--- - branch: MAIN date: Sat Jul 7 11:57:34 UTC 2018 files: - new: '1.73' old: '1.72' path: pkgsrc/games/openttd/Makefile pathrev: pkgsrc/games/openttd/Makefile@1.73 type: modified - new: '1.24' old: '1.23' path: pkgsrc/games/openttd/PLIST pathrev: pkgsrc/games/openttd/PLIST@1.24 type: modified - new: '1.29' old: '1.28' path: pkgsrc/games/openttd/distinfo pathrev: pkgsrc/games/openttd/distinfo@1.29 type: modified - new: '1.1' old: '0' path: pkgsrc/games/openttd/patches/patch-src_language.h pathrev: pkgsrc/games/openttd/patches/patch-src_language.h@1.1 type: added - new: '1.1' old: '0' path: pkgsrc/games/openttd/patches/patch-src_strings.cpp pathrev: pkgsrc/games/openttd/patches/patch-src_strings.cpp@1.1 type: added id: 20180707T115734Z.863117e2ba3e0c96b8e645487d032e3d410a0643 log: | openttd: updated to 1.8.0 1.8.0: (None) 1.8.0-RC1: - Feature: [GFX] Climate-specific Action5 extra airport sprites - Feature: Draw vertical separators at tile distance in the train depot GUI - Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled - Feature: [Build] Project file generator for kdevelop 4/5 - Feature: Add option to close windows with right click - Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list - Feature: Display aircraft type in vehicle preview/purchase/detail windows - Change: [NewGRF] Various performance improvements to resolving VA2 - Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships - Change: Check companies for bankruptcy before subtracting reoccuring monthly costs - Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite - Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version - Change: Reword texts in industry view, when stockpiling is used - Change: Remove the gap between windows when positioning them after opening - Change: [Build] Enable usage of static_assert for MSVC - Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file - Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking - Change: Parse extmidi command string for parameters to pass on - Change: Draw images in centre of buttons - Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it - Fix: Hair selection was missing one option - Fix: Avoid tile operations outside map border when building lock - Fix: Catenary sprites got mixed up for depots - Fix: Make automatic window-positioning RTL-aware - Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values - Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers - Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers - Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry - Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position - Fix: Do not modify argv[0] - Fix: Do not search directories when opening ini files as we already have their full path - Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing module: pkgsrc subject: 'CVS commit: pkgsrc/games/openttd' unixtime: '1530964654' user: adam