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1 | .\" $NetBSD: phantasia.6,v 1.12 2009/05/26 00:58:59 dholland Exp $ | | 1 | .\" $NetBSD: phantasia.6,v 1.13 2009/05/26 01:34:32 dholland Exp $ |
2 | .\" | | 2 | .\" |
3 | .Dd April 1, 2001 | | 3 | .Dd April 1, 2001 |
4 | .Dt PHANTASIA 6 | | 4 | .Dt PHANTASIA 6 |
5 | .Os | | 5 | .Os |
6 | .Sh NAME | | 6 | .Sh NAME |
7 | .Nm phantasia | | 7 | .Nm phantasia |
8 | .Nd an interterminal fantasy game | | 8 | .Nd an interterminal fantasy game |
9 | .Sh SYNOPSIS | | 9 | .Sh SYNOPSIS |
10 | .Nm | | 10 | .Nm |
11 | .Op Fl abHmpSsx | | 11 | .Op Fl abHmpSsx |
12 | .Sh DESCRIPTION | | 12 | .Sh DESCRIPTION |
13 | .Nm | | 13 | .Nm |
14 | is a role-playing game that allows players to roll up characters of | | 14 | is a role-playing game that allows players to create characters of |
15 | various types to fight monsters and other players. | | 15 | various types to fight monsters and other players. |
16 | Progression of characters is based upon gaining experience from fighting | | 16 | Progression of characters is based upon gaining experience from fighting |
17 | monsters (and other players). | | 17 | monsters and other players. |
18 | .Pp | | 18 | .Pp |
19 | Most of the game is menu-driven and self-explanatory (more or less). | | 19 | Most of the game is menu-driven and more or less self-explanatory. |
20 | The screen is cursor updated, so be sure to set up the | | 20 | The screen is cursor updated, so be sure to set up the |
21 | .Ev TERM | | 21 | .Ev TERM |
22 | variable in your environment. | | 22 | variable in your environment. |
23 | .Pp | | 23 | .Sh OPTIONS |
24 | The options provide for a variety of functions to support the game. | | | |
25 | They are: | | | |
26 | .Bl -tag -width aaa -offset indent | | 24 | .Bl -tag -width aaa -offset indent |
27 | .It Fl a | | 25 | .It Fl a |
28 | Get a listing of all character names on file. | | 26 | List all character names on file. |
29 | .It Fl b | | 27 | .It Fl b |
30 | Show scoreboard of top characters per login. | | 28 | Show scoreboard of top characters per login. |
31 | .It Fl H | | 29 | .It Fl H |
32 | Print header only. | | 30 | Print header only. |
33 | .It Fl m | | 31 | .It Fl m |
34 | Get a monster listing. | | 32 | List monsters. |
35 | .It Fl p | | 33 | .It Fl p |
36 | Purge old characters. | | 34 | Purge old characters. |
37 | .It Fl S | | 35 | .It Fl S |
38 | Turn on wizard options, if allowed, if running as | | 36 | Turn on wizard mode, if allowed. |
39 | .Em root . | | 37 | (Wizard mode is restricted to the super-user.) |
40 | .It Fl s | | 38 | .It Fl s |
41 | Invoke | | 39 | Skip printing the header. |
42 | .Nm | | | |
43 | without header information. | | | |
44 | .It Fl x | | 40 | .It Fl x |
45 | Examine/change a particular character on file. | | 41 | Examine/change a particular character on file. |
46 | .El | | 42 | .El |
| | | 43 | .Sh PARTICULARS |
47 | .Pp | | 44 | .Pp |
48 | The characters are saved on a common file, in order to make the game | | 45 | The game is multiplayer and game data is saved in a shared common |
49 | interactive between players. | | 46 | location. |
50 | Each character is given a password which allows later retrieval. | | 47 | Characters are password-protected to prevent abuse. |
51 | Only characters above | | 48 | Only characters above |
52 | .Em level | | 49 | .Em level |
53 | zero are saved. | | 50 | zero are saved. |
54 | Characters unused for a while will be purged. | | 51 | Characters that are left unused for sufficiently long will be purged. |
55 | Characters are only placed on the scoreboard when they die. | | 52 | Characters are only placed on the scoreboard when they die. |
56 | .Sh PARTICULARS | | 53 | .Pp |
| | | 54 | The world is based on a Cartesian coordinate system. |
| | | 55 | New characters are placed randomly near the origin (center). |
57 | .Ss Normal Play | | 56 | .Ss Normal Play |
58 | A number of the player's more important statistics are almost always | | 57 | A number of the player's more important statistics are almost always |
59 | displayed on the screen, with maximums (where applicable) in | | 58 | displayed on the screen, with maximums (where applicable) in |
60 | parentheses. | | 59 | parentheses. |
61 | .Pp | | 60 | .Pp |
62 | The character is placed randomly near the center of a Cartesian | | | |
63 | system. | | | |
64 | Most commands are selected with a single letter or digit. | | 61 | Most commands are selected with a single letter or digit. |
65 | For example, one may move by hitting | | 62 | For example, one may move by hitting |
66 | .Sq W , | | 63 | .Sq W , |
67 | .Sq S , | | 64 | .Sq S , |
68 | .Sq N , | | 65 | .Sq N , |
69 | or | | 66 | or |
70 | .Sq E , | | 67 | .Sq E . |
71 | (lower case may also be used; at no time is the game case-dependent). | | 68 | Lower case may also be used; the game is not case-sensitive. |
72 | One may also use | | 69 | One may also use |
73 | .Sq H , | | 70 | .Sq H , |
74 | .Sq J , | | 71 | .Sq J , |
75 | .Sq K , | | 72 | .Sq K , |
76 | and | | 73 | and |
77 | .Sq L , | | 74 | .Sq L |
78 | for movement, as with | | 75 | for movement, as with |
79 | .Xr vi 1 . | | 76 | .Xr vi 1 . |
80 | To move to a specific (x, y) coordinate, use the | | 77 | To move to a specific (x, y) coordinate, use the |
81 | .Ic move | | 78 | .Ic move |
82 | .Pq Sq 1 | | 79 | .Pq Sq 1 |
83 | command. | | 80 | command. |
84 | The distance a character can move is calculated by | | 81 | A character can move a maximum distance of |
85 | 1 plus 1.5 per | | 82 | 1 plus 1.5 per |
86 | .Em level . | | 83 | .Em level |
87 | Moving in a compass direction will move the player the maximum | | 84 | at once. |
| | | 85 | Entering a compass direction will move the player the maximum |
88 | allowed distance in that direction. | | 86 | allowed distance in that direction. |
89 | .Pp | | 87 | .Pp |
90 | A player may see who else is playing by using the | | 88 | The |
91 | .Ic players | | 89 | .Ic players |
92 | .Pq Sq 2 | | 90 | .Pq Sq 2 |
93 | option. | | 91 | command shows who else is playing. |
94 | One may see the coordinates of those who are the same | | 92 | The exact position is shown for those who are a similar distance or |
95 | distance or closer to the origin as the player. | | 93 | not as far from the origin. |
96 | .Em Kings | | 94 | .Em Kings |
97 | and | | 95 | and |
98 | .Em council of the wise | | 96 | .Em council of the wise |
99 | can see and can be seen by everyone. | | 97 | can see and be seen by everyone. |
100 | A | | 98 | A |
101 | .Em palantir | | 99 | .Em palantir |
102 | removes these restrictions. | | 100 | removes these restrictions. |
103 | .Pp | | 101 | .Pp |
104 | One can talk to other players with the | | 102 | One can talk to other players with the |
105 | .Ic talk | | 103 | .Ic talk |
106 | .Pq Sq 3 | | 104 | .Pq Sq 3 |
107 | option. | | 105 | option. |
108 | In general, this is a line or so of text. | | 106 | This sends a line of text to everyone. |
109 | To remove the current message, just type | | 107 | To remove the current message, just type |
110 | .Aq return | | 108 | .Aq return |
111 | when prompted for a message. | | 109 | when prompted for a message. |
112 | .Pp | | 110 | .Pp |
113 | The | | 111 | The |
114 | .Ic stats | | 112 | .Ic stats |
115 | .Pq Sq 4 | | 113 | .Pq Sq 4 |
116 | option shows additional characteristics of a player. | | 114 | option shows additional characteristics of a player. |
117 | .Pp | | 115 | .Pp |
118 | One may leave the game with the | | 116 | The |
119 | .Ic quit | | 117 | .Ic quit |
120 | .Pq Sq 5 | | 118 | .Pq Sq 5 |
121 | option. | | 119 | command exits the game. |
122 | .Pp | | 120 | .Pp |
123 | One may rest by default. | | 121 | One may rest by default. |
124 | Resting lets one regain maximum | | 122 | Resting lets one regain maximum |
125 | .Em energy level , | | 123 | .Em energy level , |
126 | and also lets one find | | 124 | and also lets one find |
127 | .Em mana . | | 125 | .Em mana . |
128 | More mana is found at larger levels and further distances from the origin. | | 126 | More mana is found at larger levels and further distances from the origin. |
129 | .Pp | | 127 | .Pp |
130 | One may call a monster by hitting | | 128 | One may call a monster by hitting |
131 | .Sq 9 | | 129 | .Sq 9 |
132 | or | | 130 | or |
133 | .Sq C . | | 131 | .Sq C . |
134 | .Pp | | 132 | .Pp |
135 | Use | | 133 | Use |
136 | .Sq X | | 134 | .Sq X |
137 | to examine other players. | | 135 | to examine other players. |
138 | .Pp | | 136 | .Pp |
139 | One may quit or execute a sub-shell by hitting interrupt. | | 137 | One may quit or execute a sub-shell by hitting interrupt. |
140 | Quitting during battle results in death, for obvious reasons. | | 138 | Quitting during battle results in death, for obvious reasons. |
141 | .Pp | | 139 | .Pp |
142 | Several other options become available as the player progresses in | | 140 | Several further commands become available as the player progresses in |
143 | .Em level | | 141 | .Em level |
144 | and | | 142 | and |
145 | .Em magic , | | 143 | .Em magic , |
146 | or to other stations in the game | | 144 | or to other stations in the game |
147 | .Em ( valar , | | 145 | .Em ( valar , |
148 | .Em council of the wise , | | 146 | .Em council of the wise , |
149 | .Em king ) . | | 147 | .Em king ) . |
150 | These are described elsewhere. | | 148 | These are described elsewhere. |
151 | In general, a control-L will force the redrawing of the screen. | | 149 | In general, a control-L will force the redrawing of the screen. |
152 | .Pp | | 150 | .Pp |
153 | Other things which may happen are more or less self-explanatory. | | 151 | Other things which may happen are more or less self-explanatory. |
154 | .Ss Fighting Monsters | | 152 | .Ss Fighting Monsters |
155 | A player has several options while fighting monsters. | | 153 | A player has several options while fighting monsters. |
156 | They are as follows: | | 154 | They are as follows: |
157 | .Bl -tag -width skirmish -offset indent | | 155 | .Bl -tag -width skirmish -offset indent |
158 | .It Ic melee | | 156 | .It Ic melee |
159 | Inflicts damage on the monster, based upon | | 157 | Inflicts damage on the monster, based upon |
160 | .Em strength . | | 158 | .Em strength . |
161 | Also decreases the monster's | | 159 | Also decreases the monster's |
162 | .Em strength | | 160 | .Em strength |
163 | some. | | 161 | some. |
164 | .It Ic skirmish | | 162 | .It Ic skirmish |
165 | Inflicts a little less damage than | | 163 | Inflicts a little less damage than |
166 | .Ic melee , | | 164 | .Ic melee , |
167 | but decreases the monster's | | 165 | but decreases the monster's |
168 | .Em quickness | | 166 | .Em quickness |
169 | instead. | | 167 | instead. |
170 | .It Ic evade | | 168 | .It Ic evade |
171 | Attempt to run away. | | 169 | Attempt to run away. |
172 | Success is based upon both the player's and the monster's | | 170 | Success is based upon both the player's and the monster's |
173 | .Em brains | | 171 | .Em brains |
174 | and | | 172 | and |
175 | .Em quickness . | | 173 | .Em quickness . |
176 | .It Ic spell | | 174 | .It Ic spell |
177 | Several options for throwing spells (described elsewhere). | | 175 | Several options for throwing spells (described elsewhere). |
178 | .It Ic nick | | 176 | .It Ic nick |
179 | Hits the monster one plus the player's | | 177 | Hits the monster one plus the player's |
180 | .Em sword , | | 178 | .Em sword , |
181 | and gives the player 10% of the monster's | | 179 | and gives the player 10% of the monster's |
182 | .Em experience . | | 180 | .Em experience . |
183 | Decreases the monster's | | 181 | Decreases the monster's |
184 | .Em experience | | 182 | .Em experience |
185 | an amount proportional to the amount granted. | | 183 | an amount proportional to the amount granted. |
186 | This also increases the monster's quickness. | | 184 | This also increases the monster's quickness. |
187 | Paralyzed monsters wake up very fast when nicked. | | 185 | Paralyzed monsters wake up very fast when nicked. |
188 | .It Ic luckout | | 186 | .It Ic luckout |
189 | This is essentially a battle of wits with the monster. | | 187 | This is essentially a battle of wits with the monster. |
190 | Success is based upon the player's and the monster's | | 188 | Success is based upon the player's and the monster's |
191 | .Em brains . | | 189 | .Em brains . |
192 | The player gets credit for slaying the monster if he/she succeeds. | | 190 | The player gets credit for slaying the monster if he/she succeeds. |
193 | Otherwise, nothing happens, and the chance to | | 191 | Otherwise, nothing happens, and the chance to |
194 | .Ic luckout | | 192 | .Ic luckout |
195 | is lost. | | 193 | is lost. |
196 | .El | | 194 | .El |
197 | .Ss Character Statistics | | 195 | .Ss Character Statistics |
198 | .Bl -tag -width energyXlevel -offset indent | | 196 | .Bl -tag -width energyXlevel -offset indent |
199 | .It Em strength | | 197 | .It Em strength |
200 | determines how much damage a character can inflict. | | 198 | determines how much damage a character can inflict. |
201 | .It Em quickness | | 199 | .It Em quickness |
202 | determines how many chances a character gets to make decisions while fighting. | | 200 | determines how many chances a character gets to make decisions while fighting. |
203 | .It Em energy level | | 201 | .It Em energy level |
204 | specifies how much damage a character may endure before dying. | | 202 | specifies how much damage a character may endure before dying. |
205 | .It Em magic level | | 203 | .It Em magic level |
206 | determines which spells a character may throw, and how effective those | | 204 | determines which spells a character may throw, and how effective those |
207 | spells will be. | | 205 | spells will be. |
208 | .It Em brains | | 206 | .It Em brains |
209 | basically, the character's intelligence; used for various fighting options | | 207 | basically, the character's intelligence; used for various fighting options |
210 | and spells. | | 208 | and spells. |
211 | .It Em mana | | 209 | .It Em mana |
212 | used as a power source for throwing spells. | | 210 | used as a power source for throwing spells. |
213 | .It Em experience | | 211 | .It Em experience |
214 | gained by fighting monsters and other characters. | | 212 | gained by fighting monsters and other characters. |
215 | .It Em level | | 213 | .It Em level |
216 | indicative of how much experience a character has accumulated; progresses | | 214 | indicative of how much experience a character has accumulated; progresses |
217 | geometrically as | | 215 | geometrically as |
218 | .Em experience | | 216 | .Em experience |
219 | increases. | | 217 | increases. |
220 | .It Em poison | | 218 | .It Em poison |
221 | sickness which degrades a character's performance (affects | | 219 | sickness which degrades a character's performance (affects |
222 | .Em energy level | | 220 | .Em energy level |
223 | and | | 221 | and |
224 | .Em strength ) . | | 222 | .Em strength ) . |
225 | .It Em sin | | 223 | .It Em sin |
226 | accumulated as a character does certain nasty things; used only rarely | | 224 | accumulated as a character does certain nasty things; used only rarely |
227 | in normal play of the game. | | 225 | in normal play of the game. |
228 | .It Em age | | 226 | .It Em age |
229 | of player; roughly equivalent to number of turns. | | 227 | of player; roughly equivalent to number of turns. |
230 | As | | 228 | As |
231 | .Em age | | 229 | .Em age |
232 | increases, many personal statistics degenerate. | | 230 | increases, many personal statistics degenerate. |
233 | .El | | 231 | .El |
234 | .Ss Character Types | | 232 | .Ss Character Types |
235 | Character statistics are rolled randomly from the above list, according | | 233 | Character statistics are rolled randomly from the above list, according |
236 | to character type. | | 234 | to character type. |
237 | The types are as follows: | | 235 | The types are as follows: |
238 | .Bl -tag -width "experimento" -offset indent | | 236 | .Bl -tag -width "experimento" -offset indent |
239 | .It Em magic user | | 237 | .It Em magic user |
240 | strong in | | 238 | strong in |
241 | .Em magic level | | 239 | .Em magic level |
242 | and | | 240 | and |
243 | .Em brains , | | 241 | .Em brains , |
244 | weak in other areas. | | 242 | weak in other areas. |
245 | Must rely on wits and magic to survive. | | 243 | Must rely on wits and magic to survive. |
246 | .It Em fighter | | 244 | .It Em fighter |
247 | good in | | 245 | good in |
248 | .Em strength | | 246 | .Em strength |
249 | and | | 247 | and |
250 | .Em energy level , | | 248 | .Em energy level , |
251 | fairly good in other areas. | | 249 | fairly good in other areas. |
252 | This adds up to a well-equipped fighter. | | 250 | This adds up to a well-equipped fighter. |
253 | .It Em elf | | 251 | .It Em elf |
254 | very high | | 252 | very high |
255 | .Em quickness | | 253 | .Em quickness |
256 | and above average | | 254 | and above average |
257 | .Em magic level . | | 255 | .Em magic level . |
258 | .It Em dwarf | | 256 | .It Em dwarf |
259 | very high | | 257 | very high |
260 | .Em strength | | 258 | .Em strength |
261 | and | | 259 | and |
262 | .Em energy level , | | 260 | .Em energy level , |
263 | but with a tendency to be rather slow and not too bright. | | 261 | but with a tendency to be rather slow and not too bright. |
264 | .It Em halfling | | 262 | .It Em halfling |
265 | rather quick and smart, with high | | 263 | rather quick and smart, with high |
266 | .Em energy level , | | 264 | .Em energy level , |
267 | but poor in | | 265 | but poor in |
268 | .Em magic | | 266 | .Em magic |
269 | and | | 267 | and |
270 | .Em strength . | | 268 | .Em strength . |
271 | Born with some | | 269 | Born with some |
272 | .Em experience . | | 270 | .Em experience . |
273 | .It Em experimento | | 271 | .It Em experimento |
274 | very mediocre in all areas. | | 272 | very mediocre in all areas. |
275 | However, the | | 273 | However, the |
276 | .Em experimento | | 274 | .Em experimento |
277 | may be placed almost anywhere within the playing grid. | | 275 | may be placed almost anywhere within the playing grid. |
278 | .El | | 276 | .El |
279 | .Pp | | 277 | .Pp |
280 | The possible ranges for starting statistics are summarized in | | 278 | The possible ranges for starting statistics are summarized in |
281 | the following table. | | 279 | the following table. |
282 | .TS | | 280 | .TS |
283 | l c c c c c c | | 281 | l c c c c c c |
284 | l c c c c c c. | | 282 | l c c c c c c. |
285 | Type Strength Quick Mana Energy Brains Magic | | 283 | Type Strength Quick Mana Energy Brains Magic |
286 | _ | | 284 | _ |
287 | Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 | | 285 | Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 |
288 | Fighter 40-55 30-35 30-50 45-70 25-45 3-6 | | 286 | Fighter 40-55 30-35 30-50 45-70 25-45 3-6 |
289 | Elf 35-45 32-38 45-90 30-50 40-65 4-7 | | 287 | Elf 35-45 32-38 45-90 30-50 40-65 4-7 |
290 | Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 | | 288 | Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 |
291 | Halfling 20-25 34 25-45 55-90 40-75 1-4 | | 289 | Halfling 20-25 34 25-45 55-90 40-75 1-4 |
292 | Experimento 25 27 100 35 25 2 | | 290 | Experimento 25 27 100 35 25 2 |
293 | .TE | | 291 | .TE |
294 | .\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" | | 292 | .\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" |
295 | .\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic | | 293 | .\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic |
296 | .\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 | | 294 | .\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 |
297 | .\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 | | 295 | .\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 |
298 | .\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 | | 296 | .\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 |
299 | .\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 | | 297 | .\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 |
300 | .\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 | | 298 | .\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 |
301 | .\" .It Experimento 25 27 100 35 25 2 | | 299 | .\" .It Experimento 25 27 100 35 25 2 |
302 | .\" .El | | 300 | .\" .El |
303 | .Pp | | 301 | .Pp |
304 | Not only are the starting characteristics different for the different | | 302 | Not only are the starting characteristics different for the different |
305 | character types, but the characteristics progress at different rates for the | | 303 | character types, but the characteristics progress at different rates for the |
306 | different types as the character goes up in | | 304 | different types as the character goes up in |
307 | .Em level . | | 305 | .Em level . |
308 | .Em Experimentoes Ns ' | | 306 | .Em Experimentoes Ns ' |
309 | characteristics progress randomly as one of the other types. | | 307 | characteristics progress randomly as one of the other types. |
310 | The progression as characters increase in | | 308 | The progression as characters increase in |
311 | .Em level | | 309 | .Em level |
312 | is summarized in the following table. | | 310 | is summarized in the following table. |
313 | .Pp | | 311 | .Pp |
314 | .TS | | 312 | .TS |
315 | nokeep ; | | 313 | nokeep ; |
316 | l c c c c c | | 314 | l c c c c c |
317 | l n n n n n. | | 315 | l n n n n n. |
318 | Type Strength Mana Energy Brains Magic | | 316 | Type Strength Mana Energy Brains Magic |
319 | _ | | 317 | _ |
320 | Mag. User 2.0 75 20 6 2.75 | | 318 | Mag. User 2.0 75 20 6 2.75 |
321 | Fighter 3.0 40 30 3.0 1.5 | | 319 | Fighter 3.0 40 30 3.0 1.5 |
322 | Elf 2.5 65 25 4.0 2.0 | | 320 | Elf 2.5 65 25 4.0 2.0 |
323 | Dwarf 5 30 35 2.5 1 | | 321 | Dwarf 5 30 35 2.5 1 |
324 | Halfling 2.0 30 30 4.5 1 | | 322 | Halfling 2.0 30 30 4.5 1 |
325 | .TE | | 323 | .TE |
326 | .Pp | | 324 | .Pp |
327 | The character type also determines how much gold a player may | | 325 | The character type also determines how much gold a player may |
328 | carry, how long until | | 326 | carry, how long until |
329 | .Em rings | | 327 | .Em rings |
330 | can overcome the player, and how much | | 328 | can overcome the player, and how much |
331 | .Em poison | | 329 | .Em poison |
332 | the player can withstand. | | 330 | the player can withstand. |
333 | .Ss Spells | | 331 | .Ss Spells |
334 | During the course of the game, the player may exercise his/her | | 332 | During the course of the game, the player may exercise his/her |
335 | magic powers. | | 333 | magic powers. |
336 | These cases are described below. | | 334 | These cases are described below. |
337 | .Bl -tag -width "all or nothing" -offset indent | | 335 | .Bl -tag -width "all or nothing" -offset indent |
338 | .It Ic cloak | | 336 | .It Ic cloak |
339 | .Em magic level necessary : | | 337 | .Em magic level necessary : |
340 | 20 (plus level 7) | | 338 | 20 (plus level 7) |
341 | .br | | 339 | .br |
342 | .Em mana used : | | 340 | .Em mana used : |
343 | 35 plus 3 per rest period | | 341 | 35 plus 3 per rest period |
344 | .br | | 342 | .br |
345 | Used during normal play. | | 343 | Used during normal play. |
346 | Prevents monsters from finding the character, | | 344 | Prevents monsters from finding the character, |
347 | as well as hiding the player from other players. | | 345 | as well as hiding the player from other players. |
348 | His/her coordinates show up as '?' in the | | 346 | His/her coordinates show up as '?' in the |
349 | .Ic players | | 347 | .Ic players |
350 | option. | | 348 | option. |
351 | Players cannot collect | | 349 | Players cannot collect |
352 | .Em mana , | | 350 | .Em mana , |
353 | find trading posts, or discover the | | 351 | find trading posts, or discover the |
354 | .Em grail | | 352 | .Em grail |
355 | while cloaked. | | 353 | while cloaked. |
356 | Calling a monster uncloaks, as does choosing this option while cloaked. | | 354 | Calling a monster uncloaks, as does choosing this option while cloaked. |
357 | .It Ic teleport | | 355 | .It Ic teleport |
358 | .Em magic level necessary : | | 356 | .Em magic level necessary : |
359 | 40 (plus level 12) | | 357 | 40 (plus level 12) |
360 | .br | | 358 | .br |
361 | .Em mana used : | | 359 | .Em mana used : |
362 | 30 per 75 moved | | 360 | 30 per 75 moved |
363 | .br | | 361 | .br |
364 | Used during normal play. | | 362 | Used during normal play. |
365 | Allows the player to move with much more freedom than with the | | 363 | Allows the player to move with much more freedom than with the |
366 | .Ic move | | 364 | .Ic move |
367 | option, at the price of expending mana. | | 365 | option, at the price of expending mana. |
368 | The maximum distance possible to move is based upon | | 366 | The maximum distance possible to move is based upon |
369 | .Em level | | 367 | .Em level |
370 | and | | 368 | and |
371 | .Em magic level . | | 369 | .Em magic level . |
372 | .It Ic power blast | | 370 | .It Ic power blast |
373 | .Em magic level necessary : | | 371 | .Em magic level necessary : |
374 | none | | 372 | none |
375 | .br | | 373 | .br |
376 | .Em mana used : | | 374 | .Em mana used : |
377 | 5 times | | 375 | 5 times |
378 | .Em level | | 376 | .Em level |
379 | .br | | 377 | .br |
380 | Used during inter-terminal battle. | | 378 | Used during inter-terminal battle. |
381 | Damage is based upon | | 379 | Damage is based upon |
382 | .Em magic level | | 380 | .Em magic level |
383 | and | | 381 | and |
384 | .Em strength . | | 382 | .Em strength . |
385 | Hits much harder than a normal hit. | | 383 | Hits much harder than a normal hit. |
386 | .It Ic all or nothing | | 384 | .It Ic all or nothing |
387 | .Em magic level necessary : | | 385 | .Em magic level necessary : |
388 | none | | 386 | none |
389 | .br | | 387 | .br |
390 | .Em mana used : | | 388 | .Em mana used : |
391 | 1 | | 389 | 1 |
392 | .br | | 390 | .br |
393 | Used while combating monsters. | | 391 | Used while combating monsters. |
394 | Has a 25% chance of working. | | 392 | Has a 25% chance of working. |
395 | If it works it hits the monster just enough to kill it. | | 393 | If it works it hits the monster just enough to kill it. |
396 | If it fails, it doesn't hit the monster, and doubles the monster's | | 394 | If it fails, it doesn't hit the monster, and doubles the monster's |
397 | .Em quickness | | 395 | .Em quickness |
398 | and | | 396 | and |
399 | .Em strength . | | 397 | .Em strength . |
400 | Paralyzed monsters wake up much quicker as a result of this spell. | | 398 | Paralyzed monsters wake up much quicker as a result of this spell. |
401 | .It Ic magic bolt | | 399 | .It Ic magic bolt |
402 | .Em magic level necessary : | | 400 | .Em magic level necessary : |
403 | 5 | | 401 | 5 |
404 | .br | | 402 | .br |
405 | .Em mana used : | | 403 | .Em mana used : |
406 | variable | | 404 | variable |
407 | .br | | 405 | .br |
408 | Used while combating monsters. | | 406 | Used while combating monsters. |
409 | Hits the monster based upon the amount | | 407 | Hits the monster based upon the amount |
410 | of | | 408 | of |
411 | .Em mana | | 409 | .Em mana |
412 | expended and | | 410 | expended and |
413 | .Em magic level . | | 411 | .Em magic level . |
414 | Guaranteed to hit at least 10 per | | 412 | Guaranteed to hit at least 10 per |
415 | .Em mana . | | 413 | .Em mana . |
416 | .It Ic force field | | 414 | .It Ic force field |
417 | .Em magic level necessary : | | 415 | .Em magic level necessary : |
418 | 15 | | 416 | 15 |
419 | .br | | 417 | .br |
420 | .Em mana used : | | 418 | .Em mana used : |
421 | 30 | | 419 | 30 |
422 | .br | | 420 | .br |
423 | Used during monster combat. | | 421 | Used during monster combat. |
424 | Throws up a shield to protect from damage. | | 422 | Throws up a shield to protect from damage. |
425 | The shield is added to actual energy level, and is a fixed number, based | | 423 | The shield is added to actual energy level, and is a fixed number, based |
426 | upon maximum energy. | | 424 | upon maximum energy. |
427 | Normally, damage occurs first to the shield and then to the players actual | | 425 | Normally, damage occurs first to the shield and then to the players actual |
428 | .Em energy level . | | 426 | .Em energy level . |
429 | .It Ic transform | | 427 | .It Ic transform |
430 | .Em magic level necessary : | | 428 | .Em magic level necessary : |
431 | 25 | | 429 | 25 |
432 | .br | | 430 | .br |
433 | .Em mana used : | | 431 | .Em mana used : |
434 | 50 | | 432 | 50 |
435 | .br | | 433 | .br |
436 | Used during monster combat. | | 434 | Used during monster combat. |
437 | Transforms the monster randomly into one of the 100 monsters from | | 435 | Transforms the monster randomly into one of the 100 monsters from |
438 | the monster file. | | 436 | the monster file. |
439 | .It Ic increase might | | 437 | .It Ic increase might |
440 | .Em magic level necessary : | | 438 | .Em magic level necessary : |
441 | 35 | | 439 | 35 |
442 | .br | | 440 | .br |
443 | .Em mana used : | | 441 | .Em mana used : |
444 | 75 | | 442 | 75 |
445 | .br | | 443 | .br |
446 | Used during combat with monsters. | | 444 | Used during combat with monsters. |
447 | Increases strength up to a maximum. | | 445 | Increases strength up to a maximum. |
448 | .It Ic invisibility | | 446 | .It Ic invisibility |
449 | .Em magic level necessary : | | 447 | .Em magic level necessary : |
450 | 45 | | 448 | 45 |
451 | .br | | 449 | .br |
452 | .Em mana used : | | 450 | .Em mana used : |
453 | 90 | | 451 | 90 |
454 | .br | | 452 | .br |
455 | Used while fighting monsters. | | 453 | Used while fighting monsters. |
456 | Makes it harder for the monster to hit, by temporarily increasing the player's | | 454 | Makes it harder for the monster to hit, by temporarily increasing the player's |
457 | .Em quickness . | | 455 | .Em quickness . |
458 | This spell may be thrown several times, but a maximum level will be reached. | | 456 | This spell may be thrown several times, but a maximum level will be reached. |
459 | .It Ic transport | | 457 | .It Ic transport |
460 | .Em magic level necessary : | | 458 | .Em magic level necessary : |
461 | 60 | | 459 | 60 |
462 | .br | | 460 | .br |
463 | .Em mana used : | | 461 | .Em mana used : |
464 | 125 | | 462 | 125 |
465 | .br | | 463 | .br |
466 | Used during monster combat. | | 464 | Used during monster combat. |
467 | Transports the monster away from the player. | | 465 | Transports the monster away from the player. |
468 | Success is based upon player's | | 466 | Success is based upon player's |
469 | .Em magic | | 467 | .Em magic |
470 | and | | 468 | and |
471 | .Em brains , | | 469 | .Em brains , |
472 | and the monster's | | 470 | and the monster's |
473 | .Em experience . | | 471 | .Em experience . |
474 | If it fails the player is transported instead. | | 472 | If it fails the player is transported instead. |
475 | 60% of the time, the monster will drop any treasure it was carrying. | | 473 | 60% of the time, the monster will drop any treasure it was carrying. |
476 | .It Ic paralyze | | 474 | .It Ic paralyze |
477 | .Em magic level necessary : | | 475 | .Em magic level necessary : |
478 | 75 | | 476 | 75 |
479 | .br | | 477 | .br |
480 | .Em mana used : | | 478 | .Em mana used : |
481 | 150 | | 479 | 150 |
482 | .br | | 480 | .br |
483 | Used during monster combat. | | 481 | Used during monster combat. |
484 | .Dq Freezes | | 482 | .Dq Freezes |
485 | the monster by putting its | | 483 | the monster by putting its |
486 | .Em quickness | | 484 | .Em quickness |
487 | slightly negative. | | 485 | slightly negative. |
488 | The monster will slowly wake up. | | 486 | The monster will slowly wake up. |
489 | Success is based upon player's | | 487 | Success is based upon player's |
490 | .Em magic | | 488 | .Em magic |
491 | and the monster's | | 489 | and the monster's |
492 | .Em experience . | | 490 | .Em experience . |
493 | If it fails, nothing happens. | | 491 | If it fails, nothing happens. |
494 | .It Ic specify | | 492 | .It Ic specify |
495 | .Em magic level necessary : | | 493 | .Em magic level necessary : |
496 | none | | 494 | none |
497 | .br | | 495 | .br |
498 | .Em mana used : | | 496 | .Em mana used : |
499 | 1000 | | 497 | 1000 |
500 | .br | | 498 | .br |
501 | Used during monster combat only by | | 499 | Used during monster combat only by |
502 | .Em valar | | 500 | .Em valar |
503 | or | | 501 | or |
504 | .Em council of the wise . | | 502 | .Em council of the wise . |
505 | Allows the player to pick which monster to fight. | | 503 | Allows the player to pick which monster to fight. |
506 | .El | | 504 | .El |
507 | .Ss Monsters | | 505 | .Ss Monsters |
508 | Monsters get bigger farther from the origin (0,0). | | 506 | Monsters get bigger farther from the origin (0,0). |
509 | Rings of distance 125 from the origin determine the size. | | 507 | Rings of distance 125 from the origin determine the size. |
510 | A monster's | | 508 | A monster's |
511 | .Em experience , | | 509 | .Em experience , |
512 | .Em energy level , | | 510 | .Em energy level , |
513 | and | | 511 | and |
514 | .Em brains | | 512 | .Em brains |
515 | are multiplied by the size. | | 513 | are multiplied by the size. |
516 | .Em Strength | | 514 | .Em Strength |
517 | is increased 50% per size over one, and | | 515 | is increased 50% per size over one, and |
518 | .Em quickness | | 516 | .Em quickness |
519 | remains the same, regardless of size. | | 517 | remains the same, regardless of size. |
520 | .Pp | | 518 | .Pp |
521 | Also, nastier monsters are found as one progresses farther out from the origin. | | 519 | Also, nastier monsters are found as one progresses farther out from the origin. |
522 | Monsters also may flock. | | 520 | Monsters also may flock. |
523 | The percent chance of that happening is designated as | | 521 | The percent chance of that happening is designated as |
524 | .Em flock% | | 522 | .Em flock% |
525 | in the monster listing. | | 523 | in the monster listing. |
526 | Monsters outside the first ring | | 524 | Monsters outside the first ring |
527 | may carry treasure, as determined by their treasure type. | | 525 | may carry treasure, as determined by their treasure type. |
528 | Flocking monsters, and bigger monsters, increase the chances of treasure. | | 526 | Flocking monsters, and bigger monsters, increase the chances of treasure. |
529 | .Pp | | 527 | .Pp |
530 | Certain monsters have special abilities, as follows: | | 528 | Certain monsters have special abilities, as follows: |
531 | .Bl -tag -width "Assorted Faeries" | | 529 | .Bl -tag -width "Assorted Faeries" |
532 | .It Em Unicorn | | 530 | .It Em Unicorn |
533 | can only be subdued if the player is in possession of a | | 531 | can only be subdued if the player is in possession of a |
534 | .Em virgin . | | 532 | .Em virgin . |
535 | .It Em Modnar | | 533 | .It Em Modnar |
536 | has random characteristics, including treasure type. | | 534 | has random characteristics, including treasure type. |
537 | .It Em Mimic | | 535 | .It Em Mimic |
538 | will pick another name from the list of monsters in order to confuse. | | 536 | will pick another name from the list of monsters in order to confuse. |
539 | .It Em Dark Lord | | 537 | .It Em Dark Lord |
540 | very nasty person. | | 538 | very nasty person. |
541 | Does not like to be hit (especially nicked), | | 539 | Does not like to be hit (especially nicked), |
542 | and many spells do not work well (or at all) against him. | | 540 | and many spells do not work well (or at all) against him. |
543 | One can always | | 541 | One can always |
544 | .Em evade | | 542 | .Em evade |
545 | from the | | 543 | from the |
546 | .Em Dark Lord . | | 544 | .Em Dark Lord . |
547 | .It Em Leanan-Sidhe | | 545 | .It Em Leanan-Sidhe |
548 | also a very nasty person. | | 546 | also a very nasty person. |
549 | She will permanently sap | | 547 | She will permanently sap |
550 | .Em strength | | 548 | .Em strength |
551 | from someone. | | 549 | from someone. |
552 | .It Em Saruman | | 550 | .It Em Saruman |
553 | wanders around with | | 551 | wanders around with |
554 | .Em Wormtongue , | | 552 | .Em Wormtongue , |
555 | who can steal a | | 553 | who can steal a |
556 | .Em palantir . | | 554 | .Em palantir . |
557 | Also, | | 555 | Also, |
558 | .Em Saruman | | 556 | .Em Saruman |
559 | may turn a player's gems into gold pieces, or scramble her/his stats. | | 557 | may turn a player's gems into gold pieces, or scramble her/his stats. |
560 | .It Em Thaumaturgist | | 558 | .It Em Thaumaturgist |
561 | can transport a player. | | 559 | can transport a player. |
562 | .It Em Balrog | | 560 | .It Em Balrog |
563 | inflicts damage by taking away | | 561 | inflicts damage by taking away |
564 | .Em experience , | | 562 | .Em experience , |
565 | not | | 563 | not |
566 | .Em energy . | | 564 | .Em energy . |
567 | .It Em Vortex | | 565 | .It Em Vortex |
568 | may take some | | 566 | may take some |
569 | .Em mana . | | 567 | .Em mana . |
570 | .It Em Nazgul | | 568 | .It Em Nazgul |
571 | may try to steal a | | 569 | may try to steal a |
572 | .Em ring | | 570 | .Em ring |
573 | or neutralize part of one's | | 571 | or neutralize part of one's |
574 | .Em brains . | | 572 | .Em brains . |
575 | .It Em Tiamat | | 573 | .It Em Tiamat |
576 | may take half a player's | | 574 | may take half a player's |
577 | .Em gold | | 575 | .Em gold |
578 | and | | 576 | and |
579 | .Em gems | | 577 | .Em gems |
580 | and escape. | | 578 | and escape. |
581 | .It Em Kobold | | 579 | .It Em Kobold |
582 | may get nasty and steal one gold piece and run away. | | 580 | may get nasty and steal one gold piece and run away. |
583 | .It Em Shelob | | 581 | .It Em Shelob |
584 | may bite, inflicting the equivalent of one | | 582 | may bite, inflicting the equivalent of one |
585 | .Em poison . | | 583 | .Em poison . |
586 | .It Em Assorted Faeries | | 584 | .It Em Assorted Faeries |
587 | These are killed if attacking someone carrying | | 585 | These are killed if attacking someone carrying |
588 | .Em holy water . | | 586 | .Em holy water . |
589 | These are | | 587 | These are |
590 | .Em Cluricaun , Fir Darrig , Fachan , | | 588 | .Em Cluricaun , Fir Darrig , Fachan , |
591 | .Em Ghille Dhu , Bogle , Killmoulis , | | 589 | .Em Ghille Dhu , Bogle , Killmoulis , |
592 | and | | 590 | and |
593 | .Em Bwca . | | 591 | .Em Bwca . |
594 | .It Em Lamprey | | 592 | .It Em Lamprey |
595 | may bite, inflicting 1/2 of a | | 593 | may bite, inflicting 1/2 of a |
596 | .Em poison . | | 594 | .Em poison . |
597 | .It Em Shrieker | | 595 | .It Em Shrieker |
598 | will call one of its (much bigger) buddies if picked upon. | | 596 | will call one of its (much bigger) buddies if picked upon. |
599 | .It Em Bonnacon | | 597 | .It Em Bonnacon |
600 | will become bored with battle, fart, and run off. | | 598 | will become bored with battle, fart, and run off. |
601 | .It Em Smeagol | | 599 | .It Em Smeagol |
602 | will try to steal a | | 600 | will try to steal a |
603 | .Em ring | | 601 | .Em ring |
604 | from a player, if given the chance. | | 602 | from a player, if given the chance. |
605 | .It Em Succubus | | 603 | .It Em Succubus |
606 | may inflict damage through a | | 604 | may inflict damage through a |
607 | .Ic force field . | | 605 | .Ic force field . |
608 | This subtracts from | | 606 | This subtracts from |
609 | .Em energy level | | 607 | .Em energy level |
610 | instead of any shield the player may have thrown up. | | 608 | instead of any shield the player may have thrown up. |
611 | This is a very easy way to die. | | 609 | This is a very easy way to die. |
612 | .It Em Cerberus | | 610 | .It Em Cerberus |
613 | loves metal and will steal all the metal treasures from a player if able. | | 611 | loves metal and will steal all the metal treasures from a player if able. |
614 | .It Em Ungoliant | | 612 | .It Em Ungoliant |
615 | can bite and poison. | | 613 | can bite and poison. |
616 | This inflicts five | | 614 | This inflicts five |
617 | .Em poisons , | | 615 | .Em poisons , |
618 | and also takes one from the player's | | 616 | and also takes one from the player's |
619 | .Em quickness . | | 617 | .Em quickness . |
620 | .It Em Jabberwock | | 618 | .It Em Jabberwock |
621 | may tire of battle, and leave after calling one of his friends | | 619 | may tire of battle, and leave after calling one of his friends |
622 | .Em ( Jubjub Bird | | 620 | .Em ( Jubjub Bird |
623 | or | | 621 | or |
624 | .Em Bandersnatch ) . | | 622 | .Em Bandersnatch ) . |
625 | .It Em Morgoth | | 623 | .It Em Morgoth |
626 | actually | | 624 | actually |
627 | .Em Modnar , | | 625 | .Em Modnar , |
628 | but reserved for | | 626 | but reserved for |
629 | .Em council of the wise , valar , | | 627 | .Em council of the wise , valar , |
630 | and | | 628 | and |
631 | .Em ex-valar . | | 629 | .Em ex-valar . |
632 | Fights with | | 630 | Fights with |
633 | .Em Morgoth | | 631 | .Em Morgoth |
634 | end when either he or the player dies. | | 632 | end when either he or the player dies. |
635 | His characteristics are calculated based upon the player's. | | 633 | His characteristics are calculated based upon the player's. |
636 | The player is given the chance to ally with him. | | 634 | The player is given the chance to ally with him. |
637 | No magic, except | | 635 | No magic, except |
638 | .Ic force field , | | 636 | .Ic force field , |
639 | works when battling | | 637 | works when battling |
640 | .Em Morgoth . | | 638 | .Em Morgoth . |
641 | .It Em Troll | | 639 | .It Em Troll |
642 | may regenerate its | | 640 | may regenerate its |
643 | .Em energy | | 641 | .Em energy |
644 | and | | 642 | and |
645 | .Em strength | | 643 | .Em strength |
646 | while in battle. | | 644 | while in battle. |
647 | .It Em Wraith | | 645 | .It Em Wraith |
648 | may make a player blind. | | 646 | may make a player blind. |
649 | .El | | 647 | .El |
650 | .Ss Treasures | | 648 | .Ss Treasures |
651 | The various treasure types are as follows: | | 649 | The various treasure types are as follows: |
652 | .Bl -tag -width "type twelve/thirteen" | | 650 | .Bl -tag -width "type twelve/thirteen" |
653 | .It Type zero | | 651 | .It Type zero |
654 | none | | 652 | none |
655 | .It Type one | | 653 | .It Type one |
656 | .Em power booster | | 654 | .Em power booster |
657 | \- adds mana. | | 655 | \- adds mana. |
658 | .br | | 656 | .br |
659 | .Em druid | | 657 | .Em druid |
660 | \- adds experience. | | 658 | \- adds experience. |
661 | .br | | 659 | .br |
662 | .Em holy orb | | 660 | .Em holy orb |
663 | \- subtracts 0.25 sin. | | 661 | \- subtracts 0.25 sin. |
664 | .TP 1.5i | | 662 | .TP 1.5i |
665 | .It Type two | | 663 | .It Type two |
666 | .Em amulet | | 664 | .Em amulet |
667 | \- protects from cursed treasure. | | 665 | \- protects from cursed treasure. |
668 | .br | | 666 | .br |
669 | .Em holy water | | 667 | .Em holy water |
670 | \- kills | | 668 | \- kills |
671 | .Em assorted faeries . | | 669 | .Em assorted faeries . |
672 | .br | | 670 | .br |
673 | .Em hermit | | 671 | .Em hermit |
674 | \- reduces sin by 25% and adds some mana. | | 672 | \- reduces sin by 25% and adds some mana. |
675 | .It Type three | | 673 | .It Type three |
676 | .Em shield | | 674 | .Em shield |
677 | \- adds to maximum | | 675 | \- adds to maximum |
678 | .Em energy level . | | 676 | .Em energy level . |
679 | .br | | 677 | .br |
680 | .Em virgin | | 678 | .Em virgin |
681 | \- used to subdue a | | 679 | \- used to subdue a |
682 | .Em unicorn , | | 680 | .Em unicorn , |
683 | or to give much | | 681 | or to give much |
684 | .Em experience | | 682 | .Em experience |
685 | (and some | | 683 | (and some |
686 | .Em sin ) . | | 684 | .Em sin ) . |
687 | .br | | 685 | .br |
688 | .Em athelas | | 686 | .Em athelas |
689 | \- subtracts one | | 687 | \- subtracts one |
690 | .Em poison . | | 688 | .Em poison . |
691 | .It Type four (scrolls) | | 689 | .It Type four (scrolls) |
692 | .Em shield | | 690 | .Em shield |
693 | \- throws a bigger than normal | | 691 | \- throws a bigger than normal |
694 | .Ic force field . | | 692 | .Ic force field . |
695 | .br | | 693 | .br |
696 | .Em invisible | | 694 | .Em invisible |
697 | \- temporarily puts the finder's | | 695 | \- temporarily puts the finder's |
698 | .Em quickness | | 696 | .Em quickness |
699 | to one million. | | 697 | to one million. |
700 | .br | | 698 | .br |
701 | .Em ten fold strength | | 699 | .Em ten fold strength |
702 | \- multiplies finder's strength by ten. | | 700 | \- multiplies finder's strength by ten. |
703 | .br | | 701 | .br |
704 | .Em pick monster | | 702 | .Em pick monster |
705 | \- allows finder to pick next monster to battle. | | 703 | \- allows finder to pick next monster to battle. |
706 | .br | | 704 | .br |
707 | .Em general knowledge | | 705 | .Em general knowledge |
708 | \- adds to finder's | | 706 | \- adds to finder's |
709 | .Em brains | | 707 | .Em brains |
710 | and | | 708 | and |
711 | .Em magic level . | | 709 | .Em magic level . |
712 | .Pp | | 710 | .Pp |
713 | All the scrolls except | | 711 | All the scrolls except |
714 | .Em general knowledge | | 712 | .Em general knowledge |
715 | automatically call a monster. | | 713 | automatically call a monster. |
716 | These preserve any spells that were already in effect, but are only in | | 714 | These preserve any spells that were already in effect, but are only in |
717 | effect while in battle. | | 715 | effect while in battle. |
718 | .It Type five | | 716 | .It Type five |
719 | .Em dagger | | 717 | .Em dagger |
720 | \- adds to | | 718 | \- adds to |
721 | .Em strength . | | 719 | .Em strength . |
722 | .br | | 720 | .br |
723 | .Em armour | | 721 | .Em armour |
724 | \- same as a | | 722 | \- same as a |
725 | .Em shield , | | 723 | .Em shield , |
726 | but bigger. | | 724 | but bigger. |
727 | .br | | 725 | .br |
728 | .Em tablet | | 726 | .Em tablet |
729 | \- adds | | 727 | \- adds |
730 | .Em brains . | | 728 | .Em brains . |
731 | .It Type six | | 729 | .It Type six |
732 | .Em priest | | 730 | .Em priest |
733 | \- rests to maximum; adds | | 731 | \- rests to maximum; adds |
734 | .Em mana , brains ; | | 732 | .Em mana , brains ; |
735 | and halves | | 733 | and halves |
736 | .Em sin . | | 734 | .Em sin . |
737 | .br | | 735 | .br |
738 | .Em Robin Hood | | 736 | .Em Robin Hood |
739 | \- increases | | 737 | \- increases |
740 | .Em shield | | 738 | .Em shield |
741 | and adds permanently to | | 739 | and adds permanently to |
742 | .Em strength . | | 740 | .Em strength . |
743 | .br | | 741 | .br |
744 | .Em axe | | 742 | .Em axe |
745 | \- like | | 743 | \- like |
746 | .Em dagger , | | 744 | .Em dagger , |
747 | but bigger. | | 745 | but bigger. |
748 | .It Type seven | | 746 | .It Type seven |
749 | .Em charm | | 747 | .Em charm |
750 | \- protects from cursed treasure (used before | | 748 | \- protects from cursed treasure (used before |
751 | .Em amulet ) ; | | 749 | .Em amulet ) ; |
752 | used in conjunction with | | 750 | used in conjunction with |
753 | .Em blessing | | 751 | .Em blessing |
754 | to battle | | 752 | to battle |
755 | .Em Dark Lord . | | 753 | .Em Dark Lord . |
756 | .br | | 754 | .br |
757 | .Em Merlyn | | 755 | .Em Merlyn |
758 | \- adds | | 756 | \- adds |
759 | .Em brains , magic , | | 757 | .Em brains , magic , |
760 | and | | 758 | and |
761 | .Em mana . | | 759 | .Em mana . |
762 | .br | | 760 | .br |
763 | .Em war hammer | | 761 | .Em war hammer |
764 | \- like an | | 762 | \- like an |
765 | .Em axe , | | 763 | .Em axe , |
766 | but bigger. | | 764 | but bigger. |
767 | .It Type eight | | 765 | .It Type eight |
768 | .Em healing potion | | 766 | .Em healing potion |
769 | \- sets | | 767 | \- sets |
770 | .Em poison | | 768 | .Em poison |
771 | to -2, or subtracts two from | | 769 | to -2, or subtracts two from |
772 | .Em poison , | | 770 | .Em poison , |
773 | whichever is better. | | 771 | whichever is better. |
774 | .br | | 772 | .br |
775 | .Em transporter | | 773 | .Em transporter |
776 | \- allows finder to move anywhere. | | 774 | \- allows finder to move anywhere. |
777 | .br | | 775 | .br |
778 | .Em sword | | 776 | .Em sword |
779 | \- like a | | 777 | \- like a |
780 | .Em war hammer , | | 778 | .Em war hammer , |
781 | but bigger. | | 779 | but bigger. |
782 | .It Type nine | | 780 | .It Type nine |
783 | .Em golden crown | | 781 | .Em golden crown |
784 | \- allows the player to become | | 782 | \- allows the player to become |
785 | .Em king | | 783 | .Em king |
786 | by going to (0,0). | | 784 | by going to (0,0). |
787 | .br | | 785 | .br |
788 | .Em blessing | | 786 | .Em blessing |
789 | \- cuts | | 787 | \- cuts |
790 | .Em sin | | 788 | .Em sin |
791 | to 1/3, adds | | 789 | to 1/3, adds |
792 | .Em mana , | | 790 | .Em mana , |
793 | rests to maximum, kills | | 791 | rests to maximum, kills |
794 | .Em Dark Lord | | 792 | .Em Dark Lord |
795 | with a | | 793 | with a |
796 | .Em charm , | | 794 | .Em charm , |
797 | and gives bearer first hit on all monsters. | | 795 | and gives bearer first hit on all monsters. |
798 | .br | | 796 | .br |
799 | .Em quicksilver | | 797 | .Em quicksilver |
800 | \- adds to | | 798 | \- adds to |
801 | .Em quickness . | | 799 | .Em quickness . |
802 | .It Type ten | | 800 | .It Type ten |
803 | .Em elven boots | | 801 | .Em elven boots |
804 | \- adds permanently to | | 802 | \- adds permanently to |
805 | .Em quickness . | | 803 | .Em quickness . |
806 | .It Type eleven | | 804 | .It Type eleven |
807 | .Em palantir | | 805 | .Em palantir |
808 | \- allows one to see all the other players; used by | | 806 | \- allows one to see all the other players; used by |
809 | .Em council of the wise | | 807 | .Em council of the wise |
810 | to seek the | | 808 | to seek the |
811 | .Em grail . | | 809 | .Em grail . |
812 | .It Type twelve/thirteen | | 810 | .It Type twelve/thirteen |
813 | .Em ring | | 811 | .Em ring |
814 | \- allows one to hit much harder in battle, etc. | | 812 | \- allows one to hit much harder in battle, etc. |
815 | .El | | 813 | .El |
816 | .Pp | | 814 | .Pp |
817 | Any treasure type 10-13 monsters may instead carry a type nine treasure. | | 815 | Any treasure type 10-13 monsters may instead carry a type nine treasure. |
818 | .Pp | | 816 | .Pp |
819 | A monster may also be carrying | | 817 | A monster may also be carrying |
820 | .Em gold | | 818 | .Em gold |
821 | or | | 819 | or |
822 | .Em gems . | | 820 | .Em gems . |
823 | These are used at | | 821 | These are used at |
824 | .Em trading posts | | 822 | .Em trading posts |
825 | to buy things. | | 823 | to buy things. |
826 | A | | 824 | A |
827 | .Em gem | | 825 | .Em gem |
828 | is worth 1000 gold pieces. | | 826 | is worth 1000 gold pieces. |
829 | Too much | | 827 | Too much |
830 | .Em gold | | 828 | .Em gold |
831 | will slow a player down. | | 829 | will slow a player down. |
832 | One may carry 1000 plus 200 per | | 830 | One may carry 1000 plus 200 per |
833 | .Em level | | 831 | .Em level |
834 | of | | 832 | of |
835 | .Em gold . | | 833 | .Em gold . |
836 | A | | 834 | A |
837 | .Em gem | | 835 | .Em gem |
838 | weighs one half a gold piece. | | 836 | weighs one half a gold piece. |
839 | Monsters of treasure type 7 or higher may carry | | 837 | Monsters of treasure type 7 or higher may carry |
840 | .Em gems . | | 838 | .Em gems . |
841 | .Pp | | 839 | .Pp |
842 | The chance of a cursed treasure is based upon treasure type. | | 840 | The chance of a cursed treasure is based upon treasure type. |
843 | The more valuable treasures have a greater chance of being cursed. | | 841 | The more valuable treasures have a greater chance of being cursed. |
844 | A cursed treasure knocks | | 842 | A cursed treasure knocks |
845 | .Em energy level | | 843 | .Em energy level |
846 | very low and adds 0.25 | | 844 | very low and adds 0.25 |
847 | .Em poison . | | 845 | .Em poison . |
848 | .Ss Rings | | 846 | .Ss Rings |
849 | .Em Rings | | 847 | .Em Rings |
850 | are only carried by | | 848 | are only carried by |
851 | .Em nazguls | | 849 | .Em nazguls |
852 | and | | 850 | and |
853 | .Em Dark Lords . | | 851 | .Em Dark Lords . |
854 | They come in four different flavors. | | 852 | They come in four different flavors. |
855 | All | | 853 | All |
856 | .Em rings | | 854 | .Em rings |
857 | rest the player to maximum and cause him/her to hit much harder | | 855 | rest the player to maximum and cause him/her to hit much harder |
858 | in battle with monsters (assuming the | | 856 | in battle with monsters (assuming the |
859 | .Em ring | | 857 | .Em ring |
860 | is being used for battle.) | | 858 | is being used for battle.) |
861 | .Pp | | 859 | .Pp |
862 | Two types of | | 860 | Two types of |
863 | .Em rings | | 861 | .Em rings |
864 | are cursed and come either from | | 862 | are cursed and come either from |
865 | .Em nazguls | | 863 | .Em nazguls |
866 | or | | 864 | or |
867 | .Em Dark Lords . | | 865 | .Em Dark Lords . |
868 | After a few times of using these types, the player falls | | 866 | After a few times of using these types, the player falls |
869 | under the control of the | | 867 | under the control of the |
870 | .Em ring , | | 868 | .Em ring , |
871 | and strange, random things will occur. | | 869 | and strange, random things will occur. |
872 | Eventually, the player dies, and gives his/her name to a monster | | 870 | Eventually, the player dies, and gives his/her name to a monster |
873 | on the file. | | 871 | on the file. |
874 | Dying before the | | 872 | Dying before the |
875 | .Em ring | | 873 | .Em ring |
876 | is used up also renames the monster. | | 874 | is used up also renames the monster. |
877 | .Pp | | 875 | .Pp |
878 | The two remaining types of | | 876 | The two remaining types of |
879 | .Em rings | | 877 | .Em rings |
880 | are much more benign. | | 878 | are much more benign. |
881 | The one from a | | 879 | The one from a |
882 | .Em nazgul | | 880 | .Em nazgul |
883 | is good for a limited number of battle rounds, and will save | | 881 | is good for a limited number of battle rounds, and will save |
884 | the player from death if it was being used when he/she died. | | 882 | the player from death if it was being used when he/she died. |
885 | The one from | | 883 | The one from |
886 | .Em Dark Lord | | 884 | .Em Dark Lord |
887 | is the same, except that it never is used up. | | 885 | is the same, except that it never is used up. |
888 | .Em rings | | 886 | .Em rings |
889 | disappear after saving someone from death. | | 887 | disappear after saving someone from death. |
890 | In general, cursed | | 888 | In general, cursed |
891 | .Em rings | | 889 | .Em rings |
892 | occur much more often than normal ones. | | 890 | occur much more often than normal ones. |
893 | It is usually not a good idea to pick one up. | | 891 | It is usually not a good idea to pick one up. |
894 | The only way to get rid of a | | 892 | The only way to get rid of a |
895 | .Em ring | | 893 | .Em ring |
896 | is to have a monster steal it. | | 894 | is to have a monster steal it. |
897 | .Ss King | | 895 | .Ss King |
898 | A player may become | | 896 | A player may become |
899 | .Em king | | 897 | .Em king |
900 | by finding a | | 898 | by finding a |
901 | .Em crown | | 899 | .Em crown |
902 | and going to (0,0). | | 900 | and going to (0,0). |
903 | Players must have a | | 901 | Players must have a |
904 | .Em level | | 902 | .Em level |
905 | in the range of 10 to 1000 to be able to find a | | 903 | in the range of 10 to 1000 to be able to find a |
906 | .Em crown . | | 904 | .Em crown . |
907 | When a player with one or more | | 905 | When a player with one or more |
908 | .Em crowns | | 906 | .Em crowns |
909 | reaches | | 907 | reaches |
910 | .Em level | | 908 | .Em level |
911 | 1000, the | | 909 | 1000, the |
912 | .Em crowns | | 910 | .Em crowns |
913 | are converted to | | 911 | are converted to |
914 | .Em gold . | | 912 | .Em gold . |
915 | .Pp | | 913 | .Pp |
916 | Once a player is king, he/she may do certain things while in | | 914 | Once a player is king, he/she may do certain things while in |
917 | the Lord's Chamber (0,0). | | 915 | the Lord's Chamber (0,0). |
918 | These are exercised with the | | 916 | These are exercised with the |
919 | .Ic decree | | 917 | .Ic decree |
920 | ('0') option. | | 918 | ('0') option. |
921 | .Bl -tag -width "collect taxes" | | 919 | .Bl -tag -width "collect taxes" |
922 | .It Ic transport | | 920 | .It Ic transport |
923 | This is done to another player. | | 921 | This is done to another player. |
924 | It randomly moves the affected player about. | | 922 | It randomly moves the affected player about. |
925 | A | | 923 | A |
926 | .Em charm | | 924 | .Em charm |
927 | protects from transports. | | 925 | protects from transports. |
928 | .It Ic curse | | 926 | .It Ic curse |
929 | This is done to another player. | | 927 | This is done to another player. |
930 | It is analogous to cursed treasure, but worse. | | 928 | It is analogous to cursed treasure, but worse. |
931 | It inflicts two | | 929 | It inflicts two |
932 | .Em poison , | | 930 | .Em poison , |
933 | knocks | | 931 | knocks |
934 | .Em energy level | | 932 | .Em energy level |
935 | very low, and degrades the maximum energy. | | 933 | very low, and degrades the maximum energy. |
936 | It also removes a | | 934 | It also removes a |
937 | .Em cloak . | | 935 | .Em cloak . |
938 | A | | 936 | A |
939 | .Em blessing | | 937 | .Em blessing |
940 | protects from king's curses. | | 938 | protects from king's curses. |
941 | .It Ic energy void | | 939 | .It Ic energy void |
942 | The king may put a number of these scattered about | | 940 | The king may put a number of these scattered about |
943 | his/her kingdom as he/she pleases. | | 941 | his/her kingdom as he/she pleases. |
944 | If a player hits one, he/she loses | | 942 | If a player hits one, he/she loses |
945 | .Em mana , energy , | | 943 | .Em mana , energy , |
946 | and | | 944 | and |
947 | .Em gold . | | 945 | .Em gold . |
948 | The energy void disappears after being hit. | | 946 | The energy void disappears after being hit. |
949 | .It Ic bestow | | 947 | .It Ic bestow |
950 | This is also done to another player. | | 948 | This is also done to another player. |
951 | The king may wish to reward one or more loyal subjects by sharing his/her | | 949 | The king may wish to reward one or more loyal subjects by sharing his/her |
952 | riches | | 950 | riches |
953 | .Em ( gold ) . | | 951 | .Em ( gold ) . |
954 | Or it is a convenient way to dispose of some unwanted deadweight. | | 952 | Or it is a convenient way to dispose of some unwanted deadweight. |
955 | .It Ic collect taxes | | 953 | .It Ic collect taxes |
956 | Everyone pays 7% tax on all | | 954 | Everyone pays 7% tax on all |
957 | .Em gold | | 955 | .Em gold |
958 | and | | 956 | and |
959 | .Em gems | | 957 | .Em gems |
960 | acquired, regardless of the existence of a | | 958 | acquired, regardless of the existence of a |
961 | .Em king . | | 959 | .Em king . |
962 | The king collects the accrued taxes with this option. | | 960 | The king collects the accrued taxes with this option. |
963 | .El | | 961 | .El |
964 | .Pp | | 962 | .Pp |
965 | The | | 963 | The |
966 | .Em king | | 964 | .Em king |
967 | may also | | 965 | may also |
968 | .Ic teleport | | 966 | .Ic teleport |
969 | anywhere for free by using the origin as a starting place. | | 967 | anywhere for free by using the origin as a starting place. |
970 | .Ss Council of the Wise, Valar | | 968 | .Ss Council of the Wise, Valar |
971 | A player automatically becomes a member of the | | 969 | A player automatically becomes a member of the |
972 | .Em council of the wise | | 970 | .Em council of the wise |
973 | upon reaching level 3000. | | 971 | upon reaching level 3000. |
974 | Members of the council cannot have | | 972 | Members of the council cannot have |
975 | .Em rings . | | 973 | .Em rings . |
976 | Members of the council have a few extra options which they can exercise. | | 974 | Members of the council have a few extra options which they can exercise. |
977 | These are exercised with the | | 975 | These are exercised with the |
978 | .Ic intervene | | 976 | .Ic intervene |
979 | .Pq Sq 8 | | 977 | .Pq Sq 8 |
980 | option. | | 978 | option. |
981 | All | | 979 | All |
982 | .Ic intervene | | 980 | .Ic intervene |
983 | options cost 1000 mana. | | 981 | options cost 1000 mana. |
984 | One | | 982 | One |
985 | .Ic intervene | | 983 | .Ic intervene |
986 | option is to | | 984 | option is to |
987 | .Ic heal | | 985 | .Ic heal |
988 | another player. | | 986 | another player. |
989 | This is just a quick way for that player to be rested | | 987 | This is just a quick way for that player to be rested |
990 | to maximum and lose a little | | 988 | to maximum and lose a little |
991 | .Em poison . | | 989 | .Em poison . |
992 | The main purpose in life for members of the council is to seek the | | 990 | The main purpose in life for members of the council is to seek the |
993 | .Em Holy Grail . | | 991 | .Em Holy Grail . |
994 | This is done with a | | 992 | This is done with a |
995 | .Em palantir | | 993 | .Em palantir |
996 | under the | | 994 | under the |
997 | .Ic seek grail | | 995 | .Ic seek grail |
998 | option. | | 996 | option. |
999 | The distance cited by the seek is accurate within 10%, in order | | 997 | The distance cited by the seek is accurate within 10%, in order |
1000 | not to make it too easy to find the grail. | | 998 | not to make it too easy to find the grail. |
1001 | A player must have infinitesimally small | | 999 | A player must have infinitesimally small |
1002 | .Em sin , | | 1000 | .Em sin , |
1003 | or else it's all over upon finding the grail. | | 1001 | or else it's all over upon finding the grail. |
1004 | In order to help members of the council on their quest, they | | 1002 | In order to help members of the council on their quest, they |
1005 | may | | 1003 | may |
1006 | .Ic teleport | | 1004 | .Ic teleport |
1007 | with greater ease. | | 1005 | with greater ease. |
1008 | .Pp | | 1006 | .Pp |
1009 | Upon finding the grail, the player advances to position of | | 1007 | Upon finding the grail, the player advances to position of |
1010 | .Em valar . | | 1008 | .Em valar . |
1011 | He/she may then exercise more and niftier options under | | 1009 | He/she may then exercise more and niftier options under |
1012 | .Ic intervention . | | 1010 | .Ic intervention . |
1013 | These include all of the council members' options plus the | | 1011 | These include all of the council members' options plus the |
1014 | ability to move other players about, bless them, and throw monsters at | | 1012 | ability to move other players about, bless them, and throw monsters at |
1015 | them. | | 1013 | them. |
1016 | A | | 1014 | A |
1017 | .Em valar Ns 's | | 1015 | .Em valar Ns 's |
1018 | blessing has the same effect as the treasure | | 1016 | blessing has the same effect as the treasure |
1019 | .Em blessing , | | 1017 | .Em blessing , |
1020 | except that the affected player does not get his/her | | 1018 | except that the affected player does not get his/her |
1021 | .Em blessing | | 1019 | .Em blessing |
1022 | flag set. | | 1020 | flag set. |
1023 | All | | 1021 | All |
1024 | .Ic intervention | | 1022 | .Ic intervention |
1025 | options which affect other players age the player who uses them. | | 1023 | options which affect other players age the player who uses them. |
1026 | .Em Valars | | 1024 | .Em Valars |
1027 | are essentially immortal, but are actually given five lives. | | 1025 | are essentially immortal, but are actually given five lives. |
1028 | If these are used up, the player is left to die, and becomes an | | 1026 | If these are used up, the player is left to die, and becomes an |
1029 | .Em ex-valar . | | 1027 | .Em ex-valar . |
1030 | A | | 1028 | A |
1031 | .Em valar | | 1029 | .Em valar |
1032 | cannot | | 1030 | cannot |
1033 | .Ic move , teleport , | | 1031 | .Ic move , teleport , |
1034 | or call monsters. | | 1032 | or call monsters. |
1035 | (An exception to this is if the | | 1033 | (An exception to this is if the |
1036 | .Em valar | | 1034 | .Em valar |
1037 | finds a | | 1035 | finds a |
1038 | .Em transporter . ) | | 1036 | .Em transporter . ) |
1039 | This is to allow him/her to dispose of excess | | 1037 | This is to allow him/her to dispose of excess |
1040 | .Em gold . | | 1038 | .Em gold . |
1041 | Any monsters which a | | 1039 | Any monsters which a |
1042 | .Em valar | | 1040 | .Em valar |
1043 | encounters are based upon his/her size. | | 1041 | encounters are based upon his/her size. |
1044 | Only one valar may exist at a time. | | 1042 | Only one valar may exist at a time. |
1045 | The current valar is replaced when another player finds the grail. | | 1043 | The current valar is replaced when another player finds the grail. |
1046 | The valar is then bumped back to the council of the wise. | | 1044 | The valar is then bumped back to the council of the wise. |
1047 | .Ss Wizard | | 1045 | .Ss Wizard |
1048 | The | | 1046 | The |
1049 | .Em wizard | | 1047 | .Em wizard |
1050 | is usually the owner of the game and the one who maintains | | 1048 | is usually the owner of the game and the one who maintains |
1051 | the associated files. | | 1049 | the associated files. |
1052 | The | | 1050 | The |
1053 | .Em wizard | | 1051 | .Em wizard |
1054 | is granted special powers within the game, if it is invoked | | 1052 | is granted special powers within the game, if it is invoked |
1055 | with the | | 1053 | with the |
1056 | .Fl S | | 1054 | .Fl S |
1057 | option. | | 1055 | option. |
1058 | Otherwise, the | | 1056 | Otherwise, the |
1059 | .Em wizard | | 1057 | .Em wizard |
1060 | plays no different from other players. | | 1058 | plays no different from other players. |
1061 | The | | 1059 | The |
1062 | .Em wizard | | 1060 | .Em wizard |
1063 | abilities are outlined below. | | 1061 | abilities are outlined below. |
1064 | .Bl -tag -width "super character type" | | 1062 | .Bl -tag -width "super character type" |
1065 | .It Ic change players | | 1063 | .It Ic change players |
1066 | When examining a player, (game invoked with | | 1064 | When examining a player, (game invoked with |
1067 | .Fl x , | | 1065 | .Fl x , |
1068 | or | | 1066 | or |
1069 | .Sq X | | 1067 | .Sq X |
1070 | is used from within game), the | | 1068 | is used from within game), the |
1071 | .Em wizard | | 1069 | .Em wizard |
1072 | may also change the player. | | 1070 | may also change the player. |
1073 | .It Ic intervention | | 1071 | .It Ic intervention |
1074 | The | | 1072 | The |
1075 | .Em wizard | | 1073 | .Em wizard |
1076 | may do all the | | 1074 | may do all the |
1077 | .Ic intervention | | 1075 | .Ic intervention |
1078 | options. | | 1076 | options. |
1079 | One extra option, | | 1077 | One extra option, |
1080 | .Ic vaporize , | | 1078 | .Ic vaporize , |
1081 | is added to kill any offensive players. | | 1079 | is added to kill any offensive players. |
1082 | .It Ic super character type | | 1080 | .It Ic super character type |
1083 | An extra character type is added. | | 1081 | An extra character type is added. |
1084 | This character starts with the | | 1082 | This character starts with the |
1085 | maximum possible in all statistics, selected from the other character types. | | 1083 | maximum possible in all statistics, selected from the other character types. |
1086 | A | | 1084 | A |
1087 | .Em super | | 1085 | .Em super |
1088 | character's statistics also progress at the maximum possible rate, selected | | 1086 | character's statistics also progress at the maximum possible rate, selected |
1089 | from the other character types. | | 1087 | from the other character types. |
1090 | .El | | 1088 | .El |
1091 | .Ss Special Places | | 1089 | .Ss Special Places |
1092 | Certain regions of the playing grid have different names. | | 1090 | Certain regions of the playing grid have different names. |
1093 | In general, this is only to give the player some idea of | | 1091 | In general, this is only to give the player some idea of |
1094 | his/her present location. | | 1092 | his/her present location. |
1095 | Some special places do exist. | | 1093 | Some special places do exist. |
1096 | .Bl -tag -width "Trading Posts" | | 1094 | .Bl -tag -width "Trading Posts" |
1097 | .It Em Trading Posts | | 1095 | .It Em Trading Posts |
1098 | These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. | | 1096 | These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. |
1099 | Trading posts farther out have more things for sale. | | 1097 | Trading posts farther out have more things for sale. |
1100 | Be careful about cheating the merchants there, as they have short tempers. | | 1098 | Be careful about cheating the merchants there, as they have short tempers. |
1101 | Merchants are dishonest about 5% of the time. | | 1099 | Merchants are dishonest about 5% of the time. |
1102 | .It Em Lord's Chamber | | 1100 | .It Em Lord's Chamber |
1103 | This is located at (0,0). | | 1101 | This is located at (0,0). |
1104 | Only players with | | 1102 | Only players with |
1105 | .Em crowns | | 1103 | .Em crowns |
1106 | may enter. | | 1104 | may enter. |
1107 | .It Em Point of \&No Return | | 1105 | .It Em Point of \&No Return |
1108 | This is located beyond 1.2e+6 in any direction. | | 1106 | This is located beyond 1.2e+6 in any direction. |
1109 | The only way to return from here is a | | 1107 | The only way to return from here is a |
1110 | .Em transporter | | 1108 | .Em transporter |
1111 | or to have a | | 1109 | or to have a |
1112 | .Em valar | | 1110 | .Em valar |
1113 | relocate the player. | | 1111 | relocate the player. |
1114 | .It Em Dead Marshes | | 1112 | .It Em Dead Marshes |
1115 | This is a band located fairly distant from the origin. | | 1113 | This is a band located fairly distant from the origin. |
1116 | The first fourteen monsters (water monsters) can normally only be found here. | | 1114 | The first fourteen monsters (water monsters) can normally only be found here. |
1117 | .It Em Valhala | | 1115 | .It Em Valhala |
1118 | This place is where the | | 1116 | This place is where the |
1119 | .Em valar | | 1117 | .Em valar |
1120 | resides. | | 1118 | resides. |
1121 | It is associated with no particular coordinate on the playing grid. | | 1119 | It is associated with no particular coordinate on the playing grid. |
1122 | .El | | 1120 | .El |
1123 | .Ss Miscellaneous | | 1121 | .Ss Miscellaneous |
1124 | Once a player reaches | | 1122 | Once a player reaches |
1125 | .Em level | | 1123 | .Em level |
1126 | 5, the game will start to time out waiting for input. | | 1124 | 5, the game will start to time out waiting for input. |
1127 | This is to try to keep the game a bit faster paced. | | 1125 | This is to try to keep the game a bit faster paced. |
1128 | .Pp | | 1126 | .Pp |
1129 | A | | 1127 | A |
1130 | .Em guru | | 1128 | .Em guru |
1131 | will never be disgusted with your | | 1129 | will never be disgusted with your |
1132 | .Em sins | | 1130 | .Em sins |
1133 | if they are less than one. | | 1131 | if they are less than one. |
1134 | .Pp | | 1132 | .Pp |
1135 | A | | 1133 | A |
1136 | .Em medic | | 1134 | .Em medic |
1137 | wants half of a player's | | 1135 | wants half of a player's |
1138 | .Em gold | | 1136 | .Em gold |
1139 | to be happy. | | 1137 | to be happy. |
1140 | Offering more than one has, or a negative amount will anger the | | 1138 | Offering more than one has, or a negative amount will anger the |
1141 | .Em medic , | | 1139 | .Em medic , |