--- - branch: MAIN date: Mon Oct 28 12:24:06 UTC 2019 files: - new: '1.5' old: '1.4' path: pkgsrc/games/stone-soup/Makefile pathrev: pkgsrc/games/stone-soup/Makefile@1.5 type: modified - new: '1.2' old: '1.1' path: pkgsrc/games/stone-soup/Makefile.common pathrev: pkgsrc/games/stone-soup/Makefile.common@1.2 type: modified - new: '1.2' old: '1.1' path: pkgsrc/games/stone-soup/PLIST pathrev: pkgsrc/games/stone-soup/PLIST@1.2 type: modified - new: '1.2' old: '1.1' path: pkgsrc/games/stone-soup/distinfo pathrev: pkgsrc/games/stone-soup/distinfo@1.2 type: modified id: 20191028T122406Z.415ec1f8d16181a2d5c192bdb729cb49fd2b3f40 log: | stone-soup: Update to 0.24 Stone Soup 0.24 (20191024) -------------------------------- Highlights ---------- * Vampire species simplified * Thrown weapons streamlined * Fedhas reimagined * Sif Muna reworked Branches, Environment --------------------- * Incremental pregeneration: - This mode generates the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games should now be the same. - Games using the same seed will see the same dungeon if they are incrementally pregenerated without requiring the long initial generation time of full pregeneration as introduced in 0.23. - Incremental pregeneration is the default mode for new games. - Servers can now enable seed selection without heavy CPU cost. * A Trove map requiring many uses of digging has been removed. * Identification scrolls are no longer used as a potential Trove cost. * Transporters in vaults now correctly place in the Abyss. * Fog generation in the Desolation of Salt portal now happens far less often per turn, greatly reducing slowdown from high CPU usage. * Random traps no longer place under items placed by vaults. Character --------- * Formicids can now use their dig ability on diggable statues. * Manticore barbs now can only be picked out if the player can move, isn't confused, and isn't asleep. * Net traps now always trigger when the player steps on them. * Vampiric weapons no longer have a hunger cost upon wield. * Vampire simplification: Player vampires no longer eat or drink blood, and have exactly two blood states. - Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no batform, can transform and berserk normally. - Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus, undead resistances, batform, no other transformations or berserk. - Blood states are transitioned by an ability which costs delay; becoming bloodless incurs no penalty, becoming alive causes a temporary frail mutation. - Bat form causes stat drain. Gods ---- * Fedhas reimagined: - Piety is gained exclusively from kills instead of through corpse decay. - Fedhas abilities now create plant allies directly as temporary summons instead of creating permanent allies using plants. All abilities cost piety instead of food. - New abilities: * 2*: Active 'Wall of Briars' ability to surround the player with briar patches. Hostile monsters will attack briars to reach you, taking damage. * 3*: Active 'Grow Ballistomycete' ability to place a ballistomycete at any location within radius 2. The ballistomycete will fire spores that seek out foes and make a 1-radius damaging explosion that additionally confuses living creatures. * 4*: Active 'Overgrow' ability to destroy any non-permarock walls in a 3x3 area, replacing them with plant allies, mostly wandering mushrooms or burning bushes and sometimes ballistomycetes or oklob plants. * 5*: Active 'Grow Oklob' ability to place an oklob plant at any location within radius 2. - Fedhas no longer hates any necromancy spells, and allows worship by undead species. - Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain. * Sif Muna reworked: - Piety gain is exclusively from kills. - 'Channel Energy' is available at 1* piety instead of 3*. - 'Forget Spell' is available at 3* piety instead of 4*. - New 4* 'Divine Exegesis' ability to cast any spell in your library regardless of skill training. Receives a spell-power bonus based on Invocations skill of 1.5 times the spell-power received from equivalent levels of training in the spell's schools. - The Divine Energy ability and Sif's miscast protection are removed. * Trog and Okawaru now can gift unbranded boomerangs and javelins. * Jiyva's Slimify ability now works properly on skeletons, zombies and simulacra. * Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns. Interface --------- * The 'X' key map mode has zoom support, defaulting to 60% zoom. * Sealed off clinging and sensed monsters no longer stop autoexplore. * Equipment melding no longer stops autoexplore and autotravel. * Armour, jewellery, and weapons can be worn/wielded from the floor. * Summoner monsters are now highlighted when the cursor is over one of its summons. * Traps are now shown in the ctrl-x listing and are indexed in the stash tracker. * Scarves are now properly shown on player tiles. * Species and background selection menus now have tiles. * Updated visual theme for main menu, high scores, and related screens. Items ----- * New unrand: Staff of Battle, a staff of conjuration that spawns a battlesphere when a hostile monster is in view. * Unrandart changes: - The Storm Bow now has a penetration effect. - Gyre and Gimble now has the protection brand, enchantment of +7, and no longer has Dex-3. - Piercer has been removed, its effect having been merged into Storm Bow. * Weapons with the holy wrath ego can now be cursed. * Randart rings no longer generate with both rCorr and *Corrode. * Throwing weapons have been streamlined. - Blowguns are removed, needles are replaced with throwing darts. - Dart effects scale with Throwing and Stealth skill. - Darts of sleep, paralysis, confusion are removed. - Darts of frenzy are renamed datura-tipped darts. - A new dart brand, atropa is added. Atropa-tipped darts cause brief confusion and longer-lasting blindness in the target. - Tomahawks are renamed to boomerangs and always return. - Javelins always penetrate. - Steel and silver are merged into a single brand, called silver. Silver ammunition applies the maximum of vorpal bonus damage and the old silver damage bonus. - Poison, returning, penetration, and exploding are no longer available brands for tomahawks and javelins. Lua --- * Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua monster.info class. * A new function 'defeat_mr()' to determine the chance that a given spell defeats a monster's magic resistance. * There is a basic seed explorer available in scripts/seed_explorer.lua. Monsters -------- * Monsters can now use wands of clouds, iceblast, and scattershot. * Monsters clones created by Mara and rakshasa have the intended reduced HP of the original monster instead of several times that value. * A monster having the Dig spell no longer allows it to cast spells out of LOS. * Azrael and draconian scorchers can use Call Down Damnation when not at low HP. * Player ghosts can be shafted. * Golden Eyes no longer have randomized spellpower for their gaze. * Monster airstrike uses the same formula as the player, reducing damage variance. * Pikel's slaves no longer drop corpses nor items. Spells ------ * The HP from Death's Door is fixed at time of casting rather than being updated continuously, hence being subject to changes in spellpower. * Olgreb's Toxic Radiance now properly triggers ally conducts when cast. * Olgreb's Toxic Radiance now applies direct damage and poison status in a way that considers the time of each turn. * Shroud of Golubria's spellpower is now capped at 50. module: pkgsrc subject: 'CVS commit: pkgsrc/games/stone-soup' unixtime: '1572265446' user: nia