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2024-05-13 01:34:44 UTC Now

2008-04-23 15:28:18 UTC MAIN commitmail json YAML

Updated devel/fromcvs to 0.0.0.117

(wiz)

2008-04-23 15:28:06 UTC MAIN commitmail json YAML

Update to 0.0.0.117:
Fix bug in repocopy code.

Reported-by: Andriy Gapon <avg@icyb.net.ua>

(wiz)

2008-04-23 15:25:23 UTC MAIN commitmail json YAML

Updated mail/p5-MailTools to 2.03

(wiz)

2008-04-23 15:25:11 UTC MAIN commitmail json YAML

Update to 2.03:

version 2.03: Mon Apr 14 11:13:31 CEST 2008

Fixes:

- Netware needs to use smtp as well [G�nter Knauf]

- Mail::Field::extract() fixed.  Reported by [Andrea Venturol]

(wiz)

2008-04-23 14:37:10 UTC MAIN commitmail json YAML

Requires libarchive 2.5.

(joerg)

2008-04-23 14:18:03 UTC MAIN commitmail json YAML

Another typo fixed that prevented installation

(is)

2008-04-23 13:19:15 UTC MAIN commitmail json YAML

2008-04-23 12:40:40 UTC MAIN commitmail json YAML

Add missing CONFLICTS with postgresql83-* packages.  Reported by ASau` on irc.

(ghen)

2008-04-23 12:26:47 UTC MAIN commitmail json YAML

Stop the "configure" script from picking up "doxygen" or "pdflatex"
which will break the build later (and would cause package list
inconsistencies if the build succeeded).

(tron)

2008-04-23 12:12:06 UTC MAIN commitmail json YAML

Back out patch-ac rev. 1.3, which doesn't seem to be needed when
using patch-af. See PR pkg/38484 for the discussion.

(tnn)

2008-04-23 11:54:54 UTC MAIN commitmail json YAML

rc.subr-20080423: Add QNX support.
>From Christian Leutloff on tech-pkg.

(joerg)

2008-04-23 11:08:22 UTC MAIN commitmail json YAML

Add depends on time/p5-Time-Duration, bump PKGREVISION

(abs)

2008-04-23 09:44:05 UTC MAIN commitmail json YAML

- add patch from git for disabling gcc --param inline-* if not GCC, and
  change patch to disable if not GCC4.
- add patch from PR pkg/38484 to fix missing symbol pixman_have_sse
- bump PKGREVISION

(tnn)

2008-04-23 09:22:39 UTC MAIN commitmail json YAML

Fix p5-libwww version number.

(wiz)

2008-04-23 09:22:08 UTC MAIN commitmail json YAML

Reset PKGREVISION after update.
It's been less than a day, so I hope it won't bite anyone.

(wiz)

2008-04-23 05:53:00 UTC MAIN commitmail json YAML

2008-04-22 23:06:45 UTC MAIN commitmail json YAML

clive update done.

(wiz)

2008-04-22 23:06:01 UTC MAIN commitmail json YAML

Updated net/clive to 0.4.10

(wiz)

2008-04-22 23:05:49 UTC MAIN commitmail json YAML

Update to 0.4.10:

Version 0.4.10                                      [2008-04-21]
=================================================================
+new !fix ~change -remove | focus: Major bugfixes

+ newt library
    The library, which is written in C and depends on the libslang, is now
    part of the clive distribution. For more details, see the README file.

+ configure: --with-newt[=yes/no] (default:yes)
    If disabled:
        - python newt module will not be built
        - The --rss feature will be disabled

+ Prerequisite: libslang >= 2.0
    The newt library depends on this library.

+ Google Video: mp4 support
    clive will now attempt to download mp4 format from the host by
    default. --low-quality option can be used to override this. Falls
    back to flv if the mp4 link is not found.

    Example:
        mp4: Video: h264, yuv420p, 320x240, 29.97 fps(r)
        mp4: Audio: mpeg4aac, 48000 Hz, stereo

        flv: Video: flv, yuv420p, 320x240, 29.75 fps(r)
        flv: Audio: mp3, 22050 Hz, mono, 64 kb/s

+ Google Video: Partial support for continuing transfers
    Continuing partially downloaded files is now possible for the mp4 transfers
    introduced in this release.

    As with Youtube/FLV, continuing GoogleVideo/FLV files still fails.

~ Program start options stdout
    clive now prints out the bundled newt version (if any).

! Cache: --low-quality
    Caching should now work properly with the --low-quality option. If the
    cache entry was previously recorded using different video quality, the
    video page is re-visited and the cache is updated.

    A new column 'cache_lowq' was added to the 'cache' sqlite table.
    Should the upgrade from a previous version fail, remove the existing
    ~/.clive/cache file.

! Bug #11523: Google video extraction fails
    Affected versions: clive < 0.4.10

! Various typos
    Mostly in the manual page.

- Prerequisite: python-newt module
    The module is now part of the distribution.

(wiz)

2008-04-22 23:03:06 UTC MAIN commitmail json YAML

+ roundcube-0.1.1, solfege-3.10.3, and claim lilypond.

(schmonz)

2008-04-22 22:03:01 UTC MAIN commitmail json YAML

+ bzflag-2.0.10, clive-0.4.10, dasher-4.9.0, fromcvs-117,
  imapsync-1.250.
- SDL_sound-1.0.2, enchant-1.4.1,
  libtheora-1.0beta3, libxml2-2.6.32, mednafen-0.8.8, p5-libwww-5.812,
  singularity-0.27, wesnoth-1.4.1, xcompmgr-1.1.4.

(wiz)

2008-04-22 21:59:47 UTC MAIN commitmail json YAML

Updated emulators/mednafen to 0.8.8

(wiz)

2008-04-22 21:59:22 UTC MAIN commitmail json YAML

Update to 0.8.8:
0.8.8:

        Added <string.h> to the global include list in mednafen.h.

        Added boolean setting "debugger.autostepmode" that, when set to 1, will cause Mednafen to automatically start
        the debugger in step mode after a game is loaded(only if Mednafen has a debugger for the emulated system, of course).

        NES:  Fixed CNROM emulation initialization bug.

        PCE:  ADPCM software reset was erroneously also resetting the playback frequency.  Fixed.  (Fixes ADPCM voices in Gulliver Boy)

        PCE:  Fixed disassembly of the JMP $(AAAA, X) instruction.

        PCE, PC-FX:  Improved PSG LFO emulation.

        PC-FX:  Emulated gamepad button presses weren't being decoded from the driver-side data correctly(causing problems on big-endian
platforms).  Fixed.

        PC-FX:  Improved the logging of the ROM font system call in the debugger, to also include the callee address and the size of the
        glyph being requested.

        PC-FX:  Disassembly of the "nop" instruction will no longer show the virtually meaningless operand.

        PC-FX:  Fixed alignment and prettified the disassembly of LDSR and STSR instructions.

        SMS:  SMS pause and 2-player support were erroneously commented out.  Fixed.

(wiz)

2008-04-22 21:49:10 UTC MAIN commitmail json YAML

Updated www/p5-libwww to 5.812nb3

(wiz)

2008-04-22 21:48:58 UTC MAIN commitmail json YAML

Update to 5.812:

2008-04-16  Gisle Aas <gisle@ActiveState.com>

    Release 5.812

    Gisle Aas (6):
          Typo fix.
          Simplified Net::HTTP::Methods constructor call.
          Croak if Net::HTTP constructor called with no argument.
          Avoid calling $self->peerport to figure out what the port is.
          5.811 breaks SSL requests [RT#35090]
          Make test suite compatible with perl-5.6.1.

    Toru Yamaguchi (1):
          Wrong treatment of qop value in Digest Authentication [RT#35055]

2008-04-14  Gisle Aas <gisle@ActiveState.com>

    Release 5.811

    Gisle Aas (6):
          Avoid "used only once" warning for $Config::Config.
          Make HTTP::Request::Common::PUT set Content-Length header [RT#34772]
          Added the add_content_utf8 method to HTTP::Message.
          Typo fix.
          Retry syscalls when they fail with EINTR or EAGAIN [RT#34093,32356]
          Allow HTTP::Content content that can be downgraded to bytes.

    Gavin Peters (1):
          HTML::Form does not recognise multiple select items with same name [RT#18993]

    Mark Stosberg (1):
          Document how HTTP::Status codes correspond to the classification functions [RT#20819]

    Robert Stone (1):
          Allow 100, 204, 304 responses to have content [RT#17907]

    sasao (1):
          HTTP::Request::Common::POST suppressed filename="0" in Content-Disposition [RT#18887]

2008-04-08  Gisle Aas <gisle@ActiveState.com>

    Release 5.810

    Gisle Aas (10):
          Small documentation issues [RT#31346]
          Explain $netloc argument to $ua->credentials [RT#31969]
          Make lwp-request honour option -b while dumping links [RT#31347]
          Ignore params for date convenience methods [RT#30579]
          Get rid of all the old CVS $Keyword:...$ templates.  Set $VERSION to 5.810.
          Update Copyright year.
          Drop some sample URLs that were failing.
          Complement the HTTP::Status codes [RT#29619]
          Don't allow HTTP::Message content to be set to Unicode strings.
          Refactor test for Encode.pm

    Ville Skytta (3):
          Spelling fixes [RT#33272]
          Trigger HTML::HeadParser for XHTML [RT#33271]
          Escape status line in error_as_HTML, convert to lowercase [RT#33270]

    Alexey Tourbin (2):
          Typo fix [RT#33843]
          Protocol/file.pm: postpone load of URI::Escape and HTML::Entities [RT#33842]

    Daniel Hedlund (1):
          HTML::Form Module and <button> element clicks

    Adam Kennedy (1):
          HTTP::Cookies handle malformed empty Set-Cookie badly [RT#29401]

    Jacob J (1):
          [HTTP::Request::Common] Does not handle filenames containing " [RT#30538]

    Rolf Grossmann (1):
          Allow malformed chars in $mess->decoded_content [RT#17368]

    FWILES (1):
          Croak if LWP::UserAgent is constructed with hash ref as argument [RT#28597]

    Adam Sjogren (1):
          Disabled, checked radiobutton being submitted [RT#33512]

    DAVIDRW (1):
          warn if TextInput's maxlength exceeded [RT#32239]

(wiz)

2008-04-22 21:42:20 UTC MAIN commitmail json YAML

Updated textproc/libxml2 to 2.6.32

(wiz)

2008-04-22 21:42:07 UTC MAIN commitmail json YAML

Update to 2.6.32:

2.6.32: Apr 8 2008

* Documentation: returning heap memory to kernel (Wolfram Sang),
  trying to clarify xmlCleanupParser() use, xmlXPathContext
  improvement (Jack Jansen), improve the *Recover* functions
  documentation, XmlNodeType doc link fix (Martijn Arts)
* Bug fixes: internal subset memory leak (Ashwin), avoid problem
  with paths starting with // (Petr Sumbera), streaming XSD validation
  callback patches (Ashwin), fix redirection on port other than 80
  (William Brack), SAX2 leak (Ashwin), XInclude fragment of own
  document (Chris Ryan), regexp bug with '.' (Andrew Tosh), flush
  the writer at the end of the document (Alfred Mickautsch), output
  I/O bug fix (William Brack), writer CDATA output after a text
  node (Alex Khesin), UTF-16 encoding detection (William Brack),
  fix handling of empty CDATA nodes for Safari team, python binding
  problem with namespace nodes, improve HTML parsing (Arnold
  Hendriks), regexp automata build bug, memory leak fix (Vasily
  Chekalkin), XSD test crash, weird system parameter entity parsing
  problem, allow save to file:///X:/ windows paths, various attribute
  normalisation problems, externalSubsetSplit fix (Ashwin), attribute
  redefinition in the DTD (Ashwin), fix in char ref parsing check
  (Alex Khesin), many out of memory handling fixes (Ashwin), XPath
  out of memory handling fixes (Alvaro Herrera), various realloc
  problems (Ashwin), UCS4 encoding conversion buffer size (Christian
  Fruth), problems with EatName functions on memory errors, BOM
  handling in external parsed entities (Mark Rowe)
* Code cleanup: fix build under VS 2008 (David Wimsey), remove
  useless mutex in xmlDict (Florent Guilian), Mingw32 compilation
  fix (Carlo Bramini), Win and MacOS EOL cleanups (Florent Guiliani),
  iconv need a const detection (Roumen Petrov), simplify xmlSetProp
  (Julien Charbon), cross compilation fixes for Mingw (Roumen
  Petrov), SCO Openserver build fix (Florent Guiliani), iconv uses
  const on Win32 (Rob Richards), duplicate code removal (Ashwin),
  missing malloc test and error reports (Ashwin), VMS makefile fix
  (Tycho Hilhorst)
* improvements: better plug of schematron in the normal error
  handling (Tobias Minich)

(wiz)

2008-04-22 21:25:18 UTC MAIN commitmail json YAML

2008-04-22 21:23:52 UTC MAIN commitmail json YAML

Updated audio/SDL_sound to 1.0.2

(wiz)

2008-04-22 21:23:41 UTC MAIN commitmail json YAML

Update to 1.0.2. Add speex to DEPENDS. Update buildlink3.mk and bump ABI.

04172008 - Look for Speex includes in new directory. Converted all text
          encoding from ISO-8859-1 to UTF-8. Fixed "make dist" script for
          dealing with Subversion instead of CVS. Added Speex to the README.
          Upped version to 1.0.2.
04112008 - Check if Speex header has bogus data (CVE-2008-1686).
08062007 - Updated my email address.
07152007 - Minor correction in Timidity resampling code (Thanks, Sam!).
07062007 - Fixed uninitialized buffer in mpglib. (Thanks, Phil!).
10292006 - Fixed bogus memory dereference when SMPEG fails init (thanks, Chris!)
10272006 - FLAC 1.1.3 breaks their API _again_, so we try to do the right
          thing at build time. (Thanks, Josh!).
05122006 - Patched to get mpglib compiling again (thanks, Sam!).
12172005 - Fixed gcc4 whining in playsound_simple.c.
12062005 - Trimmed a bunch of junk out of the build system, and now it works
          on Mac OS X again.
10122005 - Check for libmodplug headers in two possible places (thanks, Tyler!)
10012005 - Added playsound_simple.c.
05302005 - Backport from devtree: Fixed automake nonsense.
11122004 - Backport from devtree: fix .voc decoder crash on file open.
05082004 - Fixed "bootstrap" to work with MacOSX.
05072004 - Backed out some commits, converted repository to Subversion, and
          branched off to a 1.1.0 development tree. Changed MikMod URL...old
          one is now a porn site.  :(
10252003 - VOC decoder was broken. Now it isn't.
10142003 - Build system fix: acinclude.m4 had some word wrapping badness.

(wiz)

2008-04-22 20:55:49 UTC MAIN commitmail json YAML

Updated games/singularity to 0.27

(wiz)

2008-04-22 20:55:38 UTC MAIN commitmail json YAML

Update to 0.27:

v0.27 (release 2008.04.17):

USER-VISIBLE CHANGES:
- Display the actual discovery percentage when preparing to build a base.
  (Brian, Phil)
- Minor text cleanups. (Phil)
* Support events that can happen throughout the course of the game, changing
  things in interesting ways. (Brian, Phil)
* A number of new items and technologies to ease gameplay. (Brian, tweaks
  by Phil and emh)
- Building new machines informs you how much CPU capacity you will receive
  from the new systems. (Brian, Phil for suggestion)
- Idle bases are harder to discover. (Brian)
- Allow keys to be repeated when held down. (Brian, emh for suggestion)
- Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous
  people for suggestion)
- Added research item for construction. Still needs actual implementation.
  Weird time code is blocking. (Brian, ? for suggestion)
- Return to base menu when exiting base screens rather than returning to map.
  (Brian, emh and Max McCracken for suggestion)
- Implemented Security and Reactor values obtained from data files. (Brian)
- Implemented "Destroy" feature from base list (Brian, Max McCracken and emh
  for suggestion)
- When building, items are sorted by their cost to make picking the best one
  easier. (Phil, Gustav Bertram for suggestion)
- Keep the game from crashing when it cannot create a 'music/' directory.
  (Phil, Andrew McMillan for report)
- Added checks to avoid key error crashes related to unfinished Construction
  code. (Brian)
- Added check to avoid crash when hitting 'Destroy' button in an empty base
  list. (Brian)
- Preferences have moved to 'prefs.dat', and now follow the standard Python
  ConfigParser format. (Phil)
- Added difficulty choice dialog handled by pgu. (Brian)
- Increased robustness across the board; E:S should be harder to crash.
  (Phil)
- Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion)
- Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion)
- Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report)
- Fix up the handling of music paths. (Phil)
- Added support for win and losegame music. (emh)
* Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including
  the Psycle source! (Max McCracken)
- Research screen will no longer assign an extra base to research. (emh,
  blog... for report)
- When naming base, text will take up the entire box. (emh, blog... for report)
- Fixed a potential crash with display_base_list self-recursing. (Phil,
  Josh Triplett for report)

OTHER CHANGES:
- Code cleanups and reformatting. (Phil)
- Cleanup a bug introduced in player.py, item may be int rather than object.
  (Brian)
- The music loading code is less fragile now; it shouldn't break on too-short
  file names. (Phil)
- Massive changes to data file handling; we now use Python's built-in
  ConfigParser. (Phil)
- Further changes to the data file formats, for consistency and ease of
  code/data maintenance.  (Phil)
- Switched sounds to using data files, for smoother future expansion. (Phil)
- Fixed strings loading. (Phil)

(wiz)

2008-04-22 20:27:16 UTC MAIN commitmail json YAML

Updated multimedia/libtheora to 1.0beta3

(wiz)

2008-04-22 20:27:04 UTC MAIN commitmail json YAML

Update to 1.0beta3:

libtheora 1.0beta3 (2008 April 16)

- Build new libtheoradec and libtheoraenc libraries
  supporting the new API from theora-exp. This API should
  not be considered stable yet.
- Change granule_frame() to return an index as documented.
  This is a change of behaviour from 1.0beta1.
- Document that granule_time() returns the end of the
  presentation interval.
- Use a custom copy of the libogg bitpacker in the decoder
  to avoid function call overhead.
- MMX code improved and ported to MSVC.
- Fix a problem with the MMX code on SELinux
- Fix a problem with decoder quantizer initialization.
- Fix a page queue problem with png2theora.
- Improved robustness.
- Updated VS2005 project files.
- Dropped build support for Microsoft VS2003.
- Dropped build support for the unreleased libogg2.
- Added the specification to the autotools build.
- Specification corrections.

(wiz)

2008-04-22 20:26:51 UTC MAIN commitmail json YAML

Added sysutils/acpica-utils-20080321 (replacing acpi-iasl)

(xtraeme)

2008-04-22 20:25:00 UTC MAIN commitmail json YAML

2008-04-22 20:22:58 UTC MAIN commitmail json YAML

Import acpica-utils 20080321. The acpi-iasl pkg didn't build some
useful tools provided in the acpica-unix package, so this package
will install all them.

This package provides the ACPICA user-space utilities built upon
the same kernel code. The following utilities are provided:

    * ASL Compiler & Disassembler
    * ACPI Simulator (AcpiExec)
    * ACPI Table Extractor

Status:

Vendor Tag: TNF
Release Tags: pkgsrc-base

(xtraeme)

2008-04-22 19:40:47 UTC MAIN commitmail json YAML

Updated x11/xcompmgr to 1.1.4

(wiz)

2008-04-22 19:40:28 UTC MAIN commitmail json YAML

Update to 1.1.4:

iAdam Jackson (1):
      xcompmgr 1.1.4

Dana Jansens (1):
      Fix a server resource leak on destroying windows.

James Cloos (2):
      Remove deprecated .cvsignore
      Add *~ to .gitignore to skip patch/emacs droppings

Jamey Sharp (1):
      Bug #13073: Fix broken word-wrapping in ChangeLog generation.

Mark Tiefenbruck (1):
      Bug #9762: Fix opacity changes on unmapped windows.

Tilman Sauerbeck (5):
      Fixed a bunch of warnings.
      Added .gitignore.
      Include getopt.h for getopt().
      Constified some variables.
      Make this loop slightly easier to read.

(wiz)

2008-04-22 19:32:33 UTC MAIN commitmail json YAML

Updated textproc/enchant to 1.4.1

(wiz)

2008-04-22 19:32:18 UTC MAIN commitmail json YAML

Update to 1.4.1:
Included hunspell upgraded to 1.2.2, pkgsrc patches integrated.

(wiz)

2008-04-22 18:17:35 UTC MAIN commitmail json YAML

HOMEPAGE= http://librsync.sourceforge.net/

The old web page at http://www.nongnu.org/rdiff-backup
reditrects to http://rdiff-backup.stanford.edu/, but that's
about rdiff-backup, not about librsync.

(apb)

2008-04-22 18:06:52 UTC MAIN commitmail json YAML

Updated devel/libevent to 1.4.3

(tnn)

2008-04-22 18:06:09 UTC MAIN commitmail json YAML

2008-04-22 17:25:42 UTC MAIN commitmail json YAML

Fix build on HP-UX 11.11

(tnn)

2008-04-22 17:16:54 UTC MAIN commitmail json YAML

Update to libevent-1.4.3.
1.4.3-stable:
1.4.2-rc:
* make Solaris event subsystems more reliable; from W.C.A. Wijngaards
* event_base_get_method(); from Springande Ulv
* fix HTTP/1.1 chunk formatting; from "propanbutan"
* allow 64-bit content lengths; from Scott Lamb
* and more...
1.4.1-beta:
* fixed some memory leaks and other misc cleanup; from Christopher Layne,
  Scott Lamb and Charles Kerr
* introduced event_reinit to deal with fork()
* improved efficiency of generated RPC structure
* performance improvements to Win32 backend
* and many more...
1.4.0-beta:
* a new RPC subsytem for writing distributed clients and servers
* almost everything is documented via Doxygen now
* many fixes and improvements to evdns and evhttp
* libevent now builds two additional libraries: libevent_core (containing only
  the event core) and libevent_extras (contained evdns, evhttp and evrpc)
* performance improvements due to using a heap instead of red-black trees for
  timeouts
* Solaris' event ports are better supported
1.3e:
* Fix compilation on Solaris; from Magne Mahre
* Add a "Date" header to HTTP responses when it's missing, as required by
  HTTP 1.1. Original Patch from Ralph Moritz.
* Fix a memory leak in which failed HTTP connections whould not free the
  request object.
* Fix a memory leak in the DNS server.
* Handle NULL timeouts correctly on Solaris; from Trond Norbye
* Recalculate pending events properly when reallocating event array on
  Solaris; from Trond Norbye

(tnn)

2008-04-22 16:24:31 UTC MAIN commitmail json YAML

Restructure the following packages:

www/htmldoc
www/htmldoc-x11

The latter is now just www/htmldoc built with a specific set of options.
Changes include:

+ Add options.mk that supports a new option:

htmldoc-gui Build with GUI support

+ Remove Makefile.common and move all logic into htmldoc/Makefile and
  htmldoc/options.mk.

+ Add full DESTDIR support.

+ Bump the PKGREVISION for htmldoc and htmldoc-x11 to 7.  Both packages
  now track and use the same PKGREVISION number.

(jlam)

2008-04-22 16:23:57 UTC MAIN commitmail json YAML

Restructure the following packages:

editors/elvis
editors/elvis-x11

The latter is now just editors/elvis built with a specific set of
options.  Changes include:

+ Add options.mk that supports a new "x11" option.

+ Remove Makefile.common and move all logic into elvis/Makefile and
  elvis/options.mk.

+ Rename PLIST.common to PLIST as there are no PLIST differences
  between elvis and elvis-x11.

+ Modify patch-ab to add a --sysconfdir option to the configure script
  and fix the parsing of --with-x* options so that --with-xft isn't
  ignored.

+ Modify patch-ac to handle SYSCONFDIR in Makefile.in passed in from the
  configure script.

+ Remove the unnecessary substitution for PKG_SYSCONFDIR now that the
  configure script and Makefile.in directly support --sysconfdir.

+ Include termcap.buildlink3.mk to properly deal with termcap/curses
  issues (elvis needs termcap).

+ Add full DESTDIR support.

+ Set HOMEPAGE to the correct URL.

+ Bump the PKGREVISION for elvis and elvis-x11 to 6.  Both packages
  now track and use the same PKGREVISION number.

(jlam)

2008-04-22 16:23:37 UTC MAIN commitmail json YAML

Restructure the following packages:

databases/sqsh
databases/sqsh-motif
databases/sqsh-x11

The latter two are now just databases/sqsh built with a specific set of
options.  Changes include:

+ Add options.mk that supports three options:

sqsh-motif Motif GUI
sqsh-xaw Athena GUI
sybase-openclient Use real Sybase

  Note that USE_SYBASE_OPENCLIENT is a legacy variable for the new
  global "sybase-openclient" option.

+ Remove Makefile.common and move all logic into sqsh/Makefile and
  sqsh/options.mk.

+ Remove section in patch-aa that tried to deal with termcap/curses
  issues for readline.  That is now automatically taken care of in
  pkgsrc through termcap.buildlink3.mk, which is included here
  indirectly by readline/buildlink3.mk.

+ Add full DESTDIR support.

+ Bump the PKGREVISION for sqsh, sqsh-motif and sqsh-x11 to 5.  All
  three packages now track and use the same PKGREVISION number.

(jlam)

2008-04-22 16:09:58 UTC MAIN commitmail json YAML

Updated sysutils/acpi-iasl to 20080321

(xtraeme)

2008-04-22 16:09:12 UTC MAIN commitmail json YAML

Update to 20080321 (for real, the latest one).

Bugfixes and some other stuff, please review the CHANGES.txt file
for more info.

(xtraeme)

2008-04-22 15:34:33 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-22 15:34:00 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket #2336 - requested by wiz
updated package fixes a security problem

Revisions pulled up:
- pkgsrc/shells/mksh/Makefile 1.7
- pkgsrc/shells/mksh/distinfo 1.7

  Module Name: pkgsrc
  Committed By: wiz
  Date: Thu Apr 17 05:55:50 UTC 2008

  Modified Files:
  pkgsrc/shells/mksh: Makefile distinfo

  Log Message:
  Update to R33d:

  No changes in mksh R33c except for Ultrix support. None in R33d.

  In mksh R33b, much more compilers are detected, even if not all of
  them are supported. The OE (OS and CC/LD) versions are now dumped
  too. Instead of #error, forced link failures are now used as the
  mechanism to auto-detect some things in the target environment.
  Features are now much better detected, and some annoying warnings
  don't show up any longer due to this.  Less tools are required to
  build.

  Please be reminded that you should run ./test.sh -v inside an
  environment with /dev/tty available (as device node) and usable
  (e.g. use script(1) or GNU screen if you're doing auto-builds
  detached from controlling terminal). Use -v to see failures.

  No surprises in mksh R33 either, but the build system now gives
  more detailed output on the version actually built, to aid tracking
  down FTBFSen (build errors) with access to only the build logs.
  Regression tests now work with Intel's compiler on SLES too, which
  requires a custom LD_LIBRARY_PATH formerly stripped by the script.

(rtr)

2008-04-22 14:30:56 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-22 14:29:57 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket #2345 - requested by tron
vixes several security vulnerabilities

Revisions pulled up:
- pkgsrc/misc/openoffice2-bin/Makefile 1.35
- pkgsrc/misc/openoffice2-bin/distinfo 1.14

  Module Name: pkgsrc
  Committed By: tron
  Date: Sun Apr 20 13:17:55 UTC 2008

  Modified Files:
  pkgsrc/misc/openoffice2-bin: Makefile distinfo

  Log Message:
  Update "openoffice2-bin" package to version 2.4.0. This update fixes
  the following security vulnerabilities:
  - CVE-2007-4770/4771: Manipulated ODF text documents containing XForms can
    lead to heap overflows and arbitrary code execution
  - CVE-2007-5745/5747: Manipulated Quattro Pro files can lead to heap
    overflows and arbitrary code execution
  - CVE-2007-5746: Manipulated EMF files can lead to heap overflows and
    arbitrary code execution
  - CVE-2008-0320: Manipulated OLE files can lead to heap overflows and
    arbitrary code execution

(rtr)

2008-04-22 14:27:51 UTC MAIN commitmail json YAML

Restore symlinks as the code was accidently removed.

(joerg)

2008-04-22 14:19:22 UTC MAIN commitmail json YAML

- firefox-2.0.0.14

(ghen)

2008-04-22 13:47:08 UTC MAIN commitmail json YAML

pkg_install-20080422:
Make use of the linkresolver from libarchive and thereby fix the
permissions of hardlinks in archives.  This wasn't a problem so far
as nbpax is (incorrectly) ignoring the permissions of the other entries.

(joerg)

2008-04-22 12:48:45 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-22 12:47:05 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket #2343 - requested by schmonz
install nvi unstripped on Darwin

Revisions pulled up:
- pkgsrc/editors/nvi/Makefile 1.30

  Module Name: pkgsrc
  Committed By: schmonz
  Date: Tue Apr 15 13:46:01 UTC 2008

  Modified Files:
  pkgsrc/editors/nvi: Makefile

  Log Message:
  INSTALL_UNSTRIPPED on Darwin so nvi runs. Bump PKGREVISION.

(rtr)

2008-04-22 12:15:56 UTC MAIN commitmail json YAML

Note update of the "pango" package to version 1.20.2nb1.

(tron)

2008-04-22 12:15:38 UTC MAIN commitmail json YAML

After "atsui" support was removed from "cairo" it is no longer available
in "pango", too. Fix package list (for Mac OS X) and bump package revision.

(tron)

2008-04-22 11:31:18 UTC MAIN commitmail json YAML

2008-04-22 11:31:05 UTC MAIN commitmail json YAML

Updated chat/ejabberd to 2.0.0nb1

Fix pkg/38347 (patch provided by Daniel Horecki).

(martti)

2008-04-22 10:41:04 UTC MAIN commitmail json YAML

2008-04-22 10:30:13 UTC MAIN commitmail json YAML

Updated math/maxima to 5.15.0

(tnn)

2008-04-22 10:27:55 UTC MAIN commitmail json YAML

Update to maxima-5.15.0. Patch From Aleksej Saushev in private mail.

Backwards-incompatible changes:
* Disable verb => numerical evaluation scheme for math functions
Major changes:
* User interface Imaxima now packaged with Maxima
New items in share:
* share/contrib/bitwise: Bitwise operations on integers
* share/contrib/noninteractive: Catch asksign and askprop questions
and turn them into conditional expressions
* share/contrib/namespaces: A namespace implementation for Maxima
* share/contrib/amatrix: Matrix with underlying Lisp array
Other revisions:
* gf package: New version of gf package (Galois fields)
* tex function: Enable TeX output to output stream
* stringproc package: Revised printf; regex functions
* ezunits package: Dimensional analysis; physical constants
* quadpack functions: Return partially-evaluated expressions
* plot functions: New options; bug fixes
* tensor functions: Many improvements
* graphs package: Improvements

(tnn)

2008-04-22 10:23:23 UTC MAIN commitmail json YAML

Note update of the "cairo" package to version 1.6.4nb1.

(tron)

2008-04-22 10:23:09 UTC MAIN commitmail json YAML

"atsui" support in "cairo" has been deprecated. Remove "atsui" specific
bits (available under Mac OS X only) and correct the package list.
Bump package revision.

(tron)

2008-04-22 06:01:28 UTC MAIN commitmail json YAML

2008-04-22 05:59:12 UTC MAIN commitmail json YAML

Remove libgnomeprint dependency, the package itself doesn't depend on
it any longer.

Fixes build problem in evolution:
> ===> Creating toolchain wrappers for evolution-2.22.1
> ERROR: libgnomeprintui is not installed; can't buildlink files.

Bump BUILDLINK_ABI_DEPENDS.gtkhtml314 for dependency change.

(wiz)

2008-04-21 22:39:15 UTC MAIN commitmail json YAML

Actually, just check for linux and ignore hurd...

(joerg)

2008-04-21 22:36:08 UTC MAIN commitmail json YAML

Fix another surprise from the glibc folks.

(joerg)

2008-04-21 22:24:43 UTC MAIN commitmail json YAML

2008-04-21 22:19:04 UTC MAIN commitmail json YAML

Updated x11/modular-xorg-server to 1.3.0.0nb8

(wiz)

2008-04-21 22:18:52 UTC MAIN commitmail json YAML

2008-04-21 22:08:20 UTC MAIN commitmail json YAML

+ RealPlayer-11, SDL_sound-1.0.2, amarok-1.4.9.1, ap2-perl-2.0.4,
  claws-mail-3.4.0, eggdrop-1.6.19, enchant-1.4.1, fbdesk-1.4.1
  [pkg/38473], fuse-ntfs-3g-1.2412, gcalctool-5.23.1, geany-0.14,
  glade-3.4.4, gtexinfo-4.12, hatari-1.0.1, heyu-2.2.1, ikiwiki-2.43,
  libtheora-1.0beta3, libxml2-2.6.32, mednafen-0.8.8, mpg123-1.4.2,
  mtr-0.73, p5-ExtUtils-CBuilder-0.23, p5-MailTools-2.03,
  p5-libwww-5.812, postal-0.69, py-libxml2-2.6.32, qemu-0.9.1,
  ruby-rbtree-0.3.0, scons-0.98.1, silc-server-1.1.5, singularity-0.27,
  skipstone-1.0.1, wine-0.9.60, worker-2.16.3, yasm-0.7.0,
  youtube-dl-20080420.

(wiz)

2008-04-21 21:47:53 UTC MAIN commitmail json YAML

Needs pkg-config during configure.

(wiz)

2008-04-21 21:42:37 UTC MAIN commitmail json YAML

New package: net/walker version 3.8

(reed)

2008-04-21 21:40:25 UTC MAIN commitmail json YAML

Import new package: walker-3.8

Utility to download DNS zone contents using the DNSSEC NXT/NSEC
record chain (even when AXFR is disabled).  It can also verify all
digital signature resource records within a zone against the zone key.

Status:

Vendor Tag: TNF
Release Tags: pkgsrc-base

(reed)

2008-04-21 21:15:53 UTC MAIN commitmail json YAML

Fix typo in delimiter.

(joerg)

2008-04-21 20:11:58 UTC MAIN commitmail json YAML

update to 4.6.3
changes: many fixes, improvements and API extensions, see
http://www.jcea.es/programacion/pybsddb.htm

pkgsrc note: 'egg' (setuptools) support was added upstream, but
disabled in pkgsrc because it leads to nondeterministic results
depending on OS version and installed pkgs

(drochner)

2008-04-21 20:05:24 UTC MAIN commitmail json YAML

2008-04-21 20:04:43 UTC MAIN commitmail json YAML

update to 1.0.6.14
changes:
-TrueColor support
-Started native Aqua port for TeXmacs
-Fix compatibility issues for C++ and Guile

(drochner)

2008-04-21 19:53:50 UTC MAIN commitmail json YAML

2008-04-21 19:48:29 UTC MAIN commitmail json YAML

2008-04-21 19:44:14 UTC MAIN commitmail json YAML

2008-04-21 19:28:30 UTC MAIN commitmail json YAML

Updated devel/glibmm to 2.16.2; math/glpk to 4.28

(adam)

2008-04-21 19:26:35 UTC MAIN commitmail json YAML

Changes 4.28:

The iODBC and MySQL table drivers, which allows transmitting
data between MathProg model objects and relational databases,
were re-implemented to replace a static linking by a dynamic
linking to corresponding shared libraries.
Many thanks to Heinrich Schuchardt <heinrich.schuchardt@gmx.de>
for the contribution, Rafael Laboissiere <rafael@debian.org>
for useful advices concerning the shared library support under
GNU/Linux, and Vijay Patil <vijay.patil@gmail.com> for testing
this feature under Windows XP.

A new optional feature was added to the package. This feature
is based on the zlib data compression library and allows GLPK
API routines and the stand-alone solver to read and write
compressed data files performing compression/decompression "on
the fly" (compressed data files are recognized by suffix `.gz'
in the file name). It may be useful in case of large MPS files
to save the disk space (up to ten times).

(adam)

2008-04-21 19:16:41 UTC MAIN commitmail json YAML

Changes 2.16.2:
* Bug 526831: G_OPTION_REMAINING no longer works with OptionEntry
* Bug 527687: ustring::erase(iterator) incorrect for non ascii character
* add API documentation for spawn_* functions
* fix possible memory leak in OptionEntr

(adam)

2008-04-21 19:07:53 UTC MAIN commitmail json YAML

I've long not used TeXmacs anymore; unset MAINTAINER.

(ghen)

2008-04-21 17:15:31 UTC MAIN commitmail json YAML

libfetch-2.9:
Add fetch_extract_filename to extract the unquoted filename of a URL.

(joerg)

2008-04-21 17:11:57 UTC MAIN commitmail json YAML

The update to xterm-234 (really 235) has been done.

(bjs)

2008-04-21 17:11:18 UTC MAIN commitmail json YAML

+ Updated x11/xterm to 235 [bjs 2008-04-21]

(bjs)

2008-04-21 17:10:40 UTC MAIN commitmail json YAML

Update to xterm-235.

Changes within pkgsrc:

    - Remove most options, as I see no reason not just to build them in
      by default (they shouldn't be intrusive).  I also enabled a few
      features that weren't there before (mouse support for readline
      applications, support for the mini/built-in luit, paste64, etc.).

    - Build-in the toolbar by default.  I patched xterm to disable the
      toolBar resource by default.

    - Include xaw.buildlink3.mk instead of libXaw/buildlink3.mk and
      add some code to configure xterm properly according to the
      user's preference.

    - Use @unexec ${RMDIR} ... when attempting to remove
      lib/X11/app-defaults.

    - Install xterm.desktop and uxterm.desktop to share/applications
      (I don't think this needs desktopdb.mk).

    - Added a 'debug' option which builds in support for event tracing.
      Also, if PKG_DEVELOPER=yes, tell configure to --enable-warnings.

                            Patch #235 - 2008/04/20

    * add control sequences for some of the recent resource/menu settings:

          * altSendsEscape (private mode 1039)
          * keepSelection (private mode 1040)
          * selectToClipboard (private mode 1041)
          * bellIsUrgent (private mode 1042)
          * popOnBell (private mode 1043)

    * add resource formatOtherKeys to provide an alternate escape sequence
      format for the modifyOtherKeys resource (request by Paul LeoNerd
      Evans).
    * adjust saved-cursor position if the window is resized while
      displaying the alternate screen (Novell #196880, Debian #383384).
    * improve pointer-checks to fix a bug exposed by resizing during
      initialization under StumpWM window manager (Fedora Bugzilla #437928).
    * modify unselectwindow() to ensure that the mouse pointer is not
      hidden after xterm loses focus (report by Jeremy Huddleston).
    * add special check for fd_mask on Mac OS X (report by Jeremy
      Huddleston).
    * add dylib to autoconf's suffix list used for checking the result
      from xmkmf, to work with Mac OS X (report by Jeremy Huddleston).
    * correct initialization of bold- and wide-, wide-bold fonts which may
      be set via the utf8Fonts subresource (Debian #347790).

                            Patch #234 - 2008/03/02

    * modify sinstall.sh to use POSIX locale to bypass GNU ls changes to
      date-format.
    * improved/refined changes for closing bitmap font (patch by Andrea
      Odetti).
    * improve resize computation for situations where the negotiation
      fails, by invoking the xterm widget's core-class resize method
      (Debian #365602, patch by Jim Paris).
    * restore initialization of terminal's VMIN and VTIME settings, from
      patch #232 changes (patch by Matthieu Herrb).

                            Patch #233 - 2008/02/24

    * add configure check for ttydefaults.h, include if needed, e.g., for
      systems where defining _POSIX_C_SOURCE, etc., prevents it from being
      included via termios.h (prompted by comments by Robert Delius Royar
      and Jeremy Huddleston).
    * patches from Alan Coopersmith. These correspond to bug-ids on
      bugs.opensolaris.org

            4029911
                    fix a typo in manpage

            4045962
                    xterm doesn't properly set ut_syslen

            4192572
                    left-left-right misinterpreted as triple click

    * minor optimization to tab-initialization (patch by Nemeth Marton).
    * fix a case where an incorrect font was freed during initialization
      from patch #232 changes (patch by Andrea Odetti).
    * improve comparison used in SameFont function for GC-caching (Julien
      Cristau).
    * correct macro name used for default CKILL definition to work with
      Mac OS X (report by Jeremy Huddleston).

                            Patch #232 - 2008/01/30

    * corrected logic in a font-cache used for reverse-video (Debian
      #404079).
    * add control sequence to alter pointerMode at runtime.
    * add limit-checks for rectangle operation parameters (report by
      Martin Pirker).
    * modify minstall.sh to suppress $MANPAGER and $PAGER environment
      variables, which may interfere with redirecting output of man to a
      shell variable (report/patch by Zdenek Sekera).
    * do not try to hide mouse pointer in the tek4014 window, fixes broken
      "-t" option at startup from patch #230 changes (report by Robert K.
      Nelson).
    * correct datatype used when drawing tek4014 data using xterm compiled
      for wide-characters, on big-endian machines (reports by Jeremy
      Huddleston, Harald Hanche-Olsen, Martin Costabel, Merle Reinhart).
    * modify to cache the font-names along with the bitmap font data, to
      improve comparison of fonts.
    * modify to allow building with configure options --disable-ansi-color
      and --disable-leaks (Debian #459817, report/patch by Nemeth Marton).
    * modify to allow building with configure options --enable-wide-chars
      and --disable-c1-print (Debian #459816, report/patch by Nemeth
      Marton).
    * add pointerMode resource to control whether and when the pointer
      cursor is hidden as the user types.
    * simplify initialization of ttyMode- and related characters using a
      table.
    * modify initialization-logic for stty values that correspond to
      ltchars structure and the BSD TIOCSLTC ioctl (susp, dsusp, rprnt
      flush, werase, lnext). These were reset to constants for both
      termios and legacy interfaces immediately after asking the system
      for the existing values since X11R6.1, rather than using them to
      provide inherited values. While the legacy interface has some
      constraints, e.g., on HPUX, the POSIX or termios interface should
      not. Your shell may reset these anyway (prompted by patch by Ed
      Schouten).
    * improve logic for hiding/displaying pointer-cursor (report by Mark
      Brukhartz).
    * add limit-checks to tabs.c, increase maximum column for setting
      tab-stops from 320 to 1024 (report by Nemeth Marton).
    * correct length, i.e., number of types of selection targets, computed
      by ConvertSelection() when not handling wide characters for the
      XA_TARGETS() case. This leaves an extra Atom on the end of the list
      which is not handled by Java applications. The problem was introduced
      in patch #151 (report by David Wood).

(bjs)

2008-04-21 17:08:02 UTC MAIN commitmail json YAML

2008-04-21 16:40:17 UTC MAIN commitmail json YAML

2008-04-21 16:35:06 UTC MAIN commitmail json YAML

Update patch checksum

(jlam)

2008-04-21 16:34:45 UTC MAIN commitmail json YAML

Add the 'scmgit-gui' option. If enabled, the GUI in Tcl/Tk will be
build, otherwise not. Use the PLIST_VARS stuff to handle the PLIST file.

Enabled by default to respect previous behaviour.

(xtraeme)

2008-04-21 16:33:30 UTC MAIN commitmail json YAML

Note update of www/thoth.

(jlam)

2008-04-21 16:33:20 UTC MAIN commitmail json YAML

Update www/thoth to version 0.1.4.  Changes from version 0.1.3 include:

  * Fixed a nasty bug introduced in 0.1.3 that caused a memory leak
    and resulted in the index page (/) not being cached properly.

(jlam)

2008-04-21 16:24:40 UTC MAIN commitmail json YAML

Note udpates of www/heel and www/thin.

(jlam)

2008-04-21 16:24:14 UTC MAIN commitmail json YAML

Update www/heel to 1.0.0.  Changes from version 0.6.0 include converting
heel into a Rack application built on top of Thin.

(jlam)

2008-04-21 16:09:42 UTC MAIN commitmail json YAML

Update www/thin to version 0.8.1.  Changes from version 0.8.0 include:

  * [bug] Rescue all types of errors when processing request
  * [bug] Use Swiftiply backend when -y option is specified
  * Allow passing port as a string in Server.new
  * Define deferred?(env) in your Rack application to set if a request
    is handled in a thread (return true) or not (return false).

(jlam)

2008-04-21 16:01:15 UTC MAIN commitmail json YAML

Fix build with newer versions of Hoe by providing a default value for
author and email.

(jlam)

2008-04-21 15:53:55 UTC MAIN commitmail json YAML

Fix build with newer versions of Hoe by providing a default value for
author and email.

(jlam)

2008-04-21 15:44:16 UTC MAIN commitmail json YAML

Updated security/fwbuilder21 to 2.1.18

(adam)

2008-04-21 15:43:15 UTC MAIN commitmail json YAML

2008-04-21 15:42:17 UTC MAIN commitmail json YAML

Fix build using Hoe by providing values for "email" and "author".

(jlam)

2008-04-21 15:09:07 UTC MAIN commitmail json YAML

Fix ${MASTER_SITES} and ${HOMEPAGE}.

(bjs)

2008-04-21 15:01:23 UTC MAIN commitmail json YAML

Updated graphics/cairomm to 1.6.0

(adam)

2008-04-21 15:00:18 UTC MAIN commitmail json YAML

Changes 1.6.0:
* wrap cairo_format_stride_for_width().  All new cairo 1.6 API should now be
  implemented in cairomm

Changes 1.5.0:
* Unstable release wrapping new API in cairo 1.5 series
* Bugfixes

(adam)

2008-04-21 14:58:23 UTC MAIN commitmail json YAML

Remove stale patch (HI RHAEN)

(xtraeme)

2008-04-21 14:55:08 UTC MAIN commitmail json YAML

Updated x11/p5-gtk2 to 1.182

(xtraeme)

2008-04-21 14:53:53 UTC MAIN commitmail json YAML

Updated fonts/fontforge to 20080330

(adam)

2008-04-21 14:53:19 UTC MAIN commitmail json YAML

Update to 1.182:

Overview of changes in Gtk2 1.182
=================================

* Correct memory management in Gtk2::ScaleButton::new() and set_icons().
* Fix many build and test suite issues, especially on MSWin32 and cygwin.

Overview of changes in Gtk2 1.181
=================================

* Fix a test failure.
* Fix a Makefile.PL problem encountered by CPAN testers.

Overview of changes in Gtk2 1.180
=================================

Since 1.16x (the previous stable series)
----------------------------------------
  * Add bindings for GtkIMContext, GtkIMContextSimple, and GtkIMMulticontext.
  * Correct the way we check values for definedness.
  * Allow Perl code to implement GtkCellLayoutIface.
  * Allow Perl code to implement GtkBuildableIface.
  * Add accessors for Gtk2::Assistant's buttons.
  * Add Gtk2::Container::forall, Gtk2::Pango::Layout::set_height,
    Gtk2::Pango::Layout::get_height, Gtk2::Pango::LayoutIter_get_layout,
    Gtk2::Pango::Renderer::get_layout, and
    Gtk2::Pango::Renderer::get_layout_line.
  * Improve documentation.
  * Fix many leaks and other memory handling issues.

Since 1.173
-----------
  * Fix test failures.

Overview of changes in Gtk2 1.173
=================================

* Fix memory handling bugs in Gtk2::Gdk::Region::get_clipbox and
  Gtk2::StatusIcon::get_geometry.
* Make Gtk2::Gdk::Pixbuf::new_from_xpm_data handle incomplete XPM data
  gracefully.
* Wrap new API:
  - pango_layout_set_height, pango_layout_get_height
  - pango_layout_iter_get_layout
  - pango_renderer_get_layout, pango_renderer_get_layout_line
* Improve documentation in many places.
* Fix some test failures.

Overview of changes in Gtk2 1.172
=================================

* Improve the documentation significantly in many places.
* Allow Perl code to implement GtkCellLayoutIface.
* Allow Perl code to implement GtkBuildableIface.
* Make Gtk2::CellLayout::set_attributes() properly clear all previous
  attributes.
* Add accessors for Gtk2::Assistant's cancel, forward, back, apply, close, and
  last buttons.
* Add Gtk2::Container::forall.
* Fix build and test suite issues.

Overview of changes in Gtk2 1.171
=================================

* Avoid syntax that was causing perl errors in Gtk2::Builder::_do_connect on
  some platforms.
* Add bindings for GtkIMContext, GtkIMContextSimple, and GtkIMMulticontext.
* Improve the documentation in various places.
* Make Gtk2::Gdk::Color::new take an optional pixel value.
* Correct the way we check values for definedness: use Glib's
  gperl_sv_defined(), an XS version of perl's defined().  Among other things,
  this should fix the problems where tied values were reported as undefined.
* Plug memory leaks.

Overview of changes in Gtk2 1.170
=================================

* Make our build output prettier.
* Publicize our Makefile.PL-time requirements through META.yml's
  configure_requires.
* Fix leak in Gtk2::Pango::Layout::get_iter.
* Fix a few test failures.

(xtraeme)

2008-04-21 14:52:58 UTC MAIN commitmail json YAML

2008-04-21 14:44:00 UTC MAIN commitmail json YAML

Updated graphics/p5-cairo to 1.060

(xtraeme)

2008-04-21 14:43:50 UTC MAIN commitmail json YAML

Revert rev 1.3 as it breaks e.g. -Wl,--whole-archive. See PR 38476 for
details.

(joerg)

2008-04-21 14:43:20 UTC MAIN commitmail json YAML

Update to 1.060:

* Wrap new API:
- cairo_has_current_point
- cairo_path_extents
- cairo_format_stride_for_width
- cairo_surface_copy_page and cairo_surface_show_page
- cairo_ps_surface_restrict_to_level, cairo_ps_get_levels, and
  cairo_ps_level_to_string
- cairo_ps_surface_set_eps and cairo_ps_surface_get_eps

* Provide Cairo::FtFontFace::create which can be used with Font::FreeType.
* Complete the API listing POD.

(xtraeme)

2008-04-21 14:40:31 UTC MAIN commitmail json YAML

Updated devel/p5-glib2 to 1.182

(xtraeme)

2008-04-21 14:40:09 UTC MAIN commitmail json YAML

Update to 1.182:

Overview of changes in Glib 1.182
=================================

* Fix build and test suite issues, especially on MSWin32 and cygwin.

Overview of changes in Glib 1.181
=================================

* Fix Makefile.PL problems encountered by CPAN testers.

Overview of changes in Glib 1.180
=================================

Since 1.16x (the previous stable series)
----------------------------------------
  * Add Glib::MakeHelper::get_configure_requires_yaml.
  * Add Glib::Object::signal_get_invocation_hint.
  * Make our lazy-loader compatible with perl-5.10.0.
  * Allow Perl-derived GObjects to override GInterfaces that are implemented by
    parent classes.
  * Correct the way we check values for definedness: use the new function
    gperl_sv_is_defined.  For convenience, also add gperl_sv_is_array_ref,
    gperl_sv_is_code_ref, and gperl_sv_is_hash_ref.

Since 1.174
-----------
  * Tell the compiler to always look for our headers in '.' first.
  * Add a hyphen to the NAME section of generated POD indices.

Overview of changes in Glib 1.174
=================================

* Increase compatibility with different `make卒s by not using Makefile
  conditionals for building our documentation.

Overview of changes in Glib 1.173
=================================

* Make Glib::Type::list_values return the value of each enum/flags entry in
  addition to the name and nickname.

Overview of changes in Glib 1.172
=================================

* Make inproper usage of Glib::Object methods result in an error message and
  not in a segfault.
* Add Glib::Object::signal_get_invocation_hint.
* In our lazy-loading machinery for packages, change the way we clear @ISA
  arrays to avoid problems with perl 5.10.0.
* Add new helpers to the C API: gperl_sv_is_defined, gperl_sv_is_array_ref,
  gperl_sv_is_code_ref, and gperl_sv_is_hash_ref.
* Allow Perl-derived GObjects to override GInterfaces that are implemented by
  parent classes.
* Load GInterface types immediately, instead of lazily.  This makes sure
  GInterfaces are set up by the time they are needed.

Overview of changes in Glib 1.171
=================================

* Correct the way we check values for definedness: add gperl_sv_defined(), an
  XS version of perl's defined(), and use it everywhere.  Among other things,
  this should fix the problems where tied values were reported as undefined.
* Fix some build issues.

Overview of changes in Glib 1.170
=================================

* Make our build output prettier.
* Add Glib::MakeHelper::get_configure_requires_yaml.
* Use the above to add configure_requires information to META.yml in order to
  publicize our Makefile.PL-time requirements.
* Try to fix some portability issues.

(xtraeme)

2008-04-21 14:39:10 UTC MAIN commitmail json YAML

Updated devel/p5-ExtUtils-Depends to 0.300

(xtraeme)

2008-04-21 14:38:09 UTC MAIN commitmail json YAML

Update to 0.300:

- On MSWin32 and cygwin, find the link libraries of dependencies and
  put them into LIBS.
- Add tests.
- Correct typos in the documentation.
- In get_makefile_vars, comment out the code that put the installed
  libraries into @OBJECT, which caused them to get deleted on
  realclean.
- In Makefile.PL, don't use the bogus package "MAIN".
- Remove debug spew.

(xtraeme)

2008-04-21 13:09:57 UTC MAIN commitmail json YAML

libfetch-2.8:
Fix a number of small bugs introduced in the last version.

(joerg)

2008-04-21 11:36:10 UTC MAIN commitmail json YAML

Updated graphics/cairo to 1.6.4

(tnn)

2008-04-21 11:29:33 UTC MAIN commitmail json YAML

Update to cairo-1.6.4.
Major changes between the 1.4 and 1.6 branch:
- Now uses external "pixman" library instead of a bundled one.
- Improvements to PDF, SVG and PostScript output
- New support for arbitrary X server visuals
  (the 8-bit display support patch (patch-ae in pkgsrc) is integrated)
- rendering backend improvements
- various new API additions, while maintaining ABI compatibility
- New Quartz backend
- bug fixes

(tnn)

2008-04-21 11:09:07 UTC MAIN commitmail json YAML

Note update of devel/p5-SVN-Notify to version 2.70

(seb)

2008-04-21 11:08:11 UTC MAIN commitmail json YAML

Update devel/p5-SVN-Notify to version 2.70.

Changes since last packaged version (2.64):

2.70  2008-02-29T17:03:26
- See http://justatheory.com/computers/programming/perl/modules/svnnotify-2.70.html
  for an announcement of this release.
- Fixed issues with character encoding handling, starting from a patch
  submitted by Toshikazu Kinkoh, and with a lot of experimentation and
  testing by Toshikazu, Martin Lindhe, and myself. Hopefully these
  changes will help solve the various encoding problems that continue to
  crop up:
  + Removed --io-layer, which, it seems, never actually worked.
  + Changed --charset to --encoding, although the former is still
    supported for backwards compatibility.
  + Added --svn-encoding, which identifies the encoding in which data
    is stored in SVN. It defaults to the value of --encoding.
  + Added --diff-encoding, which identifies the encoding in which files
    are stored in SVN. This is useful for the case when log messages
    are written in one encoding and files stored in another. Defaults
    to the value of --svn-encoding.
  + The --language option is now used to set the C<$LANG> environment
    variable for the execution of `svnlook` as well as `sendmail`,
    although not `svnlook diff`, which always runs under the "C" locale.
  + Now only setting the $LANG environment variable for the execution of
    `svnlook` and `sendmail` if it is not already set. This allows the
    existing usages such as `LANG=ja_JP svnnotify ...` to keep working.
  + Fixed character encoding when sending messages via SMTP.
- Added extensive documentation on how to deal with character encodings
  under "Character Encoding Support" in the SVN::Notify docs.
- Added support for output filtering. This allows users to easily
  modify content before it's output.
- Added SVN::Notify::Filter, which fully documents the interface for
  filtering (it's really easy!).
- Added SVN::Notify::Filter:Trac, which parses log messages from the
  Trac wiki syntax to HTML. Useful for use with SVN::Notify::HTML
  and SVN::Notify::HTML::ColorDiff, and as a nice example of filtering.
- Split up the output of the HTML <head> section and the <body> section
  into two methods in SVN::Notify::HTML in order to simplify filtering.
- The CSS output by SVN::Notify::HTML is now output inside the <body>
  tags, rather than inside the <head> tags. This isn't valid, but will
  hopefully it will allow messages to display better in Web mail clients
  such as Gmail.
- Eliminated locale warnings during tests.
- Tweaked the CSS emitted by SVN::Notify::HTML to support a lot of HTML
  in the log message, since such formatting can come from the use of
  SVN::Notify::Filter::Trac and, potentially, other output filters.
- Fixed issue running tests with a Perl other than /usr/bin/perl without
  running `./Build`. If you just did `./Build test`, it could fail with
  a lot of errors, but no more.
- Fixed use of the SMTP feature under Perl 5.6. Reported by CPAN testers
  David Cantrell and Slaven Rezic.
- Fixed the formatting and display of the log message when using the
  --wrap-log option with SVN::Notify::HTML.
- Eliminated a bogus empty paragraph when using the --wrap-log option
  with SVN::Notify::HTML.
- Fixed the encoding of the subject line so that Unicode characters
  show up properly. Reported by Ian Anderson (Ticket # 24138).
- Switched from using `crypt` to using a simple random string algorithm
  for generating email part boundaries, since `crypt` was choking on
  multibyte characters from message subjects. Reported by Toshikazu
  Kinkoh.
- Added a link to SVN::Notify's Subversion repository.

2.67 2008-02-06T20:15:13
- Fixed bug where a directory with a valid regular expression character
  could be incorrectly truncated. Patch from Wayne Davison.
- Fixed a bug where a directory name could be truncated too much if
  there are directory names with common roots. Patch from Wayne Davison.
- Added the "configure_requires" parameter to Build.PL.
- Fixed SVN::Notify::HTML::ColorDiff so that it respects
  --max-diff-length.
- The SVN::Notify::HTML --wrap-log option now wraps individual
  paragraphs as identified by blank lines (with optional spaces), rather
  than wrapping the entire message in a single set of paragraph tags.

2.66  2007-06-17T05:08:29
- Added some examples complements of Matt Doar.
- Fixed the specification of recipients passed to the SMTP server so
  that comma-separated email addresses are properly split apart.
  Reported by Michael Plump.
- Fixed a bug with --to-regex-map where certain entries in it could
  be skipped altogether. Reported by John Peacock.

2.65  2007-03-27T07:01:09
- Another patch from Martijn van Beers, this one generalizing the
  execution of --ticket-map parageters (Ticket # 21633).
- Added note and link for HookStart for Windows users who run into
  asynchronous execution issues. Reported by Eric Lemes.
- Added the --wrap-log option to SVN::Notify::HTML. When passed a true
  value, the log message will be put into a `p` tag instead of a `pre`
  tag, thus allowing it to wrap to the width of the mailer window.
  Needless to say, this means that any whitespace formatting in the log
  message itself will be lost. Suggested by Ian Anderson (Ticket
  #24138).
- Restored checking for "%s" in the JIRA, RT, Butzilla, and GNATS
  URLs. Reported by Matt Doar.
- Fixed some spelling errors, thanks to Matt Doar.
- Added note that verbose output goes to STDOUT.
- Added support for specifying the location of the revision number via
  an "%d" temlate in the --subject-prefix option. Patch from Jerry
  Veldhuis (Ticket #24309).
- The --max-diff-length option now works properly in HTML output, as
  well. Reported by Rob Moore (Ticket #25070)
- Added the --to-email-map option as the inverse of --to-regex-map. That
  is, it maps regular expressions to email addresses, rather than the
  other way around.

(seb)

2008-04-21 09:29:26 UTC MAIN commitmail json YAML

Fix MASTER_SITES.

(wiz)

2008-04-21 08:17:25 UTC MAIN commitmail json YAML

PYTHON_VERSIONS_ACCEPTED+=25

(abs)

2008-04-21 08:12:03 UTC MAIN commitmail json YAML

+ Updated devel/patchutils to 0.2.31nb1 [bjs 2008-04-21]: add DESTDIR support

(bjs)

2008-04-21 08:10:22 UTC MAIN commitmail json YAML

Add DESTDIR support.

(bjs)

2008-04-21 01:13:32 UTC MAIN commitmail json YAML

+ Updated devel/scmgit to 1.5.5 [bjs 2008-04-21]
+ Updated devel/scmgit-base to 1.5.5 [bjs 2008-04-21]
+ Updated devel/scmgit-docs to 1.5.5 [bjs 2008-04-21]

(bjs)

2008-04-21 01:09:51 UTC MAIN commitmail json YAML

Update devel/scmgit [1.5.4.5 -> 1.5.5]

  The scmgit-base package now installs most of its binaries, e.g. git-*,
  to ${PREFIX}/libexec/git-core/ instead of ${PREFIX}/bin.  There are
  only two programs under ${LOCALBASE}/bin: the "master" git(7) wrapper
  program and the gitk tcl/tk repository browser.  Given that there are
  many different GIT interfaces (GUI applications, devel/tig, shell
  completion scripts, etc.), it seemed needless to me to have 120+
  binaries--a vast majority of which most users would seldom invoke
  directly--polluting ${LOCALBASE}/bin.

GIT v1.5.5 Release Notes
========================

Updates since v1.5.4
--------------------

(subsystems)

* Comes with git-gui 0.10.1

(portability)

* We shouldn't ask for BSD group ownership semantics by setting g+s bit
  on directories on older BSD systems that refuses chmod() by non root
  users.  BSD semantics is the default there anyway.

* Bunch of portability improvement patches coming from an effort to port
  to Solaris has been applied.

(performance)

* On platforms with suboptimal qsort(3) implementation, there
  is an option to use more reasonable substitute we ship with
  our software.

* New configuration variable "pack.packsizelimit" can be used
  in place of command line option --max-pack-size.

* "git fetch" over the native git protocol used to make a
  connection to find out the set of current remote refs and
  another to actually download the pack data.  We now use only
  one connection for these tasks.

* "git commit" does not run lstat(2) more than necessary
  anymore.

(usability, bells and whistles)

* Bash completion script (in contrib) are aware of more commands and
  options.

* You can be warned when core.autocrlf conversion is applied in
  such a way that results in an irreversible conversion.

* A catch-all "color.ui" configuration variable can be used to
  enable coloring of all color-capable commands, instead of
  individual ones such as "color.status" and "color.branch".

* The commands refused to take absolute pathnames where they
  require pathnames relative to the work tree or the current
  subdirectory.  They now can take absolute pathnames in such a
  case as long as the pathnames do not refer outside of the
  work tree.  E.g. "git add $(pwd)/foo" now works.

* Error messages used to be sent to stderr, only to get hidden,
  when $PAGER was in use.  They now are sent to stdout along
  with the command output to be shown in the $PAGER.

* A pattern "foo/" in .gitignore file now matches a directory
  "foo".  Pattern "foo" also matches as before.

* bash completion's prompt helper function can talk about
  operation in-progress (e.g. merge, rebase, etc.).

* Configuration variables "url.<usethis>.insteadof = <otherurl>" can be
  used to tell "git-fetch" and "git-push" to use different URL than what
  is given from the command line.

* "git add -i" behaves better even before you make an initial commit.

* "git am" refused to run from a subdirectory without a good reason.

* After "git apply --whitespace=fix" fixes whitespace errors in a patch,
  a line before the fix can appear as a context or preimage line in a
  later patch, causing the patch not to apply.  The command now knows to
  see through whitespace fixes done to context lines to successfully
  apply such a patch series.

* "git branch" (and "git checkout -b") to branch from a local branch can
  optionally set "branch.<name>.merge" to mark the new branch to build on
  the other local branch, when "branch.autosetupmerge" is set to
  "always", or when passing the command line option "--track" (this option
  was ignored when branching from local branches).  By default, this does
  not happen when branching from a local branch.

* "git checkout" to switch to a branch that has "branch.<name>.merge" set
  (i.e. marked to build on another branch) reports how much the branch
  and the other branch diverged.

* When "git checkout" has to update a lot of paths, it used to be silent
  for 4 seconds before it showed any progress report.  It is now a bit
  more impatient and starts showing progress report early.

* "git commit" learned a new hook "prepare-commit-msg" that can
  inspect what is going to be committed and prepare the commit
  log message template to be edited.

* "git cvsimport" can now take more than one -M options.

* "git describe" learned to limit the tags to be used for
  naming with --match option.

* "git describe --contains" now barfs when the named commit
  cannot be described.

* "git describe --exact-match" describes only commits that are tagged.

* "git describe --long" describes a tagged commit as $tag-0-$sha1,
  instead of just showing the exact tagname.

* "git describe" warns when using a tag whose name and path contradict
  with each other.

* "git diff" learned "--relative" option to limit and output paths
  relative to the current directory when working in a subdirectory.

* "git diff" learned "--dirstat" option to show birds-eye-summary of
  changes more concisely than "--diffstat".

* "git format-patch" learned --cover-letter option to generate a cover
  letter template.

* "git gc" learned --quiet option.

* "git gc" now automatically prunes unreachable objects that are two
  weeks old or older.

* "git gc --auto" can be disabled more easily by just setting gc.auto
  to zero.  It also tolerates more packfiles by default.

* "git grep" now knows "--name-only" is a synonym for the "-l" option.

* "git help <alias>" now reports "'git <alias>' is alias to <what>",
  instead of saying "No manual entry for git-<alias>".

* "git help" can use different backends to show manual pages and this can
  be configured using "man.viewer" configuration.

* "gitk" does not restore window position from $HOME/.gitk anymore (it
  still restores the size).

* "git log --grep=<what>" learned "--fixed-strings" option to look for
  <what> without treating it as a regular expression.

* "git gui" learned an auto-spell checking.

* "git push <somewhere> HEAD" and "git push <somewhere> +HEAD" works as
  expected; they push the current branch (and only the current branch).
  In addition, HEAD can be written as the value of "remote.<there>.push"
  configuration variable.

* When the configuration variable "pack.threads" is set to 0, "git
  repack" auto detects the number of CPUs and uses that many threads.

* "git send-email" learned to prompt for passwords
  interactively.

* "git send-email" learned an easier way to suppress CC
  recipients.

* "git stash" learned "pop" command, that applies the latest stash and
  removes it from the stash, and "drop" command to discard the named
  stash entry.

* "git submodule" learned a new subcommand "summary" to show the
  symmetric difference between the HEAD version and the work tree version
  of the submodule commits.

* Various "git cvsimport", "git cvsexportcommit", "git cvsserver",
  "git svn" and "git p4" improvements.

(internal)

* Duplicated code between git-help and git-instaweb that
  launches user's preferred browser has been refactored.

* It is now easier to write test scripts that records known
  breakages.

* "git checkout" is rewritten in C.

* "git remote" is rewritten in C.

* Two conflict hunks that are separated by a very short span of common
  lines are now coalesced into one larger hunk, to make the result easier
  to read.

* Run-command API's use of file descriptors is documented clearer and
  is more consistent now.

* diff output can be sent to FILE * that is different from stdout.  This
  will help reimplementing more things in C.

Fixes since v1.5.4
------------------

All of the fixes in v1.5.4 maintenance series are included in
this release, unless otherwise noted.

* "git-http-push" did not allow deletion of remote ref with the usual
  "push <remote> :<branch>" syntax.

* "git-rebase --abort" did not go back to the right location if
  "git-reset" was run during the "git-rebase" session.

* "git imap-send" without setting imap.host did not error out but
  segfaulted.

(bjs)

2008-04-21 00:39:55 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-21 00:39:03 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket #2343 - requested by ghen
update to latest firefox

Revisions pulled up:
- pkgsrc/www/firefox/Makefile-firefox.common 1.56
- pkgsrc/www/firefox/distinfo 1.76
- pkgsrc/www/firefox-bin/Makefile 1.42
- pkgsrc/www/firefox-bin/distinfo 1.42

  Module Name: pkgsrc
  Committed By: ghen
  Date: Thu Apr 17 07:39:20 UTC 2008

  Modified Files:
  pkgsrc/www/firefox: Makefile-firefox.common distinfo
  pkgsrc/www/firefox-bin: Makefile distinfo

  Log Message:
  Update firefox, firefox-bin and firefox-gtk1 to 2.0.0.14.

  Security fixes in this version:

  MFSA 2008-20 Crash in JavaScript garbage collector

  For more info, see http://www.mozilla.com/en-US/firefox/2.0.0.14/releasenotes/

(rtr)

2008-04-20 22:47:15 UTC MAIN commitmail json YAML

2008-04-20 22:41:57 UTC MAIN commitmail json YAML

set INSTALL_UNSTRIPPED in buildlink3.mk for darwin so that programs
that duse the c-client library do not have their callback function symbols
stripped at install time.  Fixes the following:
PR pkg/34031
and indicates that this need not be reopened:
PR pkg/35592
also bump PKGREVISION and BUILDLINK_ABI_DEPENDS

(dbj)

2008-04-20 22:37:07 UTC MAIN commitmail json YAML

use setpgid instead of setpgrp on darwin if __DARWIN_UNIX03
PR pkg/37490

(dbj)

2008-04-20 20:50:20 UTC MAIN commitmail json YAML

The package supports installation to DESTDIR.

(heinz)

2008-04-20 20:38:53 UTC MAIN commitmail json YAML

The package supports installation to DESTDIR.

(heinz)

2008-04-20 19:32:31 UTC MAIN commitmail json YAML

Reset PKG_CONFIG_PATH in the environment.  Fixes misterious build problems
of packages when it is already defined by the user.

(jmmv)

2008-04-20 19:02:03 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-20 19:00:06 UTC pkgsrc-2008Q1 commitmail json YAML

Pullup ticket 2347 - requested by tonnerre
security update for xpdf

Revisions pulled up:
- pkgsrc/print/xpdf/Makefile          1.65
- pkgsrc/print/xpdf/distinfo          1.33
- pkgsrc/print/xpdf/patches/patch-aq  1.3
- pkgsrc/print/xpdf/patches/patch-ar  1.4

  Module Name: pkgsrc
  Committed By: tonnerre
  Date: Sun Apr 20 15:48:12 UTC 2008

  Modified Files:
  pkgsrc/print/xpdf: Makefile distinfo
  Added Files:
  pkgsrc/print/xpdf/patches: patch-aq patch-ar

  Log Message:
  Fix embedded font handling (CVE-2008-1693). While at it, add a patch
  from upstream CVS which fixes display of 16-bit colors. Update from
  print/poppler.
  Approved-by: joerg

(spz)

2008-04-20 17:48:03 UTC MAIN commitmail json YAML

-bind 8.x
-tomcat55

(adrianp)

2008-04-20 17:36:15 UTC MAIN commitmail json YAML

2008-04-20 17:20:33 UTC MAIN commitmail json YAML

Updated mail/dkim-milter to 2.5.4

(adrianp)

2008-04-20 17:20:20 UTC MAIN commitmail json YAML

Update to 2.5.4

- Add dkim-stats option to install dkim-stats(8) FFR
- Only install dkim-stats(8) man page if dkim-stats option has been specified

2.5.4          2008/04/17
* Skip signatures with errors in dkimf_authorsigok().
* Avoid a NULL dereference in dkimf_config_reload() when starting
without a configuration file.
* Fix an alignment problem in dkimf_checkip().  Problem reported
by Jeff A. Earickson.
* LIBDKIM: Fix bug #SF1942387: Per RFC4871, disallow "l=" values
that exceed the size of the canonicalized message body.

2.5.3          2008/04/14
* Add "AllowSHA1Only" configuration option which permits operation
of verifiers that only know about SHA1.  Without this, a
filter compiled with only SHA1 support will refuse to start
in verifier mode.
* Add "LogWhy" configuration parameter and "-W" command line flag
to request detailed logging about why a message was not
signed by the filter.  Intended for debugging; not intended
for normal operation.
* Another tweak to parameters passed to db->open().  Based on patches
from Jukka Salmi and S. Moonesamy.
* Fixes in ares_parse() to match the current syntax.  In particular,
deal with the fact that some of our tokens can legally appear
in e-mail addresses.  Problem noted by S. Moonesamy of
Eland Systems.
* LIBDKIM: Evaluate key granularity against the "i=" value rather than
the value of the From: header per RFC4871.  Problem noted by
Jason Long.
* LIBDKIM: Remove the chartable stuff from dkim-tables.c as it is
not used anywhere.
* LIBDKIM: Fix bug #SF1940302: Perform stronger validation of the value
of the "h=" tag.

(adrianp)

2008-04-20 17:13:06 UTC MAIN commitmail json YAML

2008-04-20 16:08:35 UTC MAIN commitmail json YAML

Updated devel/opengrok to 0.6.1

(adrianp)

2008-04-20 16:08:20 UTC MAIN commitmail json YAML

OpenGrok 0.6.1.

Please see http://src.opensolaris.org/source/history/opengrok/trunk/ for the full change history, and for the list of contributors. The following is just a summary.

Bugs fixed:
* Bug #67: Duplicate magics in the analyzers
* Bug #546: IOException when viewing history for xref root in multi-project installation
* Bug #785: Indexer don't use the value specified with -m
* Bug #779: Add option to disable index optimization upon indexing
* Bug #829: create links to account details in annotate mode
* Bug #966: fails on directory names that contain a plus (+) character
* Bug #989: Can't reindex a subtree
* Bug #988: Make it possible to optimize the index without reingexing
* Bug #1007: Add URL friendly project handling
* Bug #1009: Economical mode generates suggestion database
* Bug #1057: double-colon in search pattern throws an error

(adrianp)

2008-04-20 15:57:22 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-20 15:56:44 UTC pkgsrc-2008Q1 commitmail json YAML

Pullup ticket 2334 - requested by drochner
security updates for python24

Revisions pulled up:
- pkgsrc/lang/python24/Makefile          1.41,1.42
- pkgsrc/lang/python24/distinfo          1.27,1.28
- pkgsrc/lang/python24/PLIST.common      1.9
- pkgsrc/lang/python24/patches/patch-au  1.1
- pkgsrc/lang/python/srcdist.mk          1.20

  Module Name:    pkgsrc
  Committed By:  drochner
  Date:          Fri Apr 11 10:32:33 UTC 2008

  Modified Files:
          pkgsrc/lang/python24: Makefile distinfo
  Added Files:
          pkgsrc/lang/python24/patches: patch-au

  Log Message:
  fix possible buffer overflow by negative atguments to zlib.flush(),
  from upstream CVS, bump PKGREVISION

  To generate a diff of this commit:
  cvs rdiff -r1.40 -r1.41 pkgsrc/lang/python24/Makefile
  cvs rdiff -r1.26 -r1.27 pkgsrc/lang/python24/distinfo
  cvs rdiff -r0 -r1.1 pkgsrc/lang/python24/patches/patch-au

---
  Module Name:    pkgsrc
  Committed By:  drochner
  Date:          Fri Apr 11 10:44:09 UTC 2008

  Modified Files:
          pkgsrc/lang/python24: Makefile PLIST.common distinfo

  Log Message:
  update to 2.4.5
  This release includes just a small number of fixes, primarily preventing
  crashes of the interpreter in certain boundary cases.

  To generate a diff of this commit:
  cvs rdiff -r1.41 -r1.42 pkgsrc/lang/python24/Makefile
  cvs rdiff -r1.8 -r1.9 pkgsrc/lang/python24/PLIST.common
  cvs rdiff -r1.27 -r1.28 pkgsrc/lang/python24/distinfo

---
  Module Name:    pkgsrc
  Committed By:  drochner
  Date:          Fri Apr 11 10:44:48 UTC 2008

  Modified Files:
          pkgsrc/lang/python: srcdist.mk

  Log Message:
  update for 2.4.5

  To generate a diff of this commit:
  cvs rdiff -r1.19 -r1.20 pkgsrc/lang/python/srcdist.mk

(spz)

2008-04-20 15:49:02 UTC MAIN commitmail json YAML

Updated print/xpdf to 3.02pl2nb1

(tonnerre)

2008-04-20 15:48:12 UTC MAIN commitmail json YAML

Fix embedded font handling (CVE-2008-1693). While at it, add a patch
from upstream CVS which fixes display of 16-bit colors. Update from
print/poppler.
Approved-by: joerg

(tonnerre)

2008-04-20 15:32:02 UTC MAIN commitmail json YAML

Updated multimedia/vlc to 0.8.6f

(tonnerre)

2008-04-20 15:31:03 UTC MAIN commitmail json YAML

Update vlc to version 0.8.6f, also applying some smaller patches:
- Wrong boundary check in Speex decoder (CVE-2008-1686).
- Compilability of CDDA code with modern libcdio versions.

Vendor updates in 0.8.6f
- Security vulnerabilities in the Subtitle demuxer, Real RTSP demuxer,
  MP4 demuxer and Cinepak codec: CVE-2007-6681, CVE-2008-0073,
  CVE-2008-1489, CVE-2008-1769).
- Crashes in H264 packetizer.
- Close MMS access on network timeout.
- Some problems with AAC decoder & packetizer.

Vendor updates in 0.8.6e:
- Security vulnerabilities in the Web interface, Subtitle demuxer,
  Real RTSP demuxer, SDL_image library and MP4 demuxer (CVE-2007-6681,
  CVE-2007-6682, CVE-2006-4484, CVE-2008-0225, CVE-2008-0295, CVE-2008-0296,
  CORE-2008-0130).
- Resume playback for viewing content over FTP.
- Fixed XShm detection with remote X11.
- DTS to S/PDIF converter fixes.
- Waiting for SPS/PPS problem in H.264 packetizer.
- Improved compatibility for creating H.264 video files playable on iPhones.

Approved-by: joerg

(tonnerre)

2008-04-20 15:29:26 UTC MAIN commitmail json YAML

2008-04-20 13:59:09 UTC MAIN commitmail json YAML

2008-04-20 13:18:12 UTC MAIN commitmail json YAML

Note update of the "openoffice2-bin" package to version 2.4.0.

(tron)

2008-04-20 13:17:55 UTC MAIN commitmail json YAML

Update "openoffice2-bin" package to version 2.4.0. This update fixes
the following security vulnerabilities:
- CVE-2007-4770/4771: Manipulated ODF text documents containing XForms can
  lead to heap overflows and arbitrary code execution
- CVE-2007-5745/5747: Manipulated Quattro Pro files can lead to heap
  overflows and arbitrary code execution
- CVE-2007-5746: Manipulated EMF files can lead to heap overflows and
  arbitrary code execution
- CVE-2008-0320: Manipulated OLE files can lead to heap overflows and
  arbitrary code execution

(tron)

2008-04-20 12:24:21 UTC MAIN commitmail json YAML

Keep libraries specified as .a files in their original position among
other libraries (specified with -l).

Fixes a linking problem in net-snmp, where the Perl DynaLoader.a library
becomes out-of-order when all -l arguments have been moved to the end of
the command line.

(kim)

2008-04-20 12:22:58 UTC MAIN commitmail json YAML

Update misc/udfclient package to version 0.6.2:

Fixing up yet another regression found on some DVD-R/CD-RW drives fixing
newfs_udf and udfclient writing on those drives.

Complete harddisc/flash support on Linux apeared to be broken and should be
fixed now.

Lots of enhancements to cd_discect; now also reporting not only the TOC and
the PMA, but also the ATIP. In this ATIP there is information on the CD-RW
subtype wich is crucial to check if the disc can be written by the drive.

(reinoud)

2008-04-20 09:31:05 UTC MAIN commitmail json YAML

2008-04-20 09:29:45 UTC MAIN commitmail json YAML

2008-04-20 08:52:10 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-20 08:51:34 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket #2340 - requested by tonnerre
fix temprorary file handling, shell escaping

Revisions pulled up:
- pkgsrc/graphics/comix/Makefile 1.11
- pkgsrc/graphics/comix/distinfo 1.10
- pkgsrc/graphics/comix/patches/patch-aa 1.1
- pkgsrc/graphics/comix/patches/patch-ab 1.1

  Module Name: pkgsrc
  Committed By: tonnerre
  Date: Sat Apr 19 14:28:46 UTC 2008

  Modified Files:
  pkgsrc/graphics/comix: Makefile distinfo
  Added Files:
  pkgsrc/graphics/comix/patches: patch-aa patch-ab

  Log Message:
  Fix insecure temporary file handling in comic and comicthumb utilities.
  Eliminate insufficient escaping on shell calls for rar
  archives/jpegtran.

(rtr)

2008-04-20 04:20:05 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-20 04:19:35 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket 2338 - requested by joerg
LP64 platform fixes

Revisions pulled up:
- pkgsrc/textproc/urlview/Makefile 1.17
- pkgsrc/textproc/urlview/distinfo 1.5
- pkgsrc/textproc/urlview/patches/patch-ab 1.1

  Module Name: pkgsrc
  Committed By: joerg
  Date: Thu Apr 17 08:42:39 UTC 2008

  Modified Files:
  pkgsrc/textproc/urlview: Makefile distinfo
  Added Files:
  pkgsrc/textproc/urlview/patches: patch-ab

  Log Message:
  Fix urlview for LP64 platforms. Bump revision.

(rtr)

2008-04-20 04:09:10 UTC pkgsrc-2008Q1 commitmail json YAML

2008-04-20 04:08:03 UTC pkgsrc-2008Q1 commitmail json YAML

pullup ticket 2329 - requested by tron@
fix package build on macosx/ppc machines

Revisions pulled up:
- pkgsrc/multimedia/x264-devel/Makefile 1.12
- pkgsrc/multimedia/x264-devel/distinfo 1.10
- pkgsrc/multimedia/x264-devel/patches/patch-aa 1.5
- pkgsrc/multimedia/x264-devel/patches/patch-ab 1.7

  Module Name: pkgsrc
  Committed By: tron
  Date: Wed Apr  9 18:33:37 UTC 2008

  Modified Files:
  pkgsrc/multimedia/x264-devel: Makefile distinfo
  pkgsrc/multimedia/x264-devel/patches: patch-aa patch-ab

  Log Message:
  Try harder to disable AltiVec support under Mac OS X PPC (because it cannot
  be used in a shared library). Applications linked against "libx264" can now
  actually be started without crashing immediately because the symbol
  "_x264_deblock_h_luma_altivec" couldn't be found.

  Bump package revision because of this fix.

(rtr)

2008-04-20 02:58:51 UTC MAIN commitmail json YAML

note that if you intend to use gcc 4 on Tiger that you need to download
the xcode 2.5 development package. gcc4 that comes with xcode 2.0 builds
broken pkg_install tools.

(rtr)

2008-04-20 02:53:33 UTC MAIN commitmail json YAML

2008-04-20 02:48:38 UTC MAIN commitmail json YAML

2008-04-19 19:35:50 UTC MAIN commitmail json YAML

mention updates to mono 1.9

(kefren)

2008-04-19 19:23:17 UTC MAIN commitmail json YAML

2008-04-19 19:15:59 UTC MAIN commitmail json YAML

2008-04-19 19:02:36 UTC MAIN commitmail json YAML

2008-04-19 18:47:19 UTC MAIN commitmail json YAML

add mono-tools

(kefren)

2008-04-19 18:46:43 UTC MAIN commitmail json YAML

Initial import of mono-tools

Mono Tools is a collection of development and testing programs and
utilities for use with Mono

Status:

Vendor Tag: TNF
Release Tags: pkgsrc-base

(kefren)

2008-04-19 18:43:38 UTC MAIN commitmail json YAML

2008-04-19 18:42:57 UTC MAIN commitmail json YAML

2008-04-19 18:42:10 UTC MAIN commitmail json YAML

2008-04-19 14:49:24 UTC MAIN commitmail json YAML

2008-04-19 14:30:54 UTC MAIN commitmail json YAML

Updated graphics/comix to 3.6.4nb2

(tonnerre)

2008-04-19 14:28:46 UTC MAIN commitmail json YAML

Fix insecure temporary file handling in comic and comicthumb utilities.
Eliminate insufficient escaping on shell calls for rar archives/jpegtran.

(tonnerre)

2008-04-19 10:57:54 UTC MAIN commitmail json YAML

Updated net/nload to 0.7.0

(obache)

2008-04-19 10:57:35 UTC MAIN commitmail json YAML

Update nload to 0.7.0, based on maintainer update request in PR 38461.
While here, marked as DESTDIR ready.

Changes since 0.6.0

- Abort configure script if ncurses is not found
- Rewrite the linux proc devreader
- Implement hpux device detection
- Implement reading and writing of config files
  (fixes debian bug #247030)
- Add F5 and F6 key shortcuts for reading and writing current settings
- Change defaults for traffic units to human readable
- Make shown devices configurable at run time and
  save this setting as well
- Remove "-t 0"
- Change key shortcuts, especially F2 for the option window
- Replace "average smoothness" by average window period in seconds
- Apply patch by Paul Brook <paul@nowt.org> so that
  nload works correctly on 64-bit kernels
- Fix SIGSEGV when /proc/net/dev doesn't exist
- Make compilation work with GCC 4.3 (fixes debian bug #417449)

(obache)

2008-04-19 09:35:57 UTC MAIN commitmail json YAML

Updated games/wesnoth to 1.4.1

(wiz)

2008-04-19 09:35:24 UTC MAIN commitmail json YAML

Update to 1.4.1:

Version 1.4.1:
* campaigns:
  * Fixed/enforced internal gender id of various female heroes/foes
    (bug #11197)
  * Under the Burning Suns:
    * Minor cosmetic fixes
* graphics:
  * Fixed broken TC on transport-galleon and drake walking corpse graphics
  * New portraits: Elvish Sorceress
* language and i18n:
  * new translation: Croatian
  * updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
    Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
    Russian, Spanish, Swedish, Turkish
* map editor:
  * fixed not working "Update transition" and make "Delay transition update"
    directly trigger an update when toggled off.
* miscellaneous and bug fixes:
  * Removed spurious -R linker switch from command line generated by the Boost
    M4 macros
  * Load-game dialog displays a scenario campaign's translated name rather than
    its internal id now
  * wmlxgettext now print some context information about the strings
    extracted (patch #993)
  * added VICTORY_AND_DEFEAT_MUSIC macro and wired it in all mainline
    scenarios that warrant such effects
  * Fixed a border case of unit portrait advancement on which generic portraits
    would be treated as character-specific (affected female Elvish Archer line;
    it also theoretically affected units with [variation]s using different
    portraits)
  * allow configure to be started from directories other as the top dir
    (patch #1002)
  * learn the underlaying terrain so you'll not have a blank like in the unit
    stats if you encounter a terain aliased to a unencountered terrain
* multiplayer:
  * fixed minimap caching in the lobby screen, resulting in faster refreshs
  * a lot work has gone into optimizing wesnothd to allow more players

Version 1.4:
* language and i18n:
  * new translation: traditional Chinese
  * updated translations: Catalan, Chinese, Czech, Danish, Dutch, Esperanto,
    Finnish, French, German, Hungarian, Japanese, Lithuanian, Polish, Russian,
    Slovak, Spanish, Turkish, Valencian
* graphics:
  * more elvish portraits
* multiplayer:
  * revised maps: Cynsaun Battlefield
  * messages will no longer default to the private channel when observing
    or joining a new game
  * fixed an invalid vector access, which could happen since linger mode
    didn't reset the player_numer_ (bug #11094)
  * random maps can no longer crash if two teams have the same starting
    position (that happened if 2 teams didn't get a starting position.)
    bug #11166.
  * when the number of players for a random map can't be placed the engine
    tries maximal ten times before giving up.
* sound:
  * added new music track, "Knalgan Theme" by Ryan Reilly.
  * added new music track, "The King is Dead" by Mattias Westlund.
  * updated music track, "Traveling Minstrels" by Mattias Westlund.
  * changed the default story screen music from loyalists.ogg to revelation.ogg
  * added new music track, "Nunc Dimittis" by Jeremy Nicoll.
  * added new music track, "The City Falls" by Doug Kaufman.
* WML engine:
  * fixed a bug where addons with recusive INCLUDES could no longer be loaded
    (bug #11160)
* miscellaneous and bug fixes:
  * units with a death sound but no death animation now play their death
    sound correctly
  * selection animations are not directional when standing animations are
    disabled (bug #11151)
  * Fixed parser problems with \r\r in files
  * cleanups and a compiler fix based on patch #911
  * the detection of the savegame version was done after parsing the savegame
    this could lead to crashes when loading 1.2 savegames (debian bug 467088)
  * fix a bug where the random map generator could place a keep on the border
    (bug #11150)
  * Fixed UI sounds toggle crash on Windows
  * when a new unit is spawned when the attacker dies and the new unit has
    a lower number of weapons then the weapon number used in the attack an
    wml_exception was thrown (bug #10926).
  * truncate names in the load dialog utf8 aware, might be related to
    bug #11186
  * fix bug #11187 play_once=yes and fix musical cross-fading

Version 1.3.19:
* map editor:
  * activate border transitions in the editor using more translucent images
    than used ingame
* language and i18n:
  * updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
    Italian, Lithuanian, Polish, Turkish
* miscellaneous and bug fixes:
  * Fixed chat log viewing crash after undo
  * Fixed era events loading
  * Idle, standing and selection animations are not accelerated anymore
  * All animations are disabled when the LOW_MEM compile switch is activated
  * correct FIREBALL_MISSILE not being synchronized properly. All UMC users
    need to check units using that macro
  * correct most missiles not being properly (bug #11134)
  * fix some female units using male frames during missile attacks
* replays:
  * fixed "play side turn" not working (bug #11118)
  * at least partly fix "replays always corrupt" (bug #10976)

Version 1.3.18:
* campaigns:
  * Northern Rebirth:
    * fix Sister Theta not appearing after freeing her (bug #11083)
* language and i18n:
  * updated translations: German, Italian
* campaign server:
  * Strip CRs from uploaded data
* miscellaneous and bug fixes:
  * Made unit checksum only test for important variables

Version 1.3.17:
* campaign server:
  * added more logging
  * remembers the last maintainer upload IP
* campaigns:
  * Liberty
    * Made the guards in Hide and Seek behave more intelligently.
  * The South Guard
    * Completely redesigned the internal workings of 6b The Long March.
* graphics:
  * more elvish portraits
* language and i18n:
  * updated translations: Catalan, Chinese, Danish, Esperanto, French, German,
    Italian, Japanese, Slovak, Spanish, Valencian
* multiplayer:
  * revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing
* tutorial:
  * fixed the recall refunding/re-doing in scenario 2 (bug #10993)
  * scripting of the AI moves now check for units in target hex (prevents bug
    #6745)
  * fixed some problems with the grunt (Dumbo) dialogue
  * decorated map with new terrains
* user interface:
  * tinygui:
    * fixed fontsize for the clock
    * removed $RACE entry when using tinygui
    * fixed replay theme in tinygui to display correctly
    * get closer to the normal theme when tinygui is active and the
      resolution bigger than 400x300
  * reduce minimap in resolutions <1000x620 to allow displaying all attacks
    from units with many attacks (eg the sylph)
  * add support for 800x480 when using the configure option
    --enable-small-gui, not everything displays correctly (preferences,
    mp-creation/lobby, ...), but normal gameplay should work perfectly
  * improved editor theme so that it works in 800x600, too
  * increase space for terrains in the mapeditor by rearanging items a little
  * quick replays no longer scroll to leaders
  * scrolling to the leader the very first time happens instantly now
  * Various tunings about the transparency of hp/xp bars (avoid confusion like
    in bug #11030) and keep them highlighted for the selected unit too.
* WML engine:
  * unstoring a leader for a side without a leader sets the leader for
    that side (bug #11048)
* miscellaneous and bug fixes:
  * replays of midgame saves get the right recall list now (bug #10868)
  * Fixed controller problems when reloading MP game (bug #11046 and bit more)
  * Made scrollarea to stay in bottom if it is resized (bug #6974)
  * Fixed reference to invalid iterator in unit_cycle (bug #7991)
  * Fixed side_drop server message handling to correctly restart turn
  * Fixed network code crash after failed socket operation
  * Fixed random start ToD (bug #11056)
  * Fixed an assert crash when a fake_unit_move starts outside of the screen
  * Fixed temporary disappearing of hp/xp bars of victorious unit (bug #11055)
  * Fixed flickering hp/xp bars of ghost and other invisible units.
  * Placement of random terrain images is more random.
  * Optimization of damage floating labels
  * Fixed update of the minimap and starting positions when using the "delay
    transitions update" option.
  * chasm and lava bridges are now proper aliases of cave and chasm

Version 1.3.16:
* campaigns:
  * Two Brothers: set the leader of scenario one to passive to make it not
    too easy to win
* language and i18n:
  * updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
    Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish
  * replaced the font used for the chiense translation (gkai00mp.ttf) with a
    subset of WQY (just the gb2312 part is included) as requested by the
    chinese maintainer
* map editor:
  * the editor handles errors with the old unsupported map format more
    graceful (bug #11023)
* multiplayer:
  * revised maps: The Freelands
  * don't display 'Remote scenario' for reloaded games in the multiplayer
    lobby which is wrong in most cases (fixes bug #10882), the display
    of 'Reloaded game' is disabled for now because of the string freeze
  * Fixed MP saves loadind to choose correct human side (bug #10894)
  * display reloaded games in yellow instead of green in the game list
    as they are also a kind of already running games
  * Made era not required while loading save game
  * Removed bogus client commands about takeing side
  * Fixed control change when giving own team (bug #6639)
  * when loading a savegame don't offer to take the non-player sides (bug
    #10746)
* units:
  * balancing changes:
    * decreased the village defense of Bats from 60% to 40%
    * decreased the forest defense of the Ranger from 70% to 60%
    * decreased the forest movement cost of the Ranger from 2 to 1
    * decreased the shallow water, mountain, swamp and snow movement cost of
      the Ranger from 3 to 2
* user interface:
  * During dialogs the speaker is shown in the sidebar and highlighted.
  * During ai moves the source hex is no longer highlighted.
  * show unit standing animations and idle animations are now separate options
  * Removed broken "Host network game" option from multiplayer menu (bug #10800)
  * Fixed network game creation return back to create dialog after failed
    savegame loading
  * Fixed a small glitch with fog and shroud in the corners (bug #10831)
  * share_view now looks at whether your allies have shared their view,
    before whether or not you saw the view of your allies was determined by
    your own view was shared (bug #10994)
  * slight tuning of hp/xp bar: not anymore hidden under leader crown and the
    HP bar's scaling is changed (now the cap is ~80hp instead of 70)
  * new red footprints images for move cost > 3
* WML engine:
  * fixed an off by one error in [scroll_to]
  * unified the two different max_loop counters and used highest maximum
    (65536).
  * Fixed abilities filtering to test [filter] allways
* terrains:
  * added stone bridge terrain over lava and chasms.
* miscellaneous and bug fixes:
  * Fixed networking not to timeout with slow connections but timeout faster
    with lost connection (partialy fix bug #10967)
  * Fixed client side ping timeout check if downloading or uploading
  * Moved destruction of conditional object before the mutex. This should
    fix random crash in network disconnect.
  * Fixed reference to invalid pointer in attack::attack
  * pressing shift affects acceleration immediately
  * More gcc 4.3 fixed
  * Remember cleared hotkey
  * Added some toys&whisles to unit tests
  * Added networking unit tests
  * Optimized MP chat log building
  * Optimized tokenizer to speed up loading config files
  * Hide race sections having only units with "hide_help=true"
  * Fixed ai handling of unit without attacking weapons (bug #10886)
  * Optimize roads placing of random map
  * when a unit miss an animation, the engine will base the replacement on
    the standing animation instead of the standing frame
  * enabled caching images for lowmem unconditionally since it seems to save
    memory (bug #11022)
  * disable stricker terrain validation, since a rogue scenario may avoid
    somebody to create any game (bug #11024)

Version 1.3.15:
* language and i18n:
  * updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
    German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish
  * updated DejaVuSans to 2.23
* graphics:
  * new elvish portraits by Kitty
* multiplayer:
  * revised maps: Cynsaun Battlefield
  * fixed bug #10777: Cannot cancel a multiplayer password prompt
  * fixed bug #10779: Rejoining game causes major problems
  * Fixed :control command to work
  * Fixed control change not to set wrong team if we are playing now
  * damage statistics for the current turn also works for observers now
  * MP loads now era_id from save file (bug #10878)
  * skip replay no longer skips the story for players only for observers
    (bug #9538)
  * observers without the addon installed can watch the second scenario of
    a MP campaign again (bug #10794)
* user interface:
  * Made ESC clear hotkey when changing hotkeys
  * Made quick replay skip messages
  * linger mode overlay is also drawn over fog and shroud (bug #10811)
  * Units are deselected before they move.
  * The next move can be prepared before the current attack/move
    animation finishes (bug #7132).
  * If a move is interrupted, footsteps are drawn again.
  * Tuned some details of the mouse handling.
  * Fixed [message] not to close if it has input (bug #10846)
  * fixed chat color when message is added by turn_info (bug #6846)
  * added a more graceful handling of maps without a header (bug #10787)
* WML engine:
  * Fixed order of sighted and moveto events (bug #9560)
  * now allow the use of $unit inside [show_if] and [location_filter]
    in the [set_menu_item] tag
  * fixed weapon_specials filter_opponent to work in attack selection (bug #8333)
  * fixed crash in battle events if unit was killed or teleported (bug #10801)
  * fixed era events not to be added if we are loading save game (bug #10772)
  * some filtering was added to the [animate_unit] action to actually make it
    useful
* miscellaneous and bug fixes:
  * Fixed turn timer and end_turn commands order (bug #10849)
  * Fixed boost test compile with 1.34.1
  * Made unit to hideable by others units (bug #10877)
  * Make wesnoth work properly again if the datadir contains ../
  * Fixed some type of addon not being uninstallable (bug #10788)
  * fixed adjacent units to update if unit affects them
  * converted NO_MAP_DATA to new map format
  * fixed unchecked vector access
  * make sure the python campaign client list shows a space between the
    headers if the size of the column is smaller than the header (eg uploads)
  * make sure a unit with more hitpoints than its maximum doesn't terminate
    the game with an assertion error (bug #10876)
  * various bug fixes and code cleanups
  * added some extra headers for the upcoming gcc 4.3 (debian bug #462708)
  * image scaling on tinygui was broken, this has been fixed
  * wescamp script allows the same values for true as utils::string_bool()

Version 1.3.14:
* campaigns:
  * The Hammer of Thursagan:
    * 'Invaders' if there weren't enough free tiles to spawn all indigs the
      game would enter an infinite loop (bug #10621)
  * Two Brothers:
    * updated the music playlists in all scenarios to include the new music
  * Under the Burning Suns:
    * Completely new scenario 3
    * Few bugfixes to scenario 6
* graphics:
  * overlays are properly drawn at the top row (eg forrest) (bug #10238)
  * mountains no longer have a hill as base
  * when a leader dies the villages, which are no longer are owned, are
    properly redrawn (bug #9136)
  * sometimes the first hitpoints left percentage and the unscatched had a
    difference of 0.1%, this has been fixed (bug #9122)
* language and i18n:
  * updated translations: Chinese, Danish, Dutch, Finnish, French, German,
    Italian, Lithuanian, Slovak, Spanish
  * added gkai00mp.ttf font (needed for the Chinese translation)
* multiplayer:
  * revised maps: Den of Onis, Weldyn Channel
  * renaming a unit no longer generates an OOS error (bug #7864)
  * if in a MP campaign the endlevel was continue(_no_save) it could happen
    that the client left before the host uploaded the new scenarion, this
    has been fixed
  * when joining a MP game the recall list wasn't loaded which leads to
    OOS errors in campaigns (bug #10624)
  * :droid can now use the additional parameters on & off to enable/disable
    the AI status of a side instead of toggle it (FR #9676)
  * fixed the MP campaign gold carry over (bug #10677)
  * MP campaign start of scenario saves can be loaded again (bug #10058)
  * if a MP side has no colour defined fall back to the default side colour
* sound:
  * timer bell in MP starts when there are 20 seconds left and fades in
    gradually for 10 seconds (fr #10559)
  * fixed timer bell not always playing (bug #10559)
  * it was possible to add the same track to the playlist twice which
    could lead to an infinite loop (bug #10112)
* units:
  * balancing changes:
    * increased the XP requirement of the Vampire Bat from 14 to 22
    * decreased the HP of the Vampire Bat from 17 to 16
* user interface:
  * the apple key works as shortcut modifier again (bug #10586)
  * made "Show lobby joins of friends only" the default preference
  * new menu option added to save replays manually
  * show damage statistics for the current turn in the statistics window
  * opening the action menu in linger mode no longer crashes the game
    (bug #10438)
* WML engine:
  * new tag [text_input] for [message] (patch #921)
  * new tag [filter_vision] for Standard Unit Filter
  * it is now possible to play [sound] repeatedly using a "repeat" attribute
  * Added boolean variable disallow_observers= to side defination
  * Random factions can be defined on a subset of the non-random faction
    (FR #10600)
* miscellaneous and bug fixes:
  * set the default resistance to 100 (no resistance) instead of 0 (immune)
    (bug #10661)
  * when loading a unit some traits didn't get applied correctly but got
    fixed in a later state. This could lead to some units not leveling
    properly (bug #10304)
  * validate vector access for colours (bug #10622)
  * Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
  * added serveral fixes to compile with Sun Studio compiler (patch #911)
  * bumped autoconf version requirement to 2.60 since it's needed for the
    boost tests (bug #10636)
  * fixed a problem where two [recall]s in a SP game could get an out of sync
    recruitment
  * avoid triggering an assertion when a duplicated side definition exists
    (bug #7252)
  * Fixed OOS if [message] menus cause advancement of a unit
  * the previous "max-saves" slider is now used as a slider to determin the
    maximum number of auto-saves to keep, default value is 10, so the 11th
    oldest and all older auto-saves will be deleted
  * the MP server now always sends gzipped data
  * Rewrote the AI village assigning algorithm, instead of using brute force
    it now tries to optimize before resorting to brute force (bug #7215).
  * parser exceptions are now displayed visually (patch #914)
  * always ask for permission before overwriting an already existing replay
    file (bug #10689)
  * don't automatically save a replay for every game an observer visits
    if the option 'Save Replay on SP/MP Victory ..' is enabled (bug #10690)
  * changed option 'Delete Saves on SP/MP Victory ..' to remove only
    Auto-Saves to avoid the removal of manually saved files from unrelated
    games
  * make sure the team number is reset in single player linger mode
    (bug #10692)
  * fullscreen now defaults to false
  * "hide_help" now hides the unit from the list in help, but still allow to
    see its description (using context-menu or hotkey)
  * change the default port for the campaign server to 15005 to seperate the
    new 1.4.x way from the old possibly broken content from the trunk server

Version 1.3.13:
* campaigns:
  * A Tale of Two Brothers:
    * what the correct passwords for 'Guarded Castle' are is now randomized
  * Liberty:
    * 'Hide and Seek' mostly rewritten and it now has a bigger map with
      randomly placed guards
  * The South Guard:
    * now the player has to kill the fake M'Brin in 'Choice in the Fog' instead
      of just attacking once
* language and i18n:
  * updated translations: Chinese, Czech, Danish, Finnish, French, German,
    Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
    Valencian
  * updated DejaVuSans to 2.22
* map editor:
  * resize actions can be undone again (bug #10216)
* multiplayer:
  * revised maps: Hamlets
  * recruitment OOS is fatal now (bug #9723)
  * the server now stores the next scenario send but the host, thus the
    clients no longer restart in the previous scenario
  * the next scenario now properly loads the recall list
* sound:
  * new or improved sounds: ogre hit and die, MP chat
* units:
  * all lvl 2 outlaw units can now advance to lvl 3 in all campaigns and MP
  * the default AMLA for all max-level units is now +3 max HP, +20% max XP and
    healing to full
  * the standard AMLA XP limit upped from 100 to 150
  * replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
    it +1 max HP for every living enemy killed
* user interface
  * display the race in the unit preview panel (with gender variation support).
  * allow to use team labels also for 1-player-teams (bug #9747)
  * changing the langugage now sets the version number in the title
    properly.
  * show 'back to round xxx' also in 800 x 600 resolution
  * a multiplayer map with allow_new_game causes the selection of a map to
    show the wrong minimap (bug #9425)
  * the "1 turn to reach" of the movement hint is now used only for multi-turns
    move, instead icons show ZoC and village capture ending the move.
  * turn to reach numbers also works when bigger than 9 and without parentheses
  * display an icon into the movement hint where the unit can be invisible and
    the sidebar icon is now about the current status of the unit
  * fix glitches with the sidebar status icons (slowed, poisoned..) when the
    mouseover leave the unit
  * middle mouse button now do a progressive scrolling when kept pressed, speed
    and direction depend of the the position of the mouse relatively to the
    center of the view
  * in help, sections are now opened by clicking on the book icon or
    double-clicking on its title
  * each section has now an associated page with general info and links to its
    topics
* WML engine:
  * new event "last breath" will be triggered when a unit dies, but
    before the animation is played
  * allow ThemeWML to display the race.
  * new "random_gender=" key (boolean) to single units declarations in WML;
    the engine will generate a random gender for the spawned unit just like
    when it's recruited
  * updated {GENERIC_UNIT ...} macro to take advantage of random_gender
  * fixed [filter_radius] to support [and][or][not] and radius=
  * added rand= for [set_variable] which can be used in MP, the user has to
    make sure it stays in sync
  * units spawned with unit in events can now have random traits and also the
    names are the same (bug #10501)
  * load the recall list with a start of scenario save (bug #10444)
  * Added support for side specific [message] (fr #7427)
  * a floating text can now be specified within animation frames using the
    text= and text_color= keys
* miscellaneous and bug fixes:
  * various bug fixes and code cleanups
  * added gzip and gunzip command line parameters
  * replaced the 'Binary Saves' option with 'Compressed Saves' and now
    writes gzip files
  * added a "ping_timeout" preference to allow adjusting the default timeout
    value ('60') from the preferences file
  * rewrote the network code to also receive gzipped data:
    * The clients send gzipped data to the MP server.
    * The MP server can send gzipped data depending on a hidden parameter
      which is off by default.
    * The campaign server sends and receives binary_wml.
  * fixed a crash when the attacker dies while performing a desparate attack.
    The crash seemed only to happen under Windows but valgrind also
    complained (bug #10496)
  * loading a content with invalid wml does not terminate the game
  * increased the precission off the mouse in the top row of the editor
    (closes bug #10219)
  * Fixed code to filter sent items when undoing (bug #10588, needs testing)
  * Avoid an assertion failure triggered in the replays
  * speed-up the cache validation by skipping directories named "images" and
    "sounds", WML authors must avoid to put cfg files there (or manually
    refresh their cache if they really want to place and edit cfg files there)
  * using "next-unit" on the last unit now triggers the selection effect each
    time (instead of half the times)
  * fix some latency for clearing fogged corners on shrouded maps
  * optimization of the pathfinding and unit loading
  * avoid deferring null pointers in the multiplayer lobby

Version 1.3.12:
* campaigns:
  * The Rise of Wesnoth:
    * 'A New Land' can now be won by waiting till turns run out
* language and i18n:
  * updated translations: Czech, Danish, Finnish, French, Italian, Polish,
    Swedish
* map editor and terrains:
  * added village count to editor
* multiplayer:
  * revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
    Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
    Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
    Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
    Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
    Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
    Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe
* sound:
  * added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
  * added new music track, "Variations on an Elvish theme" by Doug Kaufman.
* units:
  * balancing changes:
    * increased the HP of the White Mage from 32 to 35
    * decreased the ranged attack of the White Mage from 7-4 to 9-3
    * increased the melee attack of the White Mage from 6-1 to 6-2
    * increased the HP of the Mage of Light from 42 to 47
    * changed the ranged attack of the Mage of Light from 9-4 to 12-3
    * decreased the melee attack of the Royal Guard from 12-4 to 11-4
    * decreased the melee attack of the Merman Warrior from 8-4 to 10-3
    * decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
    * decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
    * decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
    * increased the melee attack of the Lich from 5-3 to 8-3
    * increased the melee attack of the Ancient Lich from 6-4 to 8-4
    * increased the defence of the Bat line on all terrains from 50% to 60%
* user interface:
  * changed the default setting for the turn bell to on
  * removed the turn_cmd preference option
  * Savegames now have a prefix indicating the campaign they are from if
    the campaign WML declared an abbrev= tag.
  * in linger mode a new overlay is used to see the difference between
    playing and lingering
  * abilities and traits now show a blank line if missing, to ease units
    comparison
  * the numbers keys also change the reachability in N turns for selected enemy
    (works with simple mouseover too)
* WML engine:
  * New standard unit filter keys:
    - defense: chance to be hit on current terrain by normal weapons
    - movement_cost: movement cost on current terrain
  * the preprocessor now ignores filenames with '..' in them
* miscellaneous and bug fixes:
  * fix a compilation bug on Windows (usleep not defined)
  * addon interface: added support for an ignore file (.ign) to configure what
    shouldn't be uploaded on the addon server (it's useful if you use a svn
    checkout for example)
  * fixed some small interface glitches on MP saved games loading and setup screen
  * fixed some more possible utf-8 related terminations
  * fixed WML added anims being forgotten on save/load
  * fix an animation freeze when selecting a fighting unit
  * prevent unit selection (and sending "select" event) when commands are locked.
  * optimization of the loading of units WML data.
  * optimization of "Create Units" and "Recruit" dialog.
  * fixed incorrect number of total villages for villages at right and bottom border
  * fix bug #8991: Load a second savegame crash when using --test option
  * added a new drawing framework only used for linger overlays at the
    moment, other stuff can be converted later

Version 1.3.11:
* campaigns
  * Eastern Invasion
    * in 'The Drowned Plains', undead no longer spawn near you randomly but
      instead they are placed on the map at the beginning of the scenario and
      remain immobile and hidden until the player steps next to them
    * Epilog throneroom scene now has a horse-canter sound effect for Owaec.
  * Scepter of Fire
    * in 'The Dragon', the player now gets a starting castle where to recruit
      and recall normally
* campaign server
  * fixed a bug which broke uploads with a .cfg file next to the campaign
    directory
  * finalized wescamp integration
* map editor and terrains:
  * fixed a bug which prevented the editor to load maps with a Windows EOL on
    Windows, other platforms where not affected.
  * added a 'Mushroom Grove lit' (on cave) terrain using (string 'Uu^Ufi')
* graphics:
  * added user-contributed graphic updates for 'storm trident', 'ankh' and
    'staff' pick-up items
* language and i18n:
  * updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
    German, Polish, Portuguese (Brazil), Swedish
* multiplayer:
  * fixed segmentation fault on loading saved games from the multiplayer user
    interface
  * fixed random leaders not getting random genders as expected by design
* WML engine:
  * implemented the #ifndef directive, the opposite of #ifdef, in the
    preprocessor, to parse the following block only when the symbol is not
    defined
  * fix the recall list duplication bug (bug #10183)
  * [modify_side] can now override the recruit list, just like [set_recruit];
    should be the preferred method at some point.
  * the gold carryover can now be modified from wml (fr #10144)
* units:
  * balancing changes:
    * increased the melee attack of the Saurian Oracle from 5-2 to 4-3
* user interface:
  * The attack dialog displays the range between weapon's info
  * The footsteps of a teleporting unit shows haloes on teleport points
  * More readable colors for dark map labels (bug #10271)
  * Tips of the day have attributions, a "Previous" button and a fixed size.
* miscellaneous and bug fixes:
  * added some extra headers for gcc 4.3 (based on patch #842)
  * Fix bad fog update when passing by or stopping on a village
  * Fix various bug when teleporting a unit to a fogged village (bug #10273)
  * Display a message when a teleport fails (exit village has an hidden ally)
  * Warning message on the standard output when using tiles with bad size

Version 1.3.10:
* campaign server
  * it's now possible to delete a campaign with the master password
  * added initial support for the wescamp translation integration
    (not finished yet)
  * You can now supply a .pbl file within the directory for a campaign
    as _server.pbl, rather than externally at the same level as the directory.
    Both the client code in the game and the Python client in utils/ have been
    enhanced to allow this.
* campaigns:
  * Eastern Invasion
    * Fixed bug #10195, related to Holy Amulet's description
    * some gold balancing for 'Xenophobia' and 'Lake Vrug'
  * Liberty
    * in 'The Raid', the accompanying peasants are no longer loyal. Also, the
      scenario now gives an early finish bonus
    * turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
      of carryover gold
  * Northern Rebirth
    * Balancing polishing and bug fixing.
    * Disabled undead branch for the upcoming 1.4 string freeze, as it is far
      from finished right now, and will not change before the string freeze.
    * Made auto recalled units loyal.
  * Sceptre of Fire
    * 'Gathering Materials' now has more varied terrain, an early finish bonus,
      and the gold and coal piles now behave better: each pile now only gives
      one load, miners carrying a load have an icon on them and when dying they
      drop their load, so another miner can pick it up
    * in 'Outriding the Outriders', villages (except the first one) now give
      you two units instead of one
    * Khrakrahs is no longer allied with the hostile elves and dwarves
  * Under the Burning Suns
    * Kaleh now uses AMLA's for custom advancement
    * renamed the files and scenario id's to reflect scenario titles
    * new title image and some initial story images
    * redesigned the Dust Devil unit to make it less overpowering
    * gave Elyssa 1 move across sand
    * fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
      easier to beat back on MEDIUM and HARD, and fixed the bug with Holy
      Water (bug #10254)
    * bugfix for blocker in 'In the Tunnels of the Trolls'
* graphics:
  * polished ankh prop picture from Liberty, and moved to core, replacing
    old ankh-necklace.png used by Eastern Invasion
  * updated unit graphics: Necromancer, Dark Adept, Dark Sorcerer, Fugitive,
    Huntsman
  * new or improved animations: saurian augur line magic attack
  * various shadow under units updates for consistency
* sound:
  * new or improved sounds: skeleton hit and die
* language and i18n:
  * updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
    German, Greek, Hungarian, Italian, Lithuanian, Polish,
    Portuguese (Brazil), Russian, Spanish, Swedish, Valencian
  * updates fonts: DejaVuSans (2.21)
* map editor:
  * fixed a bug when two dimensions of a map were modified, the editor
    could crash (bug #10216)
  * fixed a bug when shifting the map, the starting positions weren't
    updated correctly (bug #10216)
* multiplayer:
  * revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
    Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province
  * new multiplayer scenario added: Dark Forecast, random survival for up to
    two players
  * removed option to enforce female gender on side leaders, replaced with a
    gender choice combo-box in the MP side setup UI (client and host), which
    can choose between random, male, and female, when available.
  * the server sends a periodical 'ping' to all players to detect ghosts
  * implemented reloading of the server config on SIGHUP
* sound
  * "Legends of the North" (legends_of_the_north.ogg) moved from NR to mainline
  * A new pair of victory and defeat themes by Ryan Reilly added.
* units:
  * balancing changes:
    * increased the movement points over tundra (snow) and deep water from 1
      to 2 for 'drakefly'
    * added the 'fearless' trait to the Ghoul line
* user interface:
  * selecting your own unit makes it flash briefly and emit a select sound
  * you can now also select enemy units and see their possible path, terrain
    defense and turn to reach.
  * changed the mute hotkey from ctrl-m to ctrl-alt-m
  * renamed "Advanced Mode" button on graphics preferences to "Change Resolution"
  * renamed "Advanced Mode" button on sound preferences to "Advanced Options",
    and "Normal Mode" to "Standard Options"
  * fix some inconsistencies between mouse selection and "next unit" selection
  * double-click in dialog now triggers a "press button" sound
  * fix an exploit using the "black stripes" of a unit with teleport ability
    to detect enemy villages under fog
  * fix the wrong "(1) turn to reach" on already captured village
* WML engine:
  * extended [store_side] behavior, so that it additionally writes the following:
    fog, shroud, colour, user_team_name, controller, recruit (the recruit list),
    village_gold (the income per-village).
  * extended [modify_side] behavior, to contemplate fog, shroud, controller,
    recruit and village_gold settings.
  * new key "contains=" in [variable] conditions to check the presence of a
    substring in a variable value
  * new tag [debug_message], which takes as paramaters "logger=" and "message="
    to silently output messages to stdout or stderr.
  * new key "variation=" in [move_unit_fake] statements to add the possibility
    of making a fake unit look like one of its variation while moving - this
    also reflects in a change to the MOVE_UNIT macro, which now can use gender
    and variation too.
  * maps now have a user definable border
  * Changed the mute hotkey from ctrl-m to ctrl-alt-m.
  * On victory, all old saves for the scenario except the start one
    are now deleted (rather than just autosaves as formerly). This
    is done before replay saving, if that is enabled. The preference
    name has changed from delete_autosaves to delete_saves.
  * Animation engine allow multiple type of frames (a la "missile frames")
    for all types of anims, you can have multiple such anims using different
    frame names
  * a new type of animation is triggered when a unit is selected. (WML
    support to come shortly)
  * in story [image,] a new key scaled=yes/no (default=no) allows to scale
    the image like the background.
  * prevent some illegal select events on enemy units.
* miscellaneous and bug fixes:
  * added a new log domain 'mp_server'
  * added a new log level 'debug'
  * various bug fixes and code cleanups

Version 1.3.9:
* campaigns:
  * Descent into Darkness
    * in 'Peaceful Valley', goblins may no longer spawn when you recapture a
      village you had lost
  * Heir to the Throne
    * new graphics for the battle princess
    * in 'Crossroads', the orc ambushers now hide immobile on the map from
      the beginning of the scenario, instead of being spawned randomly when
      stepping on hills
  * Liberty
    * new story images
    * a proper bigmap
    * music changed in several scenarios
  * Northern Rebirth
    * New map for Eastern Flank
    * Fixed bug where Father Marcus regenerates in the wrong place
      in one the death events.
    * Rescaled Rakshas' portrait to the proper size.
    * Balancing of opening event in 'Settling Disputes'
    * Various minor polishing and bug-fixes.
    * Extensive balancing, polishing and bug fixing on undead branch.
  * Son of the Black Eye
    * Fixed bug in 'The Coward' where an enemy unit speaks as if
      he is on your side.
    * A bit of dialogue polishing in 'The Coward'
    * Jetto now joins you even if you don't release him during the scenario
  * An Orcish Incursion
    * Campaign heavily revised and added to the distribution
  * general
    * no longer use the external_binary_data dir for including campaign and
      difficulty level icons and images, but reference the images directly
* graphics:
  * new animations: rogue death, orcish leader line leadership
* language and i18n:
  * updated translations: Czech, Danish, Dutch, Finnish, French, German,
    Italian, Lithuanian, Polish, Swedish
* map editor:
  * a right click in floodfill mode now performs a flood fill.
  * new icon for: village, castle
  * new rotate function (FR/bug #3870): copy&rotate selected area using mouse
    cursor as center (or "center of mass" if the cursor is not on map)
  * important optimization of the builder engine (which recalculates
    transitions after a map change)
  * restore the random map generator (was broken in 1.3.8)
  * fix several bugs with the "delay transition update" option (undo and
    multi-hexes operations)
* WML engine:
  * new key "centered=yes" in [story] to use center of images (like dots)
    on the given map coordinates.
  * kill the obsolete "flip" key in [story], use imagepath function
    "~FL(horiz/vert)" instead
* user interface:
  * preserve aspect ratio of the minimap (FR/bug #9999)
  * the debug "Create unit" dialog have now two columns (race and type)
    and is correctly sorted.
  * progressive parameters can be specified both in [animation]
    and in [frame]
  * The linger mode "Next Scenario" button renamed to "End Scenario"
  * improved the display of the trait descriptions
* multiplayer:
  * renamed maps:
    * Blitz to Weldyn Channel
    * Charge to The Freelands
    * Meteor Lake to Fallenstar Lake
    * Triple Blitz to Alirok Marsh
  * revised maps: Caves of the Basilisk, Weldyn Channel
  * minimum number of turns reduced to 1
  * new option to allow female leaders by default instead of male leaders
  * fixed a crash if the client receives invalid utf-8
  * fixed a server side bug with could cause invalid utf-8
    being send to a client.
  * display the era id for not installed eras in the lobby.
  * display the scenario id for unknown scenarios in the lobby.
* units:
  * balancing changes:
    * created undead variations for the 'bat' and 'gryphon' race
* miscellaneous and bug fixes:
  * various bug fixes and code cleanups
  * fixed a glitch where an item halo shifted position when zooming
  * map label length is correctly determined for multibyte characters
    and thus the limit has been reduced to 32 characters again (bug #6855)
  * now using :n in debug mode will skip past linger mode as intended
  * fix a bug with [endlevel] result=continue_no_save
  * fixed a bug where some strings were resized in utf-8 unaware mode
  * fix bug #9021 (team color names not directly translated when
    switching language)
  * optimize the random map generator (especially for high village density)

Version 1.3.8:
* campaigns:
  * Descent into Darkness
    * fixed a bug causing the growth ability of Ghast to not always work
    * fixed a bug in 'A Small Favor - Part 2' preventing one random passage
      from opening up
  * Eastern Invasion
    * new portrait for Konrad II
  * Liberty:
    * fixed the undead transformations not working in 'Unlawful Orders'
    * clarified the objectives in 'The Gray Woods'
  * Northern Rebirth
    * Colored portraits for Sisal and Rakshas
    * Fixed bug in 'Old Friend' where Tallin looses bonus HP, MP and
      experience gained from the Rod of Justice
  * Sceptre of Fire
      * fixed lava expansion in 'Caverns of Flame' not working
  * Son of the Black Eye
    * Fixed bug in 'Saving Inarix' where the blown up bridge wasn't shown
      properly (bug #9817)
  * The South Guard
    * a large number of assorted little polishing tweaks and improvements
    * a somewhat nicer-looking village flag
    * Deoran now has a lvl 3 advancement, and no special AMLA options
    * new sprites for Sir Gerrick
    * removed the leader and hero ellipses until it's decided whether they
      should be used in all campaigns
    * Map for "A Choice In The Fog modified so mermen are actually useful.
    * "Tidings Good And Ill" is now playable even if you didn't recruit
      elves in the previous scenarios (bug #9944).
    * fixed bugs with units sometimes not starting with max HP and movement at
      the beginning of some scenarios.
    * in 'Tidings Good And Ill', you can now recruit and recall the elf
      escorts of your choosing instead of having them automatically picked
      from those you had in the previous scenario
    * in 'Tidings Good And Ill', defeating the naga queen is now mandatory
    * 'Into The Depths' has been completely rewritten.
    * there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
      and 'Vengeance' on the elf branch.
    * trimmed the large unused portions of the map in 'Vengeance' away
    * in 'Vengeance', removed the death of Minister Hylas as a defeat condition
  * Under the Burning Suns
    * fixed the missing dialogue parts of elves fighting mud crawlers
      in 'The Morning After'.
    * made all tent villages yield elvish refugees (possibly)
      in 'The Morning After'.
    * fixed the stables encounter dialogue to always appear in order
      in 'The Morning After'
    * 'Across the Harsh Sands' - dehydration causes incurable damage (except
        through visiting an oasis) and fractional loss of attack strength.
    *  Adjusted some of the encounters and rewrote the Lost Soul appearance
        logic in 'Across the Harsh Sands'.
    * Added some dialogue to explain the ghost reappearance when they were
      defeated the night before to 'Across the Harsh Sands'.
    * 'A Stirring in the Night' - village events work correctly now (bugs
      #9947 and #9915), Added animated and impassable campfire terrain.
  * general
    * fixed many scenarios erroneously using the wrong difficulty level symbol
      in #ifdefs (MEDIUM instead of NORMAL)
* graphics:
  * new graphics for the highwayman
  * nicer image for the illuminates aura and a new campfire aura
  * no more idle animations for units next to an enemy unit
  * new button and slider in preferences to switch unit idle animations
    on and off and set their frequency
  * no grid on off-map tiles
  * nicer transitioning between desert road, desert and desert villages
  * a new alternative terrain for lava, one which isn't drawn in a pit
* language and i18n:
  * manual: switched to a brand new manual, now using some strange format
    to generate it and ending in a nice .html page
  * updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
    Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
    Swedish, Valencian
  * new translation: Serbian (Latin version)
  * added sazanami-gothic font (needed for the Japanese translation)
  * updated DejaVu font to 2.20 (no new characters)
  * made all keeps be called "Keep", all castles be called "Castle" and
    all roads be called "Road", instead of using variant names (such as
    "Elven Castle" or "Desert road")
* multiplayer:
  * revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
    Triple Blitz, Clash
  * 'village_gold' is no longer stored when 'use_map_settings' is used
  * the server sends the game id and not only the game name if a player joins
    a game to avoid ambiguity in case of multiple games with the same name
  * show observer team chat messages in the 'Chat Log' window
  * implement linger mode for multiplayer
* units:
  * balancing changes:
    * gave the Fugitive the concealment ability (village hiding)
    * increased the XP requirement to advance to the Fugitive from 77 to 120
    * decreased the melee attack of the Fugitive from 12-2 to 11-2
    * decreased the ranged attack of the Fugitive from 8-4 to 7-4
    * changed the race of the Vampire Bat line from 'undead' to 'bats'
    * changed the movement type of the Vampire Bat line from 'undeadfly'
      to 'fly' (with adjustments)
    * added a magical ranged 7-2 arcane attack to the Dark Adept
    * added a magical ranged 9-2 arcane attack to the Dark Sorcerer
    * added a magical ranged 12-2 arcane attack to the Necromancer
    * added a magical ranged 9-3 arcane attack to the Lich
    * added a magical ranged 9-5 arcane attack to the Ancient Lich
    * increased the arcane resistance of the Ghoul line from -40% to 20%
    * increased the arcane resistance of the Ghost line from -30 to -10%
* user interface:
  * OK in the status menu replaced with more informative "Scroll To".
  * add an "Animate Map" option in advanced preferences, to switch flag
    and terrain animation off
  * in menus, remove the lingering mouseover highlighting when mouse leave it
  * for the unit preview in recruit/recall dialog, use the same text coloring
    as in the main side panel.
* help system:
  * the unit list is now organized by race sub-sections.
  * each ability, special weapon and race description page, display a
    list of hyperlinks to the related units (bug #9567)
  * unit pages have now a field "race" with a link to related race page.
  * hide the "Unknown Unit" page from the left-panel
  * topic with an id starting with a "." are not shown in the left-panel
  * the encountered units list is now correctly updated when using ":debug"
    and ":nodebug" commands
  * faster inital loading of the help.
  * fix some incorrect "open section" UI sound when clicking on links
* WML engine:
  * new event "turn refresh" occurs after healing, calculating income, and
    restoring movement
  * now tag [filter_adjacent] is supported in the Standard Unit Filter (SUF)
  * now tag [filter_adjacent_location] is supported in the Standard Location
    Filter (SLF)
  * remove the unused [neighbour_unit_filter] animation filter, now that SUF
    does it for us (and better)
  * a minus sign in front of a cardinal direction now reverses it ("-s"="n")
  * now radius expansion is handled last in Standard Location Filters;
    previously it was handled last except before [and], [or], and [not]
  * fix a bug with array.length side-effects causing empty arrays to increase
    to size 1
  * the WML for attack animations has been moved from the [attack] block to
    the [unit] block
  * new effect apply_to=new_animation to add animations to unit
  * the [race] tag has now an "id" key for WML operations. The old "name" is
    now used for user display purposes (currently only in help sections).
    If id is missing, name will be used. There is also a new "description" key
    displayed in the race help page (but currently not used by mainline races)
  * new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
    CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
* miscellaneous and bug fixes:
  * various bug fixes and code cleanups
  * remove some useless messages from the standard output
  * user-made campaign translations now work again for Windows (bug #9926)
  * fix TC imagepath function for non-playing side and add-on/campaigns icons
  * remove a 500ms delay between AI turns
  * switch to observer viewpoint in linger mode in multiplayer (bug #4072)
  * optimize unit's moves on map with shroud or fog

Version 1.3.7:
* Campaigns
  * Son of the Black Eye
    * Fixed bug in 'Saving Inarix' where no user_description
      is generated for Inarix
  * Northern Rebirth
    * Colored portraits for Sister Theta and Ro'Arthian
    * Fixed bug in Anita's death event where Tallin speaks instead of her.
    * Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
    * Balancing and text changes in 'Old Friend'
  * Sceptre of Fire
    * Fixed a crash in the final scenario
  * Under the Burning Suns
    * Fixed invalid side bugs in 'Hunting Trolls'
    * Fixed an invalid terrain bug in 'A Long Night'
    * Fixed the dehydration in 'Across the Harsh Sands'
* build system
  * Fixed autoconf/automake builds so that --disable-python-install
    will not try to create the default install directory for python
    stuff when it isn't needed. Otherwise if you aren't root, make
    errors out.
  * If --enable-display-revision isn't enabled SVNREV is no longer
    defined in the build process.
* language and i18n:
  * updated translations: Danish, Finnish, French, German, Greek, Japanese,
    Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
    Swedish
  * updated DejaVu font to 2.19
* multiplayer:
  * new map: Mokena Prairie
  * revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
    Loris River
  * improvements to the sound of the countdown timer
  * the countdown timer alert can now start sounding while dialogs are open
  * unit descriptions are no longer evaluated for the recruitment checksum
    and thus avoiding an OOS error when different languages are used.
    The change is incompatible with older trunk versions fixes (bug #9472).
  * Show the (possibly bogus) GPV and fog settings of games with "Use map
    settings" on in a darker font. (patch #771 by uso)
  * the random start ToD option is now properly saved and loaded
    when use map default is used (bug #9532)
  * Changed the Id of the Halberdier from "Halbardier" to "Halberdier"
  * New name for the "Soul Shooter": "Banebow"
  * multiplayer lobby: highlight the names of the players which have joined
    the selected game (bug #7471)
  * multiplayer lobby: tab completion works for all player names now,
    not only for those which are not in a game (bug #9350)
  * enable "teamchat" for observers
  * when use 'map settings' is selected, map settings can no longer be
    changed, if not defined in the map the general default is chosen
  * when cancelling the MP create the changed preferences are no longer
    saved
  * when the MP create is accepted with 'use map settings' the map setting
    parameters are no longer stored as the new preference
  * the recommended settings are added to all standard multiplayer maps
    so that you get these values if you activate 'Use map settings'
* graphics
  * fixed a glitch with the undo of recruit or recall on high places.
  * Improve rendering of "black stripes": don't hide footsteps or fog,
    and apply it also on off-map tiles when active.
  * Improve rendering of grid: draw under fog, shroud and "black stripes"
  * Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
  * Remove ToD coloring and brightening of off-map background tiles
  * fix inconsistant highlighting of fog transitions
  * slightly bigger and multi-hex attack direction indicator, fixed
    incorrect scale update when zooming.
  * improve footsteps : better beginning, angles and end, reduce
    cpu cost, fix incorrect left-right sequences and clean some images
  * fixed the glitch which would occur on some maps in the top right
    corner and bottom left corner, these tiles were rendered as void
    instead of a normal terrain.
  * improved sand and desert terrains
  * remove the bars, orb and ellipse of dying animations.
* sounds and music
  * new or improved sounds: bat hit, MP countdown timer
* map editor:
  * the grid is scaled properly again and no longer shown in the offmap area
  * the resize option can now also use the surrounding tiles to expand the
    map in a smart way, this is the default.
  * the map editor can now also shift the origin of the map when resizing.
  * tiles can now have their own image in the editor, defaults to the minimap
    image. Also added some placeholder art.
* user interface:
  * Enable "Save Game" and "View Chat Log" menu entries in replay mode.
  * Add an additional line below the minimap in the "Multiplayer->Create game"
    screen that displays the size of the selected map. (patch #776 by uso)
  * Add a tooltip with the experience modifier for the units XP display.
  * add an empty attack icon in attack dialog when needed (this also removes
    an error message, bug #9570)
  * better "choose attack direction using the last highlighted hex" on pack
    of units (bug #9649)
  * attack/move cursors and attack direction indicator are not used when
    observing (bug #9610)
  * 'help' and 'more' button in the title screen now also have a tooltip
    (bug #9618 patch #790)
  * added a hotkey for clearing the chat messages (patch #770)
  * Remove the "black stripes" of the enemy that we want to attack.
  * in tiny-gui, now the movement hint also displays the terrain defense.
  * the numbers of "show enemy moves" are now on top of fog and doesn't mix
    with those of the movement hint
  * the sidebar HP tooltip now show resistances of the current unit
  * also highlight the destination hex before an attack+move mouse action
  * more up-to-date mouse state (cursor, highlight, ADI) after some events:
    undo, attack dialog or right-click cancel
  * need only one right-click to open context-menu on an unselected enemy
  * selecting an enemy doesn't directly cancel its reachable zone
  * there's a new "Game Settings" window which shows the basic game settings
    for each player, accessible through the "More" button in the "Status Table"
  * in help, the links to unencountered units now works but have a "(?)"
    and point to an "Unknown Unit" page explaining why
  * the default zoom key now toggles between default and last used zoom. The
    switch is also faster (cached)
  * the unit list now colors the stats of units.
* WML engine:
  * added effect types new_ability and remove_ability using [abilities] subkey
  * now [base_unit]id= inside [unit] can extend upon existing unit types
  * new tag [filter_radius] to allow greater control over radius expansion
    when using the standard location filter
  * fix a bug where containers could only be stored at the top-level
  * fix a bug where both x and y had to be specified in location filters
  * better handling/reporting of invalid WML variable type usage
  * new key find_in= to allow searching a variable of previously
    stored locations when using the standard location filter
  * new key find_in= to allow searching a variable of previously
    stored units when using the standard unit filter
  * new extra_defines= key to define in campaigns some other preprocessor
    symbol *before* the files are repreprocessed
  * fog and shroud tiles are now defined by the TerrainWML (not [game_config])
  * new key store_location_as= to store generated chamber item locations
  * the border has been made themable
  * Instead of having an empty upkeep type as the default when reading a
    config file being used to normally give leaders a 0 upkeep, now leaders
    (canrecruit=1) are specifically exempted from upkeep and the upkeep
    type defaults to "full" when read from config files the same as for
    using the recruit function. This makes documenting how upkeep works
    simpler (it currently wasn't really correct) without having to make
    leaders loyal. It also will work better for campaigns where the leaders
    change (not that there are any now) so that the current leader is
    exempted and any exleaders pay for upkeep (unless the are specically
    marked as loyal).
  * make random_traits default to "yes". Leaders can't get random traits
    yet, because it breaks MP, but it does give campaign units traits
    by default. It also allows specifying some traits and letting the
    rest fill in randomly. Some traits are always forced on for units
    that can get them (undead and mechanical).
  * not_living tag removed from race, as this information is provided
    by the undead and mechanical traits.
  * the default for turn limit has changed to unlimited, if you have scenarios
    which rely on the old default of 50 please add a turns parameter to it
  * In help, remove the useless "None" terrain type from the terrains list of
    an unit
* team color
  * allow color ranges to be defined on-the-fly (like color palettes)
  * now [side] colour=<string> is valid (previously only int)
* miscellaneous and bug fixes
  * added a .desktop entry for the editor so that it is shown
    in the kde/gnome menu
  * rewrote the config merge routine (should improve parse time slightly)
  * various code cleanups
  * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
  * the assertion 'str.size() <= 4' no longer happens, instead the terrain
      is read as 'void' and an ingame message is shown (bug #9609)
  * IMPORTANT! End-of-scenario no longer takes you immediately to the
    next scenario or the lobby. Instead, you linger in browse mode --
    menu commands for chat, saving games, etc. are available.
    Clicking end-of-turn ends the linger and takes you out.
  * fixed a bug-cheat allowing super-ranged attack in some special cases
    (thanks jgp93)
  * fixed incorrect displayed reachable zone when moving next to an enemy
    in special ZoC cases (skirmish or lvl0)
  * It seemed it's ambiguous whether the GPL license as supplied by
    Wesnoth means GPL 2 or GPL 2+, since Sirp's orginal intent was
    GPL 2+ the license has been changed accordingly.
    (See https://mail.gna.org/public/wesnoth-dev/2007-07/msg00014.html)
  * When advancing from Dark Sorcerer to Lich, you now get the undead
    trait. The way this is fixed can add random traits if the new unit
    type allows more traits then the unit currently has. This would
    cause a problem for multiplayer, but no advancement paths currently
    have this case. You do get to keep your current traits, even if you
    wouldn't get them in the new unit type.
  * the minimum savegame protection is ignored when either the savegame
    or the current game has 'test' as version
  * Add 2 debug commands: "fps" for showing framerate, and "benchmark"
    to force a continuous refresh of the screen (for testing the real fps)
  * fixed bug keeping highlighted the previous selected hex after a
    right-click cancel on map using fog/shroud
  * slightly optimize the showing of the attack dialog
  * some hotkeys (*,~,{,},^,|,@,#,<,&) are now visible in the hotkey settings

Version 1.3.6:
* language and i18n:
  * updated translations: Danish, Finnish, French, German
* multiplayer:
  * the random start ToD option is now properly saved and loaded (bug #9532)
  * the map in the lobby could be randomly invisible due to an uninitialized
    variable (bug #9555)
  * the automatic unit description used a non-MP safe way, this has been
    fixed
  * the unit name generation could with different locales call get_random()
    a different number of times. This lead to different names and traits.
    Changed to call random a fixed number of times which fixes the traits.
* miscellaneous and bug fixes
  * various code cleanups
  * proper handling of description autogeneration for per level [effect]
    on level 0 units
  * changed the order of which the permanent modifications of a unit are
    evaluated to (amlas, traits, objects)
    (previous order: objects, traits, amlas)
  * updated the copyright info in the source files also made it explicit
    Wesnoth is GPL 2 only (Wesnoth was already GPL 2 only)
  * Music transitions have now smooth transitions based on m_before end
    ms_after wml tags

Version 1.3.5:
* campaigns
  * Heir to the Throne
    * The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
      changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
      respectively
    * The obsolete Cockatrice unit has been removed
    * The bugs in HttT's SoF scenario have been fixed
  * Sceptre of Fire
    * changed Haldric II a bit and gave him new a sprite and animations
  * fixed teamcolourless fake unit moves in TRoW, HttT, EI, SoF, NR,
    TSG and TB
* map editor:
  * new checkbox for the "delay transition update" option
  * map code has been refactored and separated from the main game
* graphics
  * new animations: elvish scout idle
  * fix bug #9398 (attacking units always above defending units)
* sounds and music
  * removed unused sounds: firearrow.wav, hatchet.ogg
* language and i18n:
  * updated translations: Czech, Danish, Finnish, French, Galician, German,
    Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish
  * updated DejaVuSans font to version 2.18
* multiplayer:
  * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
    Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash
  * fix MP crash on next scenario, thanks to Rhuvaen
  * option to suppress lobby minimaps is gone.
    Its champion concluded it was pointless.
* units
  * new "mechanical" trait, meant to show mechanical units are immune to poison
  * balancing changes:
    * changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
    * decreased the HP reduction of the 'quick' trait from 10% to 5%
    * decreased the HP addition of the 'healthy' trait from +3HP to +2HP
    * added the 'quick' trait back to the Clasher line
    * decreased the blade and impact resistance of saurians from 0% to -10%
    * decreased the fire resistance of saurians from -10% to -20%
    * increased the pierce resistance of saurians from 10% to 20%
    * increased the HP of saurians by 4HP
    * increased the XP requirement of the Saurian Skirmisher and Augur by 2
    * increased the melee attack of the Ruffian from 4-2 to 5-2
* user interface:
  * allow unfocused widgets to steal the focus instead of just borrowing it
  * frequency of idle animations halved.
  * Help topics for units now have 'advances from' links
  * added experimental new transition between map and background
  * add colors to the statistics of units in help (Hajo's patch #764)
  * now scroll to the selected leader in status table
* WML engine:
  * now ConditionalWML handles [and], [or], and [not] with in-order precedence
    (this is part of an effort to standardize the behavior of several
    different types of filters)
  * the syntax for logical OR-filters is now "cond1[or]cond2[/or]"
    instead of "[or]cond1[/or][or]cond2[/or]"
  * fix a bug where empty conditionals returned false
  * now [special_filter] supports [and],[or], and [not] (instead of just NOT)
  * now standard unit filter supports [and],[or], and [not] (was just [not])
  * [unstore_unit] can now try to level a unit and does so by default.
    This time added for real, the replay can also handle it(bug #7426)
  * new times= key to apply [effects] more than once (default=once,
    other possible value=per level, i.e. the effect is multiplyed
    by the level of the unit).
* miscellaneous and bug fixes
  * fix renames causing OOS when made after moves or recruits
  * fix a minor glitch when selecting the leftmost menu heading
  * added some extra headers for the upcoming gcc 4.3 (debian bug #417764)
  * changed the default plague weapon special macro to always spawn a WC
  * scrolling speed is at 1.3.3 speed again
  * fix a growing cache bug with stoned units facing west.
  * in tiny-gui, fix badly scaled hp/xp bars at default zoom level

Version 1.3.4:
* campaigns
  * Two Brothers
    * made the 2nd guards event in scenario 3 depend on if the first answer
      was correct, now the 2nd event triggers later when the first ends in a
      fight
    * added one row of terrain in the 3rd and 4th scenario to make it look
      better with the new "boardgame style"
  * Heir to the Throne
    * edited the maps of the scenarios: "The Elves Besieged", "Blackwater
      Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar",
      "Dwarven Doors", "The Lost General", "Elven Coucil"
    * adapted the names of the maps and cfgs of the HttT to match the
      scenario identification keys and the order of the scenarios
    * added the map of "Cliffs of Thoria"
    * changed one of the Orcish Warlords into a Sovereign and another one
      into a Slurbow for the variety in "Dwarven Doors"
    * fixed the bug that made the undead leader unable to recruit because of a
      misspelled unit type in his recruit list in "The Lost General"
  * The Rise of Wesnoth
    * added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman )
      as a campaign - specific units in The Rise of Wesnoth
    * added 2 extra turns to finish "Temple of the Deep" on all difficulties
  * Eastern Invasion
    * Reduced the difficulty of "Northern Outpost" scenario by making the
      villages spawn averagely 1 less outlaws per village
    * Changed the way Ovaec joins the protagonist in "Two Paths".
      Now he keeps all the XP he might get in "Northern Outpost"
  * Descent into Darkness
    * Fixed the unknown unit type bug in "Forever and ever, amen", the bug
      that made the Foolish heroes have 30 hitpoints and a broken dialog,
      all in the same scenario
* map editor
  * the minimum map size is reduced to 1
  * fixed the random map generator
* graphics
  * added sickle and scythe attack icons
  * added weapon-shop tent and oak tree
  * added automatic side-coloring of custom flags
  * added a general backgound to make the game look better
    on really big screens
  * added a blur effect to most ingame dialogs
  * new animations: troll whelp idle, young ogre idle, skeleton idle,
    human loyalist general idle, human loyalist pikeman idle,
    elvish fighter idle, master at arms crossbow and defend
  * small improvements of footsteps: no time-of-the-day coloring and
    better scaling
* language and i18n:
  * updated translations: Czech, Danish, French, German, Italian,
      Japanese, Polish, Spanish, Swedish
  * new translations: Lithuanian
* units
  * added a wolf "monster"
  * balancing changes:
    * healthy units now can rest even when they move
      instead of having a double resting bonus.
    * increased the HP of the Skeleton Archer from 30 to 31
* WML engine
  * removed deprecated keys image_healing and image_halo_healing
  * empty user_description now remains empty unless generate_description set
    (bug 8522).
  * empty user_team_name remains empty (bug 9310).
  * set_variable has the key time=stamp now, to get a timestamp in milliseconds
  * move some terrain masks definition in [game_config]
  * made defense_weight work again for values > 0
  * fixed some minor bugs with "sighted" event, "die" event, and [kill]
  * now [allow_undo] should work as expected in sub-commands such as [then]
* user interface:
  * most popup windows are now buttonless with 'click anywhere to continue'
    behavior; to indicate this, such windows are translucent.
  * maps smaller than the screen are now shown centered on the screen
  * the movement hint now display a "(1)" turn to reach, where the unit
    will have no moves left (distance, village or ZoC)
  * fixed bug with the number of turns to reach when crossing several ZoC
  * ability to view a list of MP servers with the Join Game dialog
  * fixed blinking tooltips when clock is updated (bug #9209)
  * footsteps are now erased at the end of the unit's move
  * reduced "sea sickness" effect when scrolling at accelerated speed
  * allow to select item in menu with right-click
  * right-click outside of a cancelable dialog to close it
  * added experimental new background.
    read comment before draw_background() in display.cpp
  * the movement hints use multiline, colors and bigger font
    to display terrain defense and turns to reach
  * restore search of no-team-only map labels
  * ability to delete Add-Ons
  * make disabled buttons more obviously disabled
  * allow to choose the direction from where attacking, even when you
    are just near the enemy unit.
  * new indicator for the attack direction
  * new method to choose attack direction, use now the last highlighted hex
    instead of clicked triangle.
  * improve units list dialog: add a cancel button, fix a bug when selecting
    the first unit, preselect the on-map-selected unit and highlight on map
    the selected one.
* Miscellaneous and bugfixes
  * fixed a lag in the path rendering when there is a lot of units (bug #9268)
  * fix bug #4299: word wrap for menus with very long option strings
  * various bugfixes and code cleanups
  * removed zipios support
  * poisonned/stoned text is properly centered again
  * fixed various bugs with stoned units, now no moves left and blind.
  * fixed a bug causing instantaneous move of unit when using acceleration
  * fixed briefly invisible unit when scrolling to show a move
  * fixed an invalid letter in the random winter scenario
  * fixed a invalid memory access if a map has width of 0 (bug #9301)
  * reduce memory usage for the default zoom level
  * fix various cheat-bugs to detect hidden enemies: using resistance info
    (bug #9119), search by name (bug #9314), change of hidden icon (bug #9288)
  * fix jerky overlay of moving unit, now displayed as bars and crown.

Version 1.3.3:
* campaigns:
  * Northern Rebirth
    * Completed Scenario 'Ray of Hope'.
  * Sceptre of Fire:
    * imported from Wescamp
  * Son of the Black Eye:
    * Merged into mainline for testing.
  * Descent into Darkness
    * added to the pack
    * new Troll Shaman graphics
  * Under the Burning Suns
    * new WML in first and second scenario
    * tweaked second scenario map
    * removed a bunch of custom units
    * removed a bunch of custom terrains
    * new playable unit in scenario 2
    * new dehydration logic in scenario 2
    * new ambush logic in scenario 2
    * new Troll Shaman graphics
  * The South Guard
    * improved Deoran graphics
  * The Rise of Wesnoth
    * new Wose Sapling, Warrior King graphics
* graphics
  * the leader crown don't hide anymore the top of hp/xp bars (bug #9120)
  * better flag icons for the status bar
  * taller flags that don't get hidden behind units so easily
  * fixed some drawing glitches in the top row (bug #8739 and #8071)
  * it's now possible to zoom in till the theoretical minimum of 4 pixels
    per hex.
  * hp/xp bars in tiny gui have better proportions
* sound and music:
  * new or revised sounds: troll hit & die
  * added sounds for when a unit is slowed or poisoned
  * added a music track containing only silence (for stopping all music instead
    of just changing it)
* language and i18n:
  * updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
    Italian, Polish, Spanish, Swedish
  * updated man pages: Danish
  * fixed word wrapping in tooltips for Asian languages (or very long words)
  * updated DejaVuSans font to version 2.17
* units:
  * balancing changes:
    * converted the cold melee attack of the Lich and Ancient Lich to arcane
    * decreased the arcane melee attack of the Wraith from 7-4 to 6-4
    * removed the 'fearless' trait from humans, orcs and mermen
    * added 'firststrike' weapon special to the pierce attack of Drake Clasher
    * decreased the arcane ranged attack of the White Mage from 8-4 to 7-4
    * decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4
* multiplayer:
  * added maps: Xanthe Chaos, Auction-X
  * revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
    Silverhead Crossing, Blue Water Province, Castle Hopping Isle, Loris River,
    Crusaders Fields, The Manzivan Traps
  * Team Survival: the teams are now set correctly and translatable
* map editor
  * drawing terrain no longer erase starting positions
  * added an option "None" in the starting position menu
  * fixed a bug when overwriting starting positions
  * shorter starting time
* WML engine
  * removed deprecated special= support in [effect]
  * removed deprecated 1.2 map format support
  * [store_villages] and [store_locations] now use the standard location
    filter, meaning they accept all the possible keys of [filter_location]
  * [store_villages] must now use owner_side= instead of side=
  * replace [own_village] with macro {OWN_VILLAGE X Y SIDE}
  * new conditional tag [have_location], tests true if any location passes
    the standard location filter provided inside the tag
  * now the standard location filter supports [and] and [or] tags
  * new key flag_icon for [side] to change the flag icon in the status bar
* user interface:
  * fixed incorrect active flag in the status bar when using custom flag
  * restore a lost feature: if acceleration is on, pressing shift uses normal speed
  * fixed bug #9071 (incorrect behavior of the "delete" key at end of line)
  * fixed various acceleration bugs (things not being properly accelerated)
  * restored status bars during fights
  * floating numbers now take acceleration into account
  * display defense in the status bar of static units (towers) or
    units placed on impassable terrain
  * allow middle click on scrollbar to jump to a position.
* WML tools and scripts:
  * New tool, wescamp_import, automates the shuffling of translation files
    and textdomain strings, need to import a campaign from WesCamp
    to mainline.
  * New tool, change_textdomain, makes it easy to change the name of UMC
    after import to mainline.
  * Old campaign_delete.pl and campaigns_client.pl have been replaced
    with a new campaigns_client.py.  Main new features are
    (a) you can download sets of campaigns using RE wildcards, and
    (b) It's possible to give a BfW version in place of a port number
    and it will select the right port.
* Miscellaneous and bugfixes
  * 1.2 savegames are no longer compatible and thus not loaded
  * fixed a crash if an invalid scenario was loaded (bug #9049)
  * fixed bug 8522.  Units without a name will be named after the unit_type.
  * fixed bug #9103 (AI causes crash when using static units like towers)
  * fixed a crash if a units poison attack has a cth of 0 (bug #9020)
  * no longer allow undo if a traitless unit reveals fogged and/or shrouded
    terrain (bug #9171, patch #739)
  * fixed a bug where loading didn't clear the halo data (bug #9144)

Version 1.3.2:
* campaigns
  * Heir to the Throne
    * In Home of the North Elves, Eonihar the rider will join you permanently
      and the other riders that find you will be controlled by the AI
    * updated images for Delfador
    * made the narrator talk about gryphons at the end of Northern Winter only
      if the player has actually gotten the eggs
  * Tutorial
    * merged all unit images used in the tutorial from httt
    * increased number of turns from 20 to 26 in the 2nd scenario
  * made some units not appear in the unit help anymore (invisible helper
    units, duplicate desert elves and such)
  * The South Guard
    * better placement and duration of story images
    * graphical enhancements including a new ethiliel portrait
    * added 'Ruffian' an L0 outlaw to give the player something easy to kill.
  * Under the Burning Suns
    * Scenario 3: Made orc ambush happen on a random turn
  * Northern Rebirth
    * Version 18.6 merged in from WesCamp.
* graphics
  * added the --max-fps command line switch
  * changed the drawing logic so it no longer delays when the drawing is
    lagging
  * improved the look of the main menu and tips-of-the-day boxes
    in the title screen
  * bugfix: units will now fade out properly at the end of death animations
  * rewrote the halo render engine which solves a few minor glitches,
    but most importantly speeds up the drawing of the halos.
  * units are scaled properly when zooming also with tiny gui (bug #8703 and
    bug #6570)
  * haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
    as intended)
  * the movement text is also scaled now (bug #6876, patch #693)
  * fix glitches when scrolling the map if zoomed out (bug #8768)
  * fix the right border glitch of the map when zooming (bug #6060 and others)
  * flying units are no longer buried in a castle (patch #709)
  * fix the position of some halos when unit has a height offset (patch #710)
  * Submerged units are no longer drowned when zooming.
  * scenery
    * added animated windmill, fancy and damaged tents, icepack, and shipwreck
  * fix problems with colour cursor in fullscreen (slow speed, bug #7555 and
    bug #6052)
  * new color cursors
  * fixed some scrolling corner cases (eg. fights happening partially
    offscreen)
  * automatic scrolling accelerates now (like a physical mass would)
* sound
  * new or improved sounds: hatchet
  * sounds for user interface events
  * experimental ambient sounds for when night falls and morning arrives
  * "Breaking The Chains" (freedom.ogg) moved from NR to mainline
  * All music tracks now have complete Ogg tags.
* language and i18n:
  * updated manual: French
  * updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
    Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
    Swedish
  * new translations: Indonesian
  * updated DejaVuSans font to version 2.16
  * removed FreeSans support since all the codes needed should be coverd by
    DejaVuSans now
* multiplayer:
  * revised maps: Blitz, Castle Hopping Isle, Wilderlands
  * The countdown timer is now coloured properly when the remaining time is
    less than 2 minutes.
  * observer can save a replay of the game again
* units:
    * balancing changes:
      * converted the cold resistance of the Elvish Sorceress line
        to a holy resistance
      * decreased the holy resistance of the Orcish Assassin line from 20% to 0%
      * remove the 'quick' trait from the Clasher line
      * decreased the holy resistance of the Sky Drake from 20% to -30%
      * decreased the holy resistance of the Hurricane Drake from 20% to -30%
      * decreased the holy resistance of the Mermaid Priestess from 40% to 20%
      * decreased the holy resistance of the Mermaid Diviner from 60% to 40%
      * decreased the holy resistance of the Dwarves from 20% to 10%
      * increased the holy resistance of the Ghost line from -60% to -30%
      * enabled Lich and Ancient Lich to go on deep water and gave them submerge
      * Level 0 Ruffian & Woodsman added.
* terrain system
  * added layer support to the terrain letters, two layers are supported
* map editor
  * added an option to delay the complete redraw of the map on command.
  * fixed a bug causing the loss of editor's hotkeys when loading a map
* WML engine
  * new [own_village] condition to check if someone owns a particular village
  * new [store_villages] tag to store village locations
  * new [store_turns] tag to store the number of turns remaining
  * all [store_*] tags get a default variable name
  * use complex variable substitution almost everywhere
  * new key for [set_variable], literal=, to avoid variable substitution
  * [effect] can now toggle the zoc
  * [effect] can now apply new portrait images and unit type descriptions
  * [effect] can now filter on unit_gender
  * new key for [variable], boolean_equals=, to test boolean equality
  * remove some old backward compatibility support
  * set_name in attack modification [effect] no longer change the weapon's
    description, use the new set_description instead
  * hit=yes in anim is now an alias of hit=hit,kill instead of hit=hit
    this should fix the sliding bug and fix more bugs than it creates
  * friendlier boolean matching for unit [filter] and unit [wml_filter]
  * fixed [special_filter] not working properly (#8212)
  * fixed [variables] not working properly for Multiplayer mode
  * new [set_menu_item] action, to allow custom WML items in the context menu
  * fixed a crash when a WML event killed a unit while dying in an attack
    which the attack engine didn't expect (bug #8814)
  * new key for [time], sound=, to specify a list of sounds that can play
    when ToD changes
  * more powerful [filter_location], now accepts radius=, [not], and
    [filter] to match units at the location
  * added [deprecated_message] so WML can also trigger the deprecated
    messages; used to tag macros scheduled for removal
* user interface:
  * new sounds for user interface events
  * added the option to show warnings about deprecated WML usage
  * added the "ignore all" option to continue observing during massive OOS
  * show total amount of visible villages (patch #698)
  * added drag & drop to move units
  * mousewheel now by default scrolls vertically,
    and horizontally if alt is pressed.
  * added support for horizontal mousewheel (patch #644)
  * don't change the wait cursor when moving on the map (bug #8915).
  * update the highlighted hex after a scrolling with keys or mousewheel
* WML tools and scripts:
  * Reorganized: these now live in data/tools/
  * New tool, macroscope, generates cross-reference reports on macro usage.
    Among other things, it can be used to find unresolved macro and
    resource-file references, or spot unused macros and resource files.
  * New tool, upconvert, handles converting maps and resource file names
    between versions.  It replaces map_convert.pl, which is now gone.
    It should be used to update UMC, though it doesn't do a complete job
    (which requires some human judgment).
  * New tool to create the unit tree in html, as used for units.wesnoth.org
    (written by elricz)
  * The old find-unused-images and find-unused-sounds scripts are deleted
    (replaced by macroscope).
  * The Perl random map generator (unmaintained since 2003, only
    generated old-style single-letter maps) has been removed.
* miscellanous changes and bug fixes
  * a friendly healer will now stop poisoned unit to lose HP
  * a unit that dies while attacking will now correctly play its own death
  * turn bell can sound if other soundFX are turned off
  * the first turn starts again with the proper time of day (bug 8637)
  * removes the scaling handling in the halo, removing quite some code
  * fixed various problems found by valgrind, note some invalid access
    are now protected by asserts, so there might be more crashes instead
    of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
  * fixed beginning-of-scenario saves containing scenario WML (bug #8698)
  * fixed "End Turn" button clickable after Ctrl-F (bug #6556)
  * fixed autosaves not getting deleted for last campaign scenario and
    multiplayer (bug #8762)
  * Performance: wml compression is done in the helper threads
    instead of the main thread
  * Added some protection against crashing when attacking with units with
    a high or negative amount of hitpoints (bug #6154, bug #7955, bug #8541)
  * fix skirmisher filtered by terrain not working properly.
  * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
  * with a move attack action if the moveto event moves the defender
    Wesnoth would crash (part 1 of bug #8882)
  * fix missing filterings on some animations
  * renamed holy damage type to arcane
  * increased required version of python from >=2.3 to >=2.4
  * fixed detection of installed python versions to work on systems
    that do not have python installed at /usr/ (like MacOSX using fink)

Version 1.3.1:
* Campaignd
  * first argument is number of threads to use, defaults to 5
* campaigns
  * Eastern Invasion:
    * Drowned Planes: the dragon starts on grassland
    * The Crossing: fixed a bug which prevented the undead leader spawned
        at turn 8 to have a keep
    * The Duel: the keep is replaced by a castle tile instead of grass
  * Heir to the Throne
    * removed Mountain Pass and Valley of Statues from the repository
    * added underpinnings of an unlockable, optional, bonus scenario
    * Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
    * In Elven Council the leaders are no longer standing in a keep
      but in a normal castle tile
  * The South Guard
    * Proven by the Sword: tell Deoran to go to Westin if the citadel
      is secured (fixes #7360)
  * Two Brothers
    * updated the portrait of Bjarn to match the new mage colors
    * removed Skeletons as enemies in the first mission on easy, and
      Skeleton Archer as enemy on hard
    * added Ghouls as enemies for all undeads
    * some map updates to make them easier (2nd mission) or look better
      (all the other missions)
* editor
  * allow maps to be loaded from scenario files and written back to them
  * upon entering a new starting position the underlaying terrain
    remains unchanged
  * when overwriting a starting position and undo that action
      only the terrain was undone, not the starting position that's fixed
  * flipping a map over the Y axis no longer resizes the map
  * flipping a map over the X axis uses slightly different filler rules
  * added the paste option to the edit menu
  * added the option to split the terrains is groups
  * the brush size in non-drawing mode is ignored
  * added an alpha blended preview of the selected terrains
    upon drawing. The optimal alpha value needs some tuning, so
    there's a setting, which is not stored in the preferences
* graphics
  * missiles now take unit_height_adjust into account
  * improved layering system for terrain graphics
  * fixed terrain selection probabilites (patch #617)
  * stoned units do not use a separate cache
  * no more "darkened" cache. we now overlay terrain/darken.png
  * added the option to draw overlays on terrains filter by location,
    selected and mouseover hex
  * items with a halo have their halo hidden when under a shroud (bug #8523)
  * the visibility icon of an unit is now properly updated (bug #8107)
  * terrain
    * added peaks to the impassable mountains
    * added bridges crossing swamp and deep water
    * added farmland
    * added elvish castle
  * unit art
    * added a recruit animation for Skeleton
    * new death animations: Orcish Assassin, Grunt, Undead Ghoul,
      Ancient Wose, Elder Wose, Thief
    * changed name on Dwarvish Warrior art files to Dwarvish Steelclad,
      to conform to unit .cfg file name
    * new attack icons: undead axes, undead crossbow, pick axe, glaive,
      elven staff, mace-and-chain
    * new baseframes: all Mages, Footpad
    * new and changed animations:
      * Elvish Hero: melee attack
      * Elvish Sorceress line: magic shield
    * updated portraits: Troll
  * other images
    * animate-able campfire
    * crown icons for heros and expendable allied leaders
    * star shaped "ellipses" for leaders and hero units
    * updated and added many misc items
    * modified hex-grid
    * slightly modified logo
  * fix gryphon not being in the center of their hex
  * fixed incorrect WML in some units causing female variations to use male
  * fixed some cases where fog was updated without being redrawn
* language and i18n:
  * updated translations: British English, Catalan, Czech, Danish, Dutch,
    Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
    Slovak, Swedish
  * updated DejaVuSans font to 2.15
  * fixed huge list of spelling mistakes in the en_US version
  * allow sighted messages to be translated with correct plural form
    (bug #8161)
  * moved the translation for campaign-specific units into the
    campaign textdomain (some campaigns did still use the
    wesnoth textdomain for their units)
  * made the unit generated names translatable
  * switch to mainly using single space
* multiplayer
  * game management
    * replace "Downloading next level..." by "Receiving data..."
      when scenario don't have next_scenario
    * replace "Downloading next level..." by "Downloading next scenario..."
    * fixed controller change not sent to all clients (bug #8138)
    * client now tells the server if a game ended in victory or defeat
    * configurable castle size for random map generator (patch #598, FR #3232)
    * team names translation now supported
    * sped up the lobby, the lag is much lower now (patch #676 and patch #677)
  * scenarios
    * scenarios can set faction, recruit, leader, and some other
      initial settings previously ignored in multiplayer
    * added option to have random time of day in begin of multiplayer game
  * maps:
    * new multiplayer maps: The Manzivan Traps, 4p Hamlets
    * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake,
      Sablestone Delta, Sulla's Ruins, Wesbowl
    * made the AI recruit less scouts by setting the village_per_scout
      parameter
  * Wesbowl: the respawned units are fully healed again (bug #7776)
* Python AI
  * Added various input validations
  * Set Python errors upon error
  * added support for optipng optimization in the compilation process
* terrain system
  * The entire underlaying system has been converted to a new system,
    this might render some UMC broken, read this forum thread for more details
    http://www.wesnoth.org/forum/viewtopic.php?t=14910
  * Terrain of the starting position can be changed in the map,
    the automatic conversion to a keep is no longer done
  * New definition for the maps in terrain-graphics
  * All keeps have their own letter
  * Added wildcard matching support in a few cases
  * Added support to customize the village mouse-over texts
    depending on the ownership
  * Added a conversion script to convert old maps
* units:
  * balancing changes:
    * implemented the holy damage type redesign as discussed on the mailing list
    * increased the pierce resistance of the Gladiator line from -10% to 0%
    * decreased the cold resistance of the Armageddon Drake from -30% to -50%
    * increased the HP of the Longbowman from 45 to 51
    * decreased the XP requirement of the Longbowman from 80 to 68
    * increased the HP of the Master Bowman from 58 to 67
    * decreased the HP of the Arch Mage from 57 to 54
    * removed the Shock Trooper line from random_leader
    * increased the melee attack of the Shyde from 4-2 to 6-2
    * increased the ranged slow attack of the Shyde from 7-2 to 6-3
    * increased the ranged magical attack of the Shyde from 7-3 to 8-3
    * increased the melee attack of the Enchantress from 5-2 to 6-2
    * increased the melee attack of the Sylph from 5-3 to 6-3
    * increased the ranged slow attack of the Sylph from 6-4 to 6-5
    * increased the HP of the Sylph from 58 to 60
    * increased the XP requirement of the Guardsman from 42 to 47
    * increased the HP of the Stalwart from 48 to 54
    * increased the XP requirement of the Stalwart from 65 to 85
    * increased the HP of the Sentinel from 56 to 68
    * removed the Stalwart line from random_leader
    * increased the XP requirement of the Gryphon Rider from 36 to 38
    * increased the HP of the Gryphon Master from 46 to 51
    * decreased cost of the Mudcrawler from 9 to 5
    * Dark Adepts no longer get the 'strong' trait
    * decreased the HP of the Shadow from 26 to 24
    * added the skirmisher ability to the Shadow line
    * increased the melee attack of the Walking Corpse from 5-2 to 6-2
    * made the Walking Corpse line get the fearless trait
    * increased the cost of Walking Corpses from 6 to 7 gold
    * increased the HP of the Goblin Rouser from 26 to 31
    * increased the melee attack of the Goblin Rouser from 5-3 to 6-3
    * increased the moves of the Troll Rocklobber from 4 to 5
    * decreased the HP of the Troll Rocklobber from 53 to 49
  * adapted WML to use [if] statements to differentiate hit and miss frames
  * new traits
    * healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
  * new units
    * added the Armageddon Drake (not used in any mainline eras)
    * added dwarvish walking corpse/soulless variations
  * added a generic macro to have a standard filter for all idle anim
  * fixed a bug which prevented a Mermaid Siren picking up a storm trident
  * fixed a bug which caused the slow effect being applied twice (bug #8458)
* user interface
  * use "Save Replay" instead of "Save Game" when asking to save a replay
    (bug #7256)
  * fixed enemy Gold shown twice in debug mode in status table (bug #6895)
  * added an option to hide minimaps in the multiplayer lobby
  * added menu items for saving the current map
  * added turbo speed setting and changed ui accordingly
  * turn bell moved to sound tab in preferences
  * new volume slider for the turn bell
  * disabled inactive sliders instead of hiding them
  * sliders can be adjusted with keyboard (left and right arrow)
  * sidebar reports related to gold, units, villages and time
    get greyed out during other team's turns
  * improve the tiny gui support (resolution of 320x240 pixels)
  * when sighting friendly units, the message is now blue
  * show leader name in statistics title (patch #604, FR #6932)
  * show the team a side belongs to in the status table.
  * show leader's name and colour at status table even when that team is fogged
    (patch #605)A
  * changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
  * fix the completion when controlling multiple sides (bug #8101, patch #653)
  * smarter focus handling when user input is irrelevant to the current focus
    but relevant to another widget
  * fix the "keylogger" effect when joining the MP Lobby
  * menus can now stay scrolled to the bottom if they were already scrolled
    to the bottom
  * scrolling performance improved
  * overall game performance improved when many units are visible
  * better performance when mouse is over a unit that sees many enemy units
  * show full username at bottom of screen when moused over in MP Lobby
  * animations draw faster now and the speed is independent of the resolution
  * fog/shroud is cleared after attack-move (bug #7131)
  * made some tooltips visible again (bug #6702 and bug #8380)
  * send a whisper message to a player when double clicked on the player list
* friends list
  * added a friend list in MP lobby, they will display a special icon in lobby,
    and you can be warned when they join the lobby even when not receiving
    lobby joins
  * added an option to specify what you want to see as joins: all, friends,
    none
  * added a sub tab of multiplayer to the preferences menu to view and edit
    your friends and ignores list
  * if you choose to sort the lobby list your current login name will be
    displayed on the top of the list
* WML engine
  * fixed era events not working on non hosts
  * added the the ability of passing a conditional statement in the [option]
    child of [message] if show_always=no to show this option only if the
    statement is passed.
  * added location range filter to [filter_location] in standard unit filter.
  * added prerecruit event that takes place after the unit is created but
    before it is displayed.
  * added ability to define color ranges and palettes in scenario, units,
    and unit modification effects.  Added ability to add image modifications
    in a unit modification [effect] tag
  * SUF can now filter on anything that is also available throught
    unit variables, using a [wml_filter] block
  * overhaul of the team coloring engine.  Now it is possible to apply
    multiple TC to an image.
  * added fourth color in team_rgb definitions for representative color
    in minimap
  * added a horizontal/vertical flip function to ImagePathWML
  * added a 'hide_help' key that prevents a unit type from being listed
    in the in-game help (bug #5701)
  * added an 'allow_new_game' key (default=yes) to prevent [multiplayer]
    scenarios from showing up in the multiplayer game creation interface
    (FR #6397)
  * new [set_specials] tag to allow custom specials in [effect] tags
  * new 'remove_specials' key to allow the removal of specials in [effect] tags
  * obsolete the 'set_special' key in [effect] tags
  * correct handling of UTF8 filenames under windows
  * animations can now use standard unit filters
  * animations can now use standard unit filters on the secondary unit
  * animations can now use standard unit filters on any neighbouring unit
  * fighting animations can now be filtered by swing number, damage done and
    normal attack filters (both attacker and defender)
  * made some animation parameters progressive (allows a value to be changed
    gradually to another value over time)
  * new progressive parameters: 'alpha' (opacity of a frame),
    'offset' (the position relative to the faced hex), 'blend_color'
    and 'blend_ratio' (to mix a given color with the frame)
  * units can now have a recruit animations that will be played on unit recruit
  * units now have idle animations, played when they've been idle for some time
  * units now have leveling up animations
  * units can now have victory animations, usable with the WML tag
    'victory_anim'
  * units can now have healed animations, used when they get healed
  * units can now have poison animations, used when they suffer poison damage
  * [event]s can now be written also inside [era]s (the [event]s are included
    in every scenario played using that era)
  * new operations for set_variable: divide and modulo
  * Animations now use duration= tag instead of begin= and end= (backward
    compatible)
  * Animations now have a frequency= filter to allow to tweak relative rarety
  * [message]s now use the duration= tag instead of [delay]ing afterwards
  * the filtered unit can be accessed in SUF using $this_unit
  * the primary unit can be accessed in events using $unit
  * the secondary unit can be accessed in events using $second_unit
  * added support for random_start_time in [scenario] (feature request #8024)
  * extended label to support team only and colors
  * gender-specific forms for trait names are now possible.
  * setting a WML variable to a random value now works correctly in MP games
  * text displayed when a unit is ambushed is now customizable with the new
    alert= key of the [hides] ability (FR #8264 2.)
  * unit animation terrain filter works properly again.
  * unit animation terrain filter now supports wildcard matching.
  * the encountered terrains are now written in a new format.
    this means the user has to rediscover all available terrains.
  * fixed a bug which returned wrong values if a random number was negative
  * max level advancements now raise the advance and post_advance events
  * [effect] can now remove attacks with the remove_attacks key
  * [unstore_unit] can now try to level a unit and does so by default (bug #7426)
* sound
  * new or revised sounds: morning star, holy magic.
  * add advanced sound tab to pref allowing you to play with sample_rate and
    buffer_size options
* misc:
  * --validcache runtime switch to force assumption that cache is valid
  * add two new debug command set_var and show_var to check variables
    within the game easily
  * better handling of SDL_ListModes return code (no user impact)
  * first turn of a game is saved again (fixes bug #7909 and bug #8117)
  * reduce CPU usage by removing calls to SDL_GetTicks for idle animations
  * changed network thread management to be more scalable, both with
    an upper and lower number of threads
  * enabled python as default, to disable it use --disable-python
  * various code cleanups
  * replaced KDE/Gnome desktop support with generic freedesktop standard
  * if a unit gains enough XP to gain 2 levels, this will be done directly

(wiz)

2008-04-19 07:57:17 UTC MAIN commitmail json YAML

simh-3.7.3 is in [pkg/38406]

(obache)

2008-04-19 06:17:36 UTC MAIN commitmail json YAML

Update MASTER_SITES and HOMEPAGE location.

(obache)

2008-04-19 06:07:50 UTC MAIN commitmail json YAML

Old MASTER_SITES does not have a archive anymore.
set gatekeeper.hp, it have version 3.2 (and newer 4.0).
(primary site is ftp://ftp.isc.org/isc/rtty/ ?)

(obache)

2008-04-19 06:04:56 UTC MAIN commitmail json YAML

Change MASTER_SITES http url to the location suggested in top page.

(obache)

2008-04-19 05:56:49 UTC MAIN commitmail json YAML

2008-04-19 05:45:55 UTC MAIN commitmail json YAML

old MASTER_SITES seems dead, use savannah.nongnu instead.

(obache)

2008-04-19 05:43:26 UTC MAIN commitmail json YAML

cannot connect ftp site now.
add http site to MASTER_SITES.

(obache)

2008-04-19 05:39:05 UTC MAIN commitmail json YAML

- weex-2.6.1.5

(obache)

2008-04-19 05:38:31 UTC MAIN commitmail json YAML

Updated www/weex to 2.6.1.5

(obache)