Tue May 26 00:58:59 2009 UTC ()
Assorted fixes (mostly grammar, some markup) from OpenBSD.


(dholland)
diff -r1.11 -r1.12 src/games/phantasia/phantasia.6

cvs diff -r1.11 -r1.12 src/games/phantasia/phantasia.6 (switch to unified diff)

--- src/games/phantasia/phantasia.6 2004/01/03 13:32:23 1.11
+++ src/games/phantasia/phantasia.6 2009/05/26 00:58:59 1.12
@@ -1,1197 +1,1215 @@ @@ -1,1197 +1,1215 @@
1.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ 1.\" $NetBSD: phantasia.6,v 1.12 2009/05/26 00:58:59 dholland Exp $
2.\" 2.\"
3.Dd April 1, 2001 3.Dd April 1, 2001
4.Dt PHANTASIA 6 4.Dt PHANTASIA 6
5.Os 5.Os
6.Sh NAME 6.Sh NAME
7.Nm phantasia 7.Nm phantasia
8.Nd an interterminal fantasy game 8.Nd an interterminal fantasy game
9.Sh SYNOPSIS 9.Sh SYNOPSIS
10.Nm 10.Nm
11.Op Fl abHmpSsx 11.Op Fl abHmpSsx
12.Sh DESCRIPTION 12.Sh DESCRIPTION
13.Nm 13.Nm
14is a role playing game which allows players to roll up characters of 14is a role-playing game that allows players to roll up characters of
15various types to fight monsters and other players. 15various types to fight monsters and other players.
16Progression of characters is based upon gaining experience from fighting 16Progression of characters is based upon gaining experience from fighting
17monsters (and other players). 17monsters (and other players).
18.Pp 18.Pp
19Most of the game is menu driven and self-explanatory (more or less). 19Most of the game is menu-driven and self-explanatory (more or less).
20The screen is cursor updated, so be sure to set up the 20The screen is cursor updated, so be sure to set up the
21.Ev TERM 21.Ev TERM
22variable in your environment. 22variable in your environment.
23.Pp 23.Pp
24The options provide for a variety of functions to support the game. 24The options provide for a variety of functions to support the game.
25They are: 25They are:
26.Pp 
27.Bl -tag -width aaa -offset indent 26.Bl -tag -width aaa -offset indent
28.It Fl a 27.It Fl a
29Get a listing of all character names on file. 28Get a listing of all character names on file.
30.It Fl b 29.It Fl b
31Show scoreboard of top characters per login. 30Show scoreboard of top characters per login.
32.It Fl H 31.It Fl H
33Print header only. 32Print header only.
34.It Fl m 33.It Fl m
35Get a monster listing. 34Get a monster listing.
36.It Fl p 35.It Fl p
37Purge old characters. 36Purge old characters.
38.It Fl S 37.It Fl S
39Turn on wizard options, if allowed, if running as 38Turn on wizard options, if allowed, if running as
40.Dq root . 39.Em root .
41.It Fl s 40.It Fl s
42Invokes 41Invoke
43.Nm 42.Nm
44without header information. 43without header information.
45.It Fl x 44.It Fl x
46Examine/change a particular character on file. 45Examine/change a particular character on file.
47.El 46.El
48.Pp 47.Pp
49The characters are saved on a common file, in order to make the game 48The characters are saved on a common file, in order to make the game
50interactive between players. 49interactive between players.
51The characters are given a password in order to retrieve them later. 50Each character is given a password which allows later retrieval.
52Only characters above 51Only characters above
53.Em level 52.Em level
54zero are saved. 53zero are saved.
55Characters unused for awhile will be purged. 54Characters unused for a while will be purged.
56Characters are only placed on the scoreboard when they die. 55Characters are only placed on the scoreboard when they die.
57.Sh PARTICULARS 56.Sh PARTICULARS
58.Ss Normal Play 57.Ss Normal Play
59A number of the player's more important statistics are almost always 58A number of the player's more important statistics are almost always
60displayed on the screen, with maximums (where applicable) in 59displayed on the screen, with maximums (where applicable) in
61parentheses. 60parentheses.
62.Pp 61.Pp
63The character is placed randomly near the center of a Cartesian 62The character is placed randomly near the center of a Cartesian
64system. 63system.
65Most commands are selected with a single letter or digit. 64Most commands are selected with a single letter or digit.
66For example, one may move by hitting 'W', 'S', 'N', or 'E', 65For example, one may move by hitting
67(lower case may also be used, at no time is the game case dependent). 66.Sq W ,
68One may also use 'H', 'J', 'K', 'L', 67.Sq S ,
69for movement, similar to 68.Sq N ,
 69or
 70.Sq E ,
 71(lower case may also be used; at no time is the game case-dependent).
 72One may also use
 73.Sq H ,
 74.Sq J ,
 75.Sq K ,
 76and
 77.Sq L ,
 78for movement, as with
70.Xr vi 1 . 79.Xr vi 1 .
71To move to a specific (x, y) coordinate, use the 80To move to a specific (x, y) coordinate, use the
72.Ic move 81.Ic move
73('1') command. 82.Pq Sq 1
 83command.
74The distance a character can move is calculated by 84The distance a character can move is calculated by
751 plus 1.5 per 851 plus 1.5 per
76.Em level . 86.Em level .
77Moving in a compass direction will move the player the maximum 87Moving in a compass direction will move the player the maximum
78allowed distance in that direction. 88allowed distance in that direction.
79.Pp 89.Pp
80A player may see who else is playing by using the 90A player may see who else is playing by using the
81.Ic players 91.Ic players
82('2') option. 92.Pq Sq 2
 93option.
83One may see the coordinates of those who are the same 94One may see the coordinates of those who are the same
84distance or closer to the origin as he/she. 95distance or closer to the origin as the player.
85.Em Kings , 96.Em Kings
86and 97and
87.Em council of the wise 98.Em council of the wise
88can see and can be seen by everyone. 99can see and can be seen by everyone.
89A 100A
90.Em palantir 101.Em palantir
91removes these restrictions. 102removes these restrictions.
92.Pp 103.Pp
93One can talk to other players with the 104One can talk to other players with the
94.Ic talk 105.Ic talk
95('3') option. 106.Pq Sq 3
 107option.
96In general, this is a line or so of text. 108In general, this is a line or so of text.
97To remove a current 109To remove the current message, just type
98message, just type 
99.Aq return 110.Aq return
100when prompted for a message. 111when prompted for a message.
101.Pp 112.Pp
102The 113The
103.Ic stats 114.Ic stats
104('4') option shows additional characteristics of a player. 115.Pq Sq 4
 116option shows additional characteristics of a player.
105.Pp 117.Pp
106One may leave the game either with the 118One may leave the game with the
107.Ic quit 119.Ic quit
108('5') option. 120.Pq Sq 5
 121option.
109.Pp 122.Pp
110One may rest by default. 123One may rest by default.
111Resting lets one regain maximum 124Resting lets one regain maximum
112.Em energy level , 125.Em energy level ,
113and also lets one find 126and also lets one find
114.Em mana 127.Em mana .
115(more is found for larger levels and further distances from the origin). 128More mana is found at larger levels and further distances from the origin.
116.Pp 129.Pp
117One may call a monster by hitting '9' or 'C'. 130One may call a monster by hitting
 131.Sq 9
 132or
 133.Sq C .
118.Pp 134.Pp
119Use 'X' to examine other players. 135Use
 136.Sq X
 137to examine other players.
120.Pp 138.Pp
121One may quit or execute a sub-shell by hitting interrupt. 139One may quit or execute a sub-shell by hitting interrupt.
122Quitting during battle results in death for obvious reasons. 140Quitting during battle results in death, for obvious reasons.
123.Pp 141.Pp
124Several other options become available as the player progresses in 142Several other options become available as the player progresses in
125.Em level 143.Em level
126and 144and
127.Em magic , 145.Em magic ,
128or to other stations in the game 146or to other stations in the game
129.Em ( valar , 147.Em ( valar ,
130.Em council of the wise , 148.Em council of the wise ,
131.Em king ) . 149.Em king ) .
132These are described elsewhere. 150These are described elsewhere.
133In general, a control-L will force the redrawing of the screen. 151In general, a control-L will force the redrawing of the screen.
134.Pp 152.Pp
135Other things which may happen are more or less self-explanatory. 153Other things which may happen are more or less self-explanatory.
136.Ss Fighting Monsters 154.Ss Fighting Monsters
137A player has several options while fighting monsters. 155A player has several options while fighting monsters.
138They are as follows: 156They are as follows:
139.Bl -tag -width skirmish -offset indent 157.Bl -tag -width skirmish -offset indent
140.It Ic melee 158.It Ic melee
141Inflicts damage on the monster, based upon 159Inflicts damage on the monster, based upon
142.Em strength . 160.Em strength .
143Also decreases the monster's 161Also decreases the monster's
144.Em strength 162.Em strength
145some. 163some.
146.It Ic skirmish 164.It Ic skirmish
147Inflicts a little less damage than 165Inflicts a little less damage than
148.Ic melee , 166.Ic melee ,
149but decreases the monster's 167but decreases the monster's
150.Em quickness 168.Em quickness
151instead. 169instead.
152.It Ic evade 170.It Ic evade
153Attempt to run away. 171Attempt to run away.
154Success is based upon both the player's and the monster's 172Success is based upon both the player's and the monster's
155.Em brains 173.Em brains
156and 174and
157.Em quickness . 175.Em quickness .
158.It Ic spell 176.It Ic spell
159Several options for throwing spells (described elsewhere). 177Several options for throwing spells (described elsewhere).
160.It Ic nick 178.It Ic nick
161Hits the monster one plus the player's 179Hits the monster one plus the player's
162.Em sword , 180.Em sword ,
163and gives the player 10% of the monster's 181and gives the player 10% of the monster's
164.Em experience . 182.Em experience .
165Decreases the monster's 183Decreases the monster's
166.Em experience 184.Em experience
167an amount proportional to the amount granted. 185an amount proportional to the amount granted.
168This also increases the monster's quickness. 186This also increases the monster's quickness.
169Paralyzed monsters wake up very fast when nicked. 187Paralyzed monsters wake up very fast when nicked.
170.It Ic luckout 188.It Ic luckout
171This is essentially a battle of wits with the monster. 189This is essentially a battle of wits with the monster.
172Success is based upon the player's and the monster's 190Success is based upon the player's and the monster's
173.Em brains . 191.Em brains .
174The player gets credit for slaying the monster if he/she succeeds. 192The player gets credit for slaying the monster if he/she succeeds.
175Otherwise, nothing happens, and the chance to 193Otherwise, nothing happens, and the chance to
176.Ic luckout 194.Ic luckout
177is lost. 195is lost.
178.El 196.El
179.Ss Character Statistics 197.Ss Character Statistics
180.Bl -tag -width quickness -offset indent 198.Bl -tag -width energyXlevel -offset indent
181.It Em strength 199.It Em strength
182determines how much damage a character can inflict. 200determines how much damage a character can inflict.
183.It Em quickness 201.It Em quickness
184determines how many chances a character gets to make decisions while fighting. 202determines how many chances a character gets to make decisions while fighting.
185.It Em energy level 203.It Em energy level
186specifies how much damage a character may endure before dying. 204specifies how much damage a character may endure before dying.
187.It Em magic level 205.It Em magic level
188determines which spells a character may throw, and how effective those 206determines which spells a character may throw, and how effective those
189spells will be. 207spells will be.
190.It Em brains 208.It Em brains
191basically, the character's intelligence; used for various fighting options 209basically, the character's intelligence; used for various fighting options
192and spells. 210and spells.
193.It Em mana 211.It Em mana
194used as a power source for throwing spells. 212used as a power source for throwing spells.
195.It Em experience 213.It Em experience
196gained by fighting monsters and other characters. 214gained by fighting monsters and other characters.
197.It Em level 215.It Em level
198indicative of how much experience a character has accumulated; progresses 216indicative of how much experience a character has accumulated; progresses
199geometrically as 217geometrically as
200.Em experience 218.Em experience
201increases. 219increases.
202.It Em poison 220.It Em poison
203sickness which degrades a character's performance (affects 221sickness which degrades a character's performance (affects
204.Em energy level 222.Em energy level
205and 223and
206.Em strength ) . 224.Em strength ) .
207.It Em sin 225.It Em sin
208accumulated as a character does certain nasty things; used only rarely 226accumulated as a character does certain nasty things; used only rarely
209in normal play of the game. 227in normal play of the game.
210.It Em age 228.It Em age
211of player; roughly equivalent to number of turns. 229of player; roughly equivalent to number of turns.
212As 230As
213.Em age 231.Em age
214increases, many personal statistics degenerate. 232increases, many personal statistics degenerate.
215.El 233.El
216.Ss Character Types 234.Ss Character Types
217Character statistics are rolled randomly from the above list, according 235Character statistics are rolled randomly from the above list, according
218to character type. 236to character type.
219The types are as follows: 237The types are as follows:
220.Bl -tag -width "experimento" -offset indent 238.Bl -tag -width "experimento" -offset indent
221.It Em magic user 239.It Em magic user
222strong in 240strong in
223.Em magic level 241.Em magic level
224and 242and
225.Em brains , 243.Em brains ,
226weak in other areas. 244weak in other areas.
227Must rely on wits and magic to survive. 245Must rely on wits and magic to survive.
228.It Em fighter 246.It Em fighter
229good in 247good in
230.Em strength 248.Em strength
231and 249and
232.Em energy level , 250.Em energy level ,
233fairly good in other areas. 251fairly good in other areas.
234This adds up to a well-equipped fighter. 252This adds up to a well-equipped fighter.
235.It Em elf 253.It Em elf
236very high 254very high
237.Em quickness 255.Em quickness
238and above average 256and above average
239.Em magic level 257.Em magic level .
240are 
241.Em elves 
242selling points. 
243.It Em dwarf 258.It Em dwarf
244very high 259very high
245.Em strength 260.Em strength
246and 261and
247.Em energy level , 262.Em energy level ,
248but with a tendency to be rather slow and not too bright. 263but with a tendency to be rather slow and not too bright.
249.It Em halfling 264.It Em halfling
250rather quick and smart, with high 265rather quick and smart, with high
251.Em energy level , 266.Em energy level ,
252but poor in 267but poor in
253.Em magic 268.Em magic
254and 269and
255.Em strength . 270.Em strength .
256Born with some 271Born with some
257.Em experience . 272.Em experience .
258.It Em experimento 273.It Em experimento
259very mediocre in all areas. 274very mediocre in all areas.
260However, the 275However, the
261.Em experimento 276.Em experimento
262may be placed almost anywhere within the playing grid. 277may be placed almost anywhere within the playing grid.
263.El 278.El
264.Pp 279.Pp
265The possible ranges for starting statistics are summarized in 280The possible ranges for starting statistics are summarized in
266the following table. 281the following table.
267.TS 282.TS
268l c c c c c c 283l c c c c c c
269l c c c c c c. 284l c c c c c c.
270Type Strength Quick Mana Energy Brains Magic 285Type Strength Quick Mana Energy Brains Magic
271_ 286_
272Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 287Mag. User 10-15 30-35 50-100 30-45 60-85 5-9
273Fighter 40-55 30-35 30-50 45-70 25-45 3-6 288Fighter 40-55 30-35 30-50 45-70 25-45 3-6
274Elf 35-45 32-38 45-90 30-50 40-65 4-7 289Elf 35-45 32-38 45-90 30-50 40-65 4-7
275Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 290Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
276Halfling 20-25 34 25-45 55-90 40-75 1-4 291Halfling 20-25 34 25-45 55-90 40-75 1-4
277Experimento 25 27 100 35 25 2 292Experimento 25 27 100 35 25 2
278.TE 293.TE
279.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 294.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
280.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 295.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic
281.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 296.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9
282.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 297.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6
283.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 298.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7
284.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 299.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
285.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 300.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4
286.\" .It Experimento 25 27 100 35 25 2 301.\" .It Experimento 25 27 100 35 25 2
287.\" .El 302.\" .El
288.Pp 303.Pp
289Not only are the starting characteristics different for the different 304Not only are the starting characteristics different for the different
290character types, the characteristics progress at different rates for the 305character types, but the characteristics progress at different rates for the
291different types as the character goes up in 306different types as the character goes up in
292.Em level . 307.Em level .
293.Em Experimentoes Ns ' 308.Em Experimentoes Ns '
294characteristics progress randomly as one of the other types. 309characteristics progress randomly as one of the other types.
295The progression as characters increase in 310The progression as characters increase in
296.Em level 311.Em level
297is summarized in the following table. 312is summarized in the following table.
298.Pp 313.Pp
299.TS 314.TS
300nokeep ; 315nokeep ;
301l c c c c c 316l c c c c c
302l n n n n n. 317l n n n n n.
303Type Strength Mana Energy Brains Magic 318Type Strength Mana Energy Brains Magic
304_ 319_
305Mag. User 2.0 75 20 6 2.75 320Mag. User 2.0 75 20 6 2.75
306Fighter 3.0 40 30 3.0 1.5 321Fighter 3.0 40 30 3.0 1.5
307Elf 2.5 65 25 4.0 2.0 322Elf 2.5 65 25 4.0 2.0
308Dwarf 5 30 35 2.5 1 323Dwarf 5 30 35 2.5 1
309Halfling 2.0 30 30 4.5 1 324Halfling 2.0 30 30 4.5 1
310.TE 325.TE
311.Pp 326.Pp
312The character type also determines how much gold a player may 327The character type also determines how much gold a player may
313carry, how long until 328carry, how long until
314.Em rings 329.Em rings
315can overcome the player, and how much 330can overcome the player, and how much
316.Em poison 331.Em poison
317the player can withstand. 332the player can withstand.
318.Ss Spells 333.Ss Spells
319During the course of the game, the player may exercise his/her 334During the course of the game, the player may exercise his/her
320magic powers. 335magic powers.
321These cases are described below. 336These cases are described below.
322.Bl -tag -width "all or nothing" -offset indent 337.Bl -tag -width "all or nothing" -offset indent
323.It Ic cloak 338.It Ic cloak
324.Em magic level necessary : 339.Em magic level necessary :
32520 (plus level 7) 34020 (plus level 7)
326.br 341.br
327.Em mana used : 342.Em mana used :
32835 plus 3 per rest period 34335 plus 3 per rest period
329.br 344.br
330Used during normal play. 345Used during normal play.
331Prevents monsters from finding the character, 346Prevents monsters from finding the character,
332as well as hiding the player from other players. 347as well as hiding the player from other players.
333His/her coordinates show up as '?' in the 348His/her coordinates show up as '?' in the
334.Ic players 349.Ic players
335option. 350option.
336Players cannot collect 351Players cannot collect
337.Em mana , 352.Em mana ,
338find trading posts, or discover the 353find trading posts, or discover the
339.Em grail 354.Em grail
340while cloaked. 355while cloaked.
341Calling a monster uncloaks, as well as choosing this option while cloaked. 356Calling a monster uncloaks, as does choosing this option while cloaked.
342.It Ic teleport 357.It Ic teleport
343.Em magic level necessary : 358.Em magic level necessary :
34440 (plus level 12) 35940 (plus level 12)
345.br 360.br
346.Em mana used : 361.Em mana used :
34730 per 75 moved 36230 per 75 moved
348.br 363.br
349Used during normal play. 364Used during normal play.
350Allows the player to move with much more freedom than with the 365Allows the player to move with much more freedom than with the
351.Ic move 366.Ic move
352option, at the price of expending mana. 367option, at the price of expending mana.
353The maximum distance possible to move is based upon 368The maximum distance possible to move is based upon
354.Em level 369.Em level
355and 370and
356.Em magic level . 371.Em magic level .
357.It Ic power blast 372.It Ic power blast
358.Em magic level necessary : 373.Em magic level necessary :
359none 374none
360.br 375.br
361.Em mana used : 376.Em mana used :
3625 times 3775 times
363.Em level 378.Em level
364.br 379.br
365Used during inter-terminal battle. 380Used during inter-terminal battle.
366Damage is based upon 381Damage is based upon
367.Em magic level 382.Em magic level
368and 383and
369.Em strength . 384.Em strength .
370Hits much harder than a normal hit. 385Hits much harder than a normal hit.
371.It Ic all or nothing 386.It Ic all or nothing
372.Em magic level necessary : 387.Em magic level necessary :
373none 388none
374.br 389.br
375.Em mana used : 390.Em mana used :
3761 3911
377.br 392.br
378Used while combating monsters. 393Used while combating monsters.
379Has a 25% chance of working. 394Has a 25% chance of working.
380If it works it hits the monster just enough to kill it. 395If it works it hits the monster just enough to kill it.
381If it fails, it doesn't hit the monster, and doubles the monster's 396If it fails, it doesn't hit the monster, and doubles the monster's
382.Em quickness 397.Em quickness
383and 398and
384.Em strength . 399.Em strength .
385Paralyzed monsters wake up much quicker as a result of this spell. 400Paralyzed monsters wake up much quicker as a result of this spell.
386.It Ic magic bolt 401.It Ic magic bolt
387.Em magic level necessary : 402.Em magic level necessary :
3885 4035
389.br 404.br
390.Em mana used : 405.Em mana used :
391variable 406variable
392.br 407.br
393Used while combating monsters. 408Used while combating monsters.
394Hits the monster based upon the amount 409Hits the monster based upon the amount
395of 410of
396.Em mana 411.Em mana
397expended and 412expended and
398.Em magic level . 413.Em magic level .
399Guaranteed to hit at least 10 per 414Guaranteed to hit at least 10 per
400.Em mana . 415.Em mana .
401.It Ic force field 416.It Ic force field
402.Em magic level necessary : 417.Em magic level necessary :
40315 41815
404.br 419.br
405.Em mana used : 420.Em mana used :
40630 42130
407.br 422.br
408Used during monster combat. 423Used during monster combat.
409Throws up a shield to protect from damage. 424Throws up a shield to protect from damage.
410The shield is added to actual energy level, and is a fixed number, based 425The shield is added to actual energy level, and is a fixed number, based
411upon maximum energy. 426upon maximum energy.
412Normally, damage occurs first to the shield, and then to the players actual 427Normally, damage occurs first to the shield and then to the players actual
413.Em energy level . 428.Em energy level .
414.It Ic transform 429.It Ic transform
415.Em magic level necessary : 430.Em magic level necessary :
41625 43125
417.br 432.br
418.Em mana used : 433.Em mana used :
41950 43450
420.br 435.br
421Used during monster combat. 436Used during monster combat.
422Transforms the monster randomly into one of the 100 monsters from 437Transforms the monster randomly into one of the 100 monsters from
423the monster file. 438the monster file.
424.It Ic increase might 439.It Ic increase might
425.Em magic level necessary : 440.Em magic level necessary :
42635 44135
427.br 442.br
428.Em mana used : 443.Em mana used :
42975 44475
430.br 445.br
431Used during combat with monsters. 446Used during combat with monsters.
432Increases strength up to a maximum. 447Increases strength up to a maximum.
433.It Ic invisibility 448.It Ic invisibility
434.Em magic level necessary : 449.Em magic level necessary :
43545 45045
436.br 451.br
437.Em mana used : 452.Em mana used :
43890 45390
439.br 454.br
440Used while fighting monsters. 455Used while fighting monsters.
441Makes it harder for the monster to hit, by temporarily increasing the player's 456Makes it harder for the monster to hit, by temporarily increasing the player's
442.Em quickness . 457.Em quickness .
443This spell may be thrown several times, but a maximum level will be reached. 458This spell may be thrown several times, but a maximum level will be reached.
444.It Ic transport 459.It Ic transport
445.Em magic level necessary : 460.Em magic level necessary :
44660 46160
447.br 462.br
448.Em mana used : 463.Em mana used :
449125 464125
450.br 465.br
451Used during monster combat. 466Used during monster combat.
452Transports the monster away from the player. 467Transports the monster away from the player.
453Success is based upon player's 468Success is based upon player's
454.Em magic 469.Em magic
455and 470and
456.Em brains , 471.Em brains ,
457and the monster's 472and the monster's
458.Em experience . 473.Em experience .
459If it fails the player is transported instead. 474If it fails the player is transported instead.
46060% of the time, the monster will drop any treasure it was carrying. 47560% of the time, the monster will drop any treasure it was carrying.
461.It Ic paralyze 476.It Ic paralyze
462.Em magic level necessary : 477.Em magic level necessary :
46375 47875
464.br 479.br
465.Em mana used : 480.Em mana used :
466150 481150
467.br 482.br
468Used during monster combat. 483Used during monster combat.
469.Dq Freezes 484.Dq Freezes
470the monster by putting its 485the monster by putting its
471.Em quickness 486.Em quickness
472slightly negative. 487slightly negative.
473The monster will slowly wake up. 488The monster will slowly wake up.
474Success is based upon player's 489Success is based upon player's
475.Em magic 490.Em magic
476and the monster's 491and the monster's
477.Em experience . 492.Em experience .
478If it fails, nothing happens. 493If it fails, nothing happens.
479.It Ic specify 494.It Ic specify
480.Em magic level necessary : 495.Em magic level necessary :
481none 496none
482.br 497.br
483.Em mana used : 498.Em mana used :
4841000 4991000
485.br 500.br
486Used during monster combat only by 501Used during monster combat only by
487.Em valar 502.Em valar
488or 503or
489.Em council of the wise . 504.Em council of the wise .
490Allows the player to pick which monster to fight. 505Allows the player to pick which monster to fight.
491.El 506.El
492.Ss Monsters 507.Ss Monsters
493Monsters get bigger as one moves farther from the origin (0,0). 508Monsters get bigger farther from the origin (0,0).
494Rings of distance 125 from the origin determine the size. 509Rings of distance 125 from the origin determine the size.
495A monster's 510A monster's
496.Em experience , 511.Em experience ,
497.Em energy level , 512.Em energy level ,
498and 513and
499.Em brains 514.Em brains
500are multiplied by the size. 515are multiplied by the size.
501.Em Strength 516.Em Strength
502is increased 50% per size over one, and 517is increased 50% per size over one, and
503.Em quickness 518.Em quickness
504remains the same, regardless of size. 519remains the same, regardless of size.
505.Pp 520.Pp
506Also, nastier monsters are found as one progress farther out from the origin. 521Also, nastier monsters are found as one progresses farther out from the origin.
507Monsters also may flock. 522Monsters also may flock.
508The percent chance of that happening is designated as 523The percent chance of that happening is designated as
509.Em flock% 524.Em flock%
510in the monster listing. 525in the monster listing.
511Monsters outside the first ring 526Monsters outside the first ring
512may carry treasure, as determined by their treasure type. 527may carry treasure, as determined by their treasure type.
513Flocking monsters, and bigger monsters increase the chances of treasure. 528Flocking monsters, and bigger monsters, increase the chances of treasure.
514.Pp 529.Pp
515Certain monsters have special abilities; they are as follows: 530Certain monsters have special abilities, as follows:
516.Bl -tag -width "Assorted Faeries" 531.Bl -tag -width "Assorted Faeries"
517.It Em Unicorn 532.It Em Unicorn
518can only be subdued if the player is in possession of a 533can only be subdued if the player is in possession of a
519.Em virgin . 534.Em virgin .
520.It Em Modnar 535.It Em Modnar
521has random characteristics, including treasure type. 536has random characteristics, including treasure type.
522.It Em Mimic 537.It Em Mimic
523will pick another name from the list of monsters in order to confuse. 538will pick another name from the list of monsters in order to confuse.
524.It Em Dark Lord 539.It Em Dark Lord
525very nasty person. 540very nasty person.
526Does not like to be hit (especially nicked), 541Does not like to be hit (especially nicked),
527and many spells do not work well (or at all) against him. 542and many spells do not work well (or at all) against him.
528One can always 543One can always
529.Em evade 544.Em evade
530from the 545from the
531.Em Dark Lord . 546.Em Dark Lord .
532.It Em Leanan-Sidhe 547.It Em Leanan-Sidhe
533also a very nasty person. 548also a very nasty person.
534She will permanently sap 549She will permanently sap
535.Em strength 550.Em strength
536from someone. 551from someone.
537.It Em Saruman 552.It Em Saruman
538wanders around with 553wanders around with
539.Em Wormtongue , 554.Em Wormtongue ,
540who can steal a 555who can steal a
541.Em palantir . 556.Em palantir .
542Also, 557Also,
543.Em Saruman 558.Em Saruman
544may turn a player's gems into gold pieces, or scramble her/his stats. 559may turn a player's gems into gold pieces, or scramble her/his stats.
545.It Em Thaumaturgist 560.It Em Thaumaturgist
546can transport a player. 561can transport a player.
547.It Em Balrog 562.It Em Balrog
548inflicts damage by taking away 563inflicts damage by taking away
549.Em experience , 564.Em experience ,
550not 565not
551.Em energy . 566.Em energy .
552.It Em Vortex 567.It Em Vortex
553may take some 568may take some
554.Em mana . 569.Em mana .
555.It Em Nazgul 570.It Em Nazgul
556may try to steal a 571may try to steal a
557.Em ring 572.Em ring
558or neutralize part of one's 573or neutralize part of one's
559.Em brains . 574.Em brains .
560.It Em Tiamat 575.It Em Tiamat
561may take half a player's 576may take half a player's
562.Em gold 577.Em gold
563and 578and
564.Em gems 579.Em gems
565and escape. 580and escape.
566.It Em Kobold 581.It Em Kobold
567may get nasty and steal one gold piece and run away. 582may get nasty and steal one gold piece and run away.
568.It Em Shelob 583.It Em Shelob
569may bite, inflicting the equivalent of one 584may bite, inflicting the equivalent of one
570.Em poison . 585.Em poison .
571.It Em Assorted Faeries 586.It Em Assorted Faeries
572These are killed if attacking someone carrying 587These are killed if attacking someone carrying
573.Em holy water . 588.Em holy water .
574These are 589These are
575.Em Cluricaun , Fir Darrig , Fachan , 590.Em Cluricaun , Fir Darrig , Fachan ,
576.Em Ghille Dhu , Bogle , Killmoulis , 591.Em Ghille Dhu , Bogle , Killmoulis ,
577and 592and
578.Em Bwca . 593.Em Bwca .
579.It Em Lamprey 594.It Em Lamprey
580may bite, inflicting 1/2 of a 595may bite, inflicting 1/2 of a
581.Em poison . 596.Em poison .
582.It Em Shrieker 597.It Em Shrieker
583will call one of its (much bigger) buddies if picked upon. 598will call one of its (much bigger) buddies if picked upon.
584.It Em Bonnacon 599.It Em Bonnacon
585will become bored with battle, fart, and run off. 600will become bored with battle, fart, and run off.
586.It Em Smeagol 601.It Em Smeagol
587will try to steal a 602will try to steal a
588.Em ring 603.Em ring
589from a player, if given the chance. 604from a player, if given the chance.
590.It Em Succubus 605.It Em Succubus
591may inflict damage through a 606may inflict damage through a
592.Ic force field . 607.Ic force field .
593This subtracts from 608This subtracts from
594.Em energy level 609.Em energy level
595instead of any shield the player may have thrown up. 610instead of any shield the player may have thrown up.
596This is a very easy way to die. 611This is a very easy way to die.
597.It Em Cerberus 612.It Em Cerberus
598loves metal and will steal all the metal treasures from a player if able. 613loves metal and will steal all the metal treasures from a player if able.
599.It Em Ungoliant 614.It Em Ungoliant
600can bite and poison. 615can bite and poison.
601This inflicts five 616This inflicts five
602.Em poisons , 617.Em poisons ,
603and also takes one from the player's 618and also takes one from the player's
604.Em quickness . 619.Em quickness .
605.It Em Jabberwock 620.It Em Jabberwock
606may tire of battle, and leave after calling one of his friends 621may tire of battle, and leave after calling one of his friends
607.Em ( Jubjub Bird 622.Em ( Jubjub Bird
608or 623or
609.Em Bandersnatch ) . 624.Em Bandersnatch ) .
610.It Em Morgoth 625.It Em Morgoth
611actually 626actually
612.Em Modnar , 627.Em Modnar ,
613but reserved for 628but reserved for
614.Em council of the wise , valar , 629.Em council of the wise , valar ,
615and 630and
616.Em ex-valar . 631.Em ex-valar .
617Fights with 632Fights with
618.Em Morgoth 633.Em Morgoth
619end when either he or the player dies. 634end when either he or the player dies.
620His characteristics are calculated based upon the player's. 635His characteristics are calculated based upon the player's.
621The player is given the chance to ally with him. 636The player is given the chance to ally with him.
622No magic, except 637No magic, except
623.Ic force field 638.Ic force field ,
624works when battling 639works when battling
625.Em Morgoth . 640.Em Morgoth .
626.It Em Troll 641.It Em Troll
627may regenerate its 642may regenerate its
628.Em energy 643.Em energy
629and 644and
630.Em strength 645.Em strength
631while in battle. 646while in battle.
632.It Em Wraith 647.It Em Wraith
633may make a player blind. 648may make a player blind.
634.El 649.El
635.Ss Treasures 650.Ss Treasures
636The various treasure types are as follows: 651The various treasure types are as follows:
637.Bl -tag -width "type twelve/thirteen" 652.Bl -tag -width "type twelve/thirteen"
638.It Type zero 653.It Type zero
639none 654none
640.It Type one 655.It Type one
641.Em power booster 656.Em power booster
642\- adds mana. 657\- adds mana.
643.br 658.br
644.Em druid 659.Em druid
645\- adds experience. 660\- adds experience.
646.br 661.br
647.Em holy orb 662.Em holy orb
648\- subtracts 0.25 sin. 663\- subtracts 0.25 sin.
649.TP 1.5i 664.TP 1.5i
650.It Type two 665.It Type two
651.Em amulet 666.Em amulet
652\- protects from cursed treasure. 667\- protects from cursed treasure.
653.br 668.br
654.Em holy water 669.Em holy water
655\- kills 670\- kills
656.Em assorted faeries . 671.Em assorted faeries .
657.br 672.br
658.Em hermit 673.Em hermit
659\- reduces sin by 25% and adds some mana. 674\- reduces sin by 25% and adds some mana.
660.It Type three 675.It Type three
661.Em shield 676.Em shield
662\- adds to maximum 677\- adds to maximum
663.Em energy level . 678.Em energy level .
664.br 679.br
665.Em virgin 680.Em virgin
666\- used to subdue a 681\- used to subdue a
667.Em unicorn , 682.Em unicorn ,
668or to give much 683or to give much
669.Em experience 684.Em experience
670(and some 685(and some
671.Em sin ) . 686.Em sin ) .
672.br 687.br
673.Em athelas 688.Em athelas
674\- subtracts one 689\- subtracts one
675.Em poison . 690.Em poison .
676.It Type four (scrolls) 691.It Type four (scrolls)
677.Em shield 692.Em shield
678\- throws a bigger than normal 693\- throws a bigger than normal
679.Ic force field . 694.Ic force field .
680.br 695.br
681.Em invisible 696.Em invisible
682\- temporarily puts the finder's 697\- temporarily puts the finder's
683.Em quickness 698.Em quickness
684to one million. 699to one million.
685.br 700.br
686.Em ten fold strength 701.Em ten fold strength
687\- multiplies finder's strength by ten. 702\- multiplies finder's strength by ten.
688.br 703.br
689.Em pick monster 704.Em pick monster
690\- allows finder to pick next monster to battle. 705\- allows finder to pick next monster to battle.
691.br 706.br
692.Em general knowledge 707.Em general knowledge
693\- adds to finder's 708\- adds to finder's
694.Em brains 709.Em brains
695and 710and
696.Em magic level . 711.Em magic level .
697.Pp 712.Pp
698All the scrolls except 713All the scrolls except
699.Em general knowledge 714.Em general knowledge
700automatically call a monster. 715automatically call a monster.
701These preserve any spells that were already in effect, but are only in 716These preserve any spells that were already in effect, but are only in
702effect while in battle. 717effect while in battle.
703.It Type five 718.It Type five
704.Em dagger 719.Em dagger
705\- adds to 720\- adds to
706.Em strength . 721.Em strength .
707.br 722.br
708.Em armour 723.Em armour
709\- same as a 724\- same as a
710.Em shield , 725.Em shield ,
711but bigger. 726but bigger.
712.br 727.br
713.Em tablet 728.Em tablet
714\- adds 729\- adds
715.Em brains . 730.Em brains .
716.It Type six 731.It Type six
717.Em priest 732.Em priest
718\- rests to maximum; adds 733\- rests to maximum; adds
719.Em mana , brains ; 734.Em mana , brains ;
720and halves 735and halves
721.Em sin . 736.Em sin .
722.br 737.br
723.Em Robin Hood 738.Em Robin Hood
724\- increases 739\- increases
725.Em shield 740.Em shield
726and adds permanently to 741and adds permanently to
727.Em strength . 742.Em strength .
728.br 743.br
729.Em axe 744.Em axe
730\- like 745\- like
731.Em dagger , 746.Em dagger ,
732but bigger. 747but bigger.
733.It Type seven 748.It Type seven
734.Em charm 749.Em charm
735\- protects from cursed treasure (used before 750\- protects from cursed treasure (used before
736.Em amulet ) ; 751.Em amulet ) ;
737used in conjunction with 752used in conjunction with
738.Em blessing 753.Em blessing
739to battle 754to battle
740.Em Dark Lord . 755.Em Dark Lord .
741.br 756.br
742.Em Merlyn 757.Em Merlyn
743\- adds 758\- adds
744.Em brains , magic , 759.Em brains , magic ,
745and 760and
746.Em mana . 761.Em mana .
747.br 762.br
748.Em war hammer 763.Em war hammer
749\- like an 764\- like an
750.Em axe , 765.Em axe ,
751but bigger. 766but bigger.
752.It Type eight 767.It Type eight
753.Em healing potion 768.Em healing potion
754\- sets 769\- sets
755.Em poison 770.Em poison
756to -2, or subtracts two from 771to -2, or subtracts two from
757.Em poison , 772.Em poison ,
758whichever is better. 773whichever is better.
759.br 774.br
760.Em transporter 775.Em transporter
761\- allows finder to move anywhere. 776\- allows finder to move anywhere.
762.br 777.br
763.Em sword 778.Em sword
764\- like a 779\- like a
765.Em war hammer , 780.Em war hammer ,
766but bigger. 781but bigger.
767.It Type nine 782.It Type nine
768.Em golden crown 783.Em golden crown
769\- allows the player to become 784\- allows the player to become
770.Em king , 785.Em king
771by going to (0,0). 786by going to (0,0).
772.br 787.br
773.Em blessing 788.Em blessing
774\- cuts 789\- cuts
775.Em sin 790.Em sin
776to 1/3, adds 791to 1/3, adds
777.Em mana , 792.Em mana ,
778rests to maximum, kills 793rests to maximum, kills
779.Em Dark Lord 794.Em Dark Lord
780with a 795with a
781.Em charm , 796.Em charm ,
782and gives bearer first hit on all monsters. 797and gives bearer first hit on all monsters.
783.br 798.br
784.Em quicksilver 799.Em quicksilver
785\- adds to 800\- adds to
786.Em quickness . 801.Em quickness .
787.It Type ten 802.It Type ten
788.Em elven boots 803.Em elven boots
789\- adds permanently to 804\- adds permanently to
790.Em quickness . 805.Em quickness .
791.It Type eleven 806.It Type eleven
792.Em palantir 807.Em palantir
793\- allows one to see all the other players; used by 808\- allows one to see all the other players; used by
794.Em council of the wise 809.Em council of the wise
795to seek the 810to seek the
796.Em grail . 811.Em grail .
797.It Type twelve/thirteen 812.It Type twelve/thirteen
798.Em ring 813.Em ring
799\- allows one to hit much harder in battle, etc. 814\- allows one to hit much harder in battle, etc.
800.El 815.El
801.Pp 816.Pp
802Any treasure type 10-13 monsters may instead carry a type nine treasure. 817Any treasure type 10-13 monsters may instead carry a type nine treasure.
803.Pp 818.Pp
804A monster may also be carrying 819A monster may also be carrying
805.Em gold 820.Em gold
806or 821or
807.Em gems . 822.Em gems .
808These are used at 823These are used at
809.Em trading posts 824.Em trading posts
810to buy things. 825to buy things.
811A 826A
812.Em gem 827.Em gem
813is worth 1000 gold pieces. 828is worth 1000 gold pieces.
814Too much 829Too much
815.Em gold 830.Em gold
816will slow a player down. 831will slow a player down.
817One may carry 1000 plus 200 per 832One may carry 1000 plus 200 per
818.Em level 833.Em level
819of 834of
820.Em gold . 835.Em gold .
821A 836A
822.Em gem 837.Em gem
823weighs one half a gold piece. 838weighs one half a gold piece.
824Monsters of treasure type 7 or higher may carry 839Monsters of treasure type 7 or higher may carry
825.Em gems . 840.Em gems .
826.Pp 841.Pp
827The chance of a cursed treasure is based upon treasure type. 842The chance of a cursed treasure is based upon treasure type.
828The more valuable treasures have a greater chance of being cursed. 843The more valuable treasures have a greater chance of being cursed.
829A cursed treasure knocks 844A cursed treasure knocks
830.Em energy level 845.Em energy level
831very low, and adds 0.25 846very low and adds 0.25
832.Em poison . 847.Em poison .
833.Ss Rings 848.Ss Rings
834.Em Rings 849.Em Rings
835are only carried by 850are only carried by
836.Em nazguls 851.Em nazguls
837and 852and
838.Em Dark Lords . 853.Em Dark Lords .
839They come in four different flavors. 854They come in four different flavors.
840All 855All
841.Em rings 856.Em rings
842rest the player to maximum and cause him/her to hit much harder 857rest the player to maximum and cause him/her to hit much harder
843in battle with monsters (assuming one has chosen to use the 858in battle with monsters (assuming the
844.Em ring 859.Em ring
845for battle.) 860is being used for battle.)
846.Pp 861.Pp
847Two types of 862Two types of
848.Em rings 863.Em rings
849are cursed and come either from 864are cursed and come either from
850.Em nazguls 865.Em nazguls
851or 866or
852.Em Dark Lord . 867.Em Dark Lords .
853After a few times of using these types, the player falls 868After a few times of using these types, the player falls
854under the control of the 869under the control of the
855.Em ring , 870.Em ring ,
856and strange, random things will occur. 871and strange, random things will occur.
857Eventually, the player dies, and gives his/her name to a monster 872Eventually, the player dies, and gives his/her name to a monster
858on the file. 873on the file.
859Dying before the 874Dying before the
860.Em ring 875.Em ring
861is used up also renames the monster. 876is used up also renames the monster.
862.Pp 877.Pp
863The two remaining types of 878The two remaining types of
864.Em rings 879.Em rings
865are much more benign. 880are much more benign.
866The one from a 881The one from a
867.Em nazgul 882.Em nazgul
868is good for a limited number of battle rounds, and will save 883is good for a limited number of battle rounds, and will save
869the player from death if it was being used when he/she died. 884the player from death if it was being used when he/she died.
870The one from 885The one from
871.Em Dark Lord 886.Em Dark Lord
872is the same, except that it never is used up. 887is the same, except that it never is used up.
873.Em rings 888.Em rings
874disappear after saving someone from death. 889disappear after saving someone from death.
875In general, cursed 890In general, cursed
876.Em rings 891.Em rings
877occur much more often than normal ones. 892occur much more often than normal ones.
878It is usually not a good idea to pick one up. 893It is usually not a good idea to pick one up.
879The only way to get rid of a 894The only way to get rid of a
880.Em ring 895.Em ring
881is to have a monster steal it. 896is to have a monster steal it.
882.Ss King 897.Ss King
883A player may become 898A player may become
884.Em king 899.Em king
885by finding a 900by finding a
886.Em crown 901.Em crown
887and going to (0,0). 902and going to (0,0).
888Players must have a 903Players must have a
889.Em level 904.Em level
890in the range of 10 to 1000 to be able to find a 905in the range of 10 to 1000 to be able to find a
891.Em crown . 906.Em crown .
892When a player with one or more 907When a player with one or more
893.Em crowns 908.Em crowns
894reaches 909reaches
895.Em level 910.Em level
8961000, the 9111000, the
897.Em crowns 912.Em crowns
898are converted to 913are converted to
899.Em gold . 914.Em gold .
900.Pp 915.Pp
901Once a player is king, he/she may do certain things while in 916Once a player is king, he/she may do certain things while in
902the Lord's Chamber (0,0). 917the Lord's Chamber (0,0).
903These are exercised with the 918These are exercised with the
904.Ic decree 919.Ic decree
905('0') option. 920('0') option.
906.Bl -tag -width "collect taxes" 921.Bl -tag -width "collect taxes"
907.It Ic transport 922.It Ic transport
908This is done to another player. 923This is done to another player.
909It randomly moves the affected player about. 924It randomly moves the affected player about.
910A 925A
911.Em charm 926.Em charm
912protects from transports. 927protects from transports.
913.It Ic curse 928.It Ic curse
914This is done to another player. 929This is done to another player.
915It is analogous to cursed treasure, but worse. 930It is analogous to cursed treasure, but worse.
916It inflicts two 931It inflicts two
917.Em poison , 932.Em poison ,
918knocks 933knocks
919.Em energy level 934.Em energy level
920very low, and degrades the maximum energy. 935very low, and degrades the maximum energy.
921It also removes a 936It also removes a
922.Em cloak . 937.Em cloak .
923A 938A
924.Em blessing 939.Em blessing
925protects from king's curses. 940protects from king's curses.
926.It Ic energy void 941.It Ic energy void
927The king may put a number of these scattered about 942The king may put a number of these scattered about
928his/her kingdom as he/she pleases. 943his/her kingdom as he/she pleases.
929If a player hits one, he/she loses 944If a player hits one, he/she loses
930.Em mana , energy , 945.Em mana , energy ,
931and 946and
932.Em gold . 947.Em gold .
933The energy void disappears after being hit. 948The energy void disappears after being hit.
934.It Ic bestow 949.It Ic bestow
935This is also done to another player. 950This is also done to another player.
936The king may wish to reward one or more loyal subjects by sharing his/her 951The king may wish to reward one or more loyal subjects by sharing his/her
937riches 952riches
938.Em ( gold ) . 953.Em ( gold ) .
939Or it is a convenient way to dispose of some unwanted deadweight. 954Or it is a convenient way to dispose of some unwanted deadweight.
940.It Ic collect taxes 955.It Ic collect taxes
941Everyone pays 7% tax on all 956Everyone pays 7% tax on all
942.Em gold 957.Em gold
943and 958and
944.Em gems 959.Em gems
945acquired, regardless of the existence of a 960acquired, regardless of the existence of a
946.Em king . 961.Em king .
947The king collects the accrued taxes with this option. 962The king collects the accrued taxes with this option.
948.El 963.El
949.Pp 964.Pp
950The 965The
951.Em king 966.Em king
952may also 967may also
953.Ic teleport 968.Ic teleport
954anywhere for free by using the origin as a starting place. 969anywhere for free by using the origin as a starting place.
955.Ss Council of the Wise, Valar 970.Ss Council of the Wise, Valar
956A player automatically becomes a member of the 971A player automatically becomes a member of the
957.Em council of the wise 972.Em council of the wise
958upon reaching level 3000. 973upon reaching level 3000.
959Members of the council cannot have 974Members of the council cannot have
960.Em rings . 975.Em rings .
961Members of the council have a few extra options which they can exercise. 976Members of the council have a few extra options which they can exercise.
962These are exercised with the 977These are exercised with the
963.Ic intervene 978.Ic intervene
964('8') option. 979.Pq Sq 8
 980option.
965All 981All
966.Ic intervene 982.Ic intervene
967options cost 1000 mana. 983options cost 1000 mana.
968One 984One
969.Ic intervene 985.Ic intervene
970option is to 986option is to
971.Ic heal 987.Ic heal
972another player. 988another player.
973This is just a quick way for that player to be rested 989This is just a quick way for that player to be rested
974to maximum and lose a little 990to maximum and lose a little
975.Em poison . 991.Em poison .
976The main purpose in life for members of the council is to seek the 992The main purpose in life for members of the council is to seek the
977.Em Holy Grail . 993.Em Holy Grail .
978This is done with a 994This is done with a
979.Em palantir 995.Em palantir
980under the 996under the
981.Ic seek grail 997.Ic seek grail
982option. 998option.
983The distance cited by the seek is accurate within 10%, in order 999The distance cited by the seek is accurate within 10%, in order
984not to make it too easy to find the grail. 1000not to make it too easy to find the grail.
985A player must have infinitesimally small 1001A player must have infinitesimally small
986.Em sin , 1002.Em sin ,
987or else it's all over upon finding the grail. 1003or else it's all over upon finding the grail.
988In order to help members of the council on their quest, they 1004In order to help members of the council on their quest, they
989may 1005may
990.Ic teleport 1006.Ic teleport
991with greater ease. 1007with greater ease.
992.Pp 1008.Pp
993Upon finding the grail, the player advances to position of 1009Upon finding the grail, the player advances to position of
994.Em valar . 1010.Em valar .
995He/she may then exercise more and niftier options under 1011He/she may then exercise more and niftier options under
996.Ic intervention . 1012.Ic intervention .
997These include all of the council members' options plus the 1013These include all of the council members' options plus the
998ability to move other players about, bless them, and throw monsters at 1014ability to move other players about, bless them, and throw monsters at
999them. 1015them.
1000A 1016A
1001.Em valar Ns 's 1017.Em valar Ns 's
1002blessing has the same effect as the treasure 1018blessing has the same effect as the treasure
1003.Em blessing , 1019.Em blessing ,
1004except that the affected player does not get his/her 1020except that the affected player does not get his/her
1005.Em blessing 1021.Em blessing
1006flag set. 1022flag set.
1007All 1023All
1008.Ic intervention 1024.Ic intervention
1009options which affect other players age the player who uses them. 1025options which affect other players age the player who uses them.
1010.Em Valars 1026.Em Valars
1011are essentially immortal, but are actually given five lives. 1027are essentially immortal, but are actually given five lives.
1012If these are used up, the player is left to die, and becomes an 1028If these are used up, the player is left to die, and becomes an
1013.Em ex-valar . 1029.Em ex-valar .
1014A 1030A
1015.Em valar 1031.Em valar
1016cannot 1032cannot
1017.Ic move , teleport , 1033.Ic move , teleport ,
1018or call monsters. 1034or call monsters.
1019(An exception to this is if the 1035(An exception to this is if the
1020.Em valar 1036.Em valar
1021finds a 1037finds a
1022.Em transporter . ) 1038.Em transporter . )
1023This is to allow him/her to dispose of excess 1039This is to allow him/her to dispose of excess
1024.Em gold . 1040.Em gold .
1025Any monsters which a 1041Any monsters which a
1026.Em valar 1042.Em valar
1027encounters are based upon his/her size. 1043encounters are based upon his/her size.
1028Only one valar may exist at a time. 1044Only one valar may exist at a time.
1029The current valar is replaced when another player finds the grail. 1045The current valar is replaced when another player finds the grail.
1030The valar is then bumped back to the council of the wise. 1046The valar is then bumped back to the council of the wise.
1031.Ss Wizard 1047.Ss Wizard
1032The 1048The
1033.Em wizard 1049.Em wizard
1034is usually the owner of the game, and the one who maintains 1050is usually the owner of the game and the one who maintains
1035the associated files. 1051the associated files.
1036The 1052The
1037.Em wizard 1053.Em wizard
1038is granted special powers within the game, if it is invoked 1054is granted special powers within the game, if it is invoked
1039with the 1055with the
1040.Fl S 1056.Fl S
1041option. 1057option.
1042Otherwise, the 1058Otherwise, the
1043.Em wizard 1059.Em wizard
1044plays no different from other players. 1060plays no different from other players.
1045The 1061The
1046.Em wizard 1062.Em wizard
1047abilities are outlined below. 1063abilities are outlined below.
1048.Bl -tag -width "super character type" 1064.Bl -tag -width "super character type"
1049.It Ic change players 1065.It Ic change players
1050When examining a player, (game invoked with 1066When examining a player, (game invoked with
1051.Fl x , 1067.Fl x ,
1052or use 'X' from within game), the 1068or
 1069.Sq X
 1070is used from within game), the
1053.Em wizard 1071.Em wizard
1054may also change the player. 1072may also change the player.
1055.It Ic intervention 1073.It Ic intervention
1056The 1074The
1057.Em wizard 1075.Em wizard
1058may do all the 1076may do all the
1059.Ic intervention 1077.Ic intervention
1060options. 1078options.
1061One extra option, 1079One extra option,
1062.Ic vaporize , 1080.Ic vaporize ,
1063is added to kill any offensive players. 1081is added to kill any offensive players.
1064.It Ic super character type 1082.It Ic super character type
1065An extra character type is added. 1083An extra character type is added.
1066This character starts with the 1084This character starts with the
1067maximum possible in all statistics, selected from the other character types. 1085maximum possible in all statistics, selected from the other character types.
1068A 1086A
1069.Em super 1087.Em super
1070character's statistics also progress at the maximum possible rate, selected 1088character's statistics also progress at the maximum possible rate, selected
1071from the other character types. 1089from the other character types.
1072.El 1090.El
1073.Ss Special Places 1091.Ss Special Places
1074Certain regions of the playing grid have different names. 1092Certain regions of the playing grid have different names.
1075In general, this is only to give the player some idea of 1093In general, this is only to give the player some idea of
1076his/her present location. 1094his/her present location.
1077Some special places do exist. 1095Some special places do exist.
1078.Bl -tag -width "Trading Posts" 1096.Bl -tag -width "Trading Posts"
1079.It Em Trading Posts 1097.It Em Trading Posts
1080These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1098These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1081Trading posts farther out have more things for sale. 1099Trading posts farther out have more things for sale.
1082Be careful about cheating the merchants there, as they have short tempers. 1100Be careful about cheating the merchants there, as they have short tempers.
1083Merchants are dishonest about 5% of the time. 1101Merchants are dishonest about 5% of the time.
1084.It Em Lord's Chamber 1102.It Em Lord's Chamber
1085This is located at (0,0). 1103This is located at (0,0).
1086Only players with 1104Only players with
1087.Em crowns 1105.Em crowns
1088may enter. 1106may enter.
1089.It Em Point of \&No Return 1107.It Em Point of \&No Return
1090This is located beyond 1.2e+6 in any direction. 1108This is located beyond 1.2e+6 in any direction.
1091The only way to return from here is a 1109The only way to return from here is a
1092.Em transporter 1110.Em transporter
1093or to have a 1111or to have a
1094.Em valar 1112.Em valar
1095relocate the player. 1113relocate the player.
1096.It Em Dead Marshes 1114.It Em Dead Marshes
1097This is a band located fairly distant from the origin. 1115This is a band located fairly distant from the origin.
1098The first fourteen monsters (water monsters) can normally only be found here. 1116The first fourteen monsters (water monsters) can normally only be found here.
1099.It Em Valhala 1117.It Em Valhala
1100This place is where the 1118This place is where the
1101.Em valar 1119.Em valar
1102resides. 1120resides.
1103It is associated with no particular coordinate on the playing grid. 1121It is associated with no particular coordinate on the playing grid.
1104.El 1122.El
1105.Ss Miscellaneous 1123.Ss Miscellaneous
1106Once a player reaches 1124Once a player reaches
1107.Em level 1125.Em level
11085, the game will start to time out waiting for input. 11265, the game will start to time out waiting for input.
1109This is to try to keep the game a bit faster paced. 1127This is to try to keep the game a bit faster paced.
1110.Pp 1128.Pp
1111A 1129A
1112.Em guru 1130.Em guru
1113will never be disgusted with your 1131will never be disgusted with your
1114.Em sins 1132.Em sins
1115if they are less than one. 1133if they are less than one.
1116.Pp 1134.Pp
1117A 1135A
1118.Em medic 1136.Em medic
1119wants half of a player's 1137wants half of a player's
1120.Em gold 1138.Em gold
1121to be happy. 1139to be happy.
1122Offering more than one has, or a negative amount will anger the 1140Offering more than one has, or a negative amount will anger the
1123.Em medic , 1141.Em medic ,
1124who will make the player worse (add one 1142who will make the player worse (add one
1125.Em poison ) . 1143.Em poison ) .
1126.Pp 1144.Pp
1127The 1145The
1128.Em Holy Grail 1146.Em Holy Grail
1129does little for those who are not ready to behold it. 1147does little for those who are not ready to behold it.
1130Whenever anyone finds it, it moves. 1148Whenever anyone finds it, it moves.
1131It is always located within 1e+6 in any compass direction of the origin. 1149It is always located within 1e+6 in any compass direction of the origin.
1132.Pp 1150.Pp
1133There is a maximum amount of 1151There is a maximum amount of
1134.Em mana 1152.Em mana
1135and 1153and
1136.Em charms 1154.Em charms
1137a player may posses, based upon 1155a player may possess, based upon
1138.Em level . 1156.Em level .
1139.Em Quicksilver 1157.Em Quicksilver
1140is always limited to to a maximum of 99. 1158is always limited to a maximum of 99.
1141.Pp 1159.Pp
1142.Em Books 1160.Em Books
1143bought at a 1161bought at a
1144.Em trading post 1162.Em trading post
1145increase 1163increase
1146.Em brains , 1164.Em brains ,
1147based upon the number bought. 1165based upon the number bought.
1148It is unwise, however to buy more than 1/10 of one's 1166It is unwise, however to buy more than 1/10 of one's
1149.Em level 1167.Em level
1150in books at a time. 1168in books at a time.
1151.Pp 1169.Pp
1152Players over level 10000 are automatically retired. 1170Players over level 10000 are automatically retired.
1153.Pp 1171.Pp
1154A 1172A
1155.Em blindness 1173.Em blindness
1156goes away in random time. 1174goes away in random time.
1157.Pp 1175.Pp
1158Players with 1176Players with
1159.Em crowns 1177.Em crowns
1160are identified with a '*' before their character type. 1178are identified with a '*' before their character type.
1161.Ss Inter-terminal Battle 1179.Ss Inter-terminal Battle
1162When two player's coordinates correspond, they may engage in battle. 1180When two player's coordinates correspond, they may engage in battle.
1163In general, the player with the highest 1181In general, the player with the highest
1164.Em quickness 1182.Em quickness
1165gets the first hit. 1183gets the first hit.
1166If the two players are severely mismatched, the stronger player 1184If the two players are severely mismatched, the stronger player
1167is drastically handicapped for the battle. 1185is drastically handicapped for the battle.
1168In order to protect from being stuck in an infinite loop, 1186In order to protect from being stuck in an infinite loop,
1169the player waiting for response may time out. 1187the player waiting for response may time out.
1170Options for battle are: 1188Options for battle are:
1171.Bl -tag -width "power blast" 1189.Bl -tag -width "power blast"
1172.It Ic fight 1190.It Ic fight
1173Inflicts damage upon other person. 1191Inflicts damage upon other person.
1174.It Ic run away 1192.It Ic run away
1175Escape from battle. 1193Escape from battle.
1176Has a 75% chance of working. 1194Has a 75% chance of working.
1177.It Ic power blast 1195.It Ic power blast
1178Battle spell. 1196Battle spell.
1179.It Ic luckout 1197.It Ic luckout
1180One-time chance to try to win against the foe. 1198One-time chance to try to win against the foe.
1181Has a 10% chance of working. 1199Has a 10% chance of working.
1182.El 1200.El
1183.Pp 1201.Pp
1184Sometimes waits for the other player may be excessive, because 1202Sometimes waits for the other player may be excessive, because
1185he/she may be battling a monster. 1203he/she may be battling a monster.
1186Upon slaying a player in battle the winner gets the other's 1204Upon slaying a player in battle the winner gets the other's
1187.Em experience 1205.Em experience
1188and treasures. 1206and treasures.
1189.Em Rings 1207.Em Rings
1190do not work for inter-terminal battle. 1208do not work for inter-terminal battle.
1191.Sh AUTHORS 1209.Sh AUTHORS
1192.An Edward Estes , 1210.An Edward Estes ,
1193AT\*[Am]T Information Systems, Skokie, IL 1211AT\*[Am]T Information Systems, Skokie, IL
1194.Sh BUGS 1212.Sh BUGS
1195All screen formats assume at least 24 lines by at least 80 columns. 1213All screen formats assume at least 24 lines by at least 80 columns.
1196No provisions are made for when any of the data items get too big 1214No provisions are made for when any of the data items get too big
1197for the allotted space on the screen. 1215for the allotted space on the screen.