--- - branch: MAIN date: Thu Dec 9 16:10:59 UTC 2021 files: - new: '1.26' old: '1.25' path: pkgsrc/games/etlegacy/Makefile pathrev: pkgsrc/games/etlegacy/Makefile@1.26 type: modified - new: '1.5' old: '1.4' path: pkgsrc/games/etlegacy/Makefile.common pathrev: pkgsrc/games/etlegacy/Makefile.common@1.5 type: modified - new: '1.7' old: '1.6' path: pkgsrc/games/etlegacy/PLIST pathrev: pkgsrc/games/etlegacy/PLIST@1.7 type: modified - new: '1.7' old: '1.6' path: pkgsrc/games/etlegacy/distinfo pathrev: pkgsrc/games/etlegacy/distinfo@1.7 type: modified - new: '1.3' old: '1.2' path: pkgsrc/games/etlegacy/options.mk pathrev: pkgsrc/games/etlegacy/options.mk@1.3 type: modified - new: '1.18' old: '1.17' path: pkgsrc/games/etlegacy-server/Makefile pathrev: pkgsrc/games/etlegacy-server/Makefile@1.18 type: modified - new: '1.2' old: '1.1' path: pkgsrc/games/etlegacy/patches/patch-cmake_ETLInstall.cmake pathrev: pkgsrc/games/etlegacy/patches/patch-cmake_ETLInstall.cmake@1.2 type: modified - new: '0' old: '1.1' path: pkgsrc/games/etlegacy/patches/patch-cmake_ETLPlatform.cmake pathrev: pkgsrc/games/etlegacy/patches/patch-cmake_ETLPlatform.cmake@0 type: deleted - new: '0' old: '1.1' path: pkgsrc/games/etlegacy/patches/patch-src_qcommon_q__platform.h pathrev: pkgsrc/games/etlegacy/patches/patch-src_qcommon_q__platform.h@0 type: deleted id: 20211209T161059Z.6bbcc3ccee6791564484df7b09d90c329dd4fb12 log: "etlegacy[-server]: update to 2.78.1\n\n Changelog\n2.78.1 (released 01/11/2021)\n\n Android\n\n Engine\n\n Client\n\n * Adjusted Linux menu launcher to automatically start with the dedicated\n GPU instead of iGPU\n * Fixed mouse focus issue due to HDPI scaling by temporarily reverting\n \ to SDL 2.0.14 (windows only)\n * Fixed raw input on Linux\n\n Server\n\n \ Renderer\n\n * Fixed brightness changing multiple times while loading map\n * Reintroduced support for r_overBrightBits\n * Added renderer scaling via r_scale (experimental, still has bugs)\n\n Mod\n\n * Adjusted cg_simpleItems values (1 = Yes except objectives, 2 = Yes)\n * Added chat customizability options\n * Changed demo status message to a HUD element and simplified it by\n default\n * Added mission time in warmup on scoreboard and HUD\n \ * Added selective weapon animations display\n * Added delta time display in 2nd round of SW mode\n * Added cg_drawUnit to set unit system\n * Changed cg_drawspeed to work with cg_drawUnit\n * Added unit distances to objective awarness\n * Fixed demo grenadecam bind not being drawn\n * Fixed cursor hint position on ultra wide screen\n * Changed objective status icons and separated from powerups to lessen\n potential confusion\n * Added UI warning for old ET:L clients\n * Fixed fireteam icon displayed upside-down in 2.60b client\n * Changed cg_drawEnvAwareness to draw only static objectives\n \ * Fixed activate when trace starts inside BBox\n * Changed BBox height to prevent player from getting stuck into the\n world\n\n2.78 (released 01/10/2021)\n\n Android\n\n * Enabled Relative Mouse by default when greater than Android 6.0.1\n Version\n * Fixed Android Back Button breaking keyboard input\n * Fixed Legacy pk3 not being copied to internal storage of phone\n * Added Minimum Android Version to run a game (Android 5.0)\n * Support for armeabi-v7a and arm64-v8a\n * Initial support\n\n Engine\n\n \ * Fixed random crashes caused by non ascii characters\n * Fixed Sys_DestroyConsole was never call on quit\n * Updated libs to\n * WolfSSL 4.8.1\n * OpenSSL 1.1.1l\n * libogg 1.3.5\n * libvorbis 1.3.7\n * SQLite 3.36.1\n * SDL 2.0.16\n * Latest tinygettext\n\n Client\n\n \ * Fixed opening of URL's on Android Devices\n * Fixed\n ui_r_intensity/ui_r_mapoverbrightbits/ui_r_overBrightBits/com_fps\n \ option from UI trigger default config load\n * Fixed ui_r_intensity option from UI doesn't trigger vid_restart\n * Changed default IRC network to Libera.chat\n * Fixed player name buffer in CL_ServerStatusResponse\n * Added con_background cvar to set solid color for console background.\n * Fixed vanilla patch collision on 2.60b servers\n * OpenAL:\n * Fixed source gain was too high\n * Fixed minimal and maximum range source attenuation\n \ * Changed attenuation model from Inverse (Doubling the distance\n halves the source gain) to Linear\n * Changed default sound backend to SDL2\n\n Server\n\n \ Renderer\n\n * Fixed screenshots and video recording getting double gamma\n\n \ Mod\n\n * Reworked server demo record (tons of fixes)\n\n * Demo listing in the UI supports subfolders\n\n * Auto demos and screenshots are now placed in subfolders based on the\n year and month\n\n * Fixed some translations getting nuked\n\n * Reworked HUD blood effects\n\n * Added directional damage\n\n * Added cg_bloodFlashTime\n\n * Added teams chat icons directional on HUD\n (revive/medic/ammo/objective)\n\n * Added cg_drawEnvAwareness\n\n \ * Fixed LogExit possibly triggered twice with adverse effects (such as\n \ Prestige points autocollected)\n\n * Fixed adrenaline animation\n\n \ * Adjusted z velocity to emulate framerate-dependent behavior in\n g_fixedPhysics\n\n \ * Fixed map vote disable after regular vote\n\n * Fixed arty/airstrike impact timing to 750ms (vanilla)\n\n * Fixed arty/airstrike falling sounds wasn't played on some maps\n\n * Fixed arty/airstrike exploding inside room on some maps\n\n * Fixed arty/airstrike exploding in mid-air on some maps\n\n \ * Fixed arty/airstrike shells getting stuck on patch meshes\n\n * Fixed airstrike plane wasn't visible on some maps\n\n * Added objective indicator on HUD and compass\n\n * Adjusted prone rotation\n\n * Adjusted proning transition\n\n * Fixed target_remove_powerups not updating flag counters\n\n \ * Fixed ready state flag\n\n * Fixed hit region registering\n\n * Fixed wrong spreadscale when pitching or yawing across 0 degrees\n\n * Fixed 'players sticking to each other' prediction errors\n\n * Fixed flame chunck trajectory to be fps independent\n\n * Fixed steals disguises to be fps independent\n\n \ * Fixed muzzleTrace was snapped for nothing since it's not sent over\n network\n\n \ * Fixed lagometer with sv_fps different from 20\n\n * Made body hitbox height follow head animation\n\n * Fixed OID entity was ignored for construction box\n\n * Fixed player name buffer length is some location\n\n * Changed bad userinfo client drop timeout to 0\n\n * Fixed g_fixedphysics slope\n\n \ * Improved picking up weapon\n\n * Fixed 3rd person view by not applying zoom from weapon\n\n * Fixed skill rating score 0 displays as negative value\n\n \ * Added dynamite sudden death (g_suddendeath)\n\n * Fixed framerate dependence issues\n\n * Fixed skill levels -1 display\n\n * Removed entities optimization hack\n\n * Fixed unable to change follow when followed team went into limbo\n\n \ * Fixed scoped FG42 giving light weapons xp\n\n * Changed allowed FOV range to [75 - 160]\n\n * Fixed instant dynamite throw when switched to it and fire button is\n held down\n\n * Fixed overkill damage counting towards stats\n\n * Changed height of dead and wounded players bounding box (from 24 to 0)\n\n * Added cg_simpleItemsScale (range 0.25-1.5)\n\n * Fixed dynamite being thrown inadvertently in some case\n\n * Fixed FT weapon icons when player use tank/MG nest\n\n * Added fireteam name and location customization cvars\n\n * Fixed ammo not despawning after pickup for fieldop that changed class\n\n * Fixed trace failing when start point inside bbox\n\n \ * Fixed knife hits being blocked by corpses bbox\n\n * Fixed wounded players getting stuck in solids\n\n * Fixed items falling through some surfaces\n\n \ * Fixed corpses clipping to solids on suicide animation\n\n * Fixed corpses going underground when selfkilling mid-air\n\n * Fixed divide by 0 crash with g_heavyWeaponRestriction set to 0\n\n * Fixed dynamite chaining deleting non armed dynamites\n\n * Fixed dynamite chaining on multi-stage objs\n\n * Removed g_dynamiteChaining\n\n * Fixed axis soldier spawning with extra flamethrower ammo\n\n * Fixed client set firing flag while noclipping\n\n * Fixed rifle swapping to riflenade when out of ammo\n\n * Fixed antiwarp locking players in place on respawn forever on high\n pings\n\n * Improved stand suicides animation (slight faster)\n\n * Added crouch and prone suicide animations\n\n \ * Added g_dropObjDelay for delay time when dropping and picking obj back\n \ up\n\n * Changed crouch bbox height (slightly raise from 18 to 21)\n\n \ * Added creating/joining a fireteam automatic (g_autoFireteams 2)\n\n * Added vote cancel by caller\n\n * Lua\n\n * Updated to Lua lib 5.4.3\n \ * Updated to LuaSQL 2.6.0\n\n2.77.1 (released 17/03/2021)\n\n Engine\n\n \ * Enhanced installer for all platform\n * Added clipboard to console\n \ * Fixed compatibility with ETJump shared cvar\n * Fixed asset MD5 checksum failed pop-up during installation\n * Fixed load official pak file error when connecting to servers\n * Fixed infinite download loop when connecting to server\n * Fixed pack isolation with no pure servers\n * Added conversion for extended chars to utf-8 chars in output printing\n\n Client\n\n * Fixed Alt+Tab Minimiser doesn't work\n * Fixed console scrolling to bottom on map load working only on\n localhost\n * Fixed un-reset timeout after getinfo command was retrieved from server\n * Fixed issues with maximizing a window with a non desktop resolution\n\n Server\n\n Renderer\n\n * Fixed crash in RE_AddRefEntityToScene\n\n Mod\n\n * Fixed bouncing entity velocity was too high\n\n * Fixed ready status disappearing\n\n * Fixed entities stuck inside construction point (now, player are\n crushed and items deleted)\n\n \ * Fixed pushing players through solids\n\n * Fixed body and corpses hindered picking items\n\n * Fixed un-reset trace ignore cause trace issues\n\n * Fixed multi votes send on team change during intermission\n\n * Fixed shoving wounded players\n\n * Enhanced shoutcaster mod:\n\n * Added culling for player spawn counts on minimap (When zoomed the\n text was sometimes drawn outside of minimap)\n * Fixed icons being drawn over minimap border\n \ * Hided followed player overlay when topshots window is on\n\n2.77 (released 01/03/2021)\n\n Notes: This release is also shipping OmniBot v0.87 and WolfAdmin v1.2.1\n\n Legacy mod is now shipped in a unique .pk3.\n\n The vanilla pak1.pk3 and pak2.pk3 are now unneeded on the server side.\n\n Engine\n\n * Changed \"wget\" command name to \"download\"\n * Added com_downloadURL cvar to specify URL of download command\n * Added db schema updates depending on version\n * Updated to db schema V2\n * Added OSX quarantine administration\n \ * Removed obsolete curses support\n * Ensure swap-endiness functions compile to bswap instruction\n * Added timestamp in dedicated console and logs\n * Fixed incorrect packets and user movements encoding due to unstripped\n \ UTF8 commands sent to 2.60b clients from the server if legacy mod was\n \ in use.\n * Fixed 1 byte overflow with packaged messages\n * Added upstream metainfo.xml for AppStream\n * Changed Windows default installation path (to avoid potential\n trademark issue)\n * Added Raspberry Pi support\n \ * Enabled IPV6 code by default\n * Fixed etconfig.cfg was no more created/loaded\n \ * Fixed files weren't created with 664 permissions (*nix only)\n * Updated libs to\n * cURL 7.68.0\n * SDL 2.0.14\n * Fixed NUMLOCK 5 status fails\n * FreeType 2.10.2\n * OpenSSL 1.1.1g\n \ * libjpeg-turbo 2.0.4\n * libpng 1.6.37\n * libogg 1.3.4\n * SQLite 3.32.1\n\n Client\n\n * Added cl_allowDownload 2 to stop all noise while downloading\n * Changed bindlist command to print free keys\n * Fixed vid_restart not reinitializing i18n when language is changed\n \ * Added central storage of favorites to have one source of favorites for\n \ all mods available (optionally)\n * Replaced the splash screen on Windows by a logo in the loading screen\n for all platforms\n * Fixed console flickering - r1 MAX_RENDER_COMMANDS increased\n * Added new download container system\n * Fixed timing issues when client is downloading or recording demos and\n window is minimized or has no focus\n * Readded con_drawNotify() for easier debug\n * Added system clock in console\n * Removed /screenshotJPEG command (/screnshot now uses JPEG by default)\n * Increased r_displayRefresh range check to support 240Hz panels\n * Removed /clean command\n * Fixed SND_NOCUT, SND_OKTOCUT, SND_CUTOFF and SND_REQUESTCUT flags\n options were not handle in start sound function\n * Added cursor management for edit text/field UI element\n * Check NUM LOCK status for CGAME input keys\n * Added engine version in userinfo\n * Added PNG output for screenshots\n * Fixed window location and display used not remembered\n * Removed anachronistic r_highQualityVideo cvar\n * Fixed OpenAL causing a crash when the file is missing\n * Fixed small and full console toggling\n * Allow setting multisample to 8x for increased visual quality\n * Fixed global vars for GCC 10 compatibility\n * Removed r_primitives\n * Fixed issue with not playing server demo at 1st try\n * Changed map filter field to server name filter field in server browser\n * Added private slots counter for server browser\n * Fixed VM_Create when player had utf-8 chars in their username\n (Windows)\n\n Server\n\n * Removed never used tracker feature\n * Fixed bots being affected by limit of sv_ipMaxClients value\n * Added mapvoteplayerscount.cfg file for filtering map depending of\n \ players count\n * Added invalid GUID check at client connection (sv_guidCheck)\n \ * Reduced warning spam from approaching cs limit\n\n Renderer2\n\n * Fixed bsp static light parser to match 'keeplight' ents\n\n Mod\n\n * Fixed the formulas in BG_EvaluateTrajectoryDelta() (affects\n func_bobbing and func_pendulum)\n\n * Added HUD indicators for invulnerability and adrenaline usage\n\n * Fixed G_SKillRatingDB_DeInit error message printed in console at\n intermission\n\n * Fixed stopwatch not restarted after round end\n\n \ * Fixed medic/ammo pack were draining stamina without drop pack\n\n * Changed ui_serverRedirect cvar to ui_serverBrowserSettings (bitflag)\n\n * Fixed obvious phony servers hidden in browser by default\n\n * Fixed fov range check in shipped configs to take autofov into account\n\n * Added GeoIP privacy option with cg_allowGeoIP\n\n * Fixed SR scoreboard not default with g_SkillRating 1\n\n * Fixed SR scoreboard displayed in SW and LMS gametype modes\n\n * Changed g_mapscriptdirectory cvar default value to \"mapscripts\"\n\n * Added hit regions stats to debriefing view\n\n * Added most damage given award\n\n \ * Fixed overwriting of ammo count instead of adding at spawning\n (syringe)\n\n \ * Fixed throwing nade when leaning was no more possible\n\n * Fixed weapon alternative reload was not working anymore\n\n * Reworked artillery with visible shell and dropping from sky (Twice\n less ents and used in shorter time)\n\n \ * Reworked airstrike with visible shell, visible plane and dropping\n shell from plane (Twice less ents used)\n\n * Added visible Axis / Allies aircraft models for airstrike plane\n\n * Added WP_AIRSTRIKE / ITEM_WEAPON_AIRSTRIKE / airstrike.weap / bombs\n models has new weapon for airstrike bomb\n\n \ * Added BG_GetTracemapSkyGroundFloor / BG_GetTracemapSkyGroundCeil\n getter (Lower / Higher sky height)\n\n * Fixed public conf wouldn't reset correctly\n\n \ * Fixed animations for MP34\n\n * Added cg_visualEffects to turn visible / invisible visual effects (i.e\n airstrike plane, debris ...)\n\n * Fixed smoke canister (aistrike) dealed too much damage (back from 400\n to 140)\n\n * Changed MOD for smoke marker from MOD_AIRSTRIKE to MOD_SMOKEGRENADE\n\n \ * Display shield status on scoreboard\n\n * Fixed seizure inducing effect on trickjump map\n\n * Fixed MOD not always displayed due to temp entities not reset\n\n * Fixed fieldops charge bar color when quick zooming\n\n * Fixed autoscreenshot feature broken in MapVote gametype due to vote\n displayed first\n\n * Added mod_version static cvar\n\n * Fixed display of powerup in small scoreboard\n\n * Fixed real time SR win percentage not always displaying with lot of\n connected clients\n\n * Added objective indicator\n\n \ * Fixed game log not always created on some platform (linux)\n\n * Added game time in server log\n\n * Fixed syringe ammo lost when used on a an alive teammate or a killed\n enemy\n\n * Removed g_misc 2 option \"medic syringe heal\" (use the Lua script\n instead)\n\n * Fixed tapout reinforcement timer color when spectating\n\n * Fixed allowed chat length longer than server side limit\n\n * Fixed command map objective and flag icons displayed above players\n icons\n\n * Added vote status indicator in debriefing in mapVote mode\n\n * Changed limbo health value from -75 to -113 for better gameplay\n \ balance\n\n * Fixed unwanted weapon switch after picking weapon\n\n \ * Fixed unwanted grenade switch while leaning after swapping weapon\n\n * Fixed weird menu overlapping issues, mostly noticeable with customized\n menus\n\n \ * Fixed cg_teamChatsOnly filters Fireteam chat too\n\n * Fixed \"throw\" command only used throw flighing type. (fling, throw and\n launch available)\n\n \ * Fixed respawn delayed and could be missed despite no death animation\n \ were being played\n\n * Fixed latched cvars not being able to be changed immediately by the\n server leading to various game management issues\n\n \ * Added in-game team selection menu\n\n * Added cg_announcer to toggle announcer voice on map start\n\n * Removed weird flying nade sound (sound backend issue)\n\n * Fixed multiple map votes possible by reconnecting in intermission\n\n * Fixed mapvote tally display when connecting while in intermission\n\n \ * Fixed missing default cvars configs\n\n * Added popup messages filter\n\n \ * Reworked airstrike and artillery per-minute limitations\n\n * Renamed team_airstrikeTime/team_artyTime to\n team_maxAirtrike/team_maxArtillery (no more time based, but value per\n minutes)\n\n * Removed g_misc 4 option to combine team_airstrikeTime and\n team_artyTime\n\n * Renamed team_maxMg42s/maxPanzers to generic\n team_maxMachineguns/team_maxRockets\n\n \ * Fixed cg_tracers 3\n\n * Added power icon colours to show airtrike and artillery availability\n\n * Removed dynamite tick sound and pulse icon\n\n \ * Improved server browser filter ergonomy\n\n * Fixed in-game UI favorite button to allow to remove favorite\n\n * Fixed server browser sort would alternate when opening Play Online\n again\n\n * Fixed prone hitbox height (was twice as high as desired!)\n\n * Added slightly lower hitbox when crouching in idle position\n\n * Improved debug hitbox code\n\n * Fixed no weapon on revive issue\n\n * Fixed riflenade disappearing for no reason\n\n * Fixed team spawn counter is visible in limbo panel when player has not\n joined team\n\n * Added genericity for impact mark/sound and make them customizable by\n surface from weapon file\n\n * Improved weapon file parser for sound ressources\n\n * Added back water impact effect for missile (was unused)\n\n \ * Increased size of wounded hitbox for syringe\n\n * Increased compass size on alternate huds\n\n * Fixed rank display on alternate huds\n\n * Added popup filter for promotion upgrades\n\n * Removed g_misc 32 option \"loose spawn protection\" (use the Lua script\n instead)\n\n * Fixed fireteam health color indicator was not in sync with healthbar\n color\n\n * Changed simple items colour when not available to class\n\n * Added objectives as simple items too (use cg_simpleItems 2 to only use\n simple packs and weapon)\n\n * Fixed shielded players could be pushed\n\n * Disabled vertical shoving by default (use g_misc 1 to enable)\n\n * Removed cg_useScreenshotJPEG cvar\n\n * Fixed players in limbo and heavy machine guns users would trigger\n \ g_inactivity\n\n * Moved eject brass offset (in first person) computation on fire event\n received. Was computed each frame even no weapon fire.\n\n \ * Added missileFallSound / missileBouncingSound / fireRecoil /\n adjustLean in weapon file\n\n * Optimized landmine snapshot callback code\n\n * Fixed spawn shield displayed on HUD when still in limbo\n\n * Added shoutcaster mode\n\n * Added team_riflegrenade cvar for 3vs3 competition\n\n * Added average team ping display in scoreboard\n\n * Excluded heavy weapons and knives from accuracy stats computation\n\n * Fixed session stats always reset between rounds in StopWatch mode\n\n * Fixed grenade timer was reset while arty was used\n\n * Fixed fireteam chat fallback to team chat instead of global chat when\n not in a fireteam\n\n * Fixed global chat not working in localhost\n\n \ * Fixed cg_teamChatOnly filters spectator team\n\n * Fixed compass hidden even when not overlapped by command map\n\n * Fixed allies rank displayed for spectator in debriefing\n\n * Added dropping objective ability\n\n * Added specific flag for bots on scoreboard\n\n * Fixed spawn count displayed out of command map borders (removed\n \"Troops\")\n\n * Fixed double countdown with g_inactivity\n\n * Fixed cg_wolfparticles 0 does not spawn the explosive trails\n\n * Added cg_drawGun 2 to only draw non-weapons and throwables\n\n * Fixed FG42 spread/sway was different (too low) from vanilla behaviour.\n Was adding 50% reducing from lvl 3 covert-ops (vanilla behaviour) +\n 35% reducing from lvl 3 Light weapon (change from Legacy and keeped\n \ value).\n\n * Fixed covert ops received 50% reduction in both recoil jump and weapon\n sway with ONLY Scoped Weapons (following the original documentation)\n\n * Added clearer simple items icons\n\n * Added percentage in map votes display\n\n * Added cg_simpleItems 2 option that displays 3D models for objectives\n\n * Fixed limboed clients not moved to intermission point\n\n * Added \"nostamina\" command\n\n * Added pain anims that are only played in idle state (visuals)\n\n * Added new death anims\n\n * Fixed spread bonus is now correctly applied only for the SMG weapons\n\n * Fixed mini compass showing player icons in wrong places\n\n * Fixed bug where OpenAL users could hear sounds from wrong position on\n certain maps\n\n \ * Fixed cg_simpleItems colors to improve visibility\n\n * Fixed cg_simpleItems weapon icons aspect ratio\n\n * Fixed debriefing was showing spawning place instead of appropriate\n portal cam\n\n * Fixed explosion shakes were missing\n\n * Added shakes from panzer/bazooka and mortar missile explosions\n\n \ * Fixed airstrike delay was shorter than it should\n\n * Fixed airstrike/artillery sounds are now properly played\n\n * Fixed spawn point counts on command map\n\n \ * Added /listspawnpt command to shown available spawn points to use with\n \ /setspawnpt command\n\n * Fixed cg_popupBigFilter had inverse behavior, which made skill\n upgrades not displayed and played by default\n\n * Fixed upscaled debris effects of the broken props\n\n * Added secondary weapon to class menu selection\n\n * Fixed gibs are not drawn\n\n * Added dynamic spawn points selection menu\n\n * Removed g_countryFlag option to make bots use server location flag\n\n * Added fading effect on weapons disappearing\n\n \ * Added bouncing effect for items (weapons/pack/obj launched/dropped)\n\n \ * Fixed weapons reload faster animations\n\n * Fixed centerprint inserts awkward newlines\n\n * Fixed cabinets are not affected by cg_autoActivate 0\n\n * Fixed pick-up weapon when player doesn't have a primary weapon to drop\n\n * Removed required tapout when doing selfkill in warmup\n\n * Fixed cg_gibs cvar\n\n * Fixed wounded players waiting for revive didn't gib\n\n \ * Fixed chargebar status colour hard to differentiate when at low level\n\n \ * Fixed last bullet firing animation on Luger\n\n * Fixed alternative switch wasn't possible when weapon fire last bullet\n in clip/reserve\n\n \ * Fixed force alternative switch with cg_noAmmoAutoSwitch 0\n\n * Fixed mortar out-of-ammo was playing spinup sound\n\n * Fixed out-of-ammo delayed weapon were playing EV_NOAMMO twice\n\n * Fixed no explosion effect on satchel suicide\n\n * Added cursor management in debriefing chat and limbo panel player name\n field\n\n * Fixed register images from debriefing were loaded each frame\n\n * Fixed soldiers incorrectly dropped primary weapon with SMG in\n secondary\n\n * Removed min/max cap on displayed skill rating values\n\n \ * Added map bias display in /statsdump\n\n * Added partial GUID in /players and /statsdump command\n\n * Fixed stats not correctly reset for slow connecters\n\n \ * Fixed SR time data retrieval after reconnect while playing\n\n * Fixed end of match stats not sent to non-following spectators\n\n * Added /specuninvite command\n\n * Added specinvite status in /players command\n\n * Fixed logged out shoutcaster not unfollowing locked teams\n\n * Fixed taken objective disappear when shuffling without restart\n\n * Fixed set weapon position displayed incorrectly to followers\n\n * Fixed team class HP bonus at first spawn\n\n \ * Added dynamic maximum health computation (depending of medics count in\n \ team)\n\n * Fixed on team swap/move weapon selection was lost\n\n * Fixed on team move class selection was lost\n\n * Fixed weapon selection in limbo panel was lost on team selection (axis\n <-> allies)\n\n * Fixed empty name display in award list when awarded players disconnect\n early\n\n \ * Added nickname autocompletion and highlight with @ in messages (f.e.\n \ @nickname)\n\n * Fixed phantom bullet tracers\n\n * Added team chat for spectator team\n\n * Fixed chat maximum length in intermission\n\n \ * Added colour for simpleItem of currently used weapon\n\n * Added cg_etVersion info display in /players command\n\n * Fixed mortar hud marker from fieldops artillery call was missing\n\n * Fixed pins were not displayed on map loading and debriefing\n\n * Fixed time played stats was incorrectly reset in 2nd round of\n stopwatch\n\n * Added gravity effect on corpse while player died and standing on\n ground\n\n * Added gravity pause for item and physic object. This allow ent falling\n again if possible.\n\n * Fixed death animation was cut when the player was sent to the limbo\n\n * Fixed corpses were rotated by 90å±\x9E when grounding\n\n * Added log shutdown reason\n\n \ * Fixed regression where on server disconnect ui wasn't reloaded\n\n * Added timestamp and game info in g_log file\n\n * Fixed possible client invalid when creating stats\n\n * Fixed objective indicator not reset when using multiple spawned items\n\n * Added EV_MISSILE_FALLING event. Used to played the missile falling\n sound\n\n * Changed skill rating rank levels to match a more realistic player base\n statistical distribution\n\n * Fixed some 3D models partially disappear when talking\n\n * Added ANIMFL_RELOADINGANIM flags for reloading animation detection\n\n * Removed protocol, qport, challenge pairs from userinfo string once\n connection is established\n\n * Added SR win probability in log and statsdump\n\n * Fixed prone player could rotate their head into solid\n\n * Fixed prone viewpoint horizontal axis\n\n * Fixed head/legs collision on steppable elements\n\n * Fixed killed players was stuck on ladder\n\n * Added prestige feature that tracks players skill levels reset\n\n * Fixed weapons sanitization from team command\n\n * Added holding grenade animation and extend throwing animation\n\n * Fixed cursor hint icon and distance for HINT_BAD_USER and ET_ALARMBOX\n\n * Added bp command for banner print and UI time slider\n\n * Fixed restricted weapons can be picked up\n\n * Replaced fireteam icons by a unique simpler icon\n\n \ * Adjusted item position and angle when grounding on inclined plane\n\n * Removed follow1/follow2 commands\n\n * Fixed an old issue in antilag to improve hit detection\n\n * Fixed non working hitSounds UI options\n\n * Fixed revive icon not displayed to following spectator\n\n * Merged all cg_bob* cvars into cg_bobbing\n\n * Readded syringe stats\n\n * Fixed small scoreboard toggle to avoid overflow with many spectators\n\n * Lowered adrenaline and shield powerup icon priority on HUD\n\n * Fixed version string cut off in /players commands\n\n * Fixed dumpstats file not always created on *nix\n\n \ * Fixed windowed mode set without border in UI\n\n * Added better ready icon\n\n * Fixed kicking wrong player by using robuster client num\n\n * Fixed shoutcaster can't differentiate spotted landmines\n\n * Fixed shuffle team string leftover\n\n * Added prestige popups filter\n\n * Allow reading custom huds from a local file (hud.dat)\n\n * Fixed item stutter while stuck in solid\n\n * Fixed falling sound event timing\n\n * Added persistent xp save for campaign\n\n * Fixed g_voiceChatAllowed spam check time period\n\n \ * Added cointoss callvote\n\n * Added arty command map target display visible to entire team\n\n * Fixed total servers count in browser\n\n * Fixed inconsistencies between regular and small scoreboard\n\n * Fixed \"give health\" cmd with negative amount wasn't using damage\n function\n\n * Removed cg_wolfparticles cvar\n\n * Fixed axis uniform skin for first person view luger and m1 garand\n weapons models\n\n * Fixed undercover axis uniform for first person view weapons models\n\n * Added server version check for etlded\n\n * Removed vanilla pak1.pk3 and pak2.pk3 dependencies\n\n * Fixed uncoloured name not possible in spectator labels\n\n * Added fireteam icon always displayed\n\n * Fixed warmup vote ignored when countdown is too short by disabling\n voting during warmup\n\n * Fixed revive icon displayed when followed player is not medic\n\n * Fixed ammo count when dropping ticking grenade when killed then\n revived\n\n * Reworked explosion effects\n\n \ * Fixed SR and PR rewards gained without playing time\n\n * Fixed broken cover ops line of sight computation\n\n * Fixed prepare sound announcement played too late\n\n * Fixed debris on explosion effects too large\n\n * Added WITHBITS and WITHOUTBITS support in cvar restriction\n\n * Fixed missing defusing team in logged popup message\n\n * Added dynamite chaining when in blast radius\n\n * Fixed sorting of browser when servers use leading spaces\n\n \ * Added color to fireteam icon of selected members\n\n * Fixed fireteam member icons not colored on command map\n\n * Fixed enemy wounded can block team wounded for revive\n\n * Fixed no tick sound when scoreboard is open\n\n \ * Fixed minimap icons flickering when near compass edge\n\n * Added intermission time to ready button\n\n * Fixed Dynamite, Landmines and Satchel Bounding Box to match their\n models (keep hitbox as original BBox values)\n\n * Fixed distance triggers for pliers and activate action to match hint\n icon\n\n \ * Added display name of player to be followed on activate\n\n * Adjusted compass map icon tolerance\n\n * Added missing map icon shaders for some popular maps\n\n * Fixed phantom artillery marker at map start\n\n * Fixed fireteam icon of disguised enemy reveals him if he has same\n uniform as player\n\n \ * Improved reinforcement timer colors with a yellow-red gradient\n\n * Added hide map voting results while in progress until vote is send\n\n * Added gradient color to identify third most voted maps in progress\n\n * Improved vote timout result display\n\n * Used remaining countdown (warmup / timelimit) as vote time countdown\n\n * Fixed bounding box height for prone and dead position\n\n * Fixed player markers over head shines through Covert smoke\n\n \ * Fixed objectif marker over head reveals position of hiding player\n\n * Added map vote auto filtering by players count using\n mapvoteplayerscount.cfg\n\n \ * Fixed set mg crosshair discrepancy\n\n * Improved forcetapout of wounded players on /kill\n\n * Fixed permanently disabled buttons in vote menu\n\n \ * Fixed dead players can capture flags\n\n * Fixed newbie award computation for differential XPs only\n\n * Added visual vote indicator in main debriefing\n\n \ * Added map name and total map time on scoreboard\n\n * Added displaying player names over players in demo playback\n\n * Added separate cg_drawSpectatorNames cvar to display spectator labels\n\n * Added private slots display in server browser\n\n * Fixed missing players name in main intermission screen by scaling flag\n sizes with playercount\n\n * Improved hitsounds latency by moving them to the event messages\n\n * Added special trail for grenade, rifle grenade andd smoke grenade for\n shoutcasters (cg_shoutcastGrenadeTrail)\n\n * Added players names bind to demo menu player (EDV)\n\n * Added players health as floating text or health bar to shoutcaster\n (cg_shoutcastDrawHealth)\n\n \ * Changed limbo times instead of warmup in reinforcement time HUD\n element\n\n \ * Improved spawn timer period by game\n\n * Added shoutcast overlay\n\n \ * Fixed dynamite armed on pause\n\n * Added option to set player position and pov\n\n * Hided vehicle healthbar when setdamagable 0\n\n * Lua\n\n \ * Updated to Lua lib 5.4.0\n * Updated to LuaSQL 2.5.0\n * Fixed/removed static classname of Lua entity create/fixed\n possible crash\n * Fixed Lua vm stack was uncontrollably growing after each hook\n \ callback call\n * Added constants for gamestates, teams and skills\n * Added WP_AIRSTRIKE constant\n * Added ps.pm_type, ps.velocity, ps.viewangles, ps.viewheight,\n ps.leanf entity fields available\n * Added G_LuaHook_WeaponFire callback\n * Added GetCurrentWeapon, trap_Trace, G_HistoricalTrace functions\n * Added PM and STATS constants\n * Added CONTENTS, SURF and MASK constants\n * Added G_LuaHook_FixedMGFire, G_LuaHook_MountedMGFire,\n G_LuaHook_AAGunFire callbacks\n * Renamed et_LuaSpawnEntitiesFromString callback to\n et_SpawnEntitiesFromString for consistency\n" module: pkgsrc subject: 'CVS commit: pkgsrc/games' unixtime: '1639066259' user: nia