Received: from mail.netbsd.org (mail.netbsd.org [149.20.53.66]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (Client CN "mail.netbsd.org", Issuer "Postmaster NetBSD.org" (verified OK)) by mollari.NetBSD.org (Postfix) with ESMTPS id BE11FA66E7 for ; Sat, 21 Nov 2015 16:13:41 +0000 (UTC) Received: by mail.netbsd.org (Postfix, from userid 605) id 6BF5614A1EB; Sat, 21 Nov 2015 16:13:41 +0000 (UTC) Received: from localhost (localhost [127.0.0.1]) by mail.netbsd.org (Postfix) with ESMTP id B29C914A1EA for ; Sat, 21 Nov 2015 16:13:40 +0000 (UTC) X-Virus-Scanned: amavisd-new at NetBSD.org Received: from mail.netbsd.org ([127.0.0.1]) by localhost (mail.NetBSD.org [127.0.0.1]) (amavisd-new, port 10025) with ESMTP id VL85aQwikGyB for ; Sat, 21 Nov 2015 16:13:40 +0000 (UTC) Received: from cvs.netbsd.org (cvs.NetBSD.org [IPv6:2001:4f8:3:7:2e0:81ff:fe30:95bd]) by mail.netbsd.org (Postfix) with ESMTP id E10A914A1E3 for ; Sat, 21 Nov 2015 16:13:39 +0000 (UTC) Received: by cvs.netbsd.org (Postfix, from userid 500) id DBA4F98; Sat, 21 Nov 2015 16:13:39 +0000 (UTC) Content-Disposition: inline Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset="US-ASCII" MIME-Version: 1.0 Date: Sat, 21 Nov 2015 16:13:39 +0000 From: "Leonardo Taccari" Subject: CVS commit: pkgsrc/games/wesnoth To: pkgsrc-changes@NetBSD.org Reply-To: leot@netbsd.org X-Mailer: log_accum Message-Id: <20151121161339.DBA4F98@cvs.netbsd.org> Sender: pkgsrc-changes-owner@NetBSD.org List-Id: pkgsrc-changes.NetBSD.org Precedence: bulk Module Name: pkgsrc Committed By: leot Date: Sat Nov 21 16:13:39 UTC 2015 Modified Files: pkgsrc/games/wesnoth: Makefile PLIST distinfo Removed Files: pkgsrc/games/wesnoth/patches: patch-src_game__config__manager.cpp Log Message: Update games/wesnoth to 1.12.5. Changes: Version 1.12.5: * Campaigns: * Eastern Invasion: * Fixed scenario events not working right on easy difficulty in 'Captured'. * Legend of Wesmere * Fixed carryover bugs in scenarios 5-12. (units missing from carryover, units appearing twice on map...) * Editor: * Add Recent Files menu with a list of recently saved or loaded maps or scenarios, up to a custom limit (by default 10) that can be set in Advanced Preferences. * Fixed Player Start labels not being updated with repeat map generations (bug #20036) * Language and i18n: * Updated translations: British English, French, Hungarian, Japanese, Latvian, Polish, Portuguese, Scottish Gaelic, Spanish * Fixed crashes during start-up on Windows resulting from add-ons containing erroneous textdomain declarations (bug #23839). * Multiplayer: * Era names no longer support formatting markup in the game setup screen. * Made MP lobby filter option filter on eras and mods too (bug #22987). * Fix scenario ending to early for players that are defeated if there are still players fighting and victory_when_enemies_defeated=no. * Fix 'enemies defeated' event causing OOS error in mp scenarios. * Terrains: * Removed unit elevation from N-S hanging bridges * Added unit elevation to NW-SE and SW-NE stone chasm bridges * Added unit elevation to NW-SE and SW-NE plank bridges * Hanging, stone chasm, and plank bridges are now displayed in-game simply as "Bridge", retaining their descriptive names in the editor as per convention. * Fixed spurious "could not open image 'terrain/.png'" error messages caused by terrains without a minimap image (symbol_image) such as those from the Special category in the editor (Impassable Overlay, etc.). * User interface: * Force uniform font rendering settings across X11 and Apple OS X, avoiding color glitches resulting from incorrect applications of subpixel hinting (bug #20337). * WML engine: * Added WML menu item and event handler views to the Gamestate Inspector dialog. * Removed y offset by -1 from [message]'s scroll-to-unit logic. * Miscellaneous and bug fixes: * Default to non-strict compilation with CMake. * Fixed strict compilation with clang 3.5 and 3.6. * Fixed strict compilation with gcc 5. * Fixed unbound memory read in internal time formatting code with specially-crafted input. * Fixed RECRUIT_UNIT_VARIATIONS core WML macro leaking an internal temporary variable ($recruited_unit_random_variation). * Fixed unit [resistance] and [jamming_costs] not being considered for sync check. * Fixed OOS on random maps, where clients placed sides in different castles. * Several fixes to the handling of key combinations including non-alphanumeric keys (Enter, Tab, F1-F12, etc.), especially relevant for assigning custom hotkeys to actions in Preferences. * Fixed broken Oasis terrain help entry (bug #23023) * Fixed hang when attempting to make a screenshot from a non-existent map via command-line (bug #20900) * Fixed cases of wrong unit type used in planning moves (bug #20299) * Avoid crash when planning moves on planned recruits (bug #18637) To generate a diff of this commit: cvs rdiff -u -r1.115 -r1.116 pkgsrc/games/wesnoth/Makefile cvs rdiff -u -r1.43 -r1.44 pkgsrc/games/wesnoth/PLIST cvs rdiff -u -r1.56 -r1.57 pkgsrc/games/wesnoth/distinfo cvs rdiff -u -r1.1 -r0 \ pkgsrc/games/wesnoth/patches/patch-src_game__config__manager.cpp Please note that diffs are not public domain; they are subject to the copyright notices on the relevant files.