--- - branch: MAIN date: Sun Jul 7 17:41:31 UTC 2013 files: - new: '1.2' old: '1.1' path: pkgsrc/games/solarus/Makefile pathrev: pkgsrc/games/solarus/Makefile@1.2 type: modified - new: '1.2' old: '1.1' path: pkgsrc/games/solarus/distinfo pathrev: pkgsrc/games/solarus/distinfo@1.2 type: modified id: 20130707T174131Z.83ea97348609cbd0dd6f5842c95ebf13904f5ac3 log: | Updated to latest release. No big changes pkgsrc-wise. From ChangeLog: solarus-1.0.4 (2013-06-26) Bug fixes for the 1.0 release. Solarus changes: * Don't die if a script tries so show a missing string (#237). * Don't die if a treasure has a variant unexistent in the item sprite. * Fix customization of joypad commands. solarus-1.0.3 (2013-06-25) Bug fixes for the 1.0 release. Solarus changes: * Fix blocks not completely moved since Solarus 1.0.2. solarus-1.0.2 (2013-06-22) Bug fixes for the 1.0 release. Solarus changes: * Fix a crash when a treasure callback changes the hero's state (#224). * Fix a crash when a victory callback changes the hero's state. * Fix a crash due to invalid sprite frame when animation is changed (#26). * Fix an assertion error with FollowMovement of pickables. * Fix the fullscreen mode not working on Mac OS X 10.7+ (#213, #220). * Fix pickable treasures that could be obtained twice sometimes. * Fix fade-in/fade-out effects on sprites that did not work (#221). * Fix sol.audio.play_music() that failed with "none" or "same" (#201). * Fix item:set_sound_when_brandish() that did not work. * Fix diagonal movement that could bypass sensors since Solarus 1.0.1. * Fix circle movement not working after entity:set_enabled(true). * Fix detection of movement finished for NPCs. * Fix memory issues with menus (#210). * Fix handling of nil parameter in boolean setters (#225). * Fix hangling the default language. * Correctly suspend timers when set_suspended_with_map is called. * When a sprite is suspended, suspend its transitions (#226). * Don't die if a music or a sound cannot be found. * Don't die if an image cannot be found. * Don't die if running a savegame without starting location specified. * Don't die if a script refers to a non-existing equipment item. * Don't die if the self parameter is missing when calling a method (#219). * Fix dangling pointers after removing some kind of entities. Solarus Quest Editor changes: * Editor: allow to create map entities from the quest tree (#208). * Editor: fix a typo in the bomb flower sprite (#214). * Editor: fix a possible NullPointerException when opening an invalid map. Documentation changes: * Documentation: add the syntax specification of maps and tilesets. module: pkgsrc subject: 'CVS commit: pkgsrc/games/solarus' unixtime: '1373218891' user: rodent