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2024-06-05 22:36:11 UTC Now

2023-10-26 16:13:59 UTC MAIN commitmail json YAML

games/quakespasm: update to 0.96.1

Changes in 0.96.1

- Fix demo recording as client-only after connection to server (was
  broken by signon changes in 0.96.0. Thanks to Jozsef Szalontai for
  issue report.)
- Fix potential buffer overflow in COM_Parse(), e.g. with maps with
  oversized 'wad' fields. (Thanks to Andrei Drexler.)
- Minor code cleanups.

Changes in 0.96.0:

-  Adjustments to joystick defaults and behaviour. See the
  "Controller support / Cvars" section above.
-  Fix for a mouse grabbing issue on macOS.
-  Add missing support for -ip command line option on unix / macOS.
-  Backport angled sprites code from FTEQW (spriteframetype: 2, must
  have 8 frames per group.)
-  Bump the progs execution runaway loop limit to 16M.
-  Add signon buffer fragmentation to fix SZ_GetSpace errors on
  certain maps when using protocol 999.
-  Increased MAX_DATAGRAM to 64000 to overcome packet overflows.
-  Bump the MAXALIASFRAMES limit to 1024.
-  Fix arrays to have proper sizes in gl mesh code, reflecting
  MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in
  mj4m4/mj4m5.)
-  Increased default value of gl_farclip to 65536.
-  Increase chase cam target trace distance to allow for chasecam to
  function in large open maps (useful e.g. for the func_vehicle mod.)
-  Raised default maximum number of particles to 16384 (can be set
  up to 32768 with -particles on the command line.)
-  Fix on-screen keyboard showing up suddenly on Steam Deck when
  starting a map.
-  Fix viewmodel interpolation with >10Hz animations.
-  Fix a memory leak when exiting game in SDL2 builds.
-  Fix a possible crash when handling clipboard data on macOS.
-  Fix a potential crash after loading of saved game.
-  Fix possible out-of-bound reads when handling progs type sizes.
-  Fix Dutch angle VP_PARALLEL_UPRIGHT sprites.
-  Fix an issue with lights blending by using 10 bit color depth for
  lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels",
  if necessary.
-  No relative motions when the window is not focused.
-  Status bar and intermission screen tweaks.
-  Properly display monster counts > 3 digits.
-  Fix console animation with scr_conspeed <= 0.
-  Fix mouselook not working upon game quickload during a demo play.
-  Haiku operating system support.
-  Fix console when server is run noninteractively with stdin
  redirected from /dev/null.
-  Updated Visual Studio project files.
-  Minor code cleanups. Updated third party code, e.g. SDL, music
  codecs, etc.

(snj)