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2024-05-27 10:43:02 UTC Now

2014-08-29 02:12:31 UTC MAIN commitmail json YAML

Solarus 1.3.1 (2014-08-25)
_________________________________

Bug fixes for the 1.3 release.

Solarus Quest Editor changes
----------------------------

* Fix opening an empty sprite (#581).
* Sort resources in the quest tree by natural order (#579).

_______________________________

Solarus 1.3.0 (2014-08-21)
_______________________________

The sprite editor release!

Engine changes
--------------

* Fix a crash when creating a timer from game:on_started() (#575).
* Fix hero:save_solid_ground having no effect on water/lava/prickles (#567).

Lua API changes
---------------

Changes that do not introduce incompatibilities:

* Add mouse functions and events.
* Add a method sprite:get_animation_set_id() (#552).
* Add a method sprite:has_animation() (#525).
* Add a method sprite:get_num_directions().
* Add a method hero:get_solid_ground_position() (#572).
* Add a method switch:get_sprite().
* Allow to customize the sprite and sound of switches (#553).
* Add a method enemy:get_treasure() (#501).
* Fix the write directory not having priority over the data dir since 1.1.
* Fix pickable/destructible:get_treasure() returning wrong types.
* Fix custom entity collision detection when the other is not moving (#551).
* Allow to call map methods even when the map is not running.

Data files format changes
-------------------------

You can use the script
editor/resources/tools/data_files_conversion/1.2_to_1.3/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Maps: New properties sprite, sound for switches (#553).
* Maps: The subtype of switches is now a string.
* Tilesets: The id of a tile pattern is now a string (#559).

Solarus Quest Editor changes
----------------------------

* Add a sprite editor (#135). By Maxs.
* Add a zoom level of 400%. By Maxs.
* Add keyboard/mouse zoom features to sprites and tilesets. By Maxs.
* Add Lua syntax coloring (#470). By Maxs.
* Add a close button on tabs (#439). By Maxs.
* Rework the quest tree to show the file hierarchy and Lua scripts. By Maxs.
* Add specific icons for each resource type in the quest tree.
* Move the entity checkboxes to the map view settings panel. By Maxs.
* Allow to change the id of a tile pattern in the tileset editor (#559).
* Don't initially maximize the editor window.
* Fix converting quests to several versions in one go.

(rodent)