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1 | .\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ | | 1 | .\" $NetBSD: phantasia.6,v 1.12 2009/05/26 00:58:59 dholland Exp $ |
2 | .\" | | 2 | .\" |
3 | .Dd April 1, 2001 | | 3 | .Dd April 1, 2001 |
4 | .Dt PHANTASIA 6 | | 4 | .Dt PHANTASIA 6 |
5 | .Os | | 5 | .Os |
6 | .Sh NAME | | 6 | .Sh NAME |
7 | .Nm phantasia | | 7 | .Nm phantasia |
8 | .Nd an interterminal fantasy game | | 8 | .Nd an interterminal fantasy game |
9 | .Sh SYNOPSIS | | 9 | .Sh SYNOPSIS |
10 | .Nm | | 10 | .Nm |
11 | .Op Fl abHmpSsx | | 11 | .Op Fl abHmpSsx |
12 | .Sh DESCRIPTION | | 12 | .Sh DESCRIPTION |
13 | .Nm | | 13 | .Nm |
14 | is a role playing game which allows players to roll up characters of | | 14 | is a role-playing game that allows players to roll up characters of |
15 | various types to fight monsters and other players. | | 15 | various types to fight monsters and other players. |
16 | Progression of characters is based upon gaining experience from fighting | | 16 | Progression of characters is based upon gaining experience from fighting |
17 | monsters (and other players). | | 17 | monsters (and other players). |
18 | .Pp | | 18 | .Pp |
19 | Most of the game is menu driven and self-explanatory (more or less). | | 19 | Most of the game is menu-driven and self-explanatory (more or less). |
20 | The screen is cursor updated, so be sure to set up the | | 20 | The screen is cursor updated, so be sure to set up the |
21 | .Ev TERM | | 21 | .Ev TERM |
22 | variable in your environment. | | 22 | variable in your environment. |
23 | .Pp | | 23 | .Pp |
24 | The options provide for a variety of functions to support the game. | | 24 | The options provide for a variety of functions to support the game. |
25 | They are: | | 25 | They are: |
26 | .Pp | | | |
27 | .Bl -tag -width aaa -offset indent | | 26 | .Bl -tag -width aaa -offset indent |
28 | .It Fl a | | 27 | .It Fl a |
29 | Get a listing of all character names on file. | | 28 | Get a listing of all character names on file. |
30 | .It Fl b | | 29 | .It Fl b |
31 | Show scoreboard of top characters per login. | | 30 | Show scoreboard of top characters per login. |
32 | .It Fl H | | 31 | .It Fl H |
33 | Print header only. | | 32 | Print header only. |
34 | .It Fl m | | 33 | .It Fl m |
35 | Get a monster listing. | | 34 | Get a monster listing. |
36 | .It Fl p | | 35 | .It Fl p |
37 | Purge old characters. | | 36 | Purge old characters. |
38 | .It Fl S | | 37 | .It Fl S |
39 | Turn on wizard options, if allowed, if running as | | 38 | Turn on wizard options, if allowed, if running as |
40 | .Dq root . | | 39 | .Em root . |
41 | .It Fl s | | 40 | .It Fl s |
42 | Invokes | | 41 | Invoke |
43 | .Nm | | 42 | .Nm |
44 | without header information. | | 43 | without header information. |
45 | .It Fl x | | 44 | .It Fl x |
46 | Examine/change a particular character on file. | | 45 | Examine/change a particular character on file. |
47 | .El | | 46 | .El |
48 | .Pp | | 47 | .Pp |
49 | The characters are saved on a common file, in order to make the game | | 48 | The characters are saved on a common file, in order to make the game |
50 | interactive between players. | | 49 | interactive between players. |
51 | The characters are given a password in order to retrieve them later. | | 50 | Each character is given a password which allows later retrieval. |
52 | Only characters above | | 51 | Only characters above |
53 | .Em level | | 52 | .Em level |
54 | zero are saved. | | 53 | zero are saved. |
55 | Characters unused for awhile will be purged. | | 54 | Characters unused for a while will be purged. |
56 | Characters are only placed on the scoreboard when they die. | | 55 | Characters are only placed on the scoreboard when they die. |
57 | .Sh PARTICULARS | | 56 | .Sh PARTICULARS |
58 | .Ss Normal Play | | 57 | .Ss Normal Play |
59 | A number of the player's more important statistics are almost always | | 58 | A number of the player's more important statistics are almost always |
60 | displayed on the screen, with maximums (where applicable) in | | 59 | displayed on the screen, with maximums (where applicable) in |
61 | parentheses. | | 60 | parentheses. |
62 | .Pp | | 61 | .Pp |
63 | The character is placed randomly near the center of a Cartesian | | 62 | The character is placed randomly near the center of a Cartesian |
64 | system. | | 63 | system. |
65 | Most commands are selected with a single letter or digit. | | 64 | Most commands are selected with a single letter or digit. |
66 | For example, one may move by hitting 'W', 'S', 'N', or 'E', | | 65 | For example, one may move by hitting |
67 | (lower case may also be used, at no time is the game case dependent). | | 66 | .Sq W , |
68 | One may also use 'H', 'J', 'K', 'L', | | 67 | .Sq S , |
69 | for movement, similar to | | 68 | .Sq N , |
| | | 69 | or |
| | | 70 | .Sq E , |
| | | 71 | (lower case may also be used; at no time is the game case-dependent). |
| | | 72 | One may also use |
| | | 73 | .Sq H , |
| | | 74 | .Sq J , |
| | | 75 | .Sq K , |
| | | 76 | and |
| | | 77 | .Sq L , |
| | | 78 | for movement, as with |
70 | .Xr vi 1 . | | 79 | .Xr vi 1 . |
71 | To move to a specific (x, y) coordinate, use the | | 80 | To move to a specific (x, y) coordinate, use the |
72 | .Ic move | | 81 | .Ic move |
73 | ('1') command. | | 82 | .Pq Sq 1 |
| | | 83 | command. |
74 | The distance a character can move is calculated by | | 84 | The distance a character can move is calculated by |
75 | 1 plus 1.5 per | | 85 | 1 plus 1.5 per |
76 | .Em level . | | 86 | .Em level . |
77 | Moving in a compass direction will move the player the maximum | | 87 | Moving in a compass direction will move the player the maximum |
78 | allowed distance in that direction. | | 88 | allowed distance in that direction. |
79 | .Pp | | 89 | .Pp |
80 | A player may see who else is playing by using the | | 90 | A player may see who else is playing by using the |
81 | .Ic players | | 91 | .Ic players |
82 | ('2') option. | | 92 | .Pq Sq 2 |
| | | 93 | option. |
83 | One may see the coordinates of those who are the same | | 94 | One may see the coordinates of those who are the same |
84 | distance or closer to the origin as he/she. | | 95 | distance or closer to the origin as the player. |
85 | .Em Kings , | | 96 | .Em Kings |
86 | and | | 97 | and |
87 | .Em council of the wise | | 98 | .Em council of the wise |
88 | can see and can be seen by everyone. | | 99 | can see and can be seen by everyone. |
89 | A | | 100 | A |
90 | .Em palantir | | 101 | .Em palantir |
91 | removes these restrictions. | | 102 | removes these restrictions. |
92 | .Pp | | 103 | .Pp |
93 | One can talk to other players with the | | 104 | One can talk to other players with the |
94 | .Ic talk | | 105 | .Ic talk |
95 | ('3') option. | | 106 | .Pq Sq 3 |
| | | 107 | option. |
96 | In general, this is a line or so of text. | | 108 | In general, this is a line or so of text. |
97 | To remove a current | | 109 | To remove the current message, just type |
98 | message, just type | | | |
99 | .Aq return | | 110 | .Aq return |
100 | when prompted for a message. | | 111 | when prompted for a message. |
101 | .Pp | | 112 | .Pp |
102 | The | | 113 | The |
103 | .Ic stats | | 114 | .Ic stats |
104 | ('4') option shows additional characteristics of a player. | | 115 | .Pq Sq 4 |
| | | 116 | option shows additional characteristics of a player. |
105 | .Pp | | 117 | .Pp |
106 | One may leave the game either with the | | 118 | One may leave the game with the |
107 | .Ic quit | | 119 | .Ic quit |
108 | ('5') option. | | 120 | .Pq Sq 5 |
| | | 121 | option. |
109 | .Pp | | 122 | .Pp |
110 | One may rest by default. | | 123 | One may rest by default. |
111 | Resting lets one regain maximum | | 124 | Resting lets one regain maximum |
112 | .Em energy level , | | 125 | .Em energy level , |
113 | and also lets one find | | 126 | and also lets one find |
114 | .Em mana | | 127 | .Em mana . |
115 | (more is found for larger levels and further distances from the origin). | | 128 | More mana is found at larger levels and further distances from the origin. |
116 | .Pp | | 129 | .Pp |
117 | One may call a monster by hitting '9' or 'C'. | | 130 | One may call a monster by hitting |
| | | 131 | .Sq 9 |
| | | 132 | or |
| | | 133 | .Sq C . |
118 | .Pp | | 134 | .Pp |
119 | Use 'X' to examine other players. | | 135 | Use |
| | | 136 | .Sq X |
| | | 137 | to examine other players. |
120 | .Pp | | 138 | .Pp |
121 | One may quit or execute a sub-shell by hitting interrupt. | | 139 | One may quit or execute a sub-shell by hitting interrupt. |
122 | Quitting during battle results in death for obvious reasons. | | 140 | Quitting during battle results in death, for obvious reasons. |
123 | .Pp | | 141 | .Pp |
124 | Several other options become available as the player progresses in | | 142 | Several other options become available as the player progresses in |
125 | .Em level | | 143 | .Em level |
126 | and | | 144 | and |
127 | .Em magic , | | 145 | .Em magic , |
128 | or to other stations in the game | | 146 | or to other stations in the game |
129 | .Em ( valar , | | 147 | .Em ( valar , |
130 | .Em council of the wise , | | 148 | .Em council of the wise , |
131 | .Em king ) . | | 149 | .Em king ) . |
132 | These are described elsewhere. | | 150 | These are described elsewhere. |
133 | In general, a control-L will force the redrawing of the screen. | | 151 | In general, a control-L will force the redrawing of the screen. |
134 | .Pp | | 152 | .Pp |
135 | Other things which may happen are more or less self-explanatory. | | 153 | Other things which may happen are more or less self-explanatory. |
136 | .Ss Fighting Monsters | | 154 | .Ss Fighting Monsters |
137 | A player has several options while fighting monsters. | | 155 | A player has several options while fighting monsters. |
138 | They are as follows: | | 156 | They are as follows: |
139 | .Bl -tag -width skirmish -offset indent | | 157 | .Bl -tag -width skirmish -offset indent |
140 | .It Ic melee | | 158 | .It Ic melee |
141 | Inflicts damage on the monster, based upon | | 159 | Inflicts damage on the monster, based upon |
142 | .Em strength . | | 160 | .Em strength . |
143 | Also decreases the monster's | | 161 | Also decreases the monster's |
144 | .Em strength | | 162 | .Em strength |
145 | some. | | 163 | some. |
146 | .It Ic skirmish | | 164 | .It Ic skirmish |
147 | Inflicts a little less damage than | | 165 | Inflicts a little less damage than |
148 | .Ic melee , | | 166 | .Ic melee , |
149 | but decreases the monster's | | 167 | but decreases the monster's |
150 | .Em quickness | | 168 | .Em quickness |
151 | instead. | | 169 | instead. |
152 | .It Ic evade | | 170 | .It Ic evade |
153 | Attempt to run away. | | 171 | Attempt to run away. |
154 | Success is based upon both the player's and the monster's | | 172 | Success is based upon both the player's and the monster's |
155 | .Em brains | | 173 | .Em brains |
156 | and | | 174 | and |
157 | .Em quickness . | | 175 | .Em quickness . |
158 | .It Ic spell | | 176 | .It Ic spell |
159 | Several options for throwing spells (described elsewhere). | | 177 | Several options for throwing spells (described elsewhere). |
160 | .It Ic nick | | 178 | .It Ic nick |
161 | Hits the monster one plus the player's | | 179 | Hits the monster one plus the player's |
162 | .Em sword , | | 180 | .Em sword , |
163 | and gives the player 10% of the monster's | | 181 | and gives the player 10% of the monster's |
164 | .Em experience . | | 182 | .Em experience . |
165 | Decreases the monster's | | 183 | Decreases the monster's |
166 | .Em experience | | 184 | .Em experience |
167 | an amount proportional to the amount granted. | | 185 | an amount proportional to the amount granted. |
168 | This also increases the monster's quickness. | | 186 | This also increases the monster's quickness. |
169 | Paralyzed monsters wake up very fast when nicked. | | 187 | Paralyzed monsters wake up very fast when nicked. |
170 | .It Ic luckout | | 188 | .It Ic luckout |
171 | This is essentially a battle of wits with the monster. | | 189 | This is essentially a battle of wits with the monster. |
172 | Success is based upon the player's and the monster's | | 190 | Success is based upon the player's and the monster's |
173 | .Em brains . | | 191 | .Em brains . |
174 | The player gets credit for slaying the monster if he/she succeeds. | | 192 | The player gets credit for slaying the monster if he/she succeeds. |
175 | Otherwise, nothing happens, and the chance to | | 193 | Otherwise, nothing happens, and the chance to |
176 | .Ic luckout | | 194 | .Ic luckout |
177 | is lost. | | 195 | is lost. |
178 | .El | | 196 | .El |
179 | .Ss Character Statistics | | 197 | .Ss Character Statistics |
180 | .Bl -tag -width quickness -offset indent | | 198 | .Bl -tag -width energyXlevel -offset indent |
181 | .It Em strength | | 199 | .It Em strength |
182 | determines how much damage a character can inflict. | | 200 | determines how much damage a character can inflict. |
183 | .It Em quickness | | 201 | .It Em quickness |
184 | determines how many chances a character gets to make decisions while fighting. | | 202 | determines how many chances a character gets to make decisions while fighting. |
185 | .It Em energy level | | 203 | .It Em energy level |
186 | specifies how much damage a character may endure before dying. | | 204 | specifies how much damage a character may endure before dying. |
187 | .It Em magic level | | 205 | .It Em magic level |
188 | determines which spells a character may throw, and how effective those | | 206 | determines which spells a character may throw, and how effective those |
189 | spells will be. | | 207 | spells will be. |
190 | .It Em brains | | 208 | .It Em brains |
191 | basically, the character's intelligence; used for various fighting options | | 209 | basically, the character's intelligence; used for various fighting options |
192 | and spells. | | 210 | and spells. |
193 | .It Em mana | | 211 | .It Em mana |
194 | used as a power source for throwing spells. | | 212 | used as a power source for throwing spells. |
195 | .It Em experience | | 213 | .It Em experience |
196 | gained by fighting monsters and other characters. | | 214 | gained by fighting monsters and other characters. |
197 | .It Em level | | 215 | .It Em level |
198 | indicative of how much experience a character has accumulated; progresses | | 216 | indicative of how much experience a character has accumulated; progresses |
199 | geometrically as | | 217 | geometrically as |
200 | .Em experience | | 218 | .Em experience |
201 | increases. | | 219 | increases. |
202 | .It Em poison | | 220 | .It Em poison |
203 | sickness which degrades a character's performance (affects | | 221 | sickness which degrades a character's performance (affects |
204 | .Em energy level | | 222 | .Em energy level |
205 | and | | 223 | and |
206 | .Em strength ) . | | 224 | .Em strength ) . |
207 | .It Em sin | | 225 | .It Em sin |
208 | accumulated as a character does certain nasty things; used only rarely | | 226 | accumulated as a character does certain nasty things; used only rarely |
209 | in normal play of the game. | | 227 | in normal play of the game. |
210 | .It Em age | | 228 | .It Em age |
211 | of player; roughly equivalent to number of turns. | | 229 | of player; roughly equivalent to number of turns. |
212 | As | | 230 | As |
213 | .Em age | | 231 | .Em age |
214 | increases, many personal statistics degenerate. | | 232 | increases, many personal statistics degenerate. |
215 | .El | | 233 | .El |
216 | .Ss Character Types | | 234 | .Ss Character Types |
217 | Character statistics are rolled randomly from the above list, according | | 235 | Character statistics are rolled randomly from the above list, according |
218 | to character type. | | 236 | to character type. |
219 | The types are as follows: | | 237 | The types are as follows: |
220 | .Bl -tag -width "experimento" -offset indent | | 238 | .Bl -tag -width "experimento" -offset indent |
221 | .It Em magic user | | 239 | .It Em magic user |
222 | strong in | | 240 | strong in |
223 | .Em magic level | | 241 | .Em magic level |
224 | and | | 242 | and |
225 | .Em brains , | | 243 | .Em brains , |
226 | weak in other areas. | | 244 | weak in other areas. |
227 | Must rely on wits and magic to survive. | | 245 | Must rely on wits and magic to survive. |
228 | .It Em fighter | | 246 | .It Em fighter |
229 | good in | | 247 | good in |
230 | .Em strength | | 248 | .Em strength |
231 | and | | 249 | and |
232 | .Em energy level , | | 250 | .Em energy level , |
233 | fairly good in other areas. | | 251 | fairly good in other areas. |
234 | This adds up to a well-equipped fighter. | | 252 | This adds up to a well-equipped fighter. |
235 | .It Em elf | | 253 | .It Em elf |
236 | very high | | 254 | very high |
237 | .Em quickness | | 255 | .Em quickness |
238 | and above average | | 256 | and above average |
239 | .Em magic level | | 257 | .Em magic level . |
240 | are | | | |
241 | .Em elves | | | |
242 | selling points. | | | |
243 | .It Em dwarf | | 258 | .It Em dwarf |
244 | very high | | 259 | very high |
245 | .Em strength | | 260 | .Em strength |
246 | and | | 261 | and |
247 | .Em energy level , | | 262 | .Em energy level , |
248 | but with a tendency to be rather slow and not too bright. | | 263 | but with a tendency to be rather slow and not too bright. |
249 | .It Em halfling | | 264 | .It Em halfling |
250 | rather quick and smart, with high | | 265 | rather quick and smart, with high |
251 | .Em energy level , | | 266 | .Em energy level , |
252 | but poor in | | 267 | but poor in |
253 | .Em magic | | 268 | .Em magic |
254 | and | | 269 | and |
255 | .Em strength . | | 270 | .Em strength . |
256 | Born with some | | 271 | Born with some |
257 | .Em experience . | | 272 | .Em experience . |
258 | .It Em experimento | | 273 | .It Em experimento |
259 | very mediocre in all areas. | | 274 | very mediocre in all areas. |
260 | However, the | | 275 | However, the |
261 | .Em experimento | | 276 | .Em experimento |
262 | may be placed almost anywhere within the playing grid. | | 277 | may be placed almost anywhere within the playing grid. |
263 | .El | | 278 | .El |
264 | .Pp | | 279 | .Pp |
265 | The possible ranges for starting statistics are summarized in | | 280 | The possible ranges for starting statistics are summarized in |
266 | the following table. | | 281 | the following table. |
267 | .TS | | 282 | .TS |
268 | l c c c c c c | | 283 | l c c c c c c |
269 | l c c c c c c. | | 284 | l c c c c c c. |
270 | Type Strength Quick Mana Energy Brains Magic | | 285 | Type Strength Quick Mana Energy Brains Magic |
271 | _ | | 286 | _ |
272 | Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 | | 287 | Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 |
273 | Fighter 40-55 30-35 30-50 45-70 25-45 3-6 | | 288 | Fighter 40-55 30-35 30-50 45-70 25-45 3-6 |
274 | Elf 35-45 32-38 45-90 30-50 40-65 4-7 | | 289 | Elf 35-45 32-38 45-90 30-50 40-65 4-7 |
275 | Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 | | 290 | Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 |
276 | Halfling 20-25 34 25-45 55-90 40-75 1-4 | | 291 | Halfling 20-25 34 25-45 55-90 40-75 1-4 |
277 | Experimento 25 27 100 35 25 2 | | 292 | Experimento 25 27 100 35 25 2 |
278 | .TE | | 293 | .TE |
279 | .\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" | | 294 | .\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" |
280 | .\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic | | 295 | .\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic |
281 | .\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 | | 296 | .\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 |
282 | .\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 | | 297 | .\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 |
283 | .\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 | | 298 | .\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 |
284 | .\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 | | 299 | .\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 |
285 | .\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 | | 300 | .\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 |
286 | .\" .It Experimento 25 27 100 35 25 2 | | 301 | .\" .It Experimento 25 27 100 35 25 2 |
287 | .\" .El | | 302 | .\" .El |
288 | .Pp | | 303 | .Pp |
289 | Not only are the starting characteristics different for the different | | 304 | Not only are the starting characteristics different for the different |
290 | character types, the characteristics progress at different rates for the | | 305 | character types, but the characteristics progress at different rates for the |
291 | different types as the character goes up in | | 306 | different types as the character goes up in |
292 | .Em level . | | 307 | .Em level . |
293 | .Em Experimentoes Ns ' | | 308 | .Em Experimentoes Ns ' |
294 | characteristics progress randomly as one of the other types. | | 309 | characteristics progress randomly as one of the other types. |
295 | The progression as characters increase in | | 310 | The progression as characters increase in |
296 | .Em level | | 311 | .Em level |
297 | is summarized in the following table. | | 312 | is summarized in the following table. |
298 | .Pp | | 313 | .Pp |
299 | .TS | | 314 | .TS |
300 | nokeep ; | | 315 | nokeep ; |
301 | l c c c c c | | 316 | l c c c c c |
302 | l n n n n n. | | 317 | l n n n n n. |
303 | Type Strength Mana Energy Brains Magic | | 318 | Type Strength Mana Energy Brains Magic |
304 | _ | | 319 | _ |
305 | Mag. User 2.0 75 20 6 2.75 | | 320 | Mag. User 2.0 75 20 6 2.75 |
306 | Fighter 3.0 40 30 3.0 1.5 | | 321 | Fighter 3.0 40 30 3.0 1.5 |
307 | Elf 2.5 65 25 4.0 2.0 | | 322 | Elf 2.5 65 25 4.0 2.0 |
308 | Dwarf 5 30 35 2.5 1 | | 323 | Dwarf 5 30 35 2.5 1 |
309 | Halfling 2.0 30 30 4.5 1 | | 324 | Halfling 2.0 30 30 4.5 1 |
310 | .TE | | 325 | .TE |
311 | .Pp | | 326 | .Pp |
312 | The character type also determines how much gold a player may | | 327 | The character type also determines how much gold a player may |
313 | carry, how long until | | 328 | carry, how long until |
314 | .Em rings | | 329 | .Em rings |
315 | can overcome the player, and how much | | 330 | can overcome the player, and how much |
316 | .Em poison | | 331 | .Em poison |
317 | the player can withstand. | | 332 | the player can withstand. |
318 | .Ss Spells | | 333 | .Ss Spells |
319 | During the course of the game, the player may exercise his/her | | 334 | During the course of the game, the player may exercise his/her |
320 | magic powers. | | 335 | magic powers. |
321 | These cases are described below. | | 336 | These cases are described below. |
322 | .Bl -tag -width "all or nothing" -offset indent | | 337 | .Bl -tag -width "all or nothing" -offset indent |
323 | .It Ic cloak | | 338 | .It Ic cloak |
324 | .Em magic level necessary : | | 339 | .Em magic level necessary : |
325 | 20 (plus level 7) | | 340 | 20 (plus level 7) |
326 | .br | | 341 | .br |
327 | .Em mana used : | | 342 | .Em mana used : |
328 | 35 plus 3 per rest period | | 343 | 35 plus 3 per rest period |
329 | .br | | 344 | .br |
330 | Used during normal play. | | 345 | Used during normal play. |
331 | Prevents monsters from finding the character, | | 346 | Prevents monsters from finding the character, |
332 | as well as hiding the player from other players. | | 347 | as well as hiding the player from other players. |
333 | His/her coordinates show up as '?' in the | | 348 | His/her coordinates show up as '?' in the |
334 | .Ic players | | 349 | .Ic players |
335 | option. | | 350 | option. |
336 | Players cannot collect | | 351 | Players cannot collect |
337 | .Em mana , | | 352 | .Em mana , |
338 | find trading posts, or discover the | | 353 | find trading posts, or discover the |
339 | .Em grail | | 354 | .Em grail |
340 | while cloaked. | | 355 | while cloaked. |
341 | Calling a monster uncloaks, as well as choosing this option while cloaked. | | 356 | Calling a monster uncloaks, as does choosing this option while cloaked. |
342 | .It Ic teleport | | 357 | .It Ic teleport |
343 | .Em magic level necessary : | | 358 | .Em magic level necessary : |
344 | 40 (plus level 12) | | 359 | 40 (plus level 12) |
345 | .br | | 360 | .br |
346 | .Em mana used : | | 361 | .Em mana used : |
347 | 30 per 75 moved | | 362 | 30 per 75 moved |
348 | .br | | 363 | .br |
349 | Used during normal play. | | 364 | Used during normal play. |
350 | Allows the player to move with much more freedom than with the | | 365 | Allows the player to move with much more freedom than with the |
351 | .Ic move | | 366 | .Ic move |
352 | option, at the price of expending mana. | | 367 | option, at the price of expending mana. |
353 | The maximum distance possible to move is based upon | | 368 | The maximum distance possible to move is based upon |
354 | .Em level | | 369 | .Em level |
355 | and | | 370 | and |
356 | .Em magic level . | | 371 | .Em magic level . |
357 | .It Ic power blast | | 372 | .It Ic power blast |
358 | .Em magic level necessary : | | 373 | .Em magic level necessary : |
359 | none | | 374 | none |
360 | .br | | 375 | .br |
361 | .Em mana used : | | 376 | .Em mana used : |
362 | 5 times | | 377 | 5 times |
363 | .Em level | | 378 | .Em level |
364 | .br | | 379 | .br |
365 | Used during inter-terminal battle. | | 380 | Used during inter-terminal battle. |
366 | Damage is based upon | | 381 | Damage is based upon |
367 | .Em magic level | | 382 | .Em magic level |
368 | and | | 383 | and |
369 | .Em strength . | | 384 | .Em strength . |
370 | Hits much harder than a normal hit. | | 385 | Hits much harder than a normal hit. |
371 | .It Ic all or nothing | | 386 | .It Ic all or nothing |
372 | .Em magic level necessary : | | 387 | .Em magic level necessary : |
373 | none | | 388 | none |
374 | .br | | 389 | .br |
375 | .Em mana used : | | 390 | .Em mana used : |
376 | 1 | | 391 | 1 |
377 | .br | | 392 | .br |
378 | Used while combating monsters. | | 393 | Used while combating monsters. |
379 | Has a 25% chance of working. | | 394 | Has a 25% chance of working. |
380 | If it works it hits the monster just enough to kill it. | | 395 | If it works it hits the monster just enough to kill it. |
381 | If it fails, it doesn't hit the monster, and doubles the monster's | | 396 | If it fails, it doesn't hit the monster, and doubles the monster's |
382 | .Em quickness | | 397 | .Em quickness |
383 | and | | 398 | and |
384 | .Em strength . | | 399 | .Em strength . |
385 | Paralyzed monsters wake up much quicker as a result of this spell. | | 400 | Paralyzed monsters wake up much quicker as a result of this spell. |
386 | .It Ic magic bolt | | 401 | .It Ic magic bolt |
387 | .Em magic level necessary : | | 402 | .Em magic level necessary : |
388 | 5 | | 403 | 5 |
389 | .br | | 404 | .br |
390 | .Em mana used : | | 405 | .Em mana used : |
391 | variable | | 406 | variable |
392 | .br | | 407 | .br |
393 | Used while combating monsters. | | 408 | Used while combating monsters. |
394 | Hits the monster based upon the amount | | 409 | Hits the monster based upon the amount |
395 | of | | 410 | of |
396 | .Em mana | | 411 | .Em mana |
397 | expended and | | 412 | expended and |
398 | .Em magic level . | | 413 | .Em magic level . |
399 | Guaranteed to hit at least 10 per | | 414 | Guaranteed to hit at least 10 per |
400 | .Em mana . | | 415 | .Em mana . |
401 | .It Ic force field | | 416 | .It Ic force field |
402 | .Em magic level necessary : | | 417 | .Em magic level necessary : |
403 | 15 | | 418 | 15 |
404 | .br | | 419 | .br |
405 | .Em mana used : | | 420 | .Em mana used : |
406 | 30 | | 421 | 30 |
407 | .br | | 422 | .br |
408 | Used during monster combat. | | 423 | Used during monster combat. |
409 | Throws up a shield to protect from damage. | | 424 | Throws up a shield to protect from damage. |
410 | The shield is added to actual energy level, and is a fixed number, based | | 425 | The shield is added to actual energy level, and is a fixed number, based |
411 | upon maximum energy. | | 426 | upon maximum energy. |
412 | Normally, damage occurs first to the shield, and then to the players actual | | 427 | Normally, damage occurs first to the shield and then to the players actual |
413 | .Em energy level . | | 428 | .Em energy level . |
414 | .It Ic transform | | 429 | .It Ic transform |
415 | .Em magic level necessary : | | 430 | .Em magic level necessary : |
416 | 25 | | 431 | 25 |
417 | .br | | 432 | .br |
418 | .Em mana used : | | 433 | .Em mana used : |
419 | 50 | | 434 | 50 |
420 | .br | | 435 | .br |
421 | Used during monster combat. | | 436 | Used during monster combat. |
422 | Transforms the monster randomly into one of the 100 monsters from | | 437 | Transforms the monster randomly into one of the 100 monsters from |
423 | the monster file. | | 438 | the monster file. |
424 | .It Ic increase might | | 439 | .It Ic increase might |
425 | .Em magic level necessary : | | 440 | .Em magic level necessary : |
426 | 35 | | 441 | 35 |
427 | .br | | 442 | .br |
428 | .Em mana used : | | 443 | .Em mana used : |
429 | 75 | | 444 | 75 |
430 | .br | | 445 | .br |
431 | Used during combat with monsters. | | 446 | Used during combat with monsters. |
432 | Increases strength up to a maximum. | | 447 | Increases strength up to a maximum. |
433 | .It Ic invisibility | | 448 | .It Ic invisibility |
434 | .Em magic level necessary : | | 449 | .Em magic level necessary : |
435 | 45 | | 450 | 45 |
436 | .br | | 451 | .br |
437 | .Em mana used : | | 452 | .Em mana used : |
438 | 90 | | 453 | 90 |
439 | .br | | 454 | .br |
440 | Used while fighting monsters. | | 455 | Used while fighting monsters. |
441 | Makes it harder for the monster to hit, by temporarily increasing the player's | | 456 | Makes it harder for the monster to hit, by temporarily increasing the player's |
442 | .Em quickness . | | 457 | .Em quickness . |
443 | This spell may be thrown several times, but a maximum level will be reached. | | 458 | This spell may be thrown several times, but a maximum level will be reached. |
444 | .It Ic transport | | 459 | .It Ic transport |
445 | .Em magic level necessary : | | 460 | .Em magic level necessary : |
446 | 60 | | 461 | 60 |
447 | .br | | 462 | .br |
448 | .Em mana used : | | 463 | .Em mana used : |
449 | 125 | | 464 | 125 |
450 | .br | | 465 | .br |
451 | Used during monster combat. | | 466 | Used during monster combat. |
452 | Transports the monster away from the player. | | 467 | Transports the monster away from the player. |
453 | Success is based upon player's | | 468 | Success is based upon player's |
454 | .Em magic | | 469 | .Em magic |
455 | and | | 470 | and |
456 | .Em brains , | | 471 | .Em brains , |
457 | and the monster's | | 472 | and the monster's |
458 | .Em experience . | | 473 | .Em experience . |
459 | If it fails the player is transported instead. | | 474 | If it fails the player is transported instead. |
460 | 60% of the time, the monster will drop any treasure it was carrying. | | 475 | 60% of the time, the monster will drop any treasure it was carrying. |
461 | .It Ic paralyze | | 476 | .It Ic paralyze |
462 | .Em magic level necessary : | | 477 | .Em magic level necessary : |
463 | 75 | | 478 | 75 |
464 | .br | | 479 | .br |
465 | .Em mana used : | | 480 | .Em mana used : |
466 | 150 | | 481 | 150 |
467 | .br | | 482 | .br |
468 | Used during monster combat. | | 483 | Used during monster combat. |
469 | .Dq Freezes | | 484 | .Dq Freezes |
470 | the monster by putting its | | 485 | the monster by putting its |
471 | .Em quickness | | 486 | .Em quickness |
472 | slightly negative. | | 487 | slightly negative. |
473 | The monster will slowly wake up. | | 488 | The monster will slowly wake up. |
474 | Success is based upon player's | | 489 | Success is based upon player's |
475 | .Em magic | | 490 | .Em magic |
476 | and the monster's | | 491 | and the monster's |
477 | .Em experience . | | 492 | .Em experience . |
478 | If it fails, nothing happens. | | 493 | If it fails, nothing happens. |
479 | .It Ic specify | | 494 | .It Ic specify |
480 | .Em magic level necessary : | | 495 | .Em magic level necessary : |
481 | none | | 496 | none |
482 | .br | | 497 | .br |
483 | .Em mana used : | | 498 | .Em mana used : |
484 | 1000 | | 499 | 1000 |
485 | .br | | 500 | .br |
486 | Used during monster combat only by | | 501 | Used during monster combat only by |
487 | .Em valar | | 502 | .Em valar |
488 | or | | 503 | or |
489 | .Em council of the wise . | | 504 | .Em council of the wise . |
490 | Allows the player to pick which monster to fight. | | 505 | Allows the player to pick which monster to fight. |
491 | .El | | 506 | .El |
492 | .Ss Monsters | | 507 | .Ss Monsters |
493 | Monsters get bigger as one moves farther from the origin (0,0). | | 508 | Monsters get bigger farther from the origin (0,0). |
494 | Rings of distance 125 from the origin determine the size. | | 509 | Rings of distance 125 from the origin determine the size. |
495 | A monster's | | 510 | A monster's |
496 | .Em experience , | | 511 | .Em experience , |
497 | .Em energy level , | | 512 | .Em energy level , |
498 | and | | 513 | and |
499 | .Em brains | | 514 | .Em brains |
500 | are multiplied by the size. | | 515 | are multiplied by the size. |
501 | .Em Strength | | 516 | .Em Strength |
502 | is increased 50% per size over one, and | | 517 | is increased 50% per size over one, and |
503 | .Em quickness | | 518 | .Em quickness |
504 | remains the same, regardless of size. | | 519 | remains the same, regardless of size. |
505 | .Pp | | 520 | .Pp |
506 | Also, nastier monsters are found as one progress farther out from the origin. | | 521 | Also, nastier monsters are found as one progresses farther out from the origin. |
507 | Monsters also may flock. | | 522 | Monsters also may flock. |
508 | The percent chance of that happening is designated as | | 523 | The percent chance of that happening is designated as |
509 | .Em flock% | | 524 | .Em flock% |
510 | in the monster listing. | | 525 | in the monster listing. |
511 | Monsters outside the first ring | | 526 | Monsters outside the first ring |
512 | may carry treasure, as determined by their treasure type. | | 527 | may carry treasure, as determined by their treasure type. |
513 | Flocking monsters, and bigger monsters increase the chances of treasure. | | 528 | Flocking monsters, and bigger monsters, increase the chances of treasure. |
514 | .Pp | | 529 | .Pp |
515 | Certain monsters have special abilities; they are as follows: | | 530 | Certain monsters have special abilities, as follows: |
516 | .Bl -tag -width "Assorted Faeries" | | 531 | .Bl -tag -width "Assorted Faeries" |
517 | .It Em Unicorn | | 532 | .It Em Unicorn |
518 | can only be subdued if the player is in possession of a | | 533 | can only be subdued if the player is in possession of a |
519 | .Em virgin . | | 534 | .Em virgin . |
520 | .It Em Modnar | | 535 | .It Em Modnar |
521 | has random characteristics, including treasure type. | | 536 | has random characteristics, including treasure type. |
522 | .It Em Mimic | | 537 | .It Em Mimic |
523 | will pick another name from the list of monsters in order to confuse. | | 538 | will pick another name from the list of monsters in order to confuse. |
524 | .It Em Dark Lord | | 539 | .It Em Dark Lord |
525 | very nasty person. | | 540 | very nasty person. |
526 | Does not like to be hit (especially nicked), | | 541 | Does not like to be hit (especially nicked), |
527 | and many spells do not work well (or at all) against him. | | 542 | and many spells do not work well (or at all) against him. |
528 | One can always | | 543 | One can always |
529 | .Em evade | | 544 | .Em evade |
530 | from the | | 545 | from the |
531 | .Em Dark Lord . | | 546 | .Em Dark Lord . |
532 | .It Em Leanan-Sidhe | | 547 | .It Em Leanan-Sidhe |
533 | also a very nasty person. | | 548 | also a very nasty person. |
534 | She will permanently sap | | 549 | She will permanently sap |
535 | .Em strength | | 550 | .Em strength |
536 | from someone. | | 551 | from someone. |
537 | .It Em Saruman | | 552 | .It Em Saruman |
538 | wanders around with | | 553 | wanders around with |
539 | .Em Wormtongue , | | 554 | .Em Wormtongue , |
540 | who can steal a | | 555 | who can steal a |
541 | .Em palantir . | | 556 | .Em palantir . |
542 | Also, | | 557 | Also, |
543 | .Em Saruman | | 558 | .Em Saruman |
544 | may turn a player's gems into gold pieces, or scramble her/his stats. | | 559 | may turn a player's gems into gold pieces, or scramble her/his stats. |
545 | .It Em Thaumaturgist | | 560 | .It Em Thaumaturgist |
546 | can transport a player. | | 561 | can transport a player. |
547 | .It Em Balrog | | 562 | .It Em Balrog |
548 | inflicts damage by taking away | | 563 | inflicts damage by taking away |
549 | .Em experience , | | 564 | .Em experience , |
550 | not | | 565 | not |
551 | .Em energy . | | 566 | .Em energy . |
552 | .It Em Vortex | | 567 | .It Em Vortex |
553 | may take some | | 568 | may take some |
554 | .Em mana . | | 569 | .Em mana . |
555 | .It Em Nazgul | | 570 | .It Em Nazgul |
556 | may try to steal a | | 571 | may try to steal a |
557 | .Em ring | | 572 | .Em ring |
558 | or neutralize part of one's | | 573 | or neutralize part of one's |
559 | .Em brains . | | 574 | .Em brains . |
560 | .It Em Tiamat | | 575 | .It Em Tiamat |
561 | may take half a player's | | 576 | may take half a player's |
562 | .Em gold | | 577 | .Em gold |
563 | and | | 578 | and |
564 | .Em gems | | 579 | .Em gems |
565 | and escape. | | 580 | and escape. |
566 | .It Em Kobold | | 581 | .It Em Kobold |
567 | may get nasty and steal one gold piece and run away. | | 582 | may get nasty and steal one gold piece and run away. |
568 | .It Em Shelob | | 583 | .It Em Shelob |
569 | may bite, inflicting the equivalent of one | | 584 | may bite, inflicting the equivalent of one |
570 | .Em poison . | | 585 | .Em poison . |
571 | .It Em Assorted Faeries | | 586 | .It Em Assorted Faeries |
572 | These are killed if attacking someone carrying | | 587 | These are killed if attacking someone carrying |
573 | .Em holy water . | | 588 | .Em holy water . |
574 | These are | | 589 | These are |
575 | .Em Cluricaun , Fir Darrig , Fachan , | | 590 | .Em Cluricaun , Fir Darrig , Fachan , |
576 | .Em Ghille Dhu , Bogle , Killmoulis , | | 591 | .Em Ghille Dhu , Bogle , Killmoulis , |
577 | and | | 592 | and |
578 | .Em Bwca . | | 593 | .Em Bwca . |
579 | .It Em Lamprey | | 594 | .It Em Lamprey |
580 | may bite, inflicting 1/2 of a | | 595 | may bite, inflicting 1/2 of a |
581 | .Em poison . | | 596 | .Em poison . |
582 | .It Em Shrieker | | 597 | .It Em Shrieker |
583 | will call one of its (much bigger) buddies if picked upon. | | 598 | will call one of its (much bigger) buddies if picked upon. |
584 | .It Em Bonnacon | | 599 | .It Em Bonnacon |
585 | will become bored with battle, fart, and run off. | | 600 | will become bored with battle, fart, and run off. |
586 | .It Em Smeagol | | 601 | .It Em Smeagol |
587 | will try to steal a | | 602 | will try to steal a |
588 | .Em ring | | 603 | .Em ring |
589 | from a player, if given the chance. | | 604 | from a player, if given the chance. |
590 | .It Em Succubus | | 605 | .It Em Succubus |
591 | may inflict damage through a | | 606 | may inflict damage through a |
592 | .Ic force field . | | 607 | .Ic force field . |
593 | This subtracts from | | 608 | This subtracts from |
594 | .Em energy level | | 609 | .Em energy level |
595 | instead of any shield the player may have thrown up. | | 610 | instead of any shield the player may have thrown up. |
596 | This is a very easy way to die. | | 611 | This is a very easy way to die. |
597 | .It Em Cerberus | | 612 | .It Em Cerberus |
598 | loves metal and will steal all the metal treasures from a player if able. | | 613 | loves metal and will steal all the metal treasures from a player if able. |
599 | .It Em Ungoliant | | 614 | .It Em Ungoliant |
600 | can bite and poison. | | 615 | can bite and poison. |
601 | This inflicts five | | 616 | This inflicts five |
602 | .Em poisons , | | 617 | .Em poisons , |
603 | and also takes one from the player's | | 618 | and also takes one from the player's |
604 | .Em quickness . | | 619 | .Em quickness . |
605 | .It Em Jabberwock | | 620 | .It Em Jabberwock |
606 | may tire of battle, and leave after calling one of his friends | | 621 | may tire of battle, and leave after calling one of his friends |
607 | .Em ( Jubjub Bird | | 622 | .Em ( Jubjub Bird |
608 | or | | 623 | or |
609 | .Em Bandersnatch ) . | | 624 | .Em Bandersnatch ) . |
610 | .It Em Morgoth | | 625 | .It Em Morgoth |
611 | actually | | 626 | actually |
612 | .Em Modnar , | | 627 | .Em Modnar , |
613 | but reserved for | | 628 | but reserved for |
614 | .Em council of the wise , valar , | | 629 | .Em council of the wise , valar , |
615 | and | | 630 | and |
616 | .Em ex-valar . | | 631 | .Em ex-valar . |
617 | Fights with | | 632 | Fights with |
618 | .Em Morgoth | | 633 | .Em Morgoth |
619 | end when either he or the player dies. | | 634 | end when either he or the player dies. |
620 | His characteristics are calculated based upon the player's. | | 635 | His characteristics are calculated based upon the player's. |
621 | The player is given the chance to ally with him. | | 636 | The player is given the chance to ally with him. |
622 | No magic, except | | 637 | No magic, except |
623 | .Ic force field | | 638 | .Ic force field , |
624 | works when battling | | 639 | works when battling |
625 | .Em Morgoth . | | 640 | .Em Morgoth . |
626 | .It Em Troll | | 641 | .It Em Troll |
627 | may regenerate its | | 642 | may regenerate its |
628 | .Em energy | | 643 | .Em energy |
629 | and | | 644 | and |
630 | .Em strength | | 645 | .Em strength |
631 | while in battle. | | 646 | while in battle. |
632 | .It Em Wraith | | 647 | .It Em Wraith |
633 | may make a player blind. | | 648 | may make a player blind. |
634 | .El | | 649 | .El |
635 | .Ss Treasures | | 650 | .Ss Treasures |
636 | The various treasure types are as follows: | | 651 | The various treasure types are as follows: |
637 | .Bl -tag -width "type twelve/thirteen" | | 652 | .Bl -tag -width "type twelve/thirteen" |
638 | .It Type zero | | 653 | .It Type zero |
639 | none | | 654 | none |
640 | .It Type one | | 655 | .It Type one |
641 | .Em power booster | | 656 | .Em power booster |
642 | \- adds mana. | | 657 | \- adds mana. |
643 | .br | | 658 | .br |
644 | .Em druid | | 659 | .Em druid |
645 | \- adds experience. | | 660 | \- adds experience. |
646 | .br | | 661 | .br |
647 | .Em holy orb | | 662 | .Em holy orb |
648 | \- subtracts 0.25 sin. | | 663 | \- subtracts 0.25 sin. |
649 | .TP 1.5i | | 664 | .TP 1.5i |
650 | .It Type two | | 665 | .It Type two |
651 | .Em amulet | | 666 | .Em amulet |
652 | \- protects from cursed treasure. | | 667 | \- protects from cursed treasure. |
653 | .br | | 668 | .br |
654 | .Em holy water | | 669 | .Em holy water |
655 | \- kills | | 670 | \- kills |
656 | .Em assorted faeries . | | 671 | .Em assorted faeries . |
657 | .br | | 672 | .br |
658 | .Em hermit | | 673 | .Em hermit |
659 | \- reduces sin by 25% and adds some mana. | | 674 | \- reduces sin by 25% and adds some mana. |
660 | .It Type three | | 675 | .It Type three |
661 | .Em shield | | 676 | .Em shield |
662 | \- adds to maximum | | 677 | \- adds to maximum |
663 | .Em energy level . | | 678 | .Em energy level . |
664 | .br | | 679 | .br |
665 | .Em virgin | | 680 | .Em virgin |
666 | \- used to subdue a | | 681 | \- used to subdue a |
667 | .Em unicorn , | | 682 | .Em unicorn , |
668 | or to give much | | 683 | or to give much |
669 | .Em experience | | 684 | .Em experience |
670 | (and some | | 685 | (and some |
671 | .Em sin ) . | | 686 | .Em sin ) . |
672 | .br | | 687 | .br |
673 | .Em athelas | | 688 | .Em athelas |
674 | \- subtracts one | | 689 | \- subtracts one |
675 | .Em poison . | | 690 | .Em poison . |
676 | .It Type four (scrolls) | | 691 | .It Type four (scrolls) |
677 | .Em shield | | 692 | .Em shield |
678 | \- throws a bigger than normal | | 693 | \- throws a bigger than normal |
679 | .Ic force field . | | 694 | .Ic force field . |
680 | .br | | 695 | .br |
681 | .Em invisible | | 696 | .Em invisible |
682 | \- temporarily puts the finder's | | 697 | \- temporarily puts the finder's |
683 | .Em quickness | | 698 | .Em quickness |
684 | to one million. | | 699 | to one million. |
685 | .br | | 700 | .br |
686 | .Em ten fold strength | | 701 | .Em ten fold strength |
687 | \- multiplies finder's strength by ten. | | 702 | \- multiplies finder's strength by ten. |
688 | .br | | 703 | .br |
689 | .Em pick monster | | 704 | .Em pick monster |
690 | \- allows finder to pick next monster to battle. | | 705 | \- allows finder to pick next monster to battle. |
691 | .br | | 706 | .br |
692 | .Em general knowledge | | 707 | .Em general knowledge |
693 | \- adds to finder's | | 708 | \- adds to finder's |
694 | .Em brains | | 709 | .Em brains |
695 | and | | 710 | and |
696 | .Em magic level . | | 711 | .Em magic level . |
697 | .Pp | | 712 | .Pp |
698 | All the scrolls except | | 713 | All the scrolls except |
699 | .Em general knowledge | | 714 | .Em general knowledge |
700 | automatically call a monster. | | 715 | automatically call a monster. |
701 | These preserve any spells that were already in effect, but are only in | | 716 | These preserve any spells that were already in effect, but are only in |
702 | effect while in battle. | | 717 | effect while in battle. |
703 | .It Type five | | 718 | .It Type five |
704 | .Em dagger | | 719 | .Em dagger |
705 | \- adds to | | 720 | \- adds to |
706 | .Em strength . | | 721 | .Em strength . |
707 | .br | | 722 | .br |
708 | .Em armour | | 723 | .Em armour |
709 | \- same as a | | 724 | \- same as a |
710 | .Em shield , | | 725 | .Em shield , |
711 | but bigger. | | 726 | but bigger. |
712 | .br | | 727 | .br |
713 | .Em tablet | | 728 | .Em tablet |
714 | \- adds | | 729 | \- adds |
715 | .Em brains . | | 730 | .Em brains . |
716 | .It Type six | | 731 | .It Type six |
717 | .Em priest | | 732 | .Em priest |
718 | \- rests to maximum; adds | | 733 | \- rests to maximum; adds |
719 | .Em mana , brains ; | | 734 | .Em mana , brains ; |
720 | and halves | | 735 | and halves |
721 | .Em sin . | | 736 | .Em sin . |
722 | .br | | 737 | .br |
723 | .Em Robin Hood | | 738 | .Em Robin Hood |
724 | \- increases | | 739 | \- increases |
725 | .Em shield | | 740 | .Em shield |
726 | and adds permanently to | | 741 | and adds permanently to |
727 | .Em strength . | | 742 | .Em strength . |
728 | .br | | 743 | .br |
729 | .Em axe | | 744 | .Em axe |
730 | \- like | | 745 | \- like |
731 | .Em dagger , | | 746 | .Em dagger , |
732 | but bigger. | | 747 | but bigger. |
733 | .It Type seven | | 748 | .It Type seven |
734 | .Em charm | | 749 | .Em charm |
735 | \- protects from cursed treasure (used before | | 750 | \- protects from cursed treasure (used before |
736 | .Em amulet ) ; | | 751 | .Em amulet ) ; |
737 | used in conjunction with | | 752 | used in conjunction with |
738 | .Em blessing | | 753 | .Em blessing |
739 | to battle | | 754 | to battle |
740 | .Em Dark Lord . | | 755 | .Em Dark Lord . |
741 | .br | | 756 | .br |
742 | .Em Merlyn | | 757 | .Em Merlyn |
743 | \- adds | | 758 | \- adds |
744 | .Em brains , magic , | | 759 | .Em brains , magic , |
745 | and | | 760 | and |
746 | .Em mana . | | 761 | .Em mana . |
747 | .br | | 762 | .br |
748 | .Em war hammer | | 763 | .Em war hammer |
749 | \- like an | | 764 | \- like an |
750 | .Em axe , | | 765 | .Em axe , |
751 | but bigger. | | 766 | but bigger. |
752 | .It Type eight | | 767 | .It Type eight |
753 | .Em healing potion | | 768 | .Em healing potion |
754 | \- sets | | 769 | \- sets |
755 | .Em poison | | 770 | .Em poison |
756 | to -2, or subtracts two from | | 771 | to -2, or subtracts two from |
757 | .Em poison , | | 772 | .Em poison , |
758 | whichever is better. | | 773 | whichever is better. |
759 | .br | | 774 | .br |
760 | .Em transporter | | 775 | .Em transporter |
761 | \- allows finder to move anywhere. | | 776 | \- allows finder to move anywhere. |
762 | .br | | 777 | .br |
763 | .Em sword | | 778 | .Em sword |
764 | \- like a | | 779 | \- like a |
765 | .Em war hammer , | | 780 | .Em war hammer , |
766 | but bigger. | | 781 | but bigger. |
767 | .It Type nine | | 782 | .It Type nine |
768 | .Em golden crown | | 783 | .Em golden crown |
769 | \- allows the player to become | | 784 | \- allows the player to become |
770 | .Em king , | | 785 | .Em king |
771 | by going to (0,0). | | 786 | by going to (0,0). |
772 | .br | | 787 | .br |
773 | .Em blessing | | 788 | .Em blessing |
774 | \- cuts | | 789 | \- cuts |
775 | .Em sin | | 790 | .Em sin |
776 | to 1/3, adds | | 791 | to 1/3, adds |
777 | .Em mana , | | 792 | .Em mana , |
778 | rests to maximum, kills | | 793 | rests to maximum, kills |
779 | .Em Dark Lord | | 794 | .Em Dark Lord |
780 | with a | | 795 | with a |
781 | .Em charm , | | 796 | .Em charm , |
782 | and gives bearer first hit on all monsters. | | 797 | and gives bearer first hit on all monsters. |
783 | .br | | 798 | .br |
784 | .Em quicksilver | | 799 | .Em quicksilver |
785 | \- adds to | | 800 | \- adds to |
786 | .Em quickness . | | 801 | .Em quickness . |
787 | .It Type ten | | 802 | .It Type ten |
788 | .Em elven boots | | 803 | .Em elven boots |
789 | \- adds permanently to | | 804 | \- adds permanently to |
790 | .Em quickness . | | 805 | .Em quickness . |
791 | .It Type eleven | | 806 | .It Type eleven |
792 | .Em palantir | | 807 | .Em palantir |
793 | \- allows one to see all the other players; used by | | 808 | \- allows one to see all the other players; used by |
794 | .Em council of the wise | | 809 | .Em council of the wise |
795 | to seek the | | 810 | to seek the |
796 | .Em grail . | | 811 | .Em grail . |
797 | .It Type twelve/thirteen | | 812 | .It Type twelve/thirteen |
798 | .Em ring | | 813 | .Em ring |
799 | \- allows one to hit much harder in battle, etc. | | 814 | \- allows one to hit much harder in battle, etc. |
800 | .El | | 815 | .El |
801 | .Pp | | 816 | .Pp |
802 | Any treasure type 10-13 monsters may instead carry a type nine treasure. | | 817 | Any treasure type 10-13 monsters may instead carry a type nine treasure. |
803 | .Pp | | 818 | .Pp |
804 | A monster may also be carrying | | 819 | A monster may also be carrying |
805 | .Em gold | | 820 | .Em gold |
806 | or | | 821 | or |
807 | .Em gems . | | 822 | .Em gems . |
808 | These are used at | | 823 | These are used at |
809 | .Em trading posts | | 824 | .Em trading posts |
810 | to buy things. | | 825 | to buy things. |
811 | A | | 826 | A |
812 | .Em gem | | 827 | .Em gem |
813 | is worth 1000 gold pieces. | | 828 | is worth 1000 gold pieces. |
814 | Too much | | 829 | Too much |
815 | .Em gold | | 830 | .Em gold |
816 | will slow a player down. | | 831 | will slow a player down. |
817 | One may carry 1000 plus 200 per | | 832 | One may carry 1000 plus 200 per |
818 | .Em level | | 833 | .Em level |
819 | of | | 834 | of |
820 | .Em gold . | | 835 | .Em gold . |
821 | A | | 836 | A |
822 | .Em gem | | 837 | .Em gem |
823 | weighs one half a gold piece. | | 838 | weighs one half a gold piece. |
824 | Monsters of treasure type 7 or higher may carry | | 839 | Monsters of treasure type 7 or higher may carry |
825 | .Em gems . | | 840 | .Em gems . |
826 | .Pp | | 841 | .Pp |
827 | The chance of a cursed treasure is based upon treasure type. | | 842 | The chance of a cursed treasure is based upon treasure type. |
828 | The more valuable treasures have a greater chance of being cursed. | | 843 | The more valuable treasures have a greater chance of being cursed. |
829 | A cursed treasure knocks | | 844 | A cursed treasure knocks |
830 | .Em energy level | | 845 | .Em energy level |
831 | very low, and adds 0.25 | | 846 | very low and adds 0.25 |
832 | .Em poison . | | 847 | .Em poison . |
833 | .Ss Rings | | 848 | .Ss Rings |
834 | .Em Rings | | 849 | .Em Rings |
835 | are only carried by | | 850 | are only carried by |
836 | .Em nazguls | | 851 | .Em nazguls |
837 | and | | 852 | and |
838 | .Em Dark Lords . | | 853 | .Em Dark Lords . |
839 | They come in four different flavors. | | 854 | They come in four different flavors. |
840 | All | | 855 | All |
841 | .Em rings | | 856 | .Em rings |
842 | rest the player to maximum and cause him/her to hit much harder | | 857 | rest the player to maximum and cause him/her to hit much harder |
843 | in battle with monsters (assuming one has chosen to use the | | 858 | in battle with monsters (assuming the |
844 | .Em ring | | 859 | .Em ring |
845 | for battle.) | | 860 | is being used for battle.) |
846 | .Pp | | 861 | .Pp |
847 | Two types of | | 862 | Two types of |
848 | .Em rings | | 863 | .Em rings |
849 | are cursed and come either from | | 864 | are cursed and come either from |
850 | .Em nazguls | | 865 | .Em nazguls |
851 | or | | 866 | or |
852 | .Em Dark Lord . | | 867 | .Em Dark Lords . |
853 | After a few times of using these types, the player falls | | 868 | After a few times of using these types, the player falls |
854 | under the control of the | | 869 | under the control of the |
855 | .Em ring , | | 870 | .Em ring , |
856 | and strange, random things will occur. | | 871 | and strange, random things will occur. |
857 | Eventually, the player dies, and gives his/her name to a monster | | 872 | Eventually, the player dies, and gives his/her name to a monster |
858 | on the file. | | 873 | on the file. |
859 | Dying before the | | 874 | Dying before the |
860 | .Em ring | | 875 | .Em ring |
861 | is used up also renames the monster. | | 876 | is used up also renames the monster. |
862 | .Pp | | 877 | .Pp |
863 | The two remaining types of | | 878 | The two remaining types of |
864 | .Em rings | | 879 | .Em rings |
865 | are much more benign. | | 880 | are much more benign. |
866 | The one from a | | 881 | The one from a |
867 | .Em nazgul | | 882 | .Em nazgul |
868 | is good for a limited number of battle rounds, and will save | | 883 | is good for a limited number of battle rounds, and will save |
869 | the player from death if it was being used when he/she died. | | 884 | the player from death if it was being used when he/she died. |
870 | The one from | | 885 | The one from |
871 | .Em Dark Lord | | 886 | .Em Dark Lord |
872 | is the same, except that it never is used up. | | 887 | is the same, except that it never is used up. |
873 | .Em rings | | 888 | .Em rings |
874 | disappear after saving someone from death. | | 889 | disappear after saving someone from death. |
875 | In general, cursed | | 890 | In general, cursed |
876 | .Em rings | | 891 | .Em rings |
877 | occur much more often than normal ones. | | 892 | occur much more often than normal ones. |
878 | It is usually not a good idea to pick one up. | | 893 | It is usually not a good idea to pick one up. |
879 | The only way to get rid of a | | 894 | The only way to get rid of a |
880 | .Em ring | | 895 | .Em ring |
881 | is to have a monster steal it. | | 896 | is to have a monster steal it. |
882 | .Ss King | | 897 | .Ss King |
883 | A player may become | | 898 | A player may become |
884 | .Em king | | 899 | .Em king |
885 | by finding a | | 900 | by finding a |
886 | .Em crown | | 901 | .Em crown |
887 | and going to (0,0). | | 902 | and going to (0,0). |
888 | Players must have a | | 903 | Players must have a |
889 | .Em level | | 904 | .Em level |
890 | in the range of 10 to 1000 to be able to find a | | 905 | in the range of 10 to 1000 to be able to find a |
891 | .Em crown . | | 906 | .Em crown . |
892 | When a player with one or more | | 907 | When a player with one or more |
893 | .Em crowns | | 908 | .Em crowns |
894 | reaches | | 909 | reaches |
895 | .Em level | | 910 | .Em level |
896 | 1000, the | | 911 | 1000, the |
897 | .Em crowns | | 912 | .Em crowns |
898 | are converted to | | 913 | are converted to |
899 | .Em gold . | | 914 | .Em gold . |
900 | .Pp | | 915 | .Pp |
901 | Once a player is king, he/she may do certain things while in | | 916 | Once a player is king, he/she may do certain things while in |
902 | the Lord's Chamber (0,0). | | 917 | the Lord's Chamber (0,0). |
903 | These are exercised with the | | 918 | These are exercised with the |
904 | .Ic decree | | 919 | .Ic decree |
905 | ('0') option. | | 920 | ('0') option. |
906 | .Bl -tag -width "collect taxes" | | 921 | .Bl -tag -width "collect taxes" |
907 | .It Ic transport | | 922 | .It Ic transport |
908 | This is done to another player. | | 923 | This is done to another player. |
909 | It randomly moves the affected player about. | | 924 | It randomly moves the affected player about. |
910 | A | | 925 | A |
911 | .Em charm | | 926 | .Em charm |
912 | protects from transports. | | 927 | protects from transports. |
913 | .It Ic curse | | 928 | .It Ic curse |
914 | This is done to another player. | | 929 | This is done to another player. |
915 | It is analogous to cursed treasure, but worse. | | 930 | It is analogous to cursed treasure, but worse. |
916 | It inflicts two | | 931 | It inflicts two |
917 | .Em poison , | | 932 | .Em poison , |
918 | knocks | | 933 | knocks |
919 | .Em energy level | | 934 | .Em energy level |
920 | very low, and degrades the maximum energy. | | 935 | very low, and degrades the maximum energy. |
921 | It also removes a | | 936 | It also removes a |
922 | .Em cloak . | | 937 | .Em cloak . |
923 | A | | 938 | A |
924 | .Em blessing | | 939 | .Em blessing |
925 | protects from king's curses. | | 940 | protects from king's curses. |
926 | .It Ic energy void | | 941 | .It Ic energy void |
927 | The king may put a number of these scattered about | | 942 | The king may put a number of these scattered about |
928 | his/her kingdom as he/she pleases. | | 943 | his/her kingdom as he/she pleases. |
929 | If a player hits one, he/she loses | | 944 | If a player hits one, he/she loses |
930 | .Em mana , energy , | | 945 | .Em mana , energy , |
931 | and | | 946 | and |
932 | .Em gold . | | 947 | .Em gold . |
933 | The energy void disappears after being hit. | | 948 | The energy void disappears after being hit. |
934 | .It Ic bestow | | 949 | .It Ic bestow |
935 | This is also done to another player. | | 950 | This is also done to another player. |
936 | The king may wish to reward one or more loyal subjects by sharing his/her | | 951 | The king may wish to reward one or more loyal subjects by sharing his/her |
937 | riches | | 952 | riches |
938 | .Em ( gold ) . | | 953 | .Em ( gold ) . |
939 | Or it is a convenient way to dispose of some unwanted deadweight. | | 954 | Or it is a convenient way to dispose of some unwanted deadweight. |
940 | .It Ic collect taxes | | 955 | .It Ic collect taxes |
941 | Everyone pays 7% tax on all | | 956 | Everyone pays 7% tax on all |
942 | .Em gold | | 957 | .Em gold |
943 | and | | 958 | and |
944 | .Em gems | | 959 | .Em gems |
945 | acquired, regardless of the existence of a | | 960 | acquired, regardless of the existence of a |
946 | .Em king . | | 961 | .Em king . |
947 | The king collects the accrued taxes with this option. | | 962 | The king collects the accrued taxes with this option. |
948 | .El | | 963 | .El |
949 | .Pp | | 964 | .Pp |
950 | The | | 965 | The |
951 | .Em king | | 966 | .Em king |
952 | may also | | 967 | may also |
953 | .Ic teleport | | 968 | .Ic teleport |
954 | anywhere for free by using the origin as a starting place. | | 969 | anywhere for free by using the origin as a starting place. |
955 | .Ss Council of the Wise, Valar | | 970 | .Ss Council of the Wise, Valar |
956 | A player automatically becomes a member of the | | 971 | A player automatically becomes a member of the |
957 | .Em council of the wise | | 972 | .Em council of the wise |
958 | upon reaching level 3000. | | 973 | upon reaching level 3000. |
959 | Members of the council cannot have | | 974 | Members of the council cannot have |
960 | .Em rings . | | 975 | .Em rings . |
961 | Members of the council have a few extra options which they can exercise. | | 976 | Members of the council have a few extra options which they can exercise. |
962 | These are exercised with the | | 977 | These are exercised with the |
963 | .Ic intervene | | 978 | .Ic intervene |
964 | ('8') option. | | 979 | .Pq Sq 8 |
| | | 980 | option. |
965 | All | | 981 | All |
966 | .Ic intervene | | 982 | .Ic intervene |
967 | options cost 1000 mana. | | 983 | options cost 1000 mana. |
968 | One | | 984 | One |
969 | .Ic intervene | | 985 | .Ic intervene |
970 | option is to | | 986 | option is to |
971 | .Ic heal | | 987 | .Ic heal |
972 | another player. | | 988 | another player. |
973 | This is just a quick way for that player to be rested | | 989 | This is just a quick way for that player to be rested |
974 | to maximum and lose a little | | 990 | to maximum and lose a little |
975 | .Em poison . | | 991 | .Em poison . |
976 | The main purpose in life for members of the council is to seek the | | 992 | The main purpose in life for members of the council is to seek the |
977 | .Em Holy Grail . | | 993 | .Em Holy Grail . |
978 | This is done with a | | 994 | This is done with a |
979 | .Em palantir | | 995 | .Em palantir |
980 | under the | | 996 | under the |
981 | .Ic seek grail | | 997 | .Ic seek grail |
982 | option. | | 998 | option. |
983 | The distance cited by the seek is accurate within 10%, in order | | 999 | The distance cited by the seek is accurate within 10%, in order |
984 | not to make it too easy to find the grail. | | 1000 | not to make it too easy to find the grail. |
985 | A player must have infinitesimally small | | 1001 | A player must have infinitesimally small |
986 | .Em sin , | | 1002 | .Em sin , |
987 | or else it's all over upon finding the grail. | | 1003 | or else it's all over upon finding the grail. |
988 | In order to help members of the council on their quest, they | | 1004 | In order to help members of the council on their quest, they |
989 | may | | 1005 | may |
990 | .Ic teleport | | 1006 | .Ic teleport |
991 | with greater ease. | | 1007 | with greater ease. |
992 | .Pp | | 1008 | .Pp |
993 | Upon finding the grail, the player advances to position of | | 1009 | Upon finding the grail, the player advances to position of |
994 | .Em valar . | | 1010 | .Em valar . |
995 | He/she may then exercise more and niftier options under | | 1011 | He/she may then exercise more and niftier options under |
996 | .Ic intervention . | | 1012 | .Ic intervention . |
997 | These include all of the council members' options plus the | | 1013 | These include all of the council members' options plus the |
998 | ability to move other players about, bless them, and throw monsters at | | 1014 | ability to move other players about, bless them, and throw monsters at |
999 | them. | | 1015 | them. |
1000 | A | | 1016 | A |
1001 | .Em valar Ns 's | | 1017 | .Em valar Ns 's |
1002 | blessing has the same effect as the treasure | | 1018 | blessing has the same effect as the treasure |
1003 | .Em blessing , | | 1019 | .Em blessing , |
1004 | except that the affected player does not get his/her | | 1020 | except that the affected player does not get his/her |
1005 | .Em blessing | | 1021 | .Em blessing |
1006 | flag set. | | 1022 | flag set. |
1007 | All | | 1023 | All |
1008 | .Ic intervention | | 1024 | .Ic intervention |
1009 | options which affect other players age the player who uses them. | | 1025 | options which affect other players age the player who uses them. |
1010 | .Em Valars | | 1026 | .Em Valars |
1011 | are essentially immortal, but are actually given five lives. | | 1027 | are essentially immortal, but are actually given five lives. |
1012 | If these are used up, the player is left to die, and becomes an | | 1028 | If these are used up, the player is left to die, and becomes an |
1013 | .Em ex-valar . | | 1029 | .Em ex-valar . |
1014 | A | | 1030 | A |
1015 | .Em valar | | 1031 | .Em valar |
1016 | cannot | | 1032 | cannot |
1017 | .Ic move , teleport , | | 1033 | .Ic move , teleport , |
1018 | or call monsters. | | 1034 | or call monsters. |
1019 | (An exception to this is if the | | 1035 | (An exception to this is if the |
1020 | .Em valar | | 1036 | .Em valar |
1021 | finds a | | 1037 | finds a |
1022 | .Em transporter . ) | | 1038 | .Em transporter . ) |
1023 | This is to allow him/her to dispose of excess | | 1039 | This is to allow him/her to dispose of excess |
1024 | .Em gold . | | 1040 | .Em gold . |
1025 | Any monsters which a | | 1041 | Any monsters which a |
1026 | .Em valar | | 1042 | .Em valar |
1027 | encounters are based upon his/her size. | | 1043 | encounters are based upon his/her size. |
1028 | Only one valar may exist at a time. | | 1044 | Only one valar may exist at a time. |
1029 | The current valar is replaced when another player finds the grail. | | 1045 | The current valar is replaced when another player finds the grail. |
1030 | The valar is then bumped back to the council of the wise. | | 1046 | The valar is then bumped back to the council of the wise. |
1031 | .Ss Wizard | | 1047 | .Ss Wizard |
1032 | The | | 1048 | The |
1033 | .Em wizard | | 1049 | .Em wizard |
1034 | is usually the owner of the game, and the one who maintains | | 1050 | is usually the owner of the game and the one who maintains |
1035 | the associated files. | | 1051 | the associated files. |
1036 | The | | 1052 | The |
1037 | .Em wizard | | 1053 | .Em wizard |
1038 | is granted special powers within the game, if it is invoked | | 1054 | is granted special powers within the game, if it is invoked |
1039 | with the | | 1055 | with the |
1040 | .Fl S | | 1056 | .Fl S |
1041 | option. | | 1057 | option. |
1042 | Otherwise, the | | 1058 | Otherwise, the |
1043 | .Em wizard | | 1059 | .Em wizard |
1044 | plays no different from other players. | | 1060 | plays no different from other players. |
1045 | The | | 1061 | The |
1046 | .Em wizard | | 1062 | .Em wizard |
1047 | abilities are outlined below. | | 1063 | abilities are outlined below. |
1048 | .Bl -tag -width "super character type" | | 1064 | .Bl -tag -width "super character type" |
1049 | .It Ic change players | | 1065 | .It Ic change players |
1050 | When examining a player, (game invoked with | | 1066 | When examining a player, (game invoked with |
1051 | .Fl x , | | 1067 | .Fl x , |
1052 | or use 'X' from within game), the | | 1068 | or |
| | | 1069 | .Sq X |
| | | 1070 | is used from within game), the |
1053 | .Em wizard | | 1071 | .Em wizard |
1054 | may also change the player. | | 1072 | may also change the player. |
1055 | .It Ic intervention | | 1073 | .It Ic intervention |
1056 | The | | 1074 | The |
1057 | .Em wizard | | 1075 | .Em wizard |
1058 | may do all the | | 1076 | may do all the |
1059 | .Ic intervention | | 1077 | .Ic intervention |
1060 | options. | | 1078 | options. |
1061 | One extra option, | | 1079 | One extra option, |
1062 | .Ic vaporize , | | 1080 | .Ic vaporize , |
1063 | is added to kill any offensive players. | | 1081 | is added to kill any offensive players. |
1064 | .It Ic super character type | | 1082 | .It Ic super character type |
1065 | An extra character type is added. | | 1083 | An extra character type is added. |
1066 | This character starts with the | | 1084 | This character starts with the |
1067 | maximum possible in all statistics, selected from the other character types. | | 1085 | maximum possible in all statistics, selected from the other character types. |
1068 | A | | 1086 | A |
1069 | .Em super | | 1087 | .Em super |
1070 | character's statistics also progress at the maximum possible rate, selected | | 1088 | character's statistics also progress at the maximum possible rate, selected |
1071 | from the other character types. | | 1089 | from the other character types. |
1072 | .El | | 1090 | .El |
1073 | .Ss Special Places | | 1091 | .Ss Special Places |
1074 | Certain regions of the playing grid have different names. | | 1092 | Certain regions of the playing grid have different names. |
1075 | In general, this is only to give the player some idea of | | 1093 | In general, this is only to give the player some idea of |
1076 | his/her present location. | | 1094 | his/her present location. |
1077 | Some special places do exist. | | 1095 | Some special places do exist. |
1078 | .Bl -tag -width "Trading Posts" | | 1096 | .Bl -tag -width "Trading Posts" |
1079 | .It Em Trading Posts | | 1097 | .It Em Trading Posts |
1080 | These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. | | 1098 | These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. |
1081 | Trading posts farther out have more things for sale. | | 1099 | Trading posts farther out have more things for sale. |
1082 | Be careful about cheating the merchants there, as they have short tempers. | | 1100 | Be careful about cheating the merchants there, as they have short tempers. |
1083 | Merchants are dishonest about 5% of the time. | | 1101 | Merchants are dishonest about 5% of the time. |
1084 | .It Em Lord's Chamber | | 1102 | .It Em Lord's Chamber |
1085 | This is located at (0,0). | | 1103 | This is located at (0,0). |
1086 | Only players with | | 1104 | Only players with |
1087 | .Em crowns | | 1105 | .Em crowns |
1088 | may enter. | | 1106 | may enter. |
1089 | .It Em Point of \&No Return | | 1107 | .It Em Point of \&No Return |
1090 | This is located beyond 1.2e+6 in any direction. | | 1108 | This is located beyond 1.2e+6 in any direction. |
1091 | The only way to return from here is a | | 1109 | The only way to return from here is a |
1092 | .Em transporter | | 1110 | .Em transporter |
1093 | or to have a | | 1111 | or to have a |
1094 | .Em valar | | 1112 | .Em valar |
1095 | relocate the player. | | 1113 | relocate the player. |
1096 | .It Em Dead Marshes | | 1114 | .It Em Dead Marshes |
1097 | This is a band located fairly distant from the origin. | | 1115 | This is a band located fairly distant from the origin. |
1098 | The first fourteen monsters (water monsters) can normally only be found here. | | 1116 | The first fourteen monsters (water monsters) can normally only be found here. |
1099 | .It Em Valhala | | 1117 | .It Em Valhala |
1100 | This place is where the | | 1118 | This place is where the |
1101 | .Em valar | | 1119 | .Em valar |
1102 | resides. | | 1120 | resides. |
1103 | It is associated with no particular coordinate on the playing grid. | | 1121 | It is associated with no particular coordinate on the playing grid. |
1104 | .El | | 1122 | .El |
1105 | .Ss Miscellaneous | | 1123 | .Ss Miscellaneous |
1106 | Once a player reaches | | 1124 | Once a player reaches |
1107 | .Em level | | 1125 | .Em level |
1108 | 5, the game will start to time out waiting for input. | | 1126 | 5, the game will start to time out waiting for input. |
1109 | This is to try to keep the game a bit faster paced. | | 1127 | This is to try to keep the game a bit faster paced. |
1110 | .Pp | | 1128 | .Pp |
1111 | A | | 1129 | A |
1112 | .Em guru | | 1130 | .Em guru |
1113 | will never be disgusted with your | | 1131 | will never be disgusted with your |
1114 | .Em sins | | 1132 | .Em sins |
1115 | if they are less than one. | | 1133 | if they are less than one. |
1116 | .Pp | | 1134 | .Pp |
1117 | A | | 1135 | A |
1118 | .Em medic | | 1136 | .Em medic |
1119 | wants half of a player's | | 1137 | wants half of a player's |
1120 | .Em gold | | 1138 | .Em gold |
1121 | to be happy. | | 1139 | to be happy. |
1122 | Offering more than one has, or a negative amount will anger the | | 1140 | Offering more than one has, or a negative amount will anger the |
1123 | .Em medic , | | 1141 | .Em medic , |
1124 | who will make the player worse (add one | | 1142 | who will make the player worse (add one |
1125 | .Em poison ) . | | 1143 | .Em poison ) . |
1126 | .Pp | | 1144 | .Pp |
1127 | The | | 1145 | The |
1128 | .Em Holy Grail | | 1146 | .Em Holy Grail |
1129 | does little for those who are not ready to behold it. | | 1147 | does little for those who are not ready to behold it. |
1130 | Whenever anyone finds it, it moves. | | 1148 | Whenever anyone finds it, it moves. |
1131 | It is always located within 1e+6 in any compass direction of the origin. | | 1149 | It is always located within 1e+6 in any compass direction of the origin. |
1132 | .Pp | | 1150 | .Pp |
1133 | There is a maximum amount of | | 1151 | There is a maximum amount of |
1134 | .Em mana | | 1152 | .Em mana |
1135 | and | | 1153 | and |
1136 | .Em charms | | 1154 | .Em charms |
1137 | a player may posses, based upon | | 1155 | a player may possess, based upon |
1138 | .Em level . | | 1156 | .Em level . |
1139 | .Em Quicksilver | | 1157 | .Em Quicksilver |
1140 | is always limited to to a maximum of 99. | | 1158 | is always limited to a maximum of 99. |
1141 | .Pp | | 1159 | .Pp |
1142 | .Em Books | | 1160 | .Em Books |
1143 | bought at a | | 1161 | bought at a |
1144 | .Em trading post | | 1162 | .Em trading post |
1145 | increase | | 1163 | increase |
1146 | .Em brains , | | 1164 | .Em brains , |
1147 | based upon the number bought. | | 1165 | based upon the number bought. |
1148 | It is unwise, however to buy more than 1/10 of one's | | 1166 | It is unwise, however to buy more than 1/10 of one's |
1149 | .Em level | | 1167 | .Em level |
1150 | in books at a time. | | 1168 | in books at a time. |
1151 | .Pp | | 1169 | .Pp |
1152 | Players over level 10000 are automatically retired. | | 1170 | Players over level 10000 are automatically retired. |
1153 | .Pp | | 1171 | .Pp |
1154 | A | | 1172 | A |
1155 | .Em blindness | | 1173 | .Em blindness |
1156 | goes away in random time. | | 1174 | goes away in random time. |
1157 | .Pp | | 1175 | .Pp |
1158 | Players with | | 1176 | Players with |
1159 | .Em crowns | | 1177 | .Em crowns |
1160 | are identified with a '*' before their character type. | | 1178 | are identified with a '*' before their character type. |
1161 | .Ss Inter-terminal Battle | | 1179 | .Ss Inter-terminal Battle |
1162 | When two player's coordinates correspond, they may engage in battle. | | 1180 | When two player's coordinates correspond, they may engage in battle. |
1163 | In general, the player with the highest | | 1181 | In general, the player with the highest |
1164 | .Em quickness | | 1182 | .Em quickness |
1165 | gets the first hit. | | 1183 | gets the first hit. |
1166 | If the two players are severely mismatched, the stronger player | | 1184 | If the two players are severely mismatched, the stronger player |
1167 | is drastically handicapped for the battle. | | 1185 | is drastically handicapped for the battle. |
1168 | In order to protect from being stuck in an infinite loop, | | 1186 | In order to protect from being stuck in an infinite loop, |
1169 | the player waiting for response may time out. | | 1187 | the player waiting for response may time out. |
1170 | Options for battle are: | | 1188 | Options for battle are: |
1171 | .Bl -tag -width "power blast" | | 1189 | .Bl -tag -width "power blast" |
1172 | .It Ic fight | | 1190 | .It Ic fight |
1173 | Inflicts damage upon other person. | | 1191 | Inflicts damage upon other person. |
1174 | .It Ic run away | | 1192 | .It Ic run away |
1175 | Escape from battle. | | 1193 | Escape from battle. |
1176 | Has a 75% chance of working. | | 1194 | Has a 75% chance of working. |
1177 | .It Ic power blast | | 1195 | .It Ic power blast |
1178 | Battle spell. | | 1196 | Battle spell. |
1179 | .It Ic luckout | | 1197 | .It Ic luckout |
1180 | One-time chance to try to win against the foe. | | 1198 | One-time chance to try to win against the foe. |
1181 | Has a 10% chance of working. | | 1199 | Has a 10% chance of working. |
1182 | .El | | 1200 | .El |
1183 | .Pp | | 1201 | .Pp |
1184 | Sometimes waits for the other player may be excessive, because | | 1202 | Sometimes waits for the other player may be excessive, because |
1185 | he/she may be battling a monster. | | 1203 | he/she may be battling a monster. |
1186 | Upon slaying a player in battle the winner gets the other's | | 1204 | Upon slaying a player in battle the winner gets the other's |
1187 | .Em experience | | 1205 | .Em experience |
1188 | and treasures. | | 1206 | and treasures. |
1189 | .Em Rings | | 1207 | .Em Rings |
1190 | do not work for inter-terminal battle. | | 1208 | do not work for inter-terminal battle. |
1191 | .Sh AUTHORS | | 1209 | .Sh AUTHORS |
1192 | .An Edward Estes , | | 1210 | .An Edward Estes , |
1193 | AT\*[Am]T Information Systems, Skokie, IL | | 1211 | AT\*[Am]T Information Systems, Skokie, IL |
1194 | .Sh BUGS | | 1212 | .Sh BUGS |
1195 | All screen formats assume at least 24 lines by at least 80 columns. | | 1213 | All screen formats assume at least 24 lines by at least 80 columns. |
1196 | No provisions are made for when any of the data items get too big | | 1214 | No provisions are made for when any of the data items get too big |
1197 | for the allotted space on the screen. | | 1215 | for the allotted space on the screen. |