--- - branch: MAIN date: Sat Sep 2 19:59:49 UTC 2023 files: - new: '1.43' old: '1.42' path: pkgsrc/games/openrct2/Makefile pathrev: pkgsrc/games/openrct2/Makefile@1.43 type: modified - new: '1.12' old: '1.11' path: pkgsrc/games/openrct2/PLIST pathrev: pkgsrc/games/openrct2/PLIST@1.12 type: modified - new: '1.20' old: '1.19' path: pkgsrc/games/openrct2/distinfo pathrev: pkgsrc/games/openrct2/distinfo@1.20 type: modified - new: '1.8' old: '1.7' path: pkgsrc/games/openrct2/patches/patch-src_openrct2_CMakeLists.txt pathrev: pkgsrc/games/openrct2/patches/patch-src_openrct2_CMakeLists.txt@1.8 type: modified - new: '1.2' old: '1.1' path: pkgsrc/games/openrct2/patches/patch-src_openrct2_platform_Platform.h pathrev: pkgsrc/games/openrct2/patches/patch-src_openrct2_platform_Platform.h@1.2 type: modified id: 20230902T195949Z.7fab4c30584c5f7af44174685ae965d92df37462 log: "openrct2: Update to 0.4.2\n\nupstream changes:\n-----------------\n0.4.2 (2022-10-05)\n------------------------------------------------------------------------\n- Feature: [#6326] Ability to load .SV6 files from RCT Classic that have more than 9601 guests.\n- Feature: [#6570, #10860, #17929] Fully support RollerCoaster Tycoon Classic as a RCT2 base install path.\n- Feature: [#13634] Add ability to sell merchandise in random colours.\n- Feature: [#16164] Add new track elements for Flying Coaster and Lay-Down Coaster and add paint code for more elements.\n- Feature: [#16283] Added parkinfo command line tool to list objects in a save file.\n- Feature: [#16662] Show a warning message when g2.dat is mismatched.\n- Feature: [#17107] Ride operating settings can be set via text input.\n- Feature: [#17638] Added Zero G rolls, medium loops and large corkscrews to the Hybrid and Single-Rail coasters.\n- Feature: [#17821] [Plugin] Add API for track subpositions and vehicle subposition.\n- Feature: [#17877] Add three real-life flying roller coaster colour schemes.\n- Feature: [#17900] Add 窶å»\x9Alassic Wooden Coaster窶� with shallow banked turns.\n- Feature: [#18057] Staff members now wait for passing or stalled vehicles before crossing railway tracks.\n- Feature: [#18168] Add additional track pieces to the LIM Launched Coaster and the Looping Coaster.\n- Feature: [objects#198] Add additional pirate roofs.\n- Feature: [objects#205] Add additional glass roofs.\n- Feature: [objects#209] Add the Steel Roller Coaster train and 2-across Inverted Train from RollerCoaster Tycoon 1.\n- Feature: [#18050] Add asset pack manager and asset packs.\n- Improved: [#15358] Park and scenario names can now contain up to 128 characters.\n- Improved: [#15589] Numpad Enter can now be used to close text input.\n- Improved: [#16819] Don窶å\x86² prompt to 窶å½\x9Cave game as窶� when saving a loaded saved game (excepting autosaves).\n- Improved: [#16840] Add support for rectangular heightmaps.\n- Improved: [#17575] You can now search for Authors in Object Selection.\n- Improved: [#17806] Added warning when using RCT1 objects without RCT1 linked.\n- Improved: [#17868] [Plugin] You can now change active tab of a custom window programmatically.\n- Improved: [#17909] Track elements that are not supported by any train are now hidden by default.\n- Improved: [#17924] Improved performance when loading JSON object images from a .DAT file.\n- Improved: [#17955] Modifying ratings via in-game console is now multiplayer-safe and also freezes the ratings.\n- Improved: [#18177] [Plugin] Widget tooltips can now be read and changed.\n- Change: [#9104] Calculate maze support costs.\n- Change: [#17319] Giant screenshots are now cropped to the horizontal view-clipping selection.\n- Change: [#17499] Update error text when using vehicle incompatible with TD6 and add error when using incompatible track elements.\n- Change: [#17655] Lower default price for the Crooked House.\n- Change: [#17745] Make maintenance cost of Mini-Golf more balanced.\n- Change: [#17762] Use vertical tabs in the New Game dialog.\n- Change: [#18113] Increased limit of Loan Interest in Scenario Editor to 255%.\n- Fix: [#5141] Headless server is counted as a player.\n- Fix: [#7466] Coaster track not drawn at tunnel exit.\n- Fix: [#10535] Guests getting stuck at specific level crossings.\n- Fix: [#14337] Guest blocking ride entrance after ride price changed to be unaffordable.\n- Fix: [#15328] Wooden Roller Coaster incorrectly draws a railing on the first station piece (original bug).\n- Fix: [#16392] Scenery on sloped surface is placed at wrong height.\n- Fix: [#16476] The game sometimes crashes when demolishing a maze.\n- Fix: [#17053] Crash when trying to open files under 4 bytes in length.\n- Fix: [#17312] (Flying) Inline Twist appearing under the surface when placed on ground level.\n- Fix: [#17339] Distorted visuals when changing scaling factor between integer numbers in OpenGL rendering mode.\n- Fix: [#17394] Six-seater Hyper-Twister Trains focuses ride window camera on Car 2 rather than Car 1 (original bug).\n- Fix: [#17430] Possible crash when toggling tile element visibility in multiplayer.\n- Fix: [#17444] 窶廴anta Ray窶� boats slowed down too much in 窶廣yers Rock窶� scenario (original bug).\n- Fix: [#17503] Parks with staff with an ID of 0 have all staff windows focus on that staff.\n- Fix: [#17508] Grid doesn窶å\x86² disable after setting patrol area.\n- Fix: [#17532] Object Selection window allows unselecting all station types.\n- Fix: [#17533] Missing audio when specifying 窶�--rct2-data-path窶�.\n- Fix: [#17535] Multiplayer desync when placing rides with scenery.\n- Fix: [#17541] Station style not correctly saved to TD6.\n- Fix: [#17542] Stalls will autorotate towards paths outside the park.\n- Fix: [#17544, #17754] Visual glitches in Invention List window.\n- Fix: [#17553] Crash when moving invention list items to empty list.\n- Fix: [#17571] All researched tracked rides show up as new vehicles in .park scenarios.\n- Fix: [#17600] Notifications are not properly cleared when loading a park.\n- Fix: [#17605] Crash when opening parks which have had objects removed externally.\n- Fix: [#17639, 17735] When building upside down, the special elements list contains many items twice (original bug).\n- Fix: [#17664] Unable to save after an extended period of time due to inactive ride music data leaking.\n- Fix: [#17703] (undefined string) when building on invalid height.\n- Fix: [#17776] 窶廾ther Parks窶� tab uses separate lists for SC4/SC6 and .park scenarios.\n- Fix: [#17784] Colour preset RNG is biased (original bug).\n- Fix: [#17788] Guests could leave queue if another guest rejoins it from the entrance building.\n- Fix: [#17834] Finance window becomes blank after 4096 years.\n- Fix: [#17816] Option to pause game when Steam Overlay is active is not greyed out when using the OpenGL renderer.\n- Fix: [#17897] Guest can get stuck on tiles with construction rights outside the park.\n- Fix: [#17904] Trees are removed at no cost to make way for ride entrance/exits.\n- Fix: [#17905] The chain button in the map window is enabled for rectangular maps when (re)opened.\n- Fix: [#17931] The in-game command 窶歪ount_objects窶� crashes the game.\n- Fix: [#17865] With difficult guest generation, tested but unopened rides still contribute to the guest cap.\n- Fix: [#17866] [Plugin] Wrong Soft Guest Cap at start of new game.\n- Fix: [#17889] Peeps don窶å\x86² stop at level railway crossings if approached from downhill.\n- Fix: [#17980] Queue lines of track designs mess up existing queue lines if dragged through them.\n- Fix: [#17959] Areas marked for dirty drawing are too large.\n- Fix: [#17963] Some marketing campaigns can窶å\x86² be started after Finances window tab has been on Research.\n- Fix: [#17964] Sprites don窶å\x86² show up on two sides of the view-clip selection.\n- Fix: [#17966] Reversed steel trains do not properly import from S4.\n- Fix: [#17973] Bins and lamps overlay parts of the land (original bug).\n- Fix: [#18008] Steeplechase S-bends has multiple gaps visible in the tracks (original bug).\n- Fix: [#18009] Visual glitch with litter at edge of sloped path.\n- Fix: [#18025] Fix land ownership in Six Holland, Six Flags Magic Mountain, North America - Grand Canyon and Asia - Great Wall of China Tourism Enhancement scenarios.\n- Fix: [#18026] Park rating drops to 0 with more than 32k guests, total ride excitement or intensity.\n- Fix: [#18032] All non-interactive widgets (labels, groupboxes) produce sound when clicked.\n- Fix: [#18035] Favourited servers don窶å\x86² get their online status updated.\n- Fix: [#18051] Visual glitch with Mine Ride窶å\x86± large unbanked turn (original bug).\n- Fix: [#18059] [Plugin] Width and height of custom window not changeable via script.\n- Fix: [#18063] Guests can stop for all kinds of actions at railway crossing.\n- Fix: [#18087] Bank balance is clamped to a 32-bit integer every transaction.\n" module: pkgsrc subject: 'CVS commit: pkgsrc/games/openrct2' unixtime: '1693684789' user: triaxx