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pkgsrc/games/woof/Makefile@1.25
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pkgsrc/games/woof/PLIST@1.5 / diff
pkgsrc/games/woof/distinfo@1.21 / diff
pkgsrc/games/woof/PLIST@1.5 / diff
pkgsrc/games/woof/distinfo@1.21 / diff
games/woof: Update to 6.3.1
Woof! 6.3.1
-----------
- SDL's endianness swapping functions are now used.
- A demo footer is added when recording a demo (@rfomin).
- The EV_BuildStairs() implementation has been brought in line with
PrBoom+ (@rfomin).
- Support for the COMPLVL lump has been added (@rfomin).
- The UMAPINFO demo extension header has been deprecated (@rfomin).
Woof! 6.3.0
-----------
- Initialization of the total time counter on the intermission screen
has been fixed, which affects 'complevel mbf' demo compatibility
(@rfomin).
- Resetting of the compatibility vector has been fixed when loading
'complevel vanilla' savegames (@rfomin).
- Saving during demo playback has been fixed (@rfomin).
- Status bar refresh is enforced in the Main, Episode and Skill menus
as in Crispy Doom (@rfomin).
- Loading savegames during multiplayer demo playback (e.g. AV.WAD
DEMO1) has been fixed (@rfomin).
- Demos without 'PR+UM' signature are now ignored (@rfomin).
- SFX are now interpolated in a 16-bit int domain.
- The default endpic has been fixed for UMAPINFO (@rfomin).
- Dehacked patches from the command line are now processed after
mobjinfo initialization (@rfomin).
- Randomly mirrored death animations have been ported over from
Crispy Doom (@rfomin).
- Blood color patches have been added for Rekkr and Hacx (@rfomin).
Woof! 6.3.1
-----------
- SDL's endianness swapping functions are now used.
- A demo footer is added when recording a demo (@rfomin).
- The EV_BuildStairs() implementation has been brought in line with
PrBoom+ (@rfomin).
- Support for the COMPLVL lump has been added (@rfomin).
- The UMAPINFO demo extension header has been deprecated (@rfomin).
Woof! 6.3.0
-----------
- Initialization of the total time counter on the intermission screen
has been fixed, which affects 'complevel mbf' demo compatibility
(@rfomin).
- Resetting of the compatibility vector has been fixed when loading
'complevel vanilla' savegames (@rfomin).
- Saving during demo playback has been fixed (@rfomin).
- Status bar refresh is enforced in the Main, Episode and Skill menus
as in Crispy Doom (@rfomin).
- Loading savegames during multiplayer demo playback (e.g. AV.WAD
DEMO1) has been fixed (@rfomin).
- Demos without 'PR+UM' signature are now ignored (@rfomin).
- SFX are now interpolated in a 16-bit int domain.
- The default endpic has been fixed for UMAPINFO (@rfomin).
- Dehacked patches from the command line are now processed after
mobjinfo initialization (@rfomin).
- Randomly mirrored death animations have been ported over from
Crispy Doom (@rfomin).
- Blood color patches have been added for Rekkr and Hacx (@rfomin).