--- - branch: MAIN date: Wed Nov 24 12:05:19 UTC 2021 files: - new: '1.21' old: '1.20' path: pkgsrc/emulators/ucon64/Makefile pathrev: pkgsrc/emulators/ucon64/Makefile@1.21 type: modified - new: '1.15' old: '1.14' path: pkgsrc/emulators/ucon64/distinfo pathrev: pkgsrc/emulators/ucon64/distinfo@1.15 type: modified - new: '0' old: '1.1' path: pkgsrc/emulators/ucon64/patches/patch-libdiscmage_ioapi.h pathrev: pkgsrc/emulators/ucon64/patches/patch-libdiscmage_ioapi.h@0 type: deleted - new: '0' old: '1.1' path: pkgsrc/emulators/ucon64/patches/patch-libdiscmage_misc.c pathrev: pkgsrc/emulators/ucon64/patches/patch-libdiscmage_misc.c@0 type: deleted - new: '0' old: '1.1' path: pkgsrc/emulators/ucon64/patches/patch-misc_ioapi.h pathrev: pkgsrc/emulators/ucon64/patches/patch-misc_ioapi.h@0 type: deleted - new: '0' old: '1.1' path: pkgsrc/emulators/ucon64/patches/patch-misc_misc.c pathrev: pkgsrc/emulators/ucon64/patches/patch-misc_misc.c@0 type: deleted id: 20211124T120519Z.6a572224e598e4834fda22ca19b13faede24b7f3 log: | ucon64: update to 2.2.2. - added proper support for Clang to the makefiles (by dbjh) Indicate that you want to use Clang by setting the environment variable CC. Either at configuration time: $ CC=clang ./configure Or at build time: $ CC=clang make - updated (SNES) implemented dumping for --xgd6. 15 years late, but still the only tool to do it :-) (by dbjh; thanks to Kristian Gunstone for making me try to explain why it could not be done ;-) ) - restored support for NetBSD/i386 and OpenBSD/i386 in makefile of libcd64 (by dbjh) - updated FAQ with explanation about how to compile uCON64 on macOS with support for USB (by dbjh) - fixed some issues in MinGW, MinGW-w64 and Visual C++ ports that made them choke on files larger than 2 GB. On 32-bit UNIX try adding -D_FILE_OFFSET_BITS=64 to CFLAGS to fix the issues (by dbjh; thanks to Mystic_Merlin for testing on Windows 98) - updated (all) upgraded unzip to version 1.1 (by dbjh) - updated (SNES) --gd3 writes correct SRAM mapping values for Trials of Mana (by dbjh; thanks to Mystic_Merlin for reporting the issue and testing) - updated (SNES) --gd3 supports 64 Mbit HiROM games. It works at least for the English fan translation of Fire Emblem - Seisen no Keifu (J) (Project Naga, beta version 7) (by dbjh) - updated (SNES) --gd3 supports up to 64 Mbit LoROM games. It works at least for the 48 Mbit English fan translation of Fire Emblem - Thraki 776 (J) (V.ROM) (Lil' Manster 1.07) (by dbjh) - updated (all) --hfind and --hfindr accept search strings without spaces (by dbjh; thanks to eadmaster for the feedback) - renamed (all) --dual to --bit (by dbjh) - updated (all) --hex, --bit, --code and --print accept an optional end offset (by dbjh) - added (all) --hreplace=S:R find S and copy R to the start of each match (wildcard: '?') (by dbjh; thanks to eadmaster for the suggestion) module: pkgsrc subject: 'CVS commit: pkgsrc/emulators/ucon64' unixtime: '1637755519' user: wiz