--- - branch: MAIN date: Sun Apr 17 09:24:15 UTC 2022 files: - new: '1.28' old: '1.27' path: pkgsrc/games/etlegacy/Makefile pathrev: pkgsrc/games/etlegacy/Makefile@1.28 type: modified - new: '1.7' old: '1.6' path: pkgsrc/games/etlegacy/Makefile.common pathrev: pkgsrc/games/etlegacy/Makefile.common@1.7 type: modified - new: '1.9' old: '1.8' path: pkgsrc/games/etlegacy/PLIST pathrev: pkgsrc/games/etlegacy/PLIST@1.9 type: modified - new: '1.9' old: '1.8' path: pkgsrc/games/etlegacy/distinfo pathrev: pkgsrc/games/etlegacy/distinfo@1.9 type: modified - new: '1.3' old: '1.2' path: pkgsrc/games/etlegacy/patches/patch-cmake_ETLInstall.cmake pathrev: pkgsrc/games/etlegacy/patches/patch-cmake_ETLInstall.cmake@1.3 type: modified id: 20220417T092415Z.45d8f14f6904751d92825204b385524167abac88 log: | etlegacy[-server]: update to 2.80.0 2.80.0 (released 09/04/2022) Engine General * Fixed infinite loop in filesystem initalization when pak0.pk3 was missing * Changed default URI from ET:// (upper case) to et:// (lower case) and made case insensitive for compatibility / flexibility Client General * Removed cl_activateLean cvar (moved behaviour to mod (cg_activateLean)) SDL2 Audio backend * Fixed double played sound in one frame increasing sound (i.e mg42) Mod General * Fixed players not set unready after swapping teams * Fixed wait map-script command not matching the correct time on higher sv_fps (comparing to sv_fps 20), which affected and broke certain gameplay elements * Updated game command list and related help in console * Fixed accuracy calculation for splashdamage weapons * Fixed dropping objective was allowed during pause * Added cg_activateLean, allowing all clients activate lean usage * Added g_shoveNoZ to allow disabling Z shove completely * Added binds for shifting enemy spawn timer and requesting artillery * Changed the way for displaying help command by swapping arguments order (Before: ?) (After: ? ) Stability & Performance * Fixed hitsounds reduced network performance and sometimes get duplicated, especially with high pings * Added commands flood protection (g_floodProtection / g_floodLimit / g_floodWait cvars) * Changed unprotect flood for team cmd so class cmd doesn't get dropped * Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT Audio * Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH health (-113 HP) Graphics * Fixed players breath puffs effect missing completely * Fixed pause weapon animation in 1st person during pause * Fixed viewmodel FOV calculation wasn't lowering enough 1st person weapon draw on FOV > 90 * Remove g_altSuicideAnim and default to the normal death anim on player suiciding * Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination * Added voice chat icons for : * Affirmative / Negative * Hold your fire * Say player class UI * Fixed disconnect icon rendering through walls * Added hud componement scale and color configurability from hud file * Fixed fireteam highlight overlay spacing on top edge * Fixed * characters in map description were not replaced by line feed * Added cg_popupTime and cg_numPopups cvar to control popups more thoroughly * Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar share the spawntimer you have set for when you think the enemy spawns * Removed grid drawing on compass * Added cg_fireteamBgAlpha cvar to control fireteam background alpha value * Added cvar name tooltip in option menus * Added missile camera for practice * Enhanced squared compass * Fixed icon scaling to match regular compass * Fixed slightly incorrect out of bounds check for icons * Icons are now drawn when they're inside the map and respect map zoom * Added indicators for N, S, E, W Weapons * Increased landmine splash radius by 25 (225 -> 250) to match etpro * Fixed picking up rifle with full riflenade ammo was restoring 4 riflenade instead of 5 * Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine) infinite bouncing * Removed hardcoded sensitivity on mounted mg's and use common sensitivity * Added cg_scopedSensitivityScaler to scale sensitivity when scoped module: pkgsrc subject: 'CVS commit: pkgsrc/games/etlegacy' unixtime: '1650187455' user: nia