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2024-05-28 05:45:18 UTC Now

2022-01-21 20:37:08 UTC MAIN commitmail json YAML

wesnoth: updated to 1.16.2

Version 1.16.2
  Campaigns
  * Delfador窶冱 Memoirs
    * S07: Clarified objectives
  * Descent into Darkness
    * S08: Prevent possibility of Darken Volk advancing to Lich
  * Heir to the Throne
    * S05b: Temples given an aged appearance to match 窶和ncient temples窶� description
  * Sceptre of Fire
    * Added notes about Thursagan窶冱 rune mechanics
    * S04: Mining objectives are much clearer now
  * Secret of the Ancients
    * S06: Ardonna should no longer mistake hostile bats as 窶藁y pet窶�
    * S20: Directions 窶徑eft窶� and 窶徨ight窶� in character speech now use the character窶冱 orientation, not the player窶冱
    * Consistently capitalise the name of the Academy of Magic
  * The Rise of Wesnoth
    * S08: The appearance of Naga is now smoother
    * S08: Refactored ship-boarding events
    * S19: The troll窶冱 gold is automatically collected upon victory if not already obtained
    * S19: Avoid units spawning over chasms
  * Under the Burning Suns
    * Correct Traveler窶冱 Ring description
    * Remove the 窶彷ormation窶� ability from the attack predictions dialog, as it was in a confusing location; its effect is still shown in the calculations and chance-to-hit percentage
    * S02: Pinnacle Rock is now shown during dialogue
    * S04: Improve dialogue about dark underground tunnels
    * S06b:
      * Account for non-elvish units encountering Dwarf Sergeant
      * Grog will not die as quick now
      * Hermit dialogue cannot be accidentally skipped now
      * Fixed bug where tentacles would not spawn
      * Fast units cannot get stuck on the wall now
      * Camera now moves to where the charges are blown up
      * Fixed weird scout AI behaviour
    * S09: Rebels joining Kaleh窶冱 side are now loyal
    * The last unit killed to trigger certain events should no longer linger during those events
    * The Dark Assassin窶冱 race is not revealed until uncloaked
    * The Dust Devil窶冱 XP bar is now blue
  * World Conquest:
    * Fixed for Winged Scepter not giving the correct defence values
    * Corrected the attack icon of ice bow from a lightning bolt to an iceball
  Multiplayer
  * Lobby joins are no longer displayed in chat even when that preference has been disabled
  * Added a specific prompt for moderators before joining password-protected games
  * Fixed add-ons not getting enabled for clients, leading to errors such as Unknown Terrain
  * Fixed an information leak where planned multi-turn moves could be visible to enemy players
  * Made planned moves visible to allies; this refers to trying to move more hexes than the unit can move this turn, it isn窶冲 the whiteboard
  Lua API
  * Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax
  Translations
  * Added translations: Spanish (Latin American)
  * Updated translations: British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Portuguese (Brazil), Scottish Gaelic, Turkish.
  * Lots of corrections of typos in `en_US` (untranslated text), which will require marking translations as `non-fuzzy` again
  * Implemented delayed translation option for gettext plurals
  * Comments in .po files are now kept in order when the .pot is regenerated
  Units
  * Added attack image for the Bone Knight窶冱 trample
  * Added attack image for the Nightblade窶冱 kick
  User interface
  * Improved translatability of MP ban durations
  * Fixed missing sidebar tooltips in low resolutions such as 800x600
Miscellaneous and Bug Fixes
  * Password storage was fixed to work with multiple accounts
  * wmllint now automatically removes `{MAGENTA_IS_THE_TEAM_COLOR}`
  * Added workaround for connecting to the multiplayer server taking too long when Chinese or Japanese language is selected
  * Added `KeyboardInterrupt` handling to many Python WML tools
  * Added `--simple-version` command line option
  * wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth
  * wmllint is now capable of handling unit levels and types when checking recruitment patterns.
  * Fixed units on a recall list sometimes being put on the map by `[modify_unit]` or `[store_unit]...[unstore_unit]`
  * Fixed abilities that are shown as weapon specials in the attack prediction window being shown on the placeholder for units with no ranged attack, or dark adepts' melee response
  * Fixed a glitch after a move is interrupted, paths to the hex where the move started were shown

Version 1.16.1
  Add-ons server
  * Fixed `core=` attribute in `_server.pbl` being completely ignored
  Campaigns
  * Tutorial
    * Use a portrait on the Campaigns menu.
  * Sceptre of Fire
    * S02p5: Added defeat condition if Alanin dies.
  Multiplayer
  * Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir).
  * Re-added HTML character escaping.
  Lua API
  * Fixed an error in `gui.get_user_choice()`.
  * Fixed an error in handling `x,y` locations
  Packaging
  * Fixed missing dependency on boost-math in the vcpkg config.
  * Made `get_dlls.py` install libraries for `wesnothd` too.
  Translations
  * Updated translations: Dutch, Italian, Portuguese (Brazil).
  * Added po hints for time format strings.
  User interface
  * Made the Add-ons Manager search box less unwieldy on very small resolutions.
  * Made listbox header toggle buttons taller.
  WML Engine
  * Fixed `[item]x,y=` at scenario scope
  Miscellaneous and Bug Fixes
  * Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc).
  * Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections.
  * Added `.DS_Store` and `Thumbs.db` to wmltool's list of files to ignore.

(adam)