--- - branch: MAIN date: Wed May 21 11:02:55 UTC 2008 files: - new: '1.5' old: '1.4' path: pkgsrc/games/singularity/Makefile pathrev: pkgsrc/games/singularity/Makefile@1.5 type: modified - new: '1.3' old: '1.2' path: pkgsrc/games/singularity/PLIST pathrev: pkgsrc/games/singularity/PLIST@1.3 type: modified - new: '1.3' old: '1.2' path: pkgsrc/games/singularity/distinfo pathrev: pkgsrc/games/singularity/distinfo@1.3 type: modified id: 20080521T110255Z.7c8d8de7a16999666c657e1d6176cfd7aa684281 log: | Update to 0.28: v0.28 (release 2008.05.11): USER-VISIBLE CHANGES: - Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes) - Minor dialog behavior fixes. (FM) * New non-research task: CPU Pool. Performs maintenance, construction, jobs. Bases with no other task assigned will contribute to the CPU Pool. (FM) * New non-research task: Sleep. Bases assigned to Sleep will remain idle and be harder to detect. Note that even a computer can't sleep through construction. (FM) - The CHANGE buttons inside the base dialog now show their hotkeys. (FM) - The location buttons have had their on-screen positions tweaked. (FM) - Start location is randomized to any of the 5 available continents. (FM) * CPU is now used to design constructions, Cash to buy the required items, and Labor (time) to assemble the final construction. (FM) - Location and city names can now be localized. (FM) - Numbers automatically localize to the correct comma-vs-period usage. (FM) * Added a new difficulty level: Ultra Hard. (FM, emh for suggestion) * Build times are now difficulty-dependent. (FM) * The grace period applied to a new base is now difficulty-dependent. (FM) * The suspicion gain per discovery is now difficulty-dependent. (FM) - Bases in a location are now sorted by size, then name. (FM, emh for suggestion) * The global grace period now expires on Normal and above if you build more than a certain number of bases, and on Ultra Hard if you build certain types of bases. (FM) - Locations with recently-discovered bases are now more likely to have other bases discovered. (FM) * Base detection chances and overall suspicion are now unknown until certain new technologies have been researched. (Phil) ...except on low difficulty. (FM) * Incomplete bases no longer support the AI. (FM) - It's possible to get lucky when hacking some random computer. (FM) * Seconds, minutes, and hours now matter much more than they used to. (FM) - Major events cause the game to pause, instead of going to real-time. (FM) - You can use the Enter on the numeric keypad like the regular Enter key. (Phil, gare for suggestion) * Continents are no longer identical. (FM, Phil for suggestion) * New continent: Australia. Ocean moved to make room. (FM) * E:S now has an intro when you start a new game! (FM) - New item: Warning Signs. Useful for keeping out curious people. (FM) - CPU display on Finance screen centered (Jorge Vargas) - Time capsules can now be built anywhere sufficiently remote, with varying degrees of stealth. (FM, emh for suggestion) - Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to better reflect their effects. (FM) * de_DE translation (FM, Thomas for native proofing [still in progress]) * sv_SE translation (Anders Andersson) OTHER CHANGES: - Massive (~50%) code changes, to improve clarity and reduce duplication. (FM) - "safety" module should trap most crash bugs and show the pause menu, allowing the user to save or attempt to resume play; the errors are written to a log for easy submission to the developers. (FM) - New utility: reorder.py Workaround for traduko's current order-scrambling behavior. Use with caution. (FM) - Various code formatting fixes, refactor of part of the technology(/event) result system. (Jorge Vargas) - setup.py updated to support mac .app building and cut filesize of the windows .exe by about half. (FM) module: pkgsrc subject: 'CVS commit: pkgsrc/games/singularity' unixtime: '1211367775' user: wiz