--- - branch: MAIN date: Sat Apr 2 13:15:50 UTC 2022 files: - new: '1.148' old: '1.147' path: pkgsrc/emulators/mame/Makefile pathrev: pkgsrc/emulators/mame/Makefile@1.148 type: modified - new: '1.64' old: '1.63' path: pkgsrc/emulators/mame/PLIST pathrev: pkgsrc/emulators/mame/PLIST@1.64 type: modified - new: '1.118' old: '1.117' path: pkgsrc/emulators/mame/distinfo pathrev: pkgsrc/emulators/mame/distinfo@1.118 type: modified id: 20220402T131550Z.73e04ff7187343c517cdffadcbca20d8a9c9d3ad log: "mame: update to 0.242.\n\nToday is a bittersweet day. After a quarter of a century, we窶å\x86µe\ndecided that it窶å\x86± no longer in our best interests to distribute\nMAME as Open Source/Free Software. Wait, that窶å\x86± not the right\nannouncement窶ヲ After many fruitful years, we窶å\x86µe come to realise MAME\nhas achieved everything it can. The project is now in maintenance\nmode, and there will be no new functionality or regular releases.\nHang on, that can窶å\x86² be right, either! Happy April Fools窶� day!\n\nWe have an interesting release today in several ways. Yes, the\nrumours are true, after many years, we窶å\x86µe added support for another\nLaserDisc-based arcade system. It窶å\x86± a system that only ran a single\ngame: Time Traveler, created by Rick Dyer at Virtual Image Productions,\nstarring Stephen Wilber, and published by Sega. This full-motion\nvideo game consists of a near-constant stream of quick time events,\nutilising a mixture of live action video and computer-generated\nimagery. Although re-living the early 窶�90s corniness is pretty\nawesome, this is a milestone because it窶å\x86± the first LaserDisc arcade\ngame preserved using the Domesday86 Project toolchain. In short,\nthis involves the use of custom hardware to record the raw radio\nfrequency signal from a LaserDisc player窶å\x86± laser pickup, and then\ndecoding it in software. This frees you from the limitations of\nLaserDisc player demodulators and video capture devices. As well\nas better, more consistent video quality, this opens up possibilities\nlike combining multiple captures to overcome disc degradation and\nlaser pickup dropout.\n\nIn another first for emulation, MAME 0.242 adds support for systems\nbased on Rockwell B5000 family microcontrollers. This includes\nseveral electronic toys from Mattel, and calculators from Rockwell\nthemselves. You窶å\x86¤l also find the first working game based on a\nSharp SM530 microcontroller: the Star Fox game watch from Nelsonic.\n\nThere are plenty of software list updates this month, including\nrecently-released prototype dumps for Mega Drive, NES and Super\nNES, all the latest Apple II dumps, and some more of the steady\nstream of Commodore 64 cassettes. You窶å\x86¤l also see that a big batch\nof Amiga software has been promoted to working 窶� that窶å\x86± because\nthe Amiga family has had an overhaul this month, and it窶å\x86± paid off\nwith substantial improvements in compatibility.\n\nThere窶å\x86± lots more going on, in fact this was a record month for\npull requests, with over a hundred and thirty merged, including\nquite a few from first-time contributors, as well as some regulars.\nIt窶å\x86± great to have you all with us! There are dozens of reported\nbugs fixed, too, with a particular emphasis on fixing up DIP switch\nlabelling.\n" module: pkgsrc subject: 'CVS commit: pkgsrc/emulators/mame' unixtime: '1648905350' user: wiz