--- - branch: MAIN date: Tue Apr 22 20:55:38 UTC 2008 files: - new: '1.4' old: '1.3' path: pkgsrc/games/singularity/Makefile pathrev: pkgsrc/games/singularity/Makefile@1.4 type: modified - new: '1.2' old: 1.1.1.1 path: pkgsrc/games/singularity/PLIST pathrev: pkgsrc/games/singularity/PLIST@1.2 type: modified - new: '1.2' old: 1.1.1.1 path: pkgsrc/games/singularity/distinfo pathrev: pkgsrc/games/singularity/distinfo@1.2 type: modified id: 20080422T205538Z.d6b7402a548e9c100554df660c2fff495b8dbddc log: | Update to 0.27: v0.27 (release 2008.04.17): USER-VISIBLE CHANGES: - Display the actual discovery percentage when preparing to build a base. (Brian, Phil) - Minor text cleanups. (Phil) * Support events that can happen throughout the course of the game, changing things in interesting ways. (Brian, Phil) * A number of new items and technologies to ease gameplay. (Brian, tweaks by Phil and emh) - Building new machines informs you how much CPU capacity you will receive from the new systems. (Brian, Phil for suggestion) - Idle bases are harder to discover. (Brian) - Allow keys to be repeated when held down. (Brian, emh for suggestion) - Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous people for suggestion) - Added research item for construction. Still needs actual implementation. Weird time code is blocking. (Brian, ? for suggestion) - Return to base menu when exiting base screens rather than returning to map. (Brian, emh and Max McCracken for suggestion) - Implemented Security and Reactor values obtained from data files. (Brian) - Implemented "Destroy" feature from base list (Brian, Max McCracken and emh for suggestion) - When building, items are sorted by their cost to make picking the best one easier. (Phil, Gustav Bertram for suggestion) - Keep the game from crashing when it cannot create a 'music/' directory. (Phil, Andrew McMillan for report) - Added checks to avoid key error crashes related to unfinished Construction code. (Brian) - Added check to avoid crash when hitting 'Destroy' button in an empty base list. (Brian) - Preferences have moved to 'prefs.dat', and now follow the standard Python ConfigParser format. (Phil) - Added difficulty choice dialog handled by pgu. (Brian) - Increased robustness across the board; E:S should be harder to crash. (Phil) - Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion) - Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion) - Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report) - Fix up the handling of music paths. (Phil) - Added support for win and losegame music. (emh) * Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including the Psycle source! (Max McCracken) - Research screen will no longer assign an extra base to research. (emh, blog... for report) - When naming base, text will take up the entire box. (emh, blog... for report) - Fixed a potential crash with display_base_list self-recursing. (Phil, Josh Triplett for report) OTHER CHANGES: - Code cleanups and reformatting. (Phil) - Cleanup a bug introduced in player.py, item may be int rather than object. (Brian) - The music loading code is less fragile now; it shouldn't break on too-short file names. (Phil) - Massive changes to data file handling; we now use Python's built-in ConfigParser. (Phil) - Further changes to the data file formats, for consistency and ease of code/data maintenance. (Phil) - Switched sounds to using data files, for smoother future expansion. (Phil) - Fixed strings loading. (Phil) module: pkgsrc subject: 'CVS commit: pkgsrc/games/singularity' unixtime: '1208897738' user: wiz