--- - branch: MAIN date: Thu Jul 22 21:19:43 UTC 2021 files: - new: '1.9' old: '1.8' path: pkgsrc/games/gemrb/Makefile pathrev: pkgsrc/games/gemrb/Makefile@1.9 type: modified - new: '1.6' old: '1.5' path: pkgsrc/games/gemrb/PLIST pathrev: pkgsrc/games/gemrb/PLIST@1.6 type: modified - new: '1.6' old: '1.5' path: pkgsrc/games/gemrb/distinfo pathrev: pkgsrc/games/gemrb/distinfo@1.6 type: modified - new: '1.4' old: '1.3' path: pkgsrc/games/gemrb/patches/patch-gemrb_core_System_String.cpp pathrev: pkgsrc/games/gemrb/patches/patch-gemrb_core_System_String.cpp@1.4 type: modified id: 20210722T211943Z.6a0c8c8e6c211b00d889d47259a5da60d3a6b8af log: "games/gemrb: update to gemrb-0.9.0\n\nAnnouncement:\n\nGemRB 0.9.0 released! (A view to the future edition)\n\nThe GemRB team is proud to announce a new major release.\n\nOver six years in the making, growing in scope with time, the\nsubviews branch was a true monster. But the quest to lay it to rest\nhas now been successfully completed, among other things modernizing\nthe GUI, drawing and input handling. For most use cases, there is\nno need for the Widescreen mod any more (see screenshot or video\nexplainer).\n\nThe SDL2 backend is now mature and default, OpenGL support is not\nexperimental any more, most benefiting Mac users. Additionally, in\nthe last minutes between the merge and this release, Python 3\nsupport was added and our demo received an ending.\n\nIf you don窶å\x86² believe that this is a big upgrade, consider just the\nchanges from the branch. It included 3527 commits, 668 changed\nfiles, and over 30,000 changed lines of code. That窶å\x86± about every\nfifth line!\n\nFull changelog digest:\n\nGemRB v0.9.0 (2021-06-18):\n New features:\n - basic resolution independence\n - python3 support\n - arbitrary window dragging support\n - improved debug console\n - subtitle support for BIK videos\n\n Improved features:\n - window management, drawing and input handling\n - performance: SDL2 video playback, general and text rendering\n \ - smoother movement animations, demo\n - bugfixes\n\nThanks to everyone that contributed their time and wit, including:\n\nBernd Schmidt, Brad Allred (main author), Diego J., fizzet, FrElvire,\nJaka Kranjc, Laurie Chilvers, m7600, MarcelHB, Northfear, Rodrigo\nSantellan.\n\nNotes to packagers:\n\nPython 3 support has been added.\n\nSDL2 is now the default backend and anyone still on SDL1 is encouraged\nto switch.\n\nIf you are packaging from git sources, not the archive, either run\nmake fetch-demo-data first or manually include the files. These\nare (currently two) bigger assets kept in a separate repository.\n\nConfiguration notes (details):\n\n * key TooltipDelay was deprecated (was unused, there is an ingame option)\n * key ScriptDebugMode was renamed to DebugMode and received more values\n * key FogOfWar was deprecated for GCDebug\n * new key GCDebug can be used to draw various debug features of maps\n * new key TouchInput for force disabling or enabling窶ヲ\n" module: pkgsrc subject: 'CVS commit: pkgsrc/games/gemrb' unixtime: '1626988783' user: yhardy