--- - branch: MAIN date: Tue Dec 7 20:31:27 UTC 2021 files: - new: '1.60' old: '1.59' path: pkgsrc/devel/SDL2/Makefile pathrev: pkgsrc/devel/SDL2/Makefile@1.60 type: modified - new: '1.12' old: '1.11' path: pkgsrc/devel/SDL2/PLIST pathrev: pkgsrc/devel/SDL2/PLIST@1.12 type: modified - new: '1.49' old: '1.48' path: pkgsrc/devel/SDL2/distinfo pathrev: pkgsrc/devel/SDL2/distinfo@1.49 type: modified id: 20211207T203127Z.898655f7da519c4e2154db0c66a8a695f6d56475 log: | SDL2: update to 2.0.18. --------------------------------------------------------------------------- 2.0.18: --------------------------------------------------------------------------- General: * The SDL wiki documentation and development headers are automatically kept in sync * Each function has information about in which version of SDL it was introduced * Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque * SDL_WaitEvent() has been redesigned to use less CPU in most cases * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h Linux: * Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices * Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection * Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux module: pkgsrc subject: 'CVS commit: pkgsrc/devel/SDL2' unixtime: '1638909087' user: wiz