Received: by mail.netbsd.org (Postfix, from userid 605) id 727A684DDB; Tue, 7 Jan 2020 11:51:14 +0000 (UTC) Received: from localhost (localhost [127.0.0.1]) by mail.netbsd.org (Postfix) with ESMTP id EADB184D9E for ; Tue, 7 Jan 2020 11:51:13 +0000 (UTC) X-Virus-Scanned: amavisd-new at netbsd.org Received: from mail.netbsd.org ([127.0.0.1]) by localhost (mail.netbsd.org [127.0.0.1]) (amavisd-new, port 10025) with ESMTP id PjzAPcxOD3fV for ; Tue, 7 Jan 2020 11:51:12 +0000 (UTC) Received: from cvs.NetBSD.org (ivanova.NetBSD.org [IPv6:2001:470:a085:999:28c:faff:fe03:5984]) by mail.netbsd.org (Postfix) with ESMTP id 7EB1F84CD8 for ; Tue, 7 Jan 2020 11:51:12 +0000 (UTC) Received: by cvs.NetBSD.org (Postfix, from userid 500) id 6BEA3FBF4; Tue, 7 Jan 2020 11:51:12 +0000 (UTC) Content-Transfer-Encoding: 7bit Content-Type: multipart/mixed; boundary="_----------=_157839787249320" MIME-Version: 1.0 Date: Tue, 7 Jan 2020 11:51:12 +0000 From: "Michael Baeuerle" Subject: CVS commit: pkgsrc/games/doom-pwad-sigil To: pkgsrc-changes@NetBSD.org Reply-To: micha@netbsd.org X-Mailer: log_accum Message-Id: <20200107115112.6BEA3FBF4@cvs.NetBSD.org> Sender: pkgsrc-changes-owner@NetBSD.org List-Id: pkgsrc-changes.NetBSD.org Precedence: bulk List-Unsubscribe: This is a multi-part message in MIME format. --_----------=_157839787249320 Content-Disposition: inline Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset="US-ASCII" Module Name: pkgsrc Committed By: micha Date: Tue Jan 7 11:51:12 UTC 2020 Modified Files: pkgsrc/games/doom-pwad-sigil: Makefile distinfo Log Message: Update doom-pwad-sigil to 1.21 v1.2 -> v1.21 ============= Changes made by John Romero, dew, Flambeau, Keyboard_Doomer, Ubergewei, Xaser general: - All A_BossDeath codepointers restored for SIGIL_v1_2's (dehacked). - All A_BossDeath codepointers restored for SIGIL_COMPAT_v1_2 except for the Spider Mastermind's which is needed preventing unwanted early end of map8 (see v1.0 -> v1.1, map8). v1.1 -> v1.2 ============ Changes made by John Romero, dew, Flambeau, Keyboard_Doomer, Ubergewei, Xaser general: - fixed all eye switches to prevent triggering by zdoom projectiles and a slew of related potential soft-locks - automap cleanup for consistent secret/hidden linedef flagging and hiding undesirable active linedefs - added loads of co-op ammo and monsters to every map - new SIGIL texture - new TITLEPIC and CREDIT screens^M - new demos: DEMO1 E5M2 by Dew, DEMO2 E5M5 by Xaser, DEMO3 E5M7 by Keyboard_Doomer, DEMO4 E5M1 by Ubergewei map1: - final room has exit pulled out for easier movement - escape from lava in tight hallway on both sides - added co-op berserk in lava (thing 191) map2: - added tag 120 to ld 129, 145 so it's harder not to trigger the first elevator - added trim sector to secret area evil eye for proper texture alignment - changed RK door track linedefs 479, 914 from upper to lower unpegged - added METAL as upper backside texture on linedefs 454, 455, 1061 and 1924 - changed textures on linedefs 982, 988 to METAL for consistency - realigned linedef 1348 map3: - outstanding cell charge (t. 168) with no cell weapon changed into three clips - moved berserk (thing 125) east a little - added extra MP-only radsuit to the blood hallway - changed linedefs 1412 and 1414 from lower to upper unpegged. map4: - added shotgun thing 273 to make level start easier, removed co-op shotguns === red skull key path ===. - added repeatable floor lower action to ld 86 to avoid softlocked in coop if players inside the section wipe out - split sector 73 to ensure wall trap still works under the new setup - reshaped cavern architecture around eye switch for trigger safety - added a lift to final lava room; made easier to move around in lava - escape stairs out of lava next to raised bridge - escape stairs out of lava close to soul sphere === yellow skull key path === - reworked lava island re-raising to fully repeatable, using control sectors with decorative torches to support the mechanism - added ambush cave sector with things 260-262 next to yellow skull key door - distanced lava island raising lines under YSK door to prevent a special hit (spechit) overflow that would trash recorded demos - added stairs behind YSK door to prevent players from jumping up - modified center path environment to look more interesting with metal beams === blue skull key path === - changed hallway behind baron thing 37 to allow him to follow player into crusher area - made green crusher area easier by combining crushers and removing the separating midgrate - made ceilings higher in computer crusher maze - deactivated 3 crushers to make computer maze easier - moved spectre thing 85 to safe area - moved shotgunner thing 77 to safe area - removed deactivation crusher lines from broken teleport pieces and related reactivation lines around sector 272 - changed floor textures on broken teleport pieces to look different - added backside lower texture (MARBLE3) to linedef 1926 - changed linedefs 2021, 2030, 2042, 2049 to lower unpegged - changed linedefs 3909, 3911 from lower to upper unpegged === final area === - added MP-only chaingun to the center of the map - changed height of all 3 skull key posts to stop speedrunners from cheating (sorry ZM, you cheater, my hands are tied -dew) - reworked final bridge fight sequence to include lava dipping - added switch to outdoor lava area in a cave section to lower sector 535 - made bridge monster rooms bigger and added monster things 266-269 - made east lava teleporter monster-blocking - east lava has stimpacks and hidden green armor - added box of rockets to west lava side - removed computer map and added rad suit thing 239 - the outstanding cell charge (t. 240) without a matching cell weapon changed into two rockets on all skills each - extended exit room and added several monsters - made spectra into a pinky in end cave - changed linedefs 3927, 3940 to lower unpegged map5: - made imps on the bridge at the start face away from the player - added shotgun thing 82 at start, removed corresponding co-op items - added chaingun thing 135 near start for hntr/hmp skills, thing 336 on fireblu ledge leading to lost soul building - changed shells in the first secret into a shellbox - cacodemon thing 154 changed only to hmp skill now - added another monster blocking line in front of switch linedef 2430 - added islands under cybs to avoid lock-in damage when telefragging them - added another secret to back of biggest building - changed action on linedef 702 to walkover-repeatable to prevent potential coop softlock in which BSK door never gets revealed - created progression-blocking ceiling lifted when you complete the hellcrack building - changed depth of hellcracks in east building to 24 so imps don't get stuck - moved megaarmor by cyberdemon to be easier to get - created lift to get out of wooden building lava - reworked lost soul hallway with separation lifts, less lost souls - moved exit a little back from final fight - changed skull texture bridges to be FIREBLU1 - added trim sector to rocket launcher area evil eye for texture alignment. - fixed ceiling of sector 266 to CEIL4_1. - changed linedef 1045 texture to METAL to fit its environment - changed width of exit door to 128 for SIGIL texture map6: - added action 38 with tag 10 to linedefs 3622, 3623, 2624 in the exit area in order to re-access the western section, so players can complete 100% secrets - added extra MP-only radsuit to red skull blood hallway - removed unpegged flag from linedefs 1227, 1243, 1257, 1263. - added trim sector to chainsaw room for proper door alignment map7: - added chaingun thing 378 to singleplayer on hntr/hmp, t. 517 on uv; removed extraneous shotgun coop things on start - added evil eye thing 398 to make opening the ruined wall easier - moved red torch thing 1 to make way for the evil eye - added UV cyb thing 390 that joins the barons in the red skull key ambush - added sector 833 as secondary tele-destination for the baron/cyb RSK ambush - added baron of hell thing 389 to make the player pay for the BFG (hidden in alcove opened by linedef 5540) - moved W1 floor raise action in trap behind RK door from ld 1156 to ld 5529 to prevent softlock if player's too fast and escapes the area - changed linedef 1585 to WR lift action - added a second cell charge by the exit room - added a super-secret SP chaingun - final building has 2nd set of stairs fixed so player cannot fall next to them - little pillars around the fort made consistently passable - shotgunner cages in the fort walls made impassable - changed upper and lower sidedefs of linedef 3418 to METAL - changed linedefs 3414 and 3421 to METAL for door track alignment reasons - changed linedefs 3008, 3016, 3026, 3029, 3119, 3549 to lower unpegged - changed linedefs 5461, 5464, 5467, 5470 to upper unpegged - removed unpegged flags from linedef 3343 - fixed alignment of linedef 54 texture - fixed missing lower unpegged on linedefs 3421, 3414 near the evil eye map8: - added starting shotgun - added 2 imps and caco outside starting room, shellbox for compensation - reshaped linedefs that teleport lost souls into start area to prevent the cyberdemon from triggering them as well - added 2nd baron thing 195 - moved soulsphere so you can't get it through the wall - added crushing ceiling trigger on linedef 605 to clear the gallery monsters - added several monsters for more difficulty - added lips to ledges and a decoration in building area to stop zero master - shortened the metal barrier in spider mastermind area - added a horde of monsters after final cyb - changed invulnerable to evil eye (baphomet's eye) - moved stimpak t. 112 from 1904, -640 to 1874, -640 to prevent item floating - door opened by that same stimpak produces HOMs on activation, added FIRELAV2 to backsides of sidedefs: 1522, 1523, 1524 map9: - added action 2 tag 18 to linedef 947 to force map progression trigger - switched action 22 tag 17 from l.2525 to l.2530, 2531 to better force a trigger - moved cell charges t. 228, 229 on the rampart to entice ammo-starved players. - aligned front lower textures of linedefs 588, 589 and 591 - added METAL as lower front texture on linedefs 2261, 2266, 2421 and 2426 - changed starting door to BIGDOOR7 on linedefs 28, 233, 234 - added shotgun shells at thing 239 to entice player to trigger linedef 2439 - changed several lost souls into imps in end room - added several more enemies in end room - added specters in the lava behind castle (things 248, 249) - added imps (things 250, 251) - added cacodemons (things 252, 253) and carved out a secret alcove for them that triggers on linedefs 588, 589, 591 - added shotgunner thing 254 - added imp thing 255 - added shotgun shells thing 256 - changed sector 210 tag from 14 to 35 - added teleport destinations to sectors tagged 14 (things 257, 258, 259) - added specters (things 260, 261, 262) - added shotgun shells thing 263 - added imp thing 264 - changed linedefs 747, 759, 799 to be lower unpegged - added secret tunnel to the left of thing 161 - added monsters (things 265, 266) - added stimpack thing 267 - added shotgunners things 268, 269 - added imp thing 270 - added box of ammo in front of switch that lowers platform to red skull door - made the trap door next to this switch take longer to lower - changed 2 shotgunners by yellow switches to zombiemen - added a box of bullets before blue door - added a medikit before blue door at top of stairs - added teleporter out of the secret by the castle (in the lava) - starting spot ceiling is now hellcracks mapinfo: (SIGIL.wad only) - added DD_DEFNS lump for Doomsday (props to skyjake) - added UMAPINFO lump for general future support (props to Shadow Hog) To generate a diff of this commit: cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/doom-pwad-sigil/Makefile cvs rdiff -u -r1.1 -r1.2 pkgsrc/games/doom-pwad-sigil/distinfo Please note that diffs are not public domain; they are subject to the copyright notices on the relevant files. --_----------=_157839787249320 Content-Disposition: inline Content-Length: 3357 Content-Transfer-Encoding: binary Content-Type: text/x-diff; charset=us-ascii Modified files: Index: pkgsrc/games/doom-pwad-sigil/Makefile diff -u pkgsrc/games/doom-pwad-sigil/Makefile:1.2 pkgsrc/games/doom-pwad-sigil/Makefile:1.3 --- pkgsrc/games/doom-pwad-sigil/Makefile:1.2 Thu Aug 29 12:12:29 2019 +++ pkgsrc/games/doom-pwad-sigil/Makefile Tue Jan 7 11:51:12 2020 @@ -1,13 +1,14 @@ -# $NetBSD: Makefile,v 1.2 2019/08/29 12:12:29 micha Exp $ +# $NetBSD: Makefile,v 1.3 2020/01/07 11:51:12 micha Exp $ -DISTNAME= sigil_v1_1 -PKGNAME= doom-pwad-sigil-1.1 +DISTNAME= sigil_v1_21 +PKGNAME= doom-pwad-sigil-1.21 CATEGORIES= games MASTER_SITES= ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom/Ports/s-u/ MASTER_SITES+= ftp://mirrors.syringanetworks.net/idgames/levels/doom/Ports/s-u/ EXTRACT_SUFX= .zip MAINTAINER= micha@NetBSD.org +HOMEPAGE= https://www.romerogames.ie/si6il/ COMMENT= Doom mod LICENSE= doom-pwad-license @@ -24,22 +25,26 @@ SUBST_MESSAGE.install= Preparing INSTALL SUBST_FILES.install= INSTALL.pkgsrc SUBST_SED.install= -e 's,DOOMWADDIR,${PREFIX}/${DOOMWADDIR},' +TOOL_DEPENDS+= dos2unix-[0-9]*:../../converters/dos2unix NO_BUILD= yes +do-patch: + dos2unix ${WRKDIR}/SIGIL_instructions.txt + pre-configure: ${MKDIR} ${WRKSRC} ${CP} ${FILESDIR}/INSTALL.pkgsrc ${WRKSRC} do-install: - cd ${WRKDIR} && \ - ${INSTALL_DATA} SIGIL.wad \ - ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.wad; \ - ${INSTALL_DATA} SIGIL_COMPAT.wad \ - ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL_COMPAT.wad; \ - ${INSTALL_DATA} SIGIL.txt \ - ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.txt - cd ${WRKSRC} && \ - ${INSTALL_DATA} INSTALL.pkgsrc \ - ${DESTDIR}${PREFIX}/share/doc/doom-pwad-sigil/INSTALL.pkgsrc + cd ${WRKDIR} && ${INSTALL_DATA} SIGIL_v1_21.wad \ + ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.wad + cd ${WRKDIR} && ${INSTALL_DATA} SIGIL_COMPAT_v1_21.wad \ + ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL_COMPAT.wad + cd ${WRKDIR} && ${INSTALL_DATA} sigil_v1_21.txt \ + ${DESTDIR}${PREFIX}/${DOOMWADDIR}/SIGIL.txt + cd ${WRKDIR} && ${INSTALL_DATA} SIGIL_instructions.txt \ + ${DESTDIR}${PREFIX}/share/doc/doom-pwad-sigil/SIGIL_instructions.txt + cd ${WRKSRC} && ${INSTALL_DATA} INSTALL.pkgsrc \ + ${DESTDIR}${PREFIX}/share/doc/doom-pwad-sigil/INSTALL.pkgsrc .include "../../mk/bsd.pkg.mk" Index: pkgsrc/games/doom-pwad-sigil/distinfo diff -u pkgsrc/games/doom-pwad-sigil/distinfo:1.1 pkgsrc/games/doom-pwad-sigil/distinfo:1.2 --- pkgsrc/games/doom-pwad-sigil/distinfo:1.1 Mon Aug 26 16:48:56 2019 +++ pkgsrc/games/doom-pwad-sigil/distinfo Tue Jan 7 11:51:12 2020 @@ -1,6 +1,6 @@ -$NetBSD: distinfo,v 1.1 2019/08/26 16:48:56 micha Exp $ +$NetBSD: distinfo,v 1.2 2020/01/07 11:51:12 micha Exp $ -SHA1 (sigil_v1_1.zip) = d150bcfd7a221f7ed7fa09d897d601f18e3c8cc1 -RMD160 (sigil_v1_1.zip) = 9476bdde0a40cadb9ef812be667a5a6dbfd312be -SHA512 (sigil_v1_1.zip) = a481a067b0154bc6c84b6def32149865fb7b26e59d80708b7643c81f2c7a9506bb01557213da60932ae8f0162b021613199674bbfe2c478cf7c5c35cd2962673 -Size (sigil_v1_1.zip) = 3115313 bytes +SHA1 (sigil_v1_21.zip) = 28ad6dc5a2c6d722cde83e0a0e9901b1658f2f22 +RMD160 (sigil_v1_21.zip) = 7b4991b86994812f3bcc2e056453c1a31d661ff7 +SHA512 (sigil_v1_21.zip) = 6a9a94f3445ab007041540846720c359b871e2c6de815d851610c898ef3102fd314489bd258be9335f13197aeacd877286d19770a20ddfa5c8f581132932eac0 +Size (sigil_v1_21.zip) = 3250842 bytes --_----------=_157839787249320--