Received: from mail.netbsd.org (mail.netbsd.org [204.152.190.11]) by narn.NetBSD.org (Postfix) with ESMTP id C8B9D63B8C9 for ; Mon, 12 Jan 2009 19:22:20 +0000 (UTC) Received: by mail.netbsd.org (Postfix, from userid 0) id 58BD163B23C; Mon, 12 Jan 2009 19:22:20 +0000 (UTC) Received: from cvs.netbsd.org (unknown [IPv6:2001:4f8:4:7:2e0:81ff:fe25:eab4]) by mail.netbsd.org (Postfix) with ESMTP id 2371563B226 for ; Mon, 12 Jan 2009 19:22:19 +0000 (UTC) Received: by cvs.netbsd.org (Postfix, from userid 500) id EBA75175D0; Mon, 12 Jan 2009 19:22:18 +0000 (UTC) From: Adam Ciarcinski Subject: CVS commit: pkgsrc/games/rocksndiamonds To: pkgsrc-changes@NetBSD.org Reply-To: adam@netbsd.org Message-Id: <20090112192218.EBA75175D0@cvs.netbsd.org> Date: Mon, 12 Jan 2009 19:22:18 +0000 (UTC) Sender: pkgsrc-changes-owner@NetBSD.org List-Id: pkgsrc-changes Precedence: list Module Name: pkgsrc Committed By: adam Date: Mon Jan 12 19:22:18 UTC 2009 Modified Files: pkgsrc/games/rocksndiamonds: Makefile distinfo pkgsrc/games/rocksndiamonds/patches: patch-ab patch-ak Log Message: Changes 3.2.6.0: * fixed crash bug when scrolling with cursor keys in editor * fixed X11 crash bug when scaling images with width/height less than 32 * fixed X11 crash bug when blitting masked title screens over background * fixed growing steel wall to also leave behind steel wall * fixed custom element change conditions where a player element is used * fixed bug with player relocation while the player switches an element * fixed problems with re-mapping players on playfield to input devices * fixed wrong behaviour of player option "no centering when relocating" * added condition "deadly when " for custom elements * added possibility to reanimate player immediately after his death * added "element used as action parameter" to element change actions * added optional initial inventory for players (pre-collected elements) * added change page actions "set player inventory" and "set CE artwork" * added switch for EM style dynamite "[ ] explodes with chain reaction" * moved "level settings" and "editor settings" to two tabbed screens * added level setting to start a level with always the same random seed * added CE action "set random seed" to re-initialize random seed in game To generate a diff of this commit: cvs rdiff -r1.37 -r1.38 pkgsrc/games/rocksndiamonds/Makefile cvs rdiff -r1.22 -r1.23 pkgsrc/games/rocksndiamonds/distinfo cvs rdiff -r1.10 -r1.11 pkgsrc/games/rocksndiamonds/patches/patch-ab cvs rdiff -r1.7 -r1.8 pkgsrc/games/rocksndiamonds/patches/patch-ak Please note that diffs are not public domain; they are subject to the copyright notices on the relevant files.