Tue May 26 01:34:32 2009 UTC ()
Edit some.


(dholland)
diff -r1.12 -r1.13 src/games/phantasia/phantasia.6

cvs diff -r1.12 -r1.13 src/games/phantasia/phantasia.6 (switch to unified diff)

--- src/games/phantasia/phantasia.6 2009/05/26 00:58:59 1.12
+++ src/games/phantasia/phantasia.6 2009/05/26 01:34:32 1.13
@@ -1,1141 +1,1139 @@ @@ -1,1141 +1,1139 @@
1.\" $NetBSD: phantasia.6,v 1.12 2009/05/26 00:58:59 dholland Exp $ 1.\" $NetBSD: phantasia.6,v 1.13 2009/05/26 01:34:32 dholland Exp $
2.\" 2.\"
3.Dd April 1, 2001 3.Dd April 1, 2001
4.Dt PHANTASIA 6 4.Dt PHANTASIA 6
5.Os 5.Os
6.Sh NAME 6.Sh NAME
7.Nm phantasia 7.Nm phantasia
8.Nd an interterminal fantasy game 8.Nd an interterminal fantasy game
9.Sh SYNOPSIS 9.Sh SYNOPSIS
10.Nm 10.Nm
11.Op Fl abHmpSsx 11.Op Fl abHmpSsx
12.Sh DESCRIPTION 12.Sh DESCRIPTION
13.Nm 13.Nm
14is a role-playing game that allows players to roll up characters of 14is a role-playing game that allows players to create characters of
15various types to fight monsters and other players. 15various types to fight monsters and other players.
16Progression of characters is based upon gaining experience from fighting 16Progression of characters is based upon gaining experience from fighting
17monsters (and other players). 17monsters and other players.
18.Pp 18.Pp
19Most of the game is menu-driven and self-explanatory (more or less). 19Most of the game is menu-driven and more or less self-explanatory.
20The screen is cursor updated, so be sure to set up the 20The screen is cursor updated, so be sure to set up the
21.Ev TERM 21.Ev TERM
22variable in your environment. 22variable in your environment.
23.Pp 23.Sh OPTIONS
24The options provide for a variety of functions to support the game. 
25They are: 
26.Bl -tag -width aaa -offset indent 24.Bl -tag -width aaa -offset indent
27.It Fl a 25.It Fl a
28Get a listing of all character names on file. 26List all character names on file.
29.It Fl b 27.It Fl b
30Show scoreboard of top characters per login. 28Show scoreboard of top characters per login.
31.It Fl H 29.It Fl H
32Print header only. 30Print header only.
33.It Fl m 31.It Fl m
34Get a monster listing. 32List monsters.
35.It Fl p 33.It Fl p
36Purge old characters. 34Purge old characters.
37.It Fl S 35.It Fl S
38Turn on wizard options, if allowed, if running as 36Turn on wizard mode, if allowed.
39.Em root . 37(Wizard mode is restricted to the super-user.)
40.It Fl s 38.It Fl s
41Invoke 39Skip printing the header.
42.Nm 
43without header information. 
44.It Fl x 40.It Fl x
45Examine/change a particular character on file. 41Examine/change a particular character on file.
46.El 42.El
 43.Sh PARTICULARS
47.Pp 44.Pp
48The characters are saved on a common file, in order to make the game 45The game is multiplayer and game data is saved in a shared common
49interactive between players. 46location.
50Each character is given a password which allows later retrieval. 47Characters are password-protected to prevent abuse.
51Only characters above 48Only characters above
52.Em level 49.Em level
53zero are saved. 50zero are saved.
54Characters unused for a while will be purged. 51Characters that are left unused for sufficiently long will be purged.
55Characters are only placed on the scoreboard when they die. 52Characters are only placed on the scoreboard when they die.
56.Sh PARTICULARS 53.Pp
 54The world is based on a Cartesian coordinate system.
 55New characters are placed randomly near the origin (center).
57.Ss Normal Play 56.Ss Normal Play
58A number of the player's more important statistics are almost always 57A number of the player's more important statistics are almost always
59displayed on the screen, with maximums (where applicable) in 58displayed on the screen, with maximums (where applicable) in
60parentheses. 59parentheses.
61.Pp 60.Pp
62The character is placed randomly near the center of a Cartesian 
63system. 
64Most commands are selected with a single letter or digit. 61Most commands are selected with a single letter or digit.
65For example, one may move by hitting 62For example, one may move by hitting
66.Sq W , 63.Sq W ,
67.Sq S , 64.Sq S ,
68.Sq N , 65.Sq N ,
69or 66or
70.Sq E , 67.Sq E .
71(lower case may also be used; at no time is the game case-dependent). 68Lower case may also be used; the game is not case-sensitive.
72One may also use 69One may also use
73.Sq H , 70.Sq H ,
74.Sq J , 71.Sq J ,
75.Sq K , 72.Sq K ,
76and 73and
77.Sq L , 74.Sq L
78for movement, as with 75for movement, as with
79.Xr vi 1 . 76.Xr vi 1 .
80To move to a specific (x, y) coordinate, use the 77To move to a specific (x, y) coordinate, use the
81.Ic move 78.Ic move
82.Pq Sq 1 79.Pq Sq 1
83command. 80command.
84The distance a character can move is calculated by 81A character can move a maximum distance of
851 plus 1.5 per 821 plus 1.5 per
86.Em level . 83.Em level
87Moving in a compass direction will move the player the maximum 84at once.
 85Entering a compass direction will move the player the maximum
88allowed distance in that direction. 86allowed distance in that direction.
89.Pp 87.Pp
90A player may see who else is playing by using the 88The
91.Ic players 89.Ic players
92.Pq Sq 2 90.Pq Sq 2
93option. 91command shows who else is playing.
94One may see the coordinates of those who are the same 92The exact position is shown for those who are a similar distance or
95distance or closer to the origin as the player. 93not as far from the origin.
96.Em Kings 94.Em Kings
97and 95and
98.Em council of the wise 96.Em council of the wise
99can see and can be seen by everyone. 97can see and be seen by everyone.
100A 98A
101.Em palantir 99.Em palantir
102removes these restrictions. 100removes these restrictions.
103.Pp 101.Pp
104One can talk to other players with the 102One can talk to other players with the
105.Ic talk 103.Ic talk
106.Pq Sq 3 104.Pq Sq 3
107option. 105option.
108In general, this is a line or so of text. 106This sends a line of text to everyone.
109To remove the current message, just type 107To remove the current message, just type
110.Aq return 108.Aq return
111when prompted for a message. 109when prompted for a message.
112.Pp 110.Pp
113The 111The
114.Ic stats 112.Ic stats
115.Pq Sq 4 113.Pq Sq 4
116option shows additional characteristics of a player. 114option shows additional characteristics of a player.
117.Pp 115.Pp
118One may leave the game with the 116The
119.Ic quit 117.Ic quit
120.Pq Sq 5 118.Pq Sq 5
121option. 119command exits the game.
122.Pp 120.Pp
123One may rest by default. 121One may rest by default.
124Resting lets one regain maximum 122Resting lets one regain maximum
125.Em energy level , 123.Em energy level ,
126and also lets one find 124and also lets one find
127.Em mana . 125.Em mana .
128More mana is found at larger levels and further distances from the origin. 126More mana is found at larger levels and further distances from the origin.
129.Pp 127.Pp
130One may call a monster by hitting 128One may call a monster by hitting
131.Sq 9 129.Sq 9
132or 130or
133.Sq C . 131.Sq C .
134.Pp 132.Pp
135Use 133Use
136.Sq X 134.Sq X
137to examine other players. 135to examine other players.
138.Pp 136.Pp
139One may quit or execute a sub-shell by hitting interrupt. 137One may quit or execute a sub-shell by hitting interrupt.
140Quitting during battle results in death, for obvious reasons. 138Quitting during battle results in death, for obvious reasons.
141.Pp 139.Pp
142Several other options become available as the player progresses in 140Several further commands become available as the player progresses in
143.Em level 141.Em level
144and 142and
145.Em magic , 143.Em magic ,
146or to other stations in the game 144or to other stations in the game
147.Em ( valar , 145.Em ( valar ,
148.Em council of the wise , 146.Em council of the wise ,
149.Em king ) . 147.Em king ) .
150These are described elsewhere. 148These are described elsewhere.
151In general, a control-L will force the redrawing of the screen. 149In general, a control-L will force the redrawing of the screen.
152.Pp 150.Pp
153Other things which may happen are more or less self-explanatory. 151Other things which may happen are more or less self-explanatory.
154.Ss Fighting Monsters 152.Ss Fighting Monsters
155A player has several options while fighting monsters. 153A player has several options while fighting monsters.
156They are as follows: 154They are as follows:
157.Bl -tag -width skirmish -offset indent 155.Bl -tag -width skirmish -offset indent
158.It Ic melee 156.It Ic melee
159Inflicts damage on the monster, based upon 157Inflicts damage on the monster, based upon
160.Em strength . 158.Em strength .
161Also decreases the monster's 159Also decreases the monster's
162.Em strength 160.Em strength
163some. 161some.
164.It Ic skirmish 162.It Ic skirmish
165Inflicts a little less damage than 163Inflicts a little less damage than
166.Ic melee , 164.Ic melee ,
167but decreases the monster's 165but decreases the monster's
168.Em quickness 166.Em quickness
169instead. 167instead.
170.It Ic evade 168.It Ic evade
171Attempt to run away. 169Attempt to run away.
172Success is based upon both the player's and the monster's 170Success is based upon both the player's and the monster's
173.Em brains 171.Em brains
174and 172and
175.Em quickness . 173.Em quickness .
176.It Ic spell 174.It Ic spell
177Several options for throwing spells (described elsewhere). 175Several options for throwing spells (described elsewhere).
178.It Ic nick 176.It Ic nick
179Hits the monster one plus the player's 177Hits the monster one plus the player's
180.Em sword , 178.Em sword ,
181and gives the player 10% of the monster's 179and gives the player 10% of the monster's
182.Em experience . 180.Em experience .
183Decreases the monster's 181Decreases the monster's
184.Em experience 182.Em experience
185an amount proportional to the amount granted. 183an amount proportional to the amount granted.
186This also increases the monster's quickness. 184This also increases the monster's quickness.
187Paralyzed monsters wake up very fast when nicked. 185Paralyzed monsters wake up very fast when nicked.
188.It Ic luckout 186.It Ic luckout
189This is essentially a battle of wits with the monster. 187This is essentially a battle of wits with the monster.
190Success is based upon the player's and the monster's 188Success is based upon the player's and the monster's
191.Em brains . 189.Em brains .
192The player gets credit for slaying the monster if he/she succeeds. 190The player gets credit for slaying the monster if he/she succeeds.
193Otherwise, nothing happens, and the chance to 191Otherwise, nothing happens, and the chance to
194.Ic luckout 192.Ic luckout
195is lost. 193is lost.
196.El 194.El
197.Ss Character Statistics 195.Ss Character Statistics
198.Bl -tag -width energyXlevel -offset indent 196.Bl -tag -width energyXlevel -offset indent
199.It Em strength 197.It Em strength
200determines how much damage a character can inflict. 198determines how much damage a character can inflict.
201.It Em quickness 199.It Em quickness
202determines how many chances a character gets to make decisions while fighting. 200determines how many chances a character gets to make decisions while fighting.
203.It Em energy level 201.It Em energy level
204specifies how much damage a character may endure before dying. 202specifies how much damage a character may endure before dying.
205.It Em magic level 203.It Em magic level
206determines which spells a character may throw, and how effective those 204determines which spells a character may throw, and how effective those
207spells will be. 205spells will be.
208.It Em brains 206.It Em brains
209basically, the character's intelligence; used for various fighting options 207basically, the character's intelligence; used for various fighting options
210and spells. 208and spells.
211.It Em mana 209.It Em mana
212used as a power source for throwing spells. 210used as a power source for throwing spells.
213.It Em experience 211.It Em experience
214gained by fighting monsters and other characters. 212gained by fighting monsters and other characters.
215.It Em level 213.It Em level
216indicative of how much experience a character has accumulated; progresses 214indicative of how much experience a character has accumulated; progresses
217geometrically as 215geometrically as
218.Em experience 216.Em experience
219increases. 217increases.
220.It Em poison 218.It Em poison
221sickness which degrades a character's performance (affects 219sickness which degrades a character's performance (affects
222.Em energy level 220.Em energy level
223and 221and
224.Em strength ) . 222.Em strength ) .
225.It Em sin 223.It Em sin
226accumulated as a character does certain nasty things; used only rarely 224accumulated as a character does certain nasty things; used only rarely
227in normal play of the game. 225in normal play of the game.
228.It Em age 226.It Em age
229of player; roughly equivalent to number of turns. 227of player; roughly equivalent to number of turns.
230As 228As
231.Em age 229.Em age
232increases, many personal statistics degenerate. 230increases, many personal statistics degenerate.
233.El 231.El
234.Ss Character Types 232.Ss Character Types
235Character statistics are rolled randomly from the above list, according 233Character statistics are rolled randomly from the above list, according
236to character type. 234to character type.
237The types are as follows: 235The types are as follows:
238.Bl -tag -width "experimento" -offset indent 236.Bl -tag -width "experimento" -offset indent
239.It Em magic user 237.It Em magic user
240strong in 238strong in
241.Em magic level 239.Em magic level
242and 240and
243.Em brains , 241.Em brains ,
244weak in other areas. 242weak in other areas.
245Must rely on wits and magic to survive. 243Must rely on wits and magic to survive.
246.It Em fighter 244.It Em fighter
247good in 245good in
248.Em strength 246.Em strength
249and 247and
250.Em energy level , 248.Em energy level ,
251fairly good in other areas. 249fairly good in other areas.
252This adds up to a well-equipped fighter. 250This adds up to a well-equipped fighter.
253.It Em elf 251.It Em elf
254very high 252very high
255.Em quickness 253.Em quickness
256and above average 254and above average
257.Em magic level . 255.Em magic level .
258.It Em dwarf 256.It Em dwarf
259very high 257very high
260.Em strength 258.Em strength
261and 259and
262.Em energy level , 260.Em energy level ,
263but with a tendency to be rather slow and not too bright. 261but with a tendency to be rather slow and not too bright.
264.It Em halfling 262.It Em halfling
265rather quick and smart, with high 263rather quick and smart, with high
266.Em energy level , 264.Em energy level ,
267but poor in 265but poor in
268.Em magic 266.Em magic
269and 267and
270.Em strength . 268.Em strength .
271Born with some 269Born with some
272.Em experience . 270.Em experience .
273.It Em experimento 271.It Em experimento
274very mediocre in all areas. 272very mediocre in all areas.
275However, the 273However, the
276.Em experimento 274.Em experimento
277may be placed almost anywhere within the playing grid. 275may be placed almost anywhere within the playing grid.
278.El 276.El
279.Pp 277.Pp
280The possible ranges for starting statistics are summarized in 278The possible ranges for starting statistics are summarized in
281the following table. 279the following table.
282.TS 280.TS
283l c c c c c c 281l c c c c c c
284l c c c c c c. 282l c c c c c c.
285Type Strength Quick Mana Energy Brains Magic 283Type Strength Quick Mana Energy Brains Magic
286_ 284_
287Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 285Mag. User 10-15 30-35 50-100 30-45 60-85 5-9
288Fighter 40-55 30-35 30-50 45-70 25-45 3-6 286Fighter 40-55 30-35 30-50 45-70 25-45 3-6
289Elf 35-45 32-38 45-90 30-50 40-65 4-7 287Elf 35-45 32-38 45-90 30-50 40-65 4-7
290Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 288Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
291Halfling 20-25 34 25-45 55-90 40-75 1-4 289Halfling 20-25 34 25-45 55-90 40-75 1-4
292Experimento 25 27 100 35 25 2 290Experimento 25 27 100 35 25 2
293.TE 291.TE
294.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 292.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
295.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 293.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic
296.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 294.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9
297.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 295.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6
298.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 296.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7
299.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 297.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
300.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 298.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4
301.\" .It Experimento 25 27 100 35 25 2 299.\" .It Experimento 25 27 100 35 25 2
302.\" .El 300.\" .El
303.Pp 301.Pp
304Not only are the starting characteristics different for the different 302Not only are the starting characteristics different for the different
305character types, but the characteristics progress at different rates for the 303character types, but the characteristics progress at different rates for the
306different types as the character goes up in 304different types as the character goes up in
307.Em level . 305.Em level .
308.Em Experimentoes Ns ' 306.Em Experimentoes Ns '
309characteristics progress randomly as one of the other types. 307characteristics progress randomly as one of the other types.
310The progression as characters increase in 308The progression as characters increase in
311.Em level 309.Em level
312is summarized in the following table. 310is summarized in the following table.
313.Pp 311.Pp
314.TS 312.TS
315nokeep ; 313nokeep ;
316l c c c c c 314l c c c c c
317l n n n n n. 315l n n n n n.
318Type Strength Mana Energy Brains Magic 316Type Strength Mana Energy Brains Magic
319_ 317_
320Mag. User 2.0 75 20 6 2.75 318Mag. User 2.0 75 20 6 2.75
321Fighter 3.0 40 30 3.0 1.5 319Fighter 3.0 40 30 3.0 1.5
322Elf 2.5 65 25 4.0 2.0 320Elf 2.5 65 25 4.0 2.0
323Dwarf 5 30 35 2.5 1 321Dwarf 5 30 35 2.5 1
324Halfling 2.0 30 30 4.5 1 322Halfling 2.0 30 30 4.5 1
325.TE 323.TE
326.Pp 324.Pp
327The character type also determines how much gold a player may 325The character type also determines how much gold a player may
328carry, how long until 326carry, how long until
329.Em rings 327.Em rings
330can overcome the player, and how much 328can overcome the player, and how much
331.Em poison 329.Em poison
332the player can withstand. 330the player can withstand.
333.Ss Spells 331.Ss Spells
334During the course of the game, the player may exercise his/her 332During the course of the game, the player may exercise his/her
335magic powers. 333magic powers.
336These cases are described below. 334These cases are described below.
337.Bl -tag -width "all or nothing" -offset indent 335.Bl -tag -width "all or nothing" -offset indent
338.It Ic cloak 336.It Ic cloak
339.Em magic level necessary : 337.Em magic level necessary :
34020 (plus level 7) 33820 (plus level 7)
341.br 339.br
342.Em mana used : 340.Em mana used :
34335 plus 3 per rest period 34135 plus 3 per rest period
344.br 342.br
345Used during normal play. 343Used during normal play.
346Prevents monsters from finding the character, 344Prevents monsters from finding the character,
347as well as hiding the player from other players. 345as well as hiding the player from other players.
348His/her coordinates show up as '?' in the 346His/her coordinates show up as '?' in the
349.Ic players 347.Ic players
350option. 348option.
351Players cannot collect 349Players cannot collect
352.Em mana , 350.Em mana ,
353find trading posts, or discover the 351find trading posts, or discover the
354.Em grail 352.Em grail
355while cloaked. 353while cloaked.
356Calling a monster uncloaks, as does choosing this option while cloaked. 354Calling a monster uncloaks, as does choosing this option while cloaked.
357.It Ic teleport 355.It Ic teleport
358.Em magic level necessary : 356.Em magic level necessary :
35940 (plus level 12) 35740 (plus level 12)
360.br 358.br
361.Em mana used : 359.Em mana used :
36230 per 75 moved 36030 per 75 moved
363.br 361.br
364Used during normal play. 362Used during normal play.
365Allows the player to move with much more freedom than with the 363Allows the player to move with much more freedom than with the
366.Ic move 364.Ic move
367option, at the price of expending mana. 365option, at the price of expending mana.
368The maximum distance possible to move is based upon 366The maximum distance possible to move is based upon
369.Em level 367.Em level
370and 368and
371.Em magic level . 369.Em magic level .
372.It Ic power blast 370.It Ic power blast
373.Em magic level necessary : 371.Em magic level necessary :
374none 372none
375.br 373.br
376.Em mana used : 374.Em mana used :
3775 times 3755 times
378.Em level 376.Em level
379.br 377.br
380Used during inter-terminal battle. 378Used during inter-terminal battle.
381Damage is based upon 379Damage is based upon
382.Em magic level 380.Em magic level
383and 381and
384.Em strength . 382.Em strength .
385Hits much harder than a normal hit. 383Hits much harder than a normal hit.
386.It Ic all or nothing 384.It Ic all or nothing
387.Em magic level necessary : 385.Em magic level necessary :
388none 386none
389.br 387.br
390.Em mana used : 388.Em mana used :
3911 3891
392.br 390.br
393Used while combating monsters. 391Used while combating monsters.
394Has a 25% chance of working. 392Has a 25% chance of working.
395If it works it hits the monster just enough to kill it. 393If it works it hits the monster just enough to kill it.
396If it fails, it doesn't hit the monster, and doubles the monster's 394If it fails, it doesn't hit the monster, and doubles the monster's
397.Em quickness 395.Em quickness
398and 396and
399.Em strength . 397.Em strength .
400Paralyzed monsters wake up much quicker as a result of this spell. 398Paralyzed monsters wake up much quicker as a result of this spell.
401.It Ic magic bolt 399.It Ic magic bolt
402.Em magic level necessary : 400.Em magic level necessary :
4035 4015
404.br 402.br
405.Em mana used : 403.Em mana used :
406variable 404variable
407.br 405.br
408Used while combating monsters. 406Used while combating monsters.
409Hits the monster based upon the amount 407Hits the monster based upon the amount
410of 408of
411.Em mana 409.Em mana
412expended and 410expended and
413.Em magic level . 411.Em magic level .
414Guaranteed to hit at least 10 per 412Guaranteed to hit at least 10 per
415.Em mana . 413.Em mana .
416.It Ic force field 414.It Ic force field
417.Em magic level necessary : 415.Em magic level necessary :
41815 41615
419.br 417.br
420.Em mana used : 418.Em mana used :
42130 41930
422.br 420.br
423Used during monster combat. 421Used during monster combat.
424Throws up a shield to protect from damage. 422Throws up a shield to protect from damage.
425The shield is added to actual energy level, and is a fixed number, based 423The shield is added to actual energy level, and is a fixed number, based
426upon maximum energy. 424upon maximum energy.
427Normally, damage occurs first to the shield and then to the players actual 425Normally, damage occurs first to the shield and then to the players actual
428.Em energy level . 426.Em energy level .
429.It Ic transform 427.It Ic transform
430.Em magic level necessary : 428.Em magic level necessary :
43125 42925
432.br 430.br
433.Em mana used : 431.Em mana used :
43450 43250
435.br 433.br
436Used during monster combat. 434Used during monster combat.
437Transforms the monster randomly into one of the 100 monsters from 435Transforms the monster randomly into one of the 100 monsters from
438the monster file. 436the monster file.
439.It Ic increase might 437.It Ic increase might
440.Em magic level necessary : 438.Em magic level necessary :
44135 43935
442.br 440.br
443.Em mana used : 441.Em mana used :
44475 44275
445.br 443.br
446Used during combat with monsters. 444Used during combat with monsters.
447Increases strength up to a maximum. 445Increases strength up to a maximum.
448.It Ic invisibility 446.It Ic invisibility
449.Em magic level necessary : 447.Em magic level necessary :
45045 44845
451.br 449.br
452.Em mana used : 450.Em mana used :
45390 45190
454.br 452.br
455Used while fighting monsters. 453Used while fighting monsters.
456Makes it harder for the monster to hit, by temporarily increasing the player's 454Makes it harder for the monster to hit, by temporarily increasing the player's
457.Em quickness . 455.Em quickness .
458This spell may be thrown several times, but a maximum level will be reached. 456This spell may be thrown several times, but a maximum level will be reached.
459.It Ic transport 457.It Ic transport
460.Em magic level necessary : 458.Em magic level necessary :
46160 45960
462.br 460.br
463.Em mana used : 461.Em mana used :
464125 462125
465.br 463.br
466Used during monster combat. 464Used during monster combat.
467Transports the monster away from the player. 465Transports the monster away from the player.
468Success is based upon player's 466Success is based upon player's
469.Em magic 467.Em magic
470and 468and
471.Em brains , 469.Em brains ,
472and the monster's 470and the monster's
473.Em experience . 471.Em experience .
474If it fails the player is transported instead. 472If it fails the player is transported instead.
47560% of the time, the monster will drop any treasure it was carrying. 47360% of the time, the monster will drop any treasure it was carrying.
476.It Ic paralyze 474.It Ic paralyze
477.Em magic level necessary : 475.Em magic level necessary :
47875 47675
479.br 477.br
480.Em mana used : 478.Em mana used :
481150 479150
482.br 480.br
483Used during monster combat. 481Used during monster combat.
484.Dq Freezes 482.Dq Freezes
485the monster by putting its 483the monster by putting its
486.Em quickness 484.Em quickness
487slightly negative. 485slightly negative.
488The monster will slowly wake up. 486The monster will slowly wake up.
489Success is based upon player's 487Success is based upon player's
490.Em magic 488.Em magic
491and the monster's 489and the monster's
492.Em experience . 490.Em experience .
493If it fails, nothing happens. 491If it fails, nothing happens.
494.It Ic specify 492.It Ic specify
495.Em magic level necessary : 493.Em magic level necessary :
496none 494none
497.br 495.br
498.Em mana used : 496.Em mana used :
4991000 4971000
500.br 498.br
501Used during monster combat only by 499Used during monster combat only by
502.Em valar 500.Em valar
503or 501or
504.Em council of the wise . 502.Em council of the wise .
505Allows the player to pick which monster to fight. 503Allows the player to pick which monster to fight.
506.El 504.El
507.Ss Monsters 505.Ss Monsters
508Monsters get bigger farther from the origin (0,0). 506Monsters get bigger farther from the origin (0,0).
509Rings of distance 125 from the origin determine the size. 507Rings of distance 125 from the origin determine the size.
510A monster's 508A monster's
511.Em experience , 509.Em experience ,
512.Em energy level , 510.Em energy level ,
513and 511and
514.Em brains 512.Em brains
515are multiplied by the size. 513are multiplied by the size.
516.Em Strength 514.Em Strength
517is increased 50% per size over one, and 515is increased 50% per size over one, and
518.Em quickness 516.Em quickness
519remains the same, regardless of size. 517remains the same, regardless of size.
520.Pp 518.Pp
521Also, nastier monsters are found as one progresses farther out from the origin. 519Also, nastier monsters are found as one progresses farther out from the origin.
522Monsters also may flock. 520Monsters also may flock.
523The percent chance of that happening is designated as 521The percent chance of that happening is designated as
524.Em flock% 522.Em flock%
525in the monster listing. 523in the monster listing.
526Monsters outside the first ring 524Monsters outside the first ring
527may carry treasure, as determined by their treasure type. 525may carry treasure, as determined by their treasure type.
528Flocking monsters, and bigger monsters, increase the chances of treasure. 526Flocking monsters, and bigger monsters, increase the chances of treasure.
529.Pp 527.Pp
530Certain monsters have special abilities, as follows: 528Certain monsters have special abilities, as follows:
531.Bl -tag -width "Assorted Faeries" 529.Bl -tag -width "Assorted Faeries"
532.It Em Unicorn 530.It Em Unicorn
533can only be subdued if the player is in possession of a 531can only be subdued if the player is in possession of a
534.Em virgin . 532.Em virgin .
535.It Em Modnar 533.It Em Modnar
536has random characteristics, including treasure type. 534has random characteristics, including treasure type.
537.It Em Mimic 535.It Em Mimic
538will pick another name from the list of monsters in order to confuse. 536will pick another name from the list of monsters in order to confuse.
539.It Em Dark Lord 537.It Em Dark Lord
540very nasty person. 538very nasty person.
541Does not like to be hit (especially nicked), 539Does not like to be hit (especially nicked),
542and many spells do not work well (or at all) against him. 540and many spells do not work well (or at all) against him.
543One can always 541One can always
544.Em evade 542.Em evade
545from the 543from the
546.Em Dark Lord . 544.Em Dark Lord .
547.It Em Leanan-Sidhe 545.It Em Leanan-Sidhe
548also a very nasty person. 546also a very nasty person.
549She will permanently sap 547She will permanently sap
550.Em strength 548.Em strength
551from someone. 549from someone.
552.It Em Saruman 550.It Em Saruman
553wanders around with 551wanders around with
554.Em Wormtongue , 552.Em Wormtongue ,
555who can steal a 553who can steal a
556.Em palantir . 554.Em palantir .
557Also, 555Also,
558.Em Saruman 556.Em Saruman
559may turn a player's gems into gold pieces, or scramble her/his stats. 557may turn a player's gems into gold pieces, or scramble her/his stats.
560.It Em Thaumaturgist 558.It Em Thaumaturgist
561can transport a player. 559can transport a player.
562.It Em Balrog 560.It Em Balrog
563inflicts damage by taking away 561inflicts damage by taking away
564.Em experience , 562.Em experience ,
565not 563not
566.Em energy . 564.Em energy .
567.It Em Vortex 565.It Em Vortex
568may take some 566may take some
569.Em mana . 567.Em mana .
570.It Em Nazgul 568.It Em Nazgul
571may try to steal a 569may try to steal a
572.Em ring 570.Em ring
573or neutralize part of one's 571or neutralize part of one's
574.Em brains . 572.Em brains .
575.It Em Tiamat 573.It Em Tiamat
576may take half a player's 574may take half a player's
577.Em gold 575.Em gold
578and 576and
579.Em gems 577.Em gems
580and escape. 578and escape.
581.It Em Kobold 579.It Em Kobold
582may get nasty and steal one gold piece and run away. 580may get nasty and steal one gold piece and run away.
583.It Em Shelob 581.It Em Shelob
584may bite, inflicting the equivalent of one 582may bite, inflicting the equivalent of one
585.Em poison . 583.Em poison .
586.It Em Assorted Faeries 584.It Em Assorted Faeries
587These are killed if attacking someone carrying 585These are killed if attacking someone carrying
588.Em holy water . 586.Em holy water .
589These are 587These are
590.Em Cluricaun , Fir Darrig , Fachan , 588.Em Cluricaun , Fir Darrig , Fachan ,
591.Em Ghille Dhu , Bogle , Killmoulis , 589.Em Ghille Dhu , Bogle , Killmoulis ,
592and 590and
593.Em Bwca . 591.Em Bwca .
594.It Em Lamprey 592.It Em Lamprey
595may bite, inflicting 1/2 of a 593may bite, inflicting 1/2 of a
596.Em poison . 594.Em poison .
597.It Em Shrieker 595.It Em Shrieker
598will call one of its (much bigger) buddies if picked upon. 596will call one of its (much bigger) buddies if picked upon.
599.It Em Bonnacon 597.It Em Bonnacon
600will become bored with battle, fart, and run off. 598will become bored with battle, fart, and run off.
601.It Em Smeagol 599.It Em Smeagol
602will try to steal a 600will try to steal a
603.Em ring 601.Em ring
604from a player, if given the chance. 602from a player, if given the chance.
605.It Em Succubus 603.It Em Succubus
606may inflict damage through a 604may inflict damage through a
607.Ic force field . 605.Ic force field .
608This subtracts from 606This subtracts from
609.Em energy level 607.Em energy level
610instead of any shield the player may have thrown up. 608instead of any shield the player may have thrown up.
611This is a very easy way to die. 609This is a very easy way to die.
612.It Em Cerberus 610.It Em Cerberus
613loves metal and will steal all the metal treasures from a player if able. 611loves metal and will steal all the metal treasures from a player if able.
614.It Em Ungoliant 612.It Em Ungoliant
615can bite and poison. 613can bite and poison.
616This inflicts five 614This inflicts five
617.Em poisons , 615.Em poisons ,
618and also takes one from the player's 616and also takes one from the player's
619.Em quickness . 617.Em quickness .
620.It Em Jabberwock 618.It Em Jabberwock
621may tire of battle, and leave after calling one of his friends 619may tire of battle, and leave after calling one of his friends
622.Em ( Jubjub Bird 620.Em ( Jubjub Bird
623or 621or
624.Em Bandersnatch ) . 622.Em Bandersnatch ) .
625.It Em Morgoth 623.It Em Morgoth
626actually 624actually
627.Em Modnar , 625.Em Modnar ,
628but reserved for 626but reserved for
629.Em council of the wise , valar , 627.Em council of the wise , valar ,
630and 628and
631.Em ex-valar . 629.Em ex-valar .
632Fights with 630Fights with
633.Em Morgoth 631.Em Morgoth
634end when either he or the player dies. 632end when either he or the player dies.
635His characteristics are calculated based upon the player's. 633His characteristics are calculated based upon the player's.
636The player is given the chance to ally with him. 634The player is given the chance to ally with him.
637No magic, except 635No magic, except
638.Ic force field , 636.Ic force field ,
639works when battling 637works when battling
640.Em Morgoth . 638.Em Morgoth .
641.It Em Troll 639.It Em Troll
642may regenerate its 640may regenerate its
643.Em energy 641.Em energy
644and 642and
645.Em strength 643.Em strength
646while in battle. 644while in battle.
647.It Em Wraith 645.It Em Wraith
648may make a player blind. 646may make a player blind.
649.El 647.El
650.Ss Treasures 648.Ss Treasures
651The various treasure types are as follows: 649The various treasure types are as follows:
652.Bl -tag -width "type twelve/thirteen" 650.Bl -tag -width "type twelve/thirteen"
653.It Type zero 651.It Type zero
654none 652none
655.It Type one 653.It Type one
656.Em power booster 654.Em power booster
657\- adds mana. 655\- adds mana.
658.br 656.br
659.Em druid 657.Em druid
660\- adds experience. 658\- adds experience.
661.br 659.br
662.Em holy orb 660.Em holy orb
663\- subtracts 0.25 sin. 661\- subtracts 0.25 sin.
664.TP 1.5i 662.TP 1.5i
665.It Type two 663.It Type two
666.Em amulet 664.Em amulet
667\- protects from cursed treasure. 665\- protects from cursed treasure.
668.br 666.br
669.Em holy water 667.Em holy water
670\- kills 668\- kills
671.Em assorted faeries . 669.Em assorted faeries .
672.br 670.br
673.Em hermit 671.Em hermit
674\- reduces sin by 25% and adds some mana. 672\- reduces sin by 25% and adds some mana.
675.It Type three 673.It Type three
676.Em shield 674.Em shield
677\- adds to maximum 675\- adds to maximum
678.Em energy level . 676.Em energy level .
679.br 677.br
680.Em virgin 678.Em virgin
681\- used to subdue a 679\- used to subdue a
682.Em unicorn , 680.Em unicorn ,
683or to give much 681or to give much
684.Em experience 682.Em experience
685(and some 683(and some
686.Em sin ) . 684.Em sin ) .
687.br 685.br
688.Em athelas 686.Em athelas
689\- subtracts one 687\- subtracts one
690.Em poison . 688.Em poison .
691.It Type four (scrolls) 689.It Type four (scrolls)
692.Em shield 690.Em shield
693\- throws a bigger than normal 691\- throws a bigger than normal
694.Ic force field . 692.Ic force field .
695.br 693.br
696.Em invisible 694.Em invisible
697\- temporarily puts the finder's 695\- temporarily puts the finder's
698.Em quickness 696.Em quickness
699to one million. 697to one million.
700.br 698.br
701.Em ten fold strength 699.Em ten fold strength
702\- multiplies finder's strength by ten. 700\- multiplies finder's strength by ten.
703.br 701.br
704.Em pick monster 702.Em pick monster
705\- allows finder to pick next monster to battle. 703\- allows finder to pick next monster to battle.
706.br 704.br
707.Em general knowledge 705.Em general knowledge
708\- adds to finder's 706\- adds to finder's
709.Em brains 707.Em brains
710and 708and
711.Em magic level . 709.Em magic level .
712.Pp 710.Pp
713All the scrolls except 711All the scrolls except
714.Em general knowledge 712.Em general knowledge
715automatically call a monster. 713automatically call a monster.
716These preserve any spells that were already in effect, but are only in 714These preserve any spells that were already in effect, but are only in
717effect while in battle. 715effect while in battle.
718.It Type five 716.It Type five
719.Em dagger 717.Em dagger
720\- adds to 718\- adds to
721.Em strength . 719.Em strength .
722.br 720.br
723.Em armour 721.Em armour
724\- same as a 722\- same as a
725.Em shield , 723.Em shield ,
726but bigger. 724but bigger.
727.br 725.br
728.Em tablet 726.Em tablet
729\- adds 727\- adds
730.Em brains . 728.Em brains .
731.It Type six 729.It Type six
732.Em priest 730.Em priest
733\- rests to maximum; adds 731\- rests to maximum; adds
734.Em mana , brains ; 732.Em mana , brains ;
735and halves 733and halves
736.Em sin . 734.Em sin .
737.br 735.br
738.Em Robin Hood 736.Em Robin Hood
739\- increases 737\- increases
740.Em shield 738.Em shield
741and adds permanently to 739and adds permanently to
742.Em strength . 740.Em strength .
743.br 741.br
744.Em axe 742.Em axe
745\- like 743\- like
746.Em dagger , 744.Em dagger ,
747but bigger. 745but bigger.
748.It Type seven 746.It Type seven
749.Em charm 747.Em charm
750\- protects from cursed treasure (used before 748\- protects from cursed treasure (used before
751.Em amulet ) ; 749.Em amulet ) ;
752used in conjunction with 750used in conjunction with
753.Em blessing 751.Em blessing
754to battle 752to battle
755.Em Dark Lord . 753.Em Dark Lord .
756.br 754.br
757.Em Merlyn 755.Em Merlyn
758\- adds 756\- adds
759.Em brains , magic , 757.Em brains , magic ,
760and 758and
761.Em mana . 759.Em mana .
762.br 760.br
763.Em war hammer 761.Em war hammer
764\- like an 762\- like an
765.Em axe , 763.Em axe ,
766but bigger. 764but bigger.
767.It Type eight 765.It Type eight
768.Em healing potion 766.Em healing potion
769\- sets 767\- sets
770.Em poison 768.Em poison
771to -2, or subtracts two from 769to -2, or subtracts two from
772.Em poison , 770.Em poison ,
773whichever is better. 771whichever is better.
774.br 772.br
775.Em transporter 773.Em transporter
776\- allows finder to move anywhere. 774\- allows finder to move anywhere.
777.br 775.br
778.Em sword 776.Em sword
779\- like a 777\- like a
780.Em war hammer , 778.Em war hammer ,
781but bigger. 779but bigger.
782.It Type nine 780.It Type nine
783.Em golden crown 781.Em golden crown
784\- allows the player to become 782\- allows the player to become
785.Em king 783.Em king
786by going to (0,0). 784by going to (0,0).
787.br 785.br
788.Em blessing 786.Em blessing
789\- cuts 787\- cuts
790.Em sin 788.Em sin
791to 1/3, adds 789to 1/3, adds
792.Em mana , 790.Em mana ,
793rests to maximum, kills 791rests to maximum, kills
794.Em Dark Lord 792.Em Dark Lord
795with a 793with a
796.Em charm , 794.Em charm ,
797and gives bearer first hit on all monsters. 795and gives bearer first hit on all monsters.
798.br 796.br
799.Em quicksilver 797.Em quicksilver
800\- adds to 798\- adds to
801.Em quickness . 799.Em quickness .
802.It Type ten 800.It Type ten
803.Em elven boots 801.Em elven boots
804\- adds permanently to 802\- adds permanently to
805.Em quickness . 803.Em quickness .
806.It Type eleven 804.It Type eleven
807.Em palantir 805.Em palantir
808\- allows one to see all the other players; used by 806\- allows one to see all the other players; used by
809.Em council of the wise 807.Em council of the wise
810to seek the 808to seek the
811.Em grail . 809.Em grail .
812.It Type twelve/thirteen 810.It Type twelve/thirteen
813.Em ring 811.Em ring
814\- allows one to hit much harder in battle, etc. 812\- allows one to hit much harder in battle, etc.
815.El 813.El
816.Pp 814.Pp
817Any treasure type 10-13 monsters may instead carry a type nine treasure. 815Any treasure type 10-13 monsters may instead carry a type nine treasure.
818.Pp 816.Pp
819A monster may also be carrying 817A monster may also be carrying
820.Em gold 818.Em gold
821or 819or
822.Em gems . 820.Em gems .
823These are used at 821These are used at
824.Em trading posts 822.Em trading posts
825to buy things. 823to buy things.
826A 824A
827.Em gem 825.Em gem
828is worth 1000 gold pieces. 826is worth 1000 gold pieces.
829Too much 827Too much
830.Em gold 828.Em gold
831will slow a player down. 829will slow a player down.
832One may carry 1000 plus 200 per 830One may carry 1000 plus 200 per
833.Em level 831.Em level
834of 832of
835.Em gold . 833.Em gold .
836A 834A
837.Em gem 835.Em gem
838weighs one half a gold piece. 836weighs one half a gold piece.
839Monsters of treasure type 7 or higher may carry 837Monsters of treasure type 7 or higher may carry
840.Em gems . 838.Em gems .
841.Pp 839.Pp
842The chance of a cursed treasure is based upon treasure type. 840The chance of a cursed treasure is based upon treasure type.
843The more valuable treasures have a greater chance of being cursed. 841The more valuable treasures have a greater chance of being cursed.
844A cursed treasure knocks 842A cursed treasure knocks
845.Em energy level 843.Em energy level
846very low and adds 0.25 844very low and adds 0.25
847.Em poison . 845.Em poison .
848.Ss Rings 846.Ss Rings
849.Em Rings 847.Em Rings
850are only carried by 848are only carried by
851.Em nazguls 849.Em nazguls
852and 850and
853.Em Dark Lords . 851.Em Dark Lords .
854They come in four different flavors. 852They come in four different flavors.
855All 853All
856.Em rings 854.Em rings
857rest the player to maximum and cause him/her to hit much harder 855rest the player to maximum and cause him/her to hit much harder
858in battle with monsters (assuming the 856in battle with monsters (assuming the
859.Em ring 857.Em ring
860is being used for battle.) 858is being used for battle.)
861.Pp 859.Pp
862Two types of 860Two types of
863.Em rings 861.Em rings
864are cursed and come either from 862are cursed and come either from
865.Em nazguls 863.Em nazguls
866or 864or
867.Em Dark Lords . 865.Em Dark Lords .
868After a few times of using these types, the player falls 866After a few times of using these types, the player falls
869under the control of the 867under the control of the
870.Em ring , 868.Em ring ,
871and strange, random things will occur. 869and strange, random things will occur.
872Eventually, the player dies, and gives his/her name to a monster 870Eventually, the player dies, and gives his/her name to a monster
873on the file. 871on the file.
874Dying before the 872Dying before the
875.Em ring 873.Em ring
876is used up also renames the monster. 874is used up also renames the monster.
877.Pp 875.Pp
878The two remaining types of 876The two remaining types of
879.Em rings 877.Em rings
880are much more benign. 878are much more benign.
881The one from a 879The one from a
882.Em nazgul 880.Em nazgul
883is good for a limited number of battle rounds, and will save 881is good for a limited number of battle rounds, and will save
884the player from death if it was being used when he/she died. 882the player from death if it was being used when he/she died.
885The one from 883The one from
886.Em Dark Lord 884.Em Dark Lord
887is the same, except that it never is used up. 885is the same, except that it never is used up.
888.Em rings 886.Em rings
889disappear after saving someone from death. 887disappear after saving someone from death.
890In general, cursed 888In general, cursed
891.Em rings 889.Em rings
892occur much more often than normal ones. 890occur much more often than normal ones.
893It is usually not a good idea to pick one up. 891It is usually not a good idea to pick one up.
894The only way to get rid of a 892The only way to get rid of a
895.Em ring 893.Em ring
896is to have a monster steal it. 894is to have a monster steal it.
897.Ss King 895.Ss King
898A player may become 896A player may become
899.Em king 897.Em king
900by finding a 898by finding a
901.Em crown 899.Em crown
902and going to (0,0). 900and going to (0,0).
903Players must have a 901Players must have a
904.Em level 902.Em level
905in the range of 10 to 1000 to be able to find a 903in the range of 10 to 1000 to be able to find a
906.Em crown . 904.Em crown .
907When a player with one or more 905When a player with one or more
908.Em crowns 906.Em crowns
909reaches 907reaches
910.Em level 908.Em level
9111000, the 9091000, the
912.Em crowns 910.Em crowns
913are converted to 911are converted to
914.Em gold . 912.Em gold .
915.Pp 913.Pp
916Once a player is king, he/she may do certain things while in 914Once a player is king, he/she may do certain things while in
917the Lord's Chamber (0,0). 915the Lord's Chamber (0,0).
918These are exercised with the 916These are exercised with the
919.Ic decree 917.Ic decree
920('0') option. 918('0') option.
921.Bl -tag -width "collect taxes" 919.Bl -tag -width "collect taxes"
922.It Ic transport 920.It Ic transport
923This is done to another player. 921This is done to another player.
924It randomly moves the affected player about. 922It randomly moves the affected player about.
925A 923A
926.Em charm 924.Em charm
927protects from transports. 925protects from transports.
928.It Ic curse 926.It Ic curse
929This is done to another player. 927This is done to another player.
930It is analogous to cursed treasure, but worse. 928It is analogous to cursed treasure, but worse.
931It inflicts two 929It inflicts two
932.Em poison , 930.Em poison ,
933knocks 931knocks
934.Em energy level 932.Em energy level
935very low, and degrades the maximum energy. 933very low, and degrades the maximum energy.
936It also removes a 934It also removes a
937.Em cloak . 935.Em cloak .
938A 936A
939.Em blessing 937.Em blessing
940protects from king's curses. 938protects from king's curses.
941.It Ic energy void 939.It Ic energy void
942The king may put a number of these scattered about 940The king may put a number of these scattered about
943his/her kingdom as he/she pleases. 941his/her kingdom as he/she pleases.
944If a player hits one, he/she loses 942If a player hits one, he/she loses
945.Em mana , energy , 943.Em mana , energy ,
946and 944and
947.Em gold . 945.Em gold .
948The energy void disappears after being hit. 946The energy void disappears after being hit.
949.It Ic bestow 947.It Ic bestow
950This is also done to another player. 948This is also done to another player.
951The king may wish to reward one or more loyal subjects by sharing his/her 949The king may wish to reward one or more loyal subjects by sharing his/her
952riches 950riches
953.Em ( gold ) . 951.Em ( gold ) .
954Or it is a convenient way to dispose of some unwanted deadweight. 952Or it is a convenient way to dispose of some unwanted deadweight.
955.It Ic collect taxes 953.It Ic collect taxes
956Everyone pays 7% tax on all 954Everyone pays 7% tax on all
957.Em gold 955.Em gold
958and 956and
959.Em gems 957.Em gems
960acquired, regardless of the existence of a 958acquired, regardless of the existence of a
961.Em king . 959.Em king .
962The king collects the accrued taxes with this option. 960The king collects the accrued taxes with this option.
963.El 961.El
964.Pp 962.Pp
965The 963The
966.Em king 964.Em king
967may also 965may also
968.Ic teleport 966.Ic teleport
969anywhere for free by using the origin as a starting place. 967anywhere for free by using the origin as a starting place.
970.Ss Council of the Wise, Valar 968.Ss Council of the Wise, Valar
971A player automatically becomes a member of the 969A player automatically becomes a member of the
972.Em council of the wise 970.Em council of the wise
973upon reaching level 3000. 971upon reaching level 3000.
974Members of the council cannot have 972Members of the council cannot have
975.Em rings . 973.Em rings .
976Members of the council have a few extra options which they can exercise. 974Members of the council have a few extra options which they can exercise.
977These are exercised with the 975These are exercised with the
978.Ic intervene 976.Ic intervene
979.Pq Sq 8 977.Pq Sq 8
980option. 978option.
981All 979All
982.Ic intervene 980.Ic intervene
983options cost 1000 mana. 981options cost 1000 mana.
984One 982One
985.Ic intervene 983.Ic intervene
986option is to 984option is to
987.Ic heal 985.Ic heal
988another player. 986another player.
989This is just a quick way for that player to be rested 987This is just a quick way for that player to be rested
990to maximum and lose a little 988to maximum and lose a little
991.Em poison . 989.Em poison .
992The main purpose in life for members of the council is to seek the 990The main purpose in life for members of the council is to seek the
993.Em Holy Grail . 991.Em Holy Grail .
994This is done with a 992This is done with a
995.Em palantir 993.Em palantir
996under the 994under the
997.Ic seek grail 995.Ic seek grail
998option. 996option.
999The distance cited by the seek is accurate within 10%, in order 997The distance cited by the seek is accurate within 10%, in order
1000not to make it too easy to find the grail. 998not to make it too easy to find the grail.
1001A player must have infinitesimally small 999A player must have infinitesimally small
1002.Em sin , 1000.Em sin ,
1003or else it's all over upon finding the grail. 1001or else it's all over upon finding the grail.
1004In order to help members of the council on their quest, they 1002In order to help members of the council on their quest, they
1005may 1003may
1006.Ic teleport 1004.Ic teleport
1007with greater ease. 1005with greater ease.
1008.Pp 1006.Pp
1009Upon finding the grail, the player advances to position of 1007Upon finding the grail, the player advances to position of
1010.Em valar . 1008.Em valar .
1011He/she may then exercise more and niftier options under 1009He/she may then exercise more and niftier options under
1012.Ic intervention . 1010.Ic intervention .
1013These include all of the council members' options plus the 1011These include all of the council members' options plus the
1014ability to move other players about, bless them, and throw monsters at 1012ability to move other players about, bless them, and throw monsters at
1015them. 1013them.
1016A 1014A
1017.Em valar Ns 's 1015.Em valar Ns 's
1018blessing has the same effect as the treasure 1016blessing has the same effect as the treasure
1019.Em blessing , 1017.Em blessing ,
1020except that the affected player does not get his/her 1018except that the affected player does not get his/her
1021.Em blessing 1019.Em blessing
1022flag set. 1020flag set.
1023All 1021All
1024.Ic intervention 1022.Ic intervention
1025options which affect other players age the player who uses them. 1023options which affect other players age the player who uses them.
1026.Em Valars 1024.Em Valars
1027are essentially immortal, but are actually given five lives. 1025are essentially immortal, but are actually given five lives.
1028If these are used up, the player is left to die, and becomes an 1026If these are used up, the player is left to die, and becomes an
1029.Em ex-valar . 1027.Em ex-valar .
1030A 1028A
1031.Em valar 1029.Em valar
1032cannot 1030cannot
1033.Ic move , teleport , 1031.Ic move , teleport ,
1034or call monsters. 1032or call monsters.
1035(An exception to this is if the 1033(An exception to this is if the
1036.Em valar 1034.Em valar
1037finds a 1035finds a
1038.Em transporter . ) 1036.Em transporter . )
1039This is to allow him/her to dispose of excess 1037This is to allow him/her to dispose of excess
1040.Em gold . 1038.Em gold .
1041Any monsters which a 1039Any monsters which a
1042.Em valar 1040.Em valar
1043encounters are based upon his/her size. 1041encounters are based upon his/her size.
1044Only one valar may exist at a time. 1042Only one valar may exist at a time.
1045The current valar is replaced when another player finds the grail. 1043The current valar is replaced when another player finds the grail.
1046The valar is then bumped back to the council of the wise. 1044The valar is then bumped back to the council of the wise.
1047.Ss Wizard 1045.Ss Wizard
1048The 1046The
1049.Em wizard 1047.Em wizard
1050is usually the owner of the game and the one who maintains 1048is usually the owner of the game and the one who maintains
1051the associated files. 1049the associated files.
1052The 1050The
1053.Em wizard 1051.Em wizard
1054is granted special powers within the game, if it is invoked 1052is granted special powers within the game, if it is invoked
1055with the 1053with the
1056.Fl S 1054.Fl S
1057option. 1055option.
1058Otherwise, the 1056Otherwise, the
1059.Em wizard 1057.Em wizard
1060plays no different from other players. 1058plays no different from other players.
1061The 1059The
1062.Em wizard 1060.Em wizard
1063abilities are outlined below. 1061abilities are outlined below.
1064.Bl -tag -width "super character type" 1062.Bl -tag -width "super character type"
1065.It Ic change players 1063.It Ic change players
1066When examining a player, (game invoked with 1064When examining a player, (game invoked with
1067.Fl x , 1065.Fl x ,
1068or 1066or
1069.Sq X 1067.Sq X
1070is used from within game), the 1068is used from within game), the
1071.Em wizard 1069.Em wizard
1072may also change the player. 1070may also change the player.
1073.It Ic intervention 1071.It Ic intervention
1074The 1072The
1075.Em wizard 1073.Em wizard
1076may do all the 1074may do all the
1077.Ic intervention 1075.Ic intervention
1078options. 1076options.
1079One extra option, 1077One extra option,
1080.Ic vaporize , 1078.Ic vaporize ,
1081is added to kill any offensive players. 1079is added to kill any offensive players.
1082.It Ic super character type 1080.It Ic super character type
1083An extra character type is added. 1081An extra character type is added.
1084This character starts with the 1082This character starts with the
1085maximum possible in all statistics, selected from the other character types. 1083maximum possible in all statistics, selected from the other character types.
1086A 1084A
1087.Em super 1085.Em super
1088character's statistics also progress at the maximum possible rate, selected 1086character's statistics also progress at the maximum possible rate, selected
1089from the other character types. 1087from the other character types.
1090.El 1088.El
1091.Ss Special Places 1089.Ss Special Places
1092Certain regions of the playing grid have different names. 1090Certain regions of the playing grid have different names.
1093In general, this is only to give the player some idea of 1091In general, this is only to give the player some idea of
1094his/her present location. 1092his/her present location.
1095Some special places do exist. 1093Some special places do exist.
1096.Bl -tag -width "Trading Posts" 1094.Bl -tag -width "Trading Posts"
1097.It Em Trading Posts 1095.It Em Trading Posts
1098These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1096These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1099Trading posts farther out have more things for sale. 1097Trading posts farther out have more things for sale.
1100Be careful about cheating the merchants there, as they have short tempers. 1098Be careful about cheating the merchants there, as they have short tempers.
1101Merchants are dishonest about 5% of the time. 1099Merchants are dishonest about 5% of the time.
1102.It Em Lord's Chamber 1100.It Em Lord's Chamber
1103This is located at (0,0). 1101This is located at (0,0).
1104Only players with 1102Only players with
1105.Em crowns 1103.Em crowns
1106may enter. 1104may enter.
1107.It Em Point of \&No Return 1105.It Em Point of \&No Return
1108This is located beyond 1.2e+6 in any direction. 1106This is located beyond 1.2e+6 in any direction.
1109The only way to return from here is a 1107The only way to return from here is a
1110.Em transporter 1108.Em transporter
1111or to have a 1109or to have a
1112.Em valar 1110.Em valar
1113relocate the player. 1111relocate the player.
1114.It Em Dead Marshes 1112.It Em Dead Marshes
1115This is a band located fairly distant from the origin. 1113This is a band located fairly distant from the origin.
1116The first fourteen monsters (water monsters) can normally only be found here. 1114The first fourteen monsters (water monsters) can normally only be found here.
1117.It Em Valhala 1115.It Em Valhala
1118This place is where the 1116This place is where the
1119.Em valar 1117.Em valar
1120resides. 1118resides.
1121It is associated with no particular coordinate on the playing grid. 1119It is associated with no particular coordinate on the playing grid.
1122.El 1120.El
1123.Ss Miscellaneous 1121.Ss Miscellaneous
1124Once a player reaches 1122Once a player reaches
1125.Em level 1123.Em level
11265, the game will start to time out waiting for input. 11245, the game will start to time out waiting for input.
1127This is to try to keep the game a bit faster paced. 1125This is to try to keep the game a bit faster paced.
1128.Pp 1126.Pp
1129A 1127A
1130.Em guru 1128.Em guru
1131will never be disgusted with your 1129will never be disgusted with your
1132.Em sins 1130.Em sins
1133if they are less than one. 1131if they are less than one.
1134.Pp 1132.Pp
1135A 1133A
1136.Em medic 1134.Em medic
1137wants half of a player's 1135wants half of a player's
1138.Em gold 1136.Em gold
1139to be happy. 1137to be happy.
1140Offering more than one has, or a negative amount will anger the 1138Offering more than one has, or a negative amount will anger the
1141.Em medic , 1139.Em medic ,