--- - branch: MAIN date: Mon Nov 20 01:17:40 UTC 2023 files: - new: '1.40' old: '1.39' path: pkgsrc/games/etlegacy/Makefile pathrev: pkgsrc/games/etlegacy/Makefile@1.40 type: modified - new: '1.9' old: '1.8' path: pkgsrc/games/etlegacy/Makefile.common pathrev: pkgsrc/games/etlegacy/Makefile.common@1.9 type: modified - new: '1.11' old: '1.10' path: pkgsrc/games/etlegacy/distinfo pathrev: pkgsrc/games/etlegacy/distinfo@1.11 type: modified - new: '1.26' old: '1.25' path: pkgsrc/games/etlegacy-server/Makefile pathrev: pkgsrc/games/etlegacy-server/Makefile@1.26 type: modified id: 20231120T011740Z.056c7021ecbea13eb2a732fb498fdd490cdc25a9 log: | etlegacy[-server]: Update to 2.81.1 2.81.1 - Incoming ... Again! (released 12/03/2023) Engine General * Fixed issue with g_oss not being set correctly, making 64bit mods not being listed when using 64bit clients * Added web style # prefixed color strings support Client General * Use json model data for fav servers * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway * Fixed sound bug (long stuttering sound) and cleared queued sounds (such as announcers fe. FIGHT! sound) when rewinding/fastforwarding * Added support for server blocking by using sent list of servers blocked from Legacy master and hiding malicious server in server browser * Removed NONUSBACKSLASH from the default console keys * Fixed zone memory leak on /bind command Audio backend * Fixed sound volume integer overflow Renderer * Fixed decals vertex modulation going out of range Mod General * Added position and size argument to editcomponent command * Added editcomponent command with parentAnchorPoint and parentAnchorComponent option * Extended auto completion for editcomponent command * Fixed localization of server commands were gets truncated * Added cg_useCvarCrosshair cvar allowing forcing crosshair HUD comp at init, 1 by default * Added back cg_useCvarCrosshair, cg_crosshairSize, cg_crosshairAlpha, cg_crosshairColor, cg_crosshairAlphaAlt, cg_crosshairColorAlt, cg_crosshairPulse, cg_crosshairHealth cvars * Added cg_crosshairSize_f, cg_crosshairAlpha_f, cg_crosshairColor_f, cg_crosshairAlphaAlt_f, cg_crosshairColorAlt_f, cg_crosshairPulse_f, cg_crosshairHealth_f commands * Fixed editcomponent command with coloration arguments * Fixed editcomponent style help was printing an error * Ignored bots count when using map vote pool depending of players count * Allowed referee command to use slot number for identify player Stability & Performance * Fixed missing NULL terminated in gameConsoleCommand list causing memory corruption * Removed WBUTTON_ATTACK2 (+attack2) causing exploit issue * Fixed kick angles framerate dependency by matching 333 FPS kick angles behaviour * Remove unnecessary trace for water hitmark detection, causing unnecessary recomputation of head BBox and extra trace * Fixed func_fakebrush prediction * Fixed PMF_TIME_KNOCKBACK never being set unless head was hit. Graphics * Fixed atmospheric effects during match pause * Fixed missile incorrect visual explosion origin * Fixed flamethrower being invisible if player shoots it outside of PVS UI * Fixed issue when crosshairinfo name affected to follow previous player being set to non default color * Fixed enemy spawn timer not being displayed * Added anchors support to HUD * Added HUD name support, usable with cg_althud cvar * Fixed multi line string buffer HUD components centering * Added No Text style option to disable the Connection interrupted text from Disconnect component * Added No Header style option to hide fireteam header * Added Force Colors style option to force player colors on the kill feed * Added extended system option menu for console con_* cvars * Fixed chargebar icon coloring for field ops * Moved listfonts command from legacy UI to client engine, since con_fontName can now be used on any mod, and the legacy-specific cg_customFont1/2 require ETL client anyway. * Fixed timerSet breaking resetTimer display * Added style custimization for compass, such as decor, cardinal point and direction visibility toogle Weapons * Remove adding velocity of ground entity for missiles causing execive velocity add while throwing * Added back default scoped movement to vanilla behaviour (full speed, unscope at 127 ups) * Moved alternate sniper speed to walk movement * Changed unscoping weapon while in air from 250 to 500 ms module: pkgsrc subject: 'CVS commit: pkgsrc/games' unixtime: '1700443060' user: nia