Received: by mail.netbsd.org (Postfix, from userid 605) id CA0CB84D51; Mon, 27 Jan 2020 06:27:32 +0000 (UTC) Received: from localhost (localhost [127.0.0.1]) by mail.netbsd.org (Postfix) with ESMTP id 4FF6684D22 for ; Mon, 27 Jan 2020 06:27:32 +0000 (UTC) X-Virus-Scanned: amavisd-new at netbsd.org Received: from mail.netbsd.org ([IPv6:::1]) by localhost (mail.netbsd.org [IPv6:::1]) (amavisd-new, port 10025) with ESMTP id vnvN2Qe4RcNJ for ; Mon, 27 Jan 2020 06:27:24 +0000 (UTC) Received: from cvs.NetBSD.org (ivanova.netbsd.org [199.233.217.197]) by mail.netbsd.org (Postfix) with ESMTP id 840D384CFC for ; Mon, 27 Jan 2020 06:27:24 +0000 (UTC) Received: by cvs.NetBSD.org (Postfix, from userid 500) id 7D106FBF4; Mon, 27 Jan 2020 06:27:24 +0000 (UTC) Content-Transfer-Encoding: 7bit Content-Type: multipart/mixed; boundary="_----------=_1580106444274440" MIME-Version: 1.0 Date: Mon, 27 Jan 2020 06:27:24 +0000 From: "Adam Ciarcinski" Subject: CVS commit: pkgsrc/graphics/py-OpenGL To: pkgsrc-changes@NetBSD.org Reply-To: adam@netbsd.org X-Mailer: log_accum Message-Id: <20200127062724.7D106FBF4@cvs.NetBSD.org> Sender: pkgsrc-changes-owner@NetBSD.org List-Id: pkgsrc-changes.NetBSD.org Precedence: bulk List-Unsubscribe: This is a multi-part message in MIME format. --_----------=_1580106444274440 Content-Disposition: inline Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset="US-ASCII" Module Name: pkgsrc Committed By: adam Date: Mon Jan 27 06:27:24 UTC 2020 Modified Files: pkgsrc/graphics/py-OpenGL: Makefile PLIST distinfo Log Message: py-OpenGL: updated to 3.1.5 3.1.5: Unknown changes To generate a diff of this commit: cvs rdiff -u -r1.27 -r1.28 pkgsrc/graphics/py-OpenGL/Makefile cvs rdiff -u -r1.8 -r1.9 pkgsrc/graphics/py-OpenGL/PLIST cvs rdiff -u -r1.6 -r1.7 pkgsrc/graphics/py-OpenGL/distinfo Please note that diffs are not public domain; they are subject to the copyright notices on the relevant files. --_----------=_1580106444274440 Content-Disposition: inline Content-Length: 164724 Content-Transfer-Encoding: binary Content-Type: text/x-diff; charset=us-ascii Modified files: Index: pkgsrc/graphics/py-OpenGL/Makefile diff -u pkgsrc/graphics/py-OpenGL/Makefile:1.27 pkgsrc/graphics/py-OpenGL/Makefile:1.28 --- pkgsrc/graphics/py-OpenGL/Makefile:1.27 Sat Jan 18 23:32:17 2020 +++ pkgsrc/graphics/py-OpenGL/Makefile Mon Jan 27 06:27:24 2020 @@ -1,41 +1,34 @@ -# $NetBSD: Makefile,v 1.27 2020/01/18 23:32:17 rillig Exp $ +# $NetBSD: Makefile,v 1.28 2020/01/27 06:27:24 adam Exp $ -DISTNAME= PyOpenGL-3.1.1a1 +DISTNAME= PyOpenGL-3.1.5 PKGNAME= ${PYPKGPREFIX}-${DISTNAME:S/^Py//} -PKGREVISION= 1 -CATEGORIES= graphics +CATEGORIES= graphics python MASTER_SITES= ${MASTER_SITE_PYPI:=P/PyOpenGL/} MAINTAINER= pkgsrc-users@NetBSD.org -HOMEPAGE= https://pyopengl.sourceforge.net/ +HOMEPAGE= http://pyopengl.sourceforge.net/ COMMENT= Python bindings for OpenGL # There are many similar licenses, see license.txt LICENSE= modified-bsd AND mit DEPENDS+= ${PYPKGPREFIX}-Tk-[0-9]*:../../x11/py-Tk +TEST_DEPENDS+= ${PYPKGPREFIX}-py-OpenGL-accelerate-[0-9]*:../../graphics/py-OpenGL-accelerate +TEST_DEPENDS+= ${PYPKGPREFIX}-game-[0-9]*:../../devel/py-game -REPLACE_PYTHON+= *.py */*.py */*/*.py */*/*/*.py */*/*/*/*.py +USE_LANGUAGES= # none -# Tests require: -# - devel/py-virtualenv -# - devel/py-game -# - math/py-numpy -# ... - -SUBST_CLASSES+= pyver -SUBST_MESSAGE.pyver= Set Python version suffix for virtualenv calls. -SUBST_STAGE.pyver= pre-configure -SUBST_FILES.pyver= tests/tests.py -SUBST_SED.pyver= -e '121s,virtualenv,virtualenv-${PYVERSSUFFIX},' +REPLACE_PYTHON+= OpenGL/arrays/buffers.py do-test: - ${RUN} ${PYTHONBIN} ${WRKSRC}/tests/tests.py + cd ${WRKSRC} && ${PYTHONBIN} tests/test_core.py -.include "../../lang/python/application.mk" -.include "../../lang/python/distutils.mk" +.include "../../mk/bsd.prefs.mk" +.if ${OPSYS} != "Darwin" .include "../../graphics/MesaLib/buildlink3.mk" .include "../../graphics/freeglut/buildlink3.mk" .include "../../graphics/glu/buildlink3.mk" +.endif +.include "../../lang/python/application.mk" +.include "../../lang/python/egg.mk" .include "../../math/py-numpy/buildlink3.mk" -.include "../../lang/tcl/buildlink3.mk" .include "../../mk/bsd.pkg.mk" Index: pkgsrc/graphics/py-OpenGL/PLIST diff -u pkgsrc/graphics/py-OpenGL/PLIST:1.8 pkgsrc/graphics/py-OpenGL/PLIST:1.9 --- pkgsrc/graphics/py-OpenGL/PLIST:1.8 Sun Aug 21 01:32:45 2016 +++ pkgsrc/graphics/py-OpenGL/PLIST Mon Jan 27 06:27:24 2020 @@ -1,7 +1,17 @@ -@comment $NetBSD: PLIST,v 1.8 2016/08/21 01:32:45 kamil Exp $ +@comment $NetBSD: PLIST,v 1.9 2020/01/27 06:27:24 adam Exp $ +${PYSITELIB}/${EGG_INFODIR}/PKG-INFO +${PYSITELIB}/${EGG_INFODIR}/SOURCES.txt +${PYSITELIB}/${EGG_INFODIR}/dependency_links.txt +${PYSITELIB}/${EGG_INFODIR}/top_level.txt ${PYSITELIB}/OpenGL/AGL/__init__.py ${PYSITELIB}/OpenGL/AGL/__init__.pyc ${PYSITELIB}/OpenGL/AGL/__init__.pyo +${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.py +${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.pyc +${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.pyo +${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.py +${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.pyc +${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.pyo ${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.py ${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.pyc ${PYSITELIB}/OpenGL/EGL/ANDROID/__init__.pyo @@ -26,6 +36,9 @@ ${PYSITELIB}/OpenGL/EGL/ANGLE/__init__.p ${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py ${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.pyc ${PYSITELIB}/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.pyo +${PYSITELIB}/OpenGL/EGL/ANGLE/device_d3d.py +${PYSITELIB}/OpenGL/EGL/ANGLE/device_d3d.pyc +${PYSITELIB}/OpenGL/EGL/ANGLE/device_d3d.pyo ${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.py ${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.pyc ${PYSITELIB}/OpenGL/EGL/ANGLE/query_surface_pointer.pyo @@ -59,9 +72,15 @@ ${PYSITELIB}/OpenGL/EGL/EXT/device_base. ${PYSITELIB}/OpenGL/EGL/EXT/device_drm.py ${PYSITELIB}/OpenGL/EGL/EXT/device_drm.pyc ${PYSITELIB}/OpenGL/EGL/EXT/device_drm.pyo +${PYSITELIB}/OpenGL/EGL/EXT/device_enumeration.py +${PYSITELIB}/OpenGL/EGL/EXT/device_enumeration.pyc +${PYSITELIB}/OpenGL/EGL/EXT/device_enumeration.pyo ${PYSITELIB}/OpenGL/EGL/EXT/device_openwf.py ${PYSITELIB}/OpenGL/EGL/EXT/device_openwf.pyc ${PYSITELIB}/OpenGL/EGL/EXT/device_openwf.pyo +${PYSITELIB}/OpenGL/EGL/EXT/device_query.py +${PYSITELIB}/OpenGL/EGL/EXT/device_query.pyc +${PYSITELIB}/OpenGL/EGL/EXT/device_query.pyo ${PYSITELIB}/OpenGL/EGL/EXT/image_dma_buf_import.py ${PYSITELIB}/OpenGL/EGL/EXT/image_dma_buf_import.pyc ${PYSITELIB}/OpenGL/EGL/EXT/image_dma_buf_import.pyo @@ -98,6 +117,9 @@ ${PYSITELIB}/OpenGL/EGL/EXT/stream_consu ${PYSITELIB}/OpenGL/EGL/EXT/swap_buffers_with_damage.py ${PYSITELIB}/OpenGL/EGL/EXT/swap_buffers_with_damage.pyc ${PYSITELIB}/OpenGL/EGL/EXT/swap_buffers_with_damage.pyo +${PYSITELIB}/OpenGL/EGL/EXT/yuv_surface.py +${PYSITELIB}/OpenGL/EGL/EXT/yuv_surface.pyc +${PYSITELIB}/OpenGL/EGL/EXT/yuv_surface.pyo ${PYSITELIB}/OpenGL/EGL/HI/__init__.py ${PYSITELIB}/OpenGL/EGL/HI/__init__.pyc ${PYSITELIB}/OpenGL/EGL/HI/__init__.pyo @@ -131,6 +153,12 @@ ${PYSITELIB}/OpenGL/EGL/KHR/config_attri ${PYSITELIB}/OpenGL/EGL/KHR/create_context.py ${PYSITELIB}/OpenGL/EGL/KHR/create_context.pyc ${PYSITELIB}/OpenGL/EGL/KHR/create_context.pyo +${PYSITELIB}/OpenGL/EGL/KHR/create_context_no_error.py +${PYSITELIB}/OpenGL/EGL/KHR/create_context_no_error.pyc +${PYSITELIB}/OpenGL/EGL/KHR/create_context_no_error.pyo +${PYSITELIB}/OpenGL/EGL/KHR/debug.py +${PYSITELIB}/OpenGL/EGL/KHR/debug.pyc +${PYSITELIB}/OpenGL/EGL/KHR/debug.pyo ${PYSITELIB}/OpenGL/EGL/KHR/fence_sync.py ${PYSITELIB}/OpenGL/EGL/KHR/fence_sync.pyc ${PYSITELIB}/OpenGL/EGL/KHR/fence_sync.pyo @@ -224,6 +252,9 @@ ${PYSITELIB}/OpenGL/EGL/MESA/__init__.py ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.py ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.pyc ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.pyo +${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.py +${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.pyc +${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.pyo ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.py ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.pyc ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.pyo @@ -269,6 +300,12 @@ ${PYSITELIB}/OpenGL/EGL/NV/post_convert_ ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.py ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyc ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyo +${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py +${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.pyc +${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.pyo +${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.py +${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.pyc +${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.pyo ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.py ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyc ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyo @@ -311,6 +348,12 @@ ${PYSITELIB}/OpenGL/EGL/VERSION/__init__ ${PYSITELIB}/OpenGL/EGL/__init__.py ${PYSITELIB}/OpenGL/EGL/__init__.pyc ${PYSITELIB}/OpenGL/EGL/__init__.pyo +${PYSITELIB}/OpenGL/EGL/debug.py +${PYSITELIB}/OpenGL/EGL/debug.pyc +${PYSITELIB}/OpenGL/EGL/debug.pyo +${PYSITELIB}/OpenGL/EGL/gbmdevice.py +${PYSITELIB}/OpenGL/EGL/gbmdevice.pyc +${PYSITELIB}/OpenGL/EGL/gbmdevice.pyo ${PYSITELIB}/OpenGL/GL/AMD/__init__.py ${PYSITELIB}/OpenGL/GL/AMD/__init__.pyc ${PYSITELIB}/OpenGL/GL/AMD/__init__.pyo @@ -329,9 +372,21 @@ ${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_s ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.py ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyc ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyo +${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.py +${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.pyc +${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.pyo +${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.py +${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.pyc +${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.pyo ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.py ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyc ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyo +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.py +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.pyc +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.pyo +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.py +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.pyc +${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.pyo ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.py ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyc ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyo @@ -365,6 +420,18 @@ ${PYSITELIB}/OpenGL/GL/AMD/seamless_cube ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.py ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.py +${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py +${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py +${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.pyo +${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.py +${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.pyc +${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.py ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyo @@ -377,6 +444,9 @@ ${PYSITELIB}/OpenGL/GL/AMD/sparse_textur ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.py ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyc ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyo +${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.py +${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.pyc +${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.pyo ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.py ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyc ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyo @@ -455,6 +525,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibi ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyo +${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.py +${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.pyc +${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyo @@ -575,6 +648,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/fragment_prog ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo +${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.py +${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.pyc +${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.py ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyc ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyo @@ -593,12 +669,18 @@ ${PYSITELIB}/OpenGL/GL/ARB/get_program_b ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.py ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyc ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyo +${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.py +${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.pyc +${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.pyo ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.py ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyc ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyo ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.py ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyc ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyo +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.py +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.pyc +${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.pyo ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo @@ -650,6 +732,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/occlusion_que ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.py ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyc ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyo +${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.py +${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.pyc +${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.py ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyo @@ -662,6 +747,12 @@ ${PYSITELIB}/OpenGL/GL/ARB/point_paramet ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo +${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.py +${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.pyc +${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.pyo +${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.py +${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.pyc +${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.py ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyo @@ -680,6 +771,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/robustness.py ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.py ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyc ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyo +${PYSITELIB}/OpenGL/GL/ARB/sample_locations.py +${PYSITELIB}/OpenGL/GL/ARB/sample_locations.pyc +${PYSITELIB}/OpenGL/GL/ARB/sample_locations.pyo ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.py ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyc ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyo @@ -695,12 +789,21 @@ ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.py ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.py +${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.py ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.py +${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.py ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_clock.py +${PYSITELIB}/OpenGL/GL/ARB/shader_clock.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_clock.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.py ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyo @@ -734,6 +837,9 @@ ${PYSITELIB}/OpenGL/GL/ARB/shader_textur ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.py ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyo +${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.py +${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.pyc +${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.pyo ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo @@ -758,6 +864,15 @@ ${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.py ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyo +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.py +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.pyc +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.pyo +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.py +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.pyc +${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.pyo +${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.py +${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.pyc +${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.pyo ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.py ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyc ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyo @@ -809,6 +924,12 @@ ${PYSITELIB}/OpenGL/GL/ARB/texture_env_c ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.py ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.py +${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.pyo +${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.py +${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.pyc +${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_float.py ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyo @@ -986,6 +1107,12 @@ ${PYSITELIB}/OpenGL/GL/DFX/texture_compr ${PYSITELIB}/OpenGL/GL/DMP/__init__.py ${PYSITELIB}/OpenGL/GL/DMP/__init__.pyc ${PYSITELIB}/OpenGL/GL/DMP/__init__.pyo +${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.py +${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.pyc +${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.pyo +${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.py +${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.pyc +${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.pyo ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.py ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyc ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyo @@ -1064,6 +1191,9 @@ ${PYSITELIB}/OpenGL/GL/EXT/draw_instance ${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.py ${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.pyc ${PYSITELIB}/OpenGL/GL/EXT/draw_range_elements.pyo +${PYSITELIB}/OpenGL/GL/EXT/external_buffer.py +${PYSITELIB}/OpenGL/GL/EXT/external_buffer.pyc +${PYSITELIB}/OpenGL/GL/EXT/external_buffer.pyo ${PYSITELIB}/OpenGL/GL/EXT/fog_coord.py ${PYSITELIB}/OpenGL/GL/EXT/fog_coord.pyc ${PYSITELIB}/OpenGL/GL/EXT/fog_coord.pyo @@ -1109,6 +1239,15 @@ ${PYSITELIB}/OpenGL/GL/EXT/index_texture ${PYSITELIB}/OpenGL/GL/EXT/light_texture.py ${PYSITELIB}/OpenGL/GL/EXT/light_texture.pyc ${PYSITELIB}/OpenGL/GL/EXT/light_texture.pyo +${PYSITELIB}/OpenGL/GL/EXT/memory_object.py +${PYSITELIB}/OpenGL/GL/EXT/memory_object.pyc +${PYSITELIB}/OpenGL/GL/EXT/memory_object.pyo +${PYSITELIB}/OpenGL/GL/EXT/memory_object_fd.py +${PYSITELIB}/OpenGL/GL/EXT/memory_object_fd.pyc +${PYSITELIB}/OpenGL/GL/EXT/memory_object_fd.pyo +${PYSITELIB}/OpenGL/GL/EXT/memory_object_win32.py +${PYSITELIB}/OpenGL/GL/EXT/memory_object_win32.pyc +${PYSITELIB}/OpenGL/GL/EXT/memory_object_win32.pyo ${PYSITELIB}/OpenGL/GL/EXT/misc_attribute.py ${PYSITELIB}/OpenGL/GL/EXT/misc_attribute.pyc ${PYSITELIB}/OpenGL/GL/EXT/misc_attribute.pyo @@ -1118,6 +1257,15 @@ ${PYSITELIB}/OpenGL/GL/EXT/multi_draw_ar ${PYSITELIB}/OpenGL/GL/EXT/multisample.py ${PYSITELIB}/OpenGL/GL/EXT/multisample.pyc ${PYSITELIB}/OpenGL/GL/EXT/multisample.pyo +${PYSITELIB}/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py +${PYSITELIB}/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.pyc +${PYSITELIB}/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.pyo +${PYSITELIB}/OpenGL/GL/EXT/multiview_texture_multisample.py +${PYSITELIB}/OpenGL/GL/EXT/multiview_texture_multisample.pyc +${PYSITELIB}/OpenGL/GL/EXT/multiview_texture_multisample.pyo +${PYSITELIB}/OpenGL/GL/EXT/multiview_timer_query.py +${PYSITELIB}/OpenGL/GL/EXT/multiview_timer_query.pyc +${PYSITELIB}/OpenGL/GL/EXT/multiview_timer_query.pyo ${PYSITELIB}/OpenGL/GL/EXT/packed_depth_stencil.py ${PYSITELIB}/OpenGL/GL/EXT/packed_depth_stencil.pyc ${PYSITELIB}/OpenGL/GL/EXT/packed_depth_stencil.pyo @@ -1163,12 +1311,27 @@ ${PYSITELIB}/OpenGL/GL/EXT/rescale_norma ${PYSITELIB}/OpenGL/GL/EXT/secondary_color.py ${PYSITELIB}/OpenGL/GL/EXT/secondary_color.pyc ${PYSITELIB}/OpenGL/GL/EXT/secondary_color.pyo +${PYSITELIB}/OpenGL/GL/EXT/semaphore.py +${PYSITELIB}/OpenGL/GL/EXT/semaphore.pyc +${PYSITELIB}/OpenGL/GL/EXT/semaphore.pyo +${PYSITELIB}/OpenGL/GL/EXT/semaphore_fd.py +${PYSITELIB}/OpenGL/GL/EXT/semaphore_fd.pyc +${PYSITELIB}/OpenGL/GL/EXT/semaphore_fd.pyo +${PYSITELIB}/OpenGL/GL/EXT/semaphore_win32.py +${PYSITELIB}/OpenGL/GL/EXT/semaphore_win32.pyc +${PYSITELIB}/OpenGL/GL/EXT/semaphore_win32.pyo ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.py ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/GL/EXT/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.py ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.pyc ${PYSITELIB}/OpenGL/GL/EXT/separate_specular_color.pyo +${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch.py +${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch.pyc +${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch.pyo +${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py +${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.pyc +${PYSITELIB}/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.pyo ${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.py ${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.pyc ${PYSITELIB}/OpenGL/GL/EXT/shader_image_load_formatted.pyo @@ -1256,9 +1419,15 @@ ${PYSITELIB}/OpenGL/GL/EXT/texture_pertu ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.py ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB.pyo +${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_R8.py +${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_R8.pyc +${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_R8.pyo ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.py ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_sRGB_decode.pyo +${PYSITELIB}/OpenGL/GL/EXT/texture_shadow_lod.py +${PYSITELIB}/OpenGL/GL/EXT/texture_shadow_lod.pyc +${PYSITELIB}/OpenGL/GL/EXT/texture_shadow_lod.pyo ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.py ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.pyc ${PYSITELIB}/OpenGL/GL/EXT/texture_shared_exponent.pyo @@ -1289,6 +1458,12 @@ ${PYSITELIB}/OpenGL/GL/EXT/vertex_shader ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.py ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.pyc ${PYSITELIB}/OpenGL/GL/EXT/vertex_weighting.pyo +${PYSITELIB}/OpenGL/GL/EXT/win32_keyed_mutex.py +${PYSITELIB}/OpenGL/GL/EXT/win32_keyed_mutex.pyc +${PYSITELIB}/OpenGL/GL/EXT/win32_keyed_mutex.pyo +${PYSITELIB}/OpenGL/GL/EXT/window_rectangles.py +${PYSITELIB}/OpenGL/GL/EXT/window_rectangles.pyc +${PYSITELIB}/OpenGL/GL/EXT/window_rectangles.pyo ${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.py ${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.pyc ${PYSITELIB}/OpenGL/GL/EXT/x11_sync_object.pyo @@ -1358,9 +1533,18 @@ ${PYSITELIB}/OpenGL/GL/INGR/interlace_re ${PYSITELIB}/OpenGL/GL/INTEL/__init__.py ${PYSITELIB}/OpenGL/GL/INTEL/__init__.pyc ${PYSITELIB}/OpenGL/GL/INTEL/__init__.pyo +${PYSITELIB}/OpenGL/GL/INTEL/blackhole_render.py +${PYSITELIB}/OpenGL/GL/INTEL/blackhole_render.pyc +${PYSITELIB}/OpenGL/GL/INTEL/blackhole_render.pyo +${PYSITELIB}/OpenGL/GL/INTEL/conservative_rasterization.py +${PYSITELIB}/OpenGL/GL/INTEL/conservative_rasterization.pyc +${PYSITELIB}/OpenGL/GL/INTEL/conservative_rasterization.pyo ${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.py ${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.pyc ${PYSITELIB}/OpenGL/GL/INTEL/fragment_shader_ordering.pyo +${PYSITELIB}/OpenGL/GL/INTEL/framebuffer_CMAA.py +${PYSITELIB}/OpenGL/GL/INTEL/framebuffer_CMAA.pyc +${PYSITELIB}/OpenGL/GL/INTEL/framebuffer_CMAA.pyo ${PYSITELIB}/OpenGL/GL/INTEL/map_texture.py ${PYSITELIB}/OpenGL/GL/INTEL/map_texture.pyc ${PYSITELIB}/OpenGL/GL/INTEL/map_texture.pyo @@ -1385,27 +1569,51 @@ ${PYSITELIB}/OpenGL/GL/KHR/context_flush ${PYSITELIB}/OpenGL/GL/KHR/debug.py ${PYSITELIB}/OpenGL/GL/KHR/debug.pyc ${PYSITELIB}/OpenGL/GL/KHR/debug.pyo +${PYSITELIB}/OpenGL/GL/KHR/no_error.py +${PYSITELIB}/OpenGL/GL/KHR/no_error.pyc +${PYSITELIB}/OpenGL/GL/KHR/no_error.pyo +${PYSITELIB}/OpenGL/GL/KHR/parallel_shader_compile.py +${PYSITELIB}/OpenGL/GL/KHR/parallel_shader_compile.pyc +${PYSITELIB}/OpenGL/GL/KHR/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.py ${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.pyc ${PYSITELIB}/OpenGL/GL/KHR/robust_buffer_access_behavior.pyo ${PYSITELIB}/OpenGL/GL/KHR/robustness.py ${PYSITELIB}/OpenGL/GL/KHR/robustness.pyc ${PYSITELIB}/OpenGL/GL/KHR/robustness.pyo +${PYSITELIB}/OpenGL/GL/KHR/shader_subgroup.py +${PYSITELIB}/OpenGL/GL/KHR/shader_subgroup.pyc +${PYSITELIB}/OpenGL/GL/KHR/shader_subgroup.pyo ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.py ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.pyc ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_hdr.pyo ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.py ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.pyc ${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_ldr.pyo +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.pyc +${PYSITELIB}/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.pyo ${PYSITELIB}/OpenGL/GL/MESA/__init__.py ${PYSITELIB}/OpenGL/GL/MESA/__init__.pyc ${PYSITELIB}/OpenGL/GL/MESA/__init__.pyo +${PYSITELIB}/OpenGL/GL/MESA/framebuffer_flip_y.py +${PYSITELIB}/OpenGL/GL/MESA/framebuffer_flip_y.pyc +${PYSITELIB}/OpenGL/GL/MESA/framebuffer_flip_y.pyo ${PYSITELIB}/OpenGL/GL/MESA/pack_invert.py ${PYSITELIB}/OpenGL/GL/MESA/pack_invert.pyc ${PYSITELIB}/OpenGL/GL/MESA/pack_invert.pyo +${PYSITELIB}/OpenGL/GL/MESA/program_binary_formats.py +${PYSITELIB}/OpenGL/GL/MESA/program_binary_formats.pyc +${PYSITELIB}/OpenGL/GL/MESA/program_binary_formats.pyo ${PYSITELIB}/OpenGL/GL/MESA/resize_buffers.py ${PYSITELIB}/OpenGL/GL/MESA/resize_buffers.pyc ${PYSITELIB}/OpenGL/GL/MESA/resize_buffers.pyo +${PYSITELIB}/OpenGL/GL/MESA/shader_integer_functions.py +${PYSITELIB}/OpenGL/GL/MESA/shader_integer_functions.pyc +${PYSITELIB}/OpenGL/GL/MESA/shader_integer_functions.pyo +${PYSITELIB}/OpenGL/GL/MESA/tile_raster_order.py +${PYSITELIB}/OpenGL/GL/MESA/tile_raster_order.pyc +${PYSITELIB}/OpenGL/GL/MESA/tile_raster_order.pyo ${PYSITELIB}/OpenGL/GL/MESA/window_pos.py ${PYSITELIB}/OpenGL/GL/MESA/window_pos.pyc ${PYSITELIB}/OpenGL/GL/MESA/window_pos.pyo @@ -1421,6 +1629,9 @@ ${PYSITELIB}/OpenGL/GL/MESAX/texture_sta ${PYSITELIB}/OpenGL/GL/NV/__init__.py ${PYSITELIB}/OpenGL/GL/NV/__init__.pyc ${PYSITELIB}/OpenGL/GL/NV/__init__.pyo +${PYSITELIB}/OpenGL/GL/NV/alpha_to_coverage_dither_control.py +${PYSITELIB}/OpenGL/GL/NV/alpha_to_coverage_dither_control.pyc +${PYSITELIB}/OpenGL/GL/NV/alpha_to_coverage_dither_control.pyo ${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.py ${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/GL/NV/bindless_multi_draw_indirect.pyo @@ -1436,18 +1647,42 @@ ${PYSITELIB}/OpenGL/GL/NV/blend_equation ${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.py ${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.pyc ${PYSITELIB}/OpenGL/GL/NV/blend_equation_advanced_coherent.pyo +${PYSITELIB}/OpenGL/GL/NV/blend_minmax_factor.py +${PYSITELIB}/OpenGL/GL/NV/blend_minmax_factor.pyc +${PYSITELIB}/OpenGL/GL/NV/blend_minmax_factor.pyo ${PYSITELIB}/OpenGL/GL/NV/blend_square.py ${PYSITELIB}/OpenGL/GL/NV/blend_square.pyc ${PYSITELIB}/OpenGL/GL/NV/blend_square.pyo +${PYSITELIB}/OpenGL/GL/NV/clip_space_w_scaling.py +${PYSITELIB}/OpenGL/GL/NV/clip_space_w_scaling.pyc +${PYSITELIB}/OpenGL/GL/NV/clip_space_w_scaling.pyo +${PYSITELIB}/OpenGL/GL/NV/command_list.py +${PYSITELIB}/OpenGL/GL/NV/command_list.pyc +${PYSITELIB}/OpenGL/GL/NV/command_list.pyo ${PYSITELIB}/OpenGL/GL/NV/compute_program5.py ${PYSITELIB}/OpenGL/GL/NV/compute_program5.pyc ${PYSITELIB}/OpenGL/GL/NV/compute_program5.pyo +${PYSITELIB}/OpenGL/GL/NV/compute_shader_derivatives.py +${PYSITELIB}/OpenGL/GL/NV/compute_shader_derivatives.pyc +${PYSITELIB}/OpenGL/GL/NV/compute_shader_derivatives.pyo ${PYSITELIB}/OpenGL/GL/NV/conditional_render.py ${PYSITELIB}/OpenGL/GL/NV/conditional_render.pyc ${PYSITELIB}/OpenGL/GL/NV/conditional_render.pyo ${PYSITELIB}/OpenGL/GL/NV/conservative_raster.py ${PYSITELIB}/OpenGL/GL/NV/conservative_raster.pyc ${PYSITELIB}/OpenGL/GL/NV/conservative_raster.pyo +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_dilate.py +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_dilate.pyc +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_dilate.pyo +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap.py +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap.pyc +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap.pyo +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.pyc +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.pyo +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_underestimation.py +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_underestimation.pyc +${PYSITELIB}/OpenGL/GL/NV/conservative_raster_underestimation.pyo ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.py ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.pyc ${PYSITELIB}/OpenGL/GL/NV/copy_depth_to_color.pyo @@ -1466,6 +1701,9 @@ ${PYSITELIB}/OpenGL/GL/NV/depth_clamp.py ${PYSITELIB}/OpenGL/GL/NV/draw_texture.py ${PYSITELIB}/OpenGL/GL/NV/draw_texture.pyc ${PYSITELIB}/OpenGL/GL/NV/draw_texture.pyo +${PYSITELIB}/OpenGL/GL/NV/draw_vulkan_image.py +${PYSITELIB}/OpenGL/GL/NV/draw_vulkan_image.pyc +${PYSITELIB}/OpenGL/GL/NV/draw_vulkan_image.pyo ${PYSITELIB}/OpenGL/GL/NV/evaluators.py ${PYSITELIB}/OpenGL/GL/NV/evaluators.pyc ${PYSITELIB}/OpenGL/GL/NV/evaluators.pyo @@ -1499,6 +1737,9 @@ ${PYSITELIB}/OpenGL/GL/NV/fragment_progr ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyo +${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.py +${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.pyc +${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.py ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyo @@ -1517,6 +1758,9 @@ ${PYSITELIB}/OpenGL/GL/NV/geometry_shade ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.py ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyc ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyo +${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.py +${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.pyc +${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.py ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyo @@ -1538,6 +1782,12 @@ ${PYSITELIB}/OpenGL/GL/NV/internalformat ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.py ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyc ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyo +${PYSITELIB}/OpenGL/GL/NV/memory_attachment.py +${PYSITELIB}/OpenGL/GL/NV/memory_attachment.pyc +${PYSITELIB}/OpenGL/GL/NV/memory_attachment.pyo +${PYSITELIB}/OpenGL/GL/NV/mesh_shader.py +${PYSITELIB}/OpenGL/GL/NV/mesh_shader.pyc +${PYSITELIB}/OpenGL/GL/NV/mesh_shader.pyo ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyo @@ -1574,24 +1824,42 @@ ${PYSITELIB}/OpenGL/GL/NV/present_video. ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.py ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.pyc ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.pyo +${PYSITELIB}/OpenGL/GL/NV/query_resource.py +${PYSITELIB}/OpenGL/GL/NV/query_resource.pyc +${PYSITELIB}/OpenGL/GL/NV/query_resource.pyo +${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.py +${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.pyc +${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.pyo ${PYSITELIB}/OpenGL/GL/NV/register_combiners.py ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyc ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyo ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.py ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyc ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyo +${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.py +${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.pyc +${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.pyo +${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.py +${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.pyc +${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.pyo ${PYSITELIB}/OpenGL/GL/NV/sample_locations.py ${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyc ${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyo ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.py ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyc ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyo +${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.py +${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.pyc +${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.py +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyo @@ -1607,12 +1875,24 @@ ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_ ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.py ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.py +${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.pyo +${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.py +${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.pyc +${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.py ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.py ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyo +${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.py +${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.pyc +${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.pyo +${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.py +${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.pyc +${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.pyo ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.py ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyc ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyo @@ -1640,6 +1920,9 @@ ${PYSITELIB}/OpenGL/GL/NV/texture_multis ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.py ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyo +${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.py +${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.pyc +${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_shader.py ${PYSITELIB}/OpenGL/GL/NV/texture_shader.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_shader.pyo @@ -1661,6 +1944,9 @@ ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.py ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyc ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyo +${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.py +${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.pyc +${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.py ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyo @@ -1697,15 +1983,30 @@ ${PYSITELIB}/OpenGL/GL/NV/video_capture. ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.py ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyc ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyo +${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.py +${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.pyc +${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.pyo ${PYSITELIB}/OpenGL/GL/NVX/__init__.py ${PYSITELIB}/OpenGL/GL/NVX/__init__.pyc ${PYSITELIB}/OpenGL/GL/NVX/__init__.pyo +${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py +${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyc +${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyo ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.py ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyc ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyo ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.py ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyc ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyo +${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.py +${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.pyc +${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.pyo +${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.py +${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.pyc +${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.pyo +${PYSITELIB}/OpenGL/GL/NVX/progress_fence.py +${PYSITELIB}/OpenGL/GL/NVX/progress_fence.pyc +${PYSITELIB}/OpenGL/GL/NVX/progress_fence.pyo ${PYSITELIB}/OpenGL/GL/OES/__init__.py ${PYSITELIB}/OpenGL/GL/OES/__init__.pyc ${PYSITELIB}/OpenGL/GL/OES/__init__.pyo @@ -1739,6 +2040,15 @@ ${PYSITELIB}/OpenGL/GL/OML/resample.pyo ${PYSITELIB}/OpenGL/GL/OML/subsample.py ${PYSITELIB}/OpenGL/GL/OML/subsample.pyc ${PYSITELIB}/OpenGL/GL/OML/subsample.pyo +${PYSITELIB}/OpenGL/GL/OVR/__init__.py +${PYSITELIB}/OpenGL/GL/OVR/__init__.pyc +${PYSITELIB}/OpenGL/GL/OVR/__init__.pyo +${PYSITELIB}/OpenGL/GL/OVR/multiview.py +${PYSITELIB}/OpenGL/GL/OVR/multiview.pyc +${PYSITELIB}/OpenGL/GL/OVR/multiview.pyo +${PYSITELIB}/OpenGL/GL/OVR/multiview2.py +${PYSITELIB}/OpenGL/GL/OVR/multiview2.pyc +${PYSITELIB}/OpenGL/GL/OVR/multiview2.pyo ${PYSITELIB}/OpenGL/GL/PGI/__init__.py ${PYSITELIB}/OpenGL/GL/PGI/__init__.pyc ${PYSITELIB}/OpenGL/GL/PGI/__init__.pyo @@ -1826,9 +2136,9 @@ ${PYSITELIB}/OpenGL/GL/SGIS/texture_sele ${PYSITELIB}/OpenGL/GL/SGIX/__init__.py ${PYSITELIB}/OpenGL/GL/SGIX/__init__.pyc ${PYSITELIB}/OpenGL/GL/SGIX/__init__.pyo -${PYSITELIB}/OpenGL/GL/SGIX/async.py -${PYSITELIB}/OpenGL/GL/SGIX/async.pyc -${PYSITELIB}/OpenGL/GL/SGIX/async.pyo +${PYSITELIB}/OpenGL/GL/SGIX/async_.py +${PYSITELIB}/OpenGL/GL/SGIX/async_.pyc +${PYSITELIB}/OpenGL/GL/SGIX/async_.pyo ${PYSITELIB}/OpenGL/GL/SGIX/async_histogram.py ${PYSITELIB}/OpenGL/GL/SGIX/async_histogram.pyc ${PYSITELIB}/OpenGL/GL/SGIX/async_histogram.pyo @@ -2024,6 +2334,9 @@ ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_4.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.py ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.pyc ${PYSITELIB}/OpenGL/GL/VERSION/GL_4_5.pyo +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_6.py +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_6.pyc +${PYSITELIB}/OpenGL/GL/VERSION/GL_4_6.pyo ${PYSITELIB}/OpenGL/GL/VERSION/__init__.py ${PYSITELIB}/OpenGL/GL/VERSION/__init__.pyc ${PYSITELIB}/OpenGL/GL/VERSION/__init__.pyo @@ -2117,6 +2430,9 @@ ${PYSITELIB}/OpenGL/GLES1/EXT/__init__.p ${PYSITELIB}/OpenGL/GLES1/EXT/blend_minmax.py ${PYSITELIB}/OpenGL/GLES1/EXT/blend_minmax.pyc ${PYSITELIB}/OpenGL/GLES1/EXT/blend_minmax.pyo +${PYSITELIB}/OpenGL/GLES1/EXT/debug_marker.py +${PYSITELIB}/OpenGL/GLES1/EXT/debug_marker.pyc +${PYSITELIB}/OpenGL/GLES1/EXT/debug_marker.pyo ${PYSITELIB}/OpenGL/GLES1/EXT/discard_framebuffer.py ${PYSITELIB}/OpenGL/GLES1/EXT/discard_framebuffer.pyc ${PYSITELIB}/OpenGL/GLES1/EXT/discard_framebuffer.pyo @@ -2171,6 +2487,12 @@ ${PYSITELIB}/OpenGL/GLES1/IMG/texture_en ${PYSITELIB}/OpenGL/GLES1/IMG/user_clip_plane.py ${PYSITELIB}/OpenGL/GLES1/IMG/user_clip_plane.pyc ${PYSITELIB}/OpenGL/GLES1/IMG/user_clip_plane.pyo +${PYSITELIB}/OpenGL/GLES1/KHR/__init__.py +${PYSITELIB}/OpenGL/GLES1/KHR/__init__.pyc +${PYSITELIB}/OpenGL/GLES1/KHR/__init__.pyo +${PYSITELIB}/OpenGL/GLES1/KHR/debug.py +${PYSITELIB}/OpenGL/GLES1/KHR/debug.pyc +${PYSITELIB}/OpenGL/GLES1/KHR/debug.pyo ${PYSITELIB}/OpenGL/GLES1/NV/__init__.py ${PYSITELIB}/OpenGL/GLES1/NV/__init__.pyc ${PYSITELIB}/OpenGL/GLES1/NV/__init__.pyo @@ -2276,6 +2598,9 @@ ${PYSITELIB}/OpenGL/GLES1/OES/stencil8.p ${PYSITELIB}/OpenGL/GLES1/OES/stencil_wrap.py ${PYSITELIB}/OpenGL/GLES1/OES/stencil_wrap.pyc ${PYSITELIB}/OpenGL/GLES1/OES/stencil_wrap.pyo +${PYSITELIB}/OpenGL/GLES1/OES/surfaceless_context.py +${PYSITELIB}/OpenGL/GLES1/OES/surfaceless_context.pyc +${PYSITELIB}/OpenGL/GLES1/OES/surfaceless_context.pyo ${PYSITELIB}/OpenGL/GLES1/OES/texture_cube_map.py ${PYSITELIB}/OpenGL/GLES1/OES/texture_cube_map.pyc ${PYSITELIB}/OpenGL/GLES1/OES/texture_cube_map.pyo @@ -2285,6 +2610,9 @@ ${PYSITELIB}/OpenGL/GLES1/OES/texture_en ${PYSITELIB}/OpenGL/GLES1/OES/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/GLES1/OES/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/GLES1/OES/texture_mirrored_repeat.pyo +${PYSITELIB}/OpenGL/GLES1/OES/texture_npot.py +${PYSITELIB}/OpenGL/GLES1/OES/texture_npot.pyc +${PYSITELIB}/OpenGL/GLES1/OES/texture_npot.pyo ${PYSITELIB}/OpenGL/GLES1/OES/vertex_array_object.py ${PYSITELIB}/OpenGL/GLES1/OES/vertex_array_object.pyc ${PYSITELIB}/OpenGL/GLES1/OES/vertex_array_object.pyo @@ -2327,6 +2655,9 @@ ${PYSITELIB}/OpenGL/GLES2/AMD/compressed ${PYSITELIB}/OpenGL/GLES2/AMD/compressed_ATC_texture.py ${PYSITELIB}/OpenGL/GLES2/AMD/compressed_ATC_texture.pyc ${PYSITELIB}/OpenGL/GLES2/AMD/compressed_ATC_texture.pyo +${PYSITELIB}/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py +${PYSITELIB}/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.pyc +${PYSITELIB}/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.pyo ${PYSITELIB}/OpenGL/GLES2/AMD/performance_monitor.py ${PYSITELIB}/OpenGL/GLES2/AMD/performance_monitor.pyc ${PYSITELIB}/OpenGL/GLES2/AMD/performance_monitor.pyo @@ -2429,18 +2760,54 @@ ${PYSITELIB}/OpenGL/GLES2/DMP/program_bi ${PYSITELIB}/OpenGL/GLES2/DMP/shader_binary.py ${PYSITELIB}/OpenGL/GLES2/DMP/shader_binary.pyc ${PYSITELIB}/OpenGL/GLES2/DMP/shader_binary.pyo +${PYSITELIB}/OpenGL/GLES2/ES/VERSION_3_2.py +${PYSITELIB}/OpenGL/GLES2/ES/VERSION_3_2.pyc +${PYSITELIB}/OpenGL/GLES2/ES/VERSION_3_2.pyo +${PYSITELIB}/OpenGL/GLES2/ES/__init__.py +${PYSITELIB}/OpenGL/GLES2/ES/__init__.pyc +${PYSITELIB}/OpenGL/GLES2/ES/__init__.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_array.py +${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_array.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_array.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_storage.py +${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_storage.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/EGL_image_storage.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/YUV_target.py +${PYSITELIB}/OpenGL/GLES2/EXT/YUV_target.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/YUV_target.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/__init__.py ${PYSITELIB}/OpenGL/GLES2/EXT/__init__.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/__init__.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/base_instance.py ${PYSITELIB}/OpenGL/GLES2/EXT/base_instance.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/base_instance.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/blend_func_extended.py +${PYSITELIB}/OpenGL/GLES2/EXT/blend_func_extended.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/blend_func_extended.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/blend_minmax.py ${PYSITELIB}/OpenGL/GLES2/EXT/blend_minmax.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/blend_minmax.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/buffer_storage.py +${PYSITELIB}/OpenGL/GLES2/EXT/buffer_storage.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/buffer_storage.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/clear_texture.py +${PYSITELIB}/OpenGL/GLES2/EXT/clear_texture.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/clear_texture.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/clip_control.py +${PYSITELIB}/OpenGL/GLES2/EXT/clip_control.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/clip_control.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/clip_cull_distance.py +${PYSITELIB}/OpenGL/GLES2/EXT/clip_cull_distance.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/clip_cull_distance.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_float.py +${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_float.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_float.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_half_float.py ${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_half_float.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/color_buffer_half_float.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/conservative_depth.py +${PYSITELIB}/OpenGL/GLES2/EXT/conservative_depth.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/conservative_depth.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/copy_image.py ${PYSITELIB}/OpenGL/GLES2/EXT/copy_image.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/copy_image.pyo @@ -2450,6 +2817,9 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/debug_labe ${PYSITELIB}/OpenGL/GLES2/EXT/debug_marker.py ${PYSITELIB}/OpenGL/GLES2/EXT/debug_marker.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/debug_marker.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/depth_clamp.py +${PYSITELIB}/OpenGL/GLES2/EXT/depth_clamp.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/depth_clamp.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/discard_framebuffer.py ${PYSITELIB}/OpenGL/GLES2/EXT/discard_framebuffer.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/discard_framebuffer.pyo @@ -2468,6 +2838,15 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/draw_eleme ${PYSITELIB}/OpenGL/GLES2/EXT/draw_instanced.py ${PYSITELIB}/OpenGL/GLES2/EXT/draw_instanced.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/draw_instanced.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/draw_transform_feedback.py +${PYSITELIB}/OpenGL/GLES2/EXT/draw_transform_feedback.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/draw_transform_feedback.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/external_buffer.py +${PYSITELIB}/OpenGL/GLES2/EXT/external_buffer.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/external_buffer.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/float_blend.py +${PYSITELIB}/OpenGL/GLES2/EXT/float_blend.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/float_blend.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/geometry_point_size.py ${PYSITELIB}/OpenGL/GLES2/EXT/geometry_point_size.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/geometry_point_size.pyo @@ -2483,27 +2862,60 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/instanced_ ${PYSITELIB}/OpenGL/GLES2/EXT/map_buffer_range.py ${PYSITELIB}/OpenGL/GLES2/EXT/map_buffer_range.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/map_buffer_range.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object.py +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_fd.py +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_fd.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_fd.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_win32.py +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_win32.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/memory_object_win32.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_arrays.py ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_arrays.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_arrays.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_indirect.py ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multi_draw_indirect.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.py +${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.py ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.py ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.py +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_timer_query.py +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_timer_query.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/multiview_timer_query.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/occlusion_query_boolean.py ${PYSITELIB}/OpenGL/GLES2/EXT/occlusion_query_boolean.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/occlusion_query_boolean.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/polygon_offset_clamp.py +${PYSITELIB}/OpenGL/GLES2/EXT/polygon_offset_clamp.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/polygon_offset_clamp.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/post_depth_coverage.py +${PYSITELIB}/OpenGL/GLES2/EXT/post_depth_coverage.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/primitive_bounding_box.py ${PYSITELIB}/OpenGL/GLES2/EXT/primitive_bounding_box.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/primitive_bounding_box.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.py +${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.py ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.py +${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.py ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.pyo @@ -2519,12 +2931,27 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB_write_control.py ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB_write_control.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB_write_control.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore.py +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_fd.py +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_fd.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_fd.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_win32.py +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_win32.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/semaphore_win32.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/separate_shader_objects.py ${PYSITELIB}/OpenGL/GLES2/EXT/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py ${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py +${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/shader_group_vote.py +${PYSITELIB}/OpenGL/GLES2/EXT/shader_group_vote.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/shader_group_vote.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/shader_implicit_conversions.py ${PYSITELIB}/OpenGL/GLES2/EXT/shader_implicit_conversions.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/shader_implicit_conversions.pyo @@ -2534,15 +2961,27 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/shader_int ${PYSITELIB}/OpenGL/GLES2/EXT/shader_io_blocks.py ${PYSITELIB}/OpenGL/GLES2/EXT/shader_io_blocks.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/shader_io_blocks.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py +${PYSITELIB}/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage.py ${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py +${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage2.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/shader_pixel_local_storage2.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/shader_texture_lod.py ${PYSITELIB}/OpenGL/GLES2/EXT/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/shader_texture_lod.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/shadow_samplers.py ${PYSITELIB}/OpenGL/GLES2/EXT/shadow_samplers.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/shadow_samplers.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture.py +${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture2.py +${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture2.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/sparse_texture2.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/tessellation_point_size.py ${PYSITELIB}/OpenGL/GLES2/EXT/tessellation_point_size.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/tessellation_point_size.pyo @@ -2555,30 +2994,63 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/texture_bo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_buffer.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_buffer.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_buffer.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_bptc.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_bptc.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_bptc.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_dxt1.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_dxt1.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_dxt1.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_rgtc.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_rgtc.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_rgtc.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_cube_map_array.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_cube_map_array.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_cube_map_array.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_anisotropic.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_anisotropic.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_anisotropic.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_minmax.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_minmax.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_BGRA8888.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_BGRA8888.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_BGRA8888.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_sRGB_override.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_sRGB_override.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_format_sRGB_override.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_norm16.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_norm16.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_norm16.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_query_lod.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_query_lod.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_query_lod.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_rg.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_rg.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_rg.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_R8.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_R8.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_R8.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_RG8.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_RG8.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_RG8.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_decode.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_decode.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_sRGB_decode.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/texture_shadow_lod.py +${PYSITELIB}/OpenGL/GLES2/EXT/texture_shadow_lod.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/texture_shadow_lod.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/texture_storage.py ${PYSITELIB}/OpenGL/GLES2/EXT/texture_storage.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/texture_storage.pyo @@ -2591,6 +3063,12 @@ ${PYSITELIB}/OpenGL/GLES2/EXT/texture_vi ${PYSITELIB}/OpenGL/GLES2/EXT/unpack_subimage.py ${PYSITELIB}/OpenGL/GLES2/EXT/unpack_subimage.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/unpack_subimage.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/win32_keyed_mutex.py +${PYSITELIB}/OpenGL/GLES2/EXT/win32_keyed_mutex.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/win32_keyed_mutex.pyo +${PYSITELIB}/OpenGL/GLES2/EXT/window_rectangles.py +${PYSITELIB}/OpenGL/GLES2/EXT/window_rectangles.pyc +${PYSITELIB}/OpenGL/GLES2/EXT/window_rectangles.pyo ${PYSITELIB}/OpenGL/GLES2/FJ/__init__.py ${PYSITELIB}/OpenGL/GLES2/FJ/__init__.pyc ${PYSITELIB}/OpenGL/GLES2/FJ/__init__.pyo @@ -2600,6 +3078,12 @@ ${PYSITELIB}/OpenGL/GLES2/FJ/shader_bina ${PYSITELIB}/OpenGL/GLES2/IMG/__init__.py ${PYSITELIB}/OpenGL/GLES2/IMG/__init__.pyc ${PYSITELIB}/OpenGL/GLES2/IMG/__init__.pyo +${PYSITELIB}/OpenGL/GLES2/IMG/bindless_texture.py +${PYSITELIB}/OpenGL/GLES2/IMG/bindless_texture.pyc +${PYSITELIB}/OpenGL/GLES2/IMG/bindless_texture.pyo +${PYSITELIB}/OpenGL/GLES2/IMG/framebuffer_downsample.py +${PYSITELIB}/OpenGL/GLES2/IMG/framebuffer_downsample.pyc +${PYSITELIB}/OpenGL/GLES2/IMG/framebuffer_downsample.pyo ${PYSITELIB}/OpenGL/GLES2/IMG/multisampled_render_to_texture.py ${PYSITELIB}/OpenGL/GLES2/IMG/multisampled_render_to_texture.pyc ${PYSITELIB}/OpenGL/GLES2/IMG/multisampled_render_to_texture.pyo @@ -2618,9 +3102,21 @@ ${PYSITELIB}/OpenGL/GLES2/IMG/texture_co ${PYSITELIB}/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py ${PYSITELIB}/OpenGL/GLES2/IMG/texture_compression_pvrtc2.pyc ${PYSITELIB}/OpenGL/GLES2/IMG/texture_compression_pvrtc2.pyo +${PYSITELIB}/OpenGL/GLES2/IMG/texture_filter_cubic.py +${PYSITELIB}/OpenGL/GLES2/IMG/texture_filter_cubic.pyc +${PYSITELIB}/OpenGL/GLES2/IMG/texture_filter_cubic.pyo ${PYSITELIB}/OpenGL/GLES2/INTEL/__init__.py ${PYSITELIB}/OpenGL/GLES2/INTEL/__init__.pyc ${PYSITELIB}/OpenGL/GLES2/INTEL/__init__.pyo +${PYSITELIB}/OpenGL/GLES2/INTEL/blackhole_render.py +${PYSITELIB}/OpenGL/GLES2/INTEL/blackhole_render.pyc +${PYSITELIB}/OpenGL/GLES2/INTEL/blackhole_render.pyo +${PYSITELIB}/OpenGL/GLES2/INTEL/conservative_rasterization.py +${PYSITELIB}/OpenGL/GLES2/INTEL/conservative_rasterization.pyc +${PYSITELIB}/OpenGL/GLES2/INTEL/conservative_rasterization.pyo +${PYSITELIB}/OpenGL/GLES2/INTEL/framebuffer_CMAA.py +${PYSITELIB}/OpenGL/GLES2/INTEL/framebuffer_CMAA.pyc +${PYSITELIB}/OpenGL/GLES2/INTEL/framebuffer_CMAA.pyo ${PYSITELIB}/OpenGL/GLES2/INTEL/performance_query.py ${PYSITELIB}/OpenGL/GLES2/INTEL/performance_query.pyc ${PYSITELIB}/OpenGL/GLES2/INTEL/performance_query.pyo @@ -2639,18 +3135,42 @@ ${PYSITELIB}/OpenGL/GLES2/KHR/context_fl ${PYSITELIB}/OpenGL/GLES2/KHR/debug.py ${PYSITELIB}/OpenGL/GLES2/KHR/debug.pyc ${PYSITELIB}/OpenGL/GLES2/KHR/debug.pyo +${PYSITELIB}/OpenGL/GLES2/KHR/no_error.py +${PYSITELIB}/OpenGL/GLES2/KHR/no_error.pyc +${PYSITELIB}/OpenGL/GLES2/KHR/no_error.pyo +${PYSITELIB}/OpenGL/GLES2/KHR/parallel_shader_compile.py +${PYSITELIB}/OpenGL/GLES2/KHR/parallel_shader_compile.pyc +${PYSITELIB}/OpenGL/GLES2/KHR/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py ${PYSITELIB}/OpenGL/GLES2/KHR/robust_buffer_access_behavior.pyc ${PYSITELIB}/OpenGL/GLES2/KHR/robust_buffer_access_behavior.pyo ${PYSITELIB}/OpenGL/GLES2/KHR/robustness.py ${PYSITELIB}/OpenGL/GLES2/KHR/robustness.pyc ${PYSITELIB}/OpenGL/GLES2/KHR/robustness.pyo +${PYSITELIB}/OpenGL/GLES2/KHR/shader_subgroup.py +${PYSITELIB}/OpenGL/GLES2/KHR/shader_subgroup.pyc +${PYSITELIB}/OpenGL/GLES2/KHR/shader_subgroup.pyo ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_hdr.pyc ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_hdr.pyo ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_ldr.pyc ${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_ldr.pyo +${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py +${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.pyc +${PYSITELIB}/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.pyo +${PYSITELIB}/OpenGL/GLES2/MESA/__init__.py +${PYSITELIB}/OpenGL/GLES2/MESA/__init__.pyc +${PYSITELIB}/OpenGL/GLES2/MESA/__init__.pyo +${PYSITELIB}/OpenGL/GLES2/MESA/framebuffer_flip_y.py +${PYSITELIB}/OpenGL/GLES2/MESA/framebuffer_flip_y.pyc +${PYSITELIB}/OpenGL/GLES2/MESA/framebuffer_flip_y.pyo +${PYSITELIB}/OpenGL/GLES2/MESA/program_binary_formats.py +${PYSITELIB}/OpenGL/GLES2/MESA/program_binary_formats.pyc +${PYSITELIB}/OpenGL/GLES2/MESA/program_binary_formats.pyo +${PYSITELIB}/OpenGL/GLES2/MESA/shader_integer_functions.py +${PYSITELIB}/OpenGL/GLES2/MESA/shader_integer_functions.pyc +${PYSITELIB}/OpenGL/GLES2/MESA/shader_integer_functions.pyo ${PYSITELIB}/OpenGL/GLES2/NV/__init__.py ${PYSITELIB}/OpenGL/GLES2/NV/__init__.pyc ${PYSITELIB}/OpenGL/GLES2/NV/__init__.pyo @@ -2663,9 +3183,27 @@ ${PYSITELIB}/OpenGL/GLES2/NV/blend_equat ${PYSITELIB}/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py ${PYSITELIB}/OpenGL/GLES2/NV/blend_equation_advanced_coherent.pyc ${PYSITELIB}/OpenGL/GLES2/NV/blend_equation_advanced_coherent.pyo +${PYSITELIB}/OpenGL/GLES2/NV/blend_minmax_factor.py +${PYSITELIB}/OpenGL/GLES2/NV/blend_minmax_factor.pyc +${PYSITELIB}/OpenGL/GLES2/NV/blend_minmax_factor.pyo +${PYSITELIB}/OpenGL/GLES2/NV/clip_space_w_scaling.py +${PYSITELIB}/OpenGL/GLES2/NV/clip_space_w_scaling.pyc +${PYSITELIB}/OpenGL/GLES2/NV/clip_space_w_scaling.pyo +${PYSITELIB}/OpenGL/GLES2/NV/compute_shader_derivatives.py +${PYSITELIB}/OpenGL/GLES2/NV/compute_shader_derivatives.pyc +${PYSITELIB}/OpenGL/GLES2/NV/compute_shader_derivatives.pyo ${PYSITELIB}/OpenGL/GLES2/NV/conditional_render.py ${PYSITELIB}/OpenGL/GLES2/NV/conditional_render.pyc ${PYSITELIB}/OpenGL/GLES2/NV/conditional_render.pyo +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster.py +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster.pyc +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster.pyo +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap.py +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap.pyc +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap.pyo +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.pyc +${PYSITELIB}/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.pyo ${PYSITELIB}/OpenGL/GLES2/NV/copy_buffer.py ${PYSITELIB}/OpenGL/GLES2/NV/copy_buffer.pyc ${PYSITELIB}/OpenGL/GLES2/NV/copy_buffer.pyo @@ -2681,6 +3219,9 @@ ${PYSITELIB}/OpenGL/GLES2/NV/draw_buffer ${PYSITELIB}/OpenGL/GLES2/NV/draw_instanced.py ${PYSITELIB}/OpenGL/GLES2/NV/draw_instanced.pyc ${PYSITELIB}/OpenGL/GLES2/NV/draw_instanced.pyo +${PYSITELIB}/OpenGL/GLES2/NV/draw_vulkan_image.py +${PYSITELIB}/OpenGL/GLES2/NV/draw_vulkan_image.pyc +${PYSITELIB}/OpenGL/GLES2/NV/draw_vulkan_image.pyo ${PYSITELIB}/OpenGL/GLES2/NV/explicit_attrib_location.py ${PYSITELIB}/OpenGL/GLES2/NV/explicit_attrib_location.pyc ${PYSITELIB}/OpenGL/GLES2/NV/explicit_attrib_location.pyo @@ -2690,15 +3231,36 @@ ${PYSITELIB}/OpenGL/GLES2/NV/fbo_color_a ${PYSITELIB}/OpenGL/GLES2/NV/fence.py ${PYSITELIB}/OpenGL/GLES2/NV/fence.pyc ${PYSITELIB}/OpenGL/GLES2/NV/fence.pyo +${PYSITELIB}/OpenGL/GLES2/NV/fill_rectangle.py +${PYSITELIB}/OpenGL/GLES2/NV/fill_rectangle.pyc +${PYSITELIB}/OpenGL/GLES2/NV/fill_rectangle.pyo +${PYSITELIB}/OpenGL/GLES2/NV/fragment_coverage_to_color.py +${PYSITELIB}/OpenGL/GLES2/NV/fragment_coverage_to_color.pyc +${PYSITELIB}/OpenGL/GLES2/NV/fragment_coverage_to_color.pyo +${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_barycentric.py +${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_barycentric.pyc +${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_barycentric.pyo +${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_interlock.py +${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_interlock.pyc +${PYSITELIB}/OpenGL/GLES2/NV/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_blit.py ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_blit.pyc ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_blit.pyo +${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_mixed_samples.py +${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_mixed_samples.pyc +${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_mixed_samples.pyo ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_multisample.py ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_multisample.pyc ${PYSITELIB}/OpenGL/GLES2/NV/framebuffer_multisample.pyo ${PYSITELIB}/OpenGL/GLES2/NV/generate_mipmap_sRGB.py ${PYSITELIB}/OpenGL/GLES2/NV/generate_mipmap_sRGB.pyc ${PYSITELIB}/OpenGL/GLES2/NV/generate_mipmap_sRGB.pyo +${PYSITELIB}/OpenGL/GLES2/NV/geometry_shader_passthrough.py +${PYSITELIB}/OpenGL/GLES2/NV/geometry_shader_passthrough.pyc +${PYSITELIB}/OpenGL/GLES2/NV/geometry_shader_passthrough.pyo +${PYSITELIB}/OpenGL/GLES2/NV/gpu_shader5.py +${PYSITELIB}/OpenGL/GLES2/NV/gpu_shader5.pyc +${PYSITELIB}/OpenGL/GLES2/NV/gpu_shader5.pyo ${PYSITELIB}/OpenGL/GLES2/NV/image_formats.py ${PYSITELIB}/OpenGL/GLES2/NV/image_formats.pyc ${PYSITELIB}/OpenGL/GLES2/NV/image_formats.pyo @@ -2708,12 +3270,27 @@ ${PYSITELIB}/OpenGL/GLES2/NV/instanced_a ${PYSITELIB}/OpenGL/GLES2/NV/internalformat_sample_query.py ${PYSITELIB}/OpenGL/GLES2/NV/internalformat_sample_query.pyc ${PYSITELIB}/OpenGL/GLES2/NV/internalformat_sample_query.pyo +${PYSITELIB}/OpenGL/GLES2/NV/memory_attachment.py +${PYSITELIB}/OpenGL/GLES2/NV/memory_attachment.pyc +${PYSITELIB}/OpenGL/GLES2/NV/memory_attachment.pyo +${PYSITELIB}/OpenGL/GLES2/NV/mesh_shader.py +${PYSITELIB}/OpenGL/GLES2/NV/mesh_shader.pyc +${PYSITELIB}/OpenGL/GLES2/NV/mesh_shader.pyo ${PYSITELIB}/OpenGL/GLES2/NV/non_square_matrices.py ${PYSITELIB}/OpenGL/GLES2/NV/non_square_matrices.pyc ${PYSITELIB}/OpenGL/GLES2/NV/non_square_matrices.pyo ${PYSITELIB}/OpenGL/GLES2/NV/path_rendering.py ${PYSITELIB}/OpenGL/GLES2/NV/path_rendering.pyc ${PYSITELIB}/OpenGL/GLES2/NV/path_rendering.pyo +${PYSITELIB}/OpenGL/GLES2/NV/path_rendering_shared_edge.py +${PYSITELIB}/OpenGL/GLES2/NV/path_rendering_shared_edge.pyc +${PYSITELIB}/OpenGL/GLES2/NV/path_rendering_shared_edge.pyo +${PYSITELIB}/OpenGL/GLES2/NV/pixel_buffer_object.py +${PYSITELIB}/OpenGL/GLES2/NV/pixel_buffer_object.pyc +${PYSITELIB}/OpenGL/GLES2/NV/pixel_buffer_object.pyo +${PYSITELIB}/OpenGL/GLES2/NV/polygon_mode.py +${PYSITELIB}/OpenGL/GLES2/NV/polygon_mode.pyc +${PYSITELIB}/OpenGL/GLES2/NV/polygon_mode.pyo ${PYSITELIB}/OpenGL/GLES2/NV/read_buffer.py ${PYSITELIB}/OpenGL/GLES2/NV/read_buffer.pyc ${PYSITELIB}/OpenGL/GLES2/NV/read_buffer.pyo @@ -2729,18 +3306,45 @@ ${PYSITELIB}/OpenGL/GLES2/NV/read_depth_ ${PYSITELIB}/OpenGL/GLES2/NV/read_stencil.py ${PYSITELIB}/OpenGL/GLES2/NV/read_stencil.pyc ${PYSITELIB}/OpenGL/GLES2/NV/read_stencil.pyo +${PYSITELIB}/OpenGL/GLES2/NV/representative_fragment_test.py +${PYSITELIB}/OpenGL/GLES2/NV/representative_fragment_test.pyc +${PYSITELIB}/OpenGL/GLES2/NV/representative_fragment_test.pyo ${PYSITELIB}/OpenGL/GLES2/NV/sRGB_formats.py ${PYSITELIB}/OpenGL/GLES2/NV/sRGB_formats.pyc ${PYSITELIB}/OpenGL/GLES2/NV/sRGB_formats.pyo +${PYSITELIB}/OpenGL/GLES2/NV/sample_locations.py +${PYSITELIB}/OpenGL/GLES2/NV/sample_locations.pyc +${PYSITELIB}/OpenGL/GLES2/NV/sample_locations.pyo +${PYSITELIB}/OpenGL/GLES2/NV/sample_mask_override_coverage.py +${PYSITELIB}/OpenGL/GLES2/NV/sample_mask_override_coverage.pyc +${PYSITELIB}/OpenGL/GLES2/NV/sample_mask_override_coverage.pyo +${PYSITELIB}/OpenGL/GLES2/NV/scissor_exclusive.py +${PYSITELIB}/OpenGL/GLES2/NV/scissor_exclusive.pyc +${PYSITELIB}/OpenGL/GLES2/NV/scissor_exclusive.pyo +${PYSITELIB}/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py +${PYSITELIB}/OpenGL/GLES2/NV/shader_atomic_fp16_vector.pyc +${PYSITELIB}/OpenGL/GLES2/NV/shader_atomic_fp16_vector.pyo ${PYSITELIB}/OpenGL/GLES2/NV/shader_noperspective_interpolation.py ${PYSITELIB}/OpenGL/GLES2/NV/shader_noperspective_interpolation.pyc ${PYSITELIB}/OpenGL/GLES2/NV/shader_noperspective_interpolation.pyo +${PYSITELIB}/OpenGL/GLES2/NV/shader_subgroup_partitioned.py +${PYSITELIB}/OpenGL/GLES2/NV/shader_subgroup_partitioned.pyc +${PYSITELIB}/OpenGL/GLES2/NV/shader_subgroup_partitioned.pyo +${PYSITELIB}/OpenGL/GLES2/NV/shader_texture_footprint.py +${PYSITELIB}/OpenGL/GLES2/NV/shader_texture_footprint.pyc +${PYSITELIB}/OpenGL/GLES2/NV/shader_texture_footprint.pyo +${PYSITELIB}/OpenGL/GLES2/NV/shading_rate_image.py +${PYSITELIB}/OpenGL/GLES2/NV/shading_rate_image.pyc +${PYSITELIB}/OpenGL/GLES2/NV/shading_rate_image.pyo ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_array.py ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_array.pyc ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_array.pyo ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_cube.py ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_cube.pyc ${PYSITELIB}/OpenGL/GLES2/NV/shadow_samplers_cube.pyo +${PYSITELIB}/OpenGL/GLES2/NV/stereo_view_rendering.py +${PYSITELIB}/OpenGL/GLES2/NV/stereo_view_rendering.pyc +${PYSITELIB}/OpenGL/GLES2/NV/stereo_view_rendering.pyo ${PYSITELIB}/OpenGL/GLES2/NV/texture_border_clamp.py ${PYSITELIB}/OpenGL/GLES2/NV/texture_border_clamp.pyc ${PYSITELIB}/OpenGL/GLES2/NV/texture_border_clamp.pyo @@ -2753,6 +3357,18 @@ ${PYSITELIB}/OpenGL/GLES2/NV/texture_npo ${PYSITELIB}/OpenGL/GLES2/NV/viewport_array.py ${PYSITELIB}/OpenGL/GLES2/NV/viewport_array.pyc ${PYSITELIB}/OpenGL/GLES2/NV/viewport_array.pyo +${PYSITELIB}/OpenGL/GLES2/NV/viewport_array2.py +${PYSITELIB}/OpenGL/GLES2/NV/viewport_array2.pyc +${PYSITELIB}/OpenGL/GLES2/NV/viewport_array2.pyo +${PYSITELIB}/OpenGL/GLES2/NV/viewport_swizzle.py +${PYSITELIB}/OpenGL/GLES2/NV/viewport_swizzle.pyc +${PYSITELIB}/OpenGL/GLES2/NV/viewport_swizzle.pyo +${PYSITELIB}/OpenGL/GLES2/NVX/__init__.py +${PYSITELIB}/OpenGL/GLES2/NVX/__init__.pyc +${PYSITELIB}/OpenGL/GLES2/NVX/__init__.pyo +${PYSITELIB}/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py +${PYSITELIB}/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyc +${PYSITELIB}/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyo ${PYSITELIB}/OpenGL/GLES2/OES/EGL_image.py ${PYSITELIB}/OpenGL/GLES2/OES/EGL_image.pyc ${PYSITELIB}/OpenGL/GLES2/OES/EGL_image.pyo @@ -2909,6 +3525,24 @@ ${PYSITELIB}/OpenGL/GLES2/OES/vertex_hal ${PYSITELIB}/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py ${PYSITELIB}/OpenGL/GLES2/OES/vertex_type_10_10_10_2.pyc ${PYSITELIB}/OpenGL/GLES2/OES/vertex_type_10_10_10_2.pyo +${PYSITELIB}/OpenGL/GLES2/OES/viewport_array.py +${PYSITELIB}/OpenGL/GLES2/OES/viewport_array.pyc +${PYSITELIB}/OpenGL/GLES2/OES/viewport_array.pyo +${PYSITELIB}/OpenGL/GLES2/OVR/__init__.py +${PYSITELIB}/OpenGL/GLES2/OVR/__init__.pyc +${PYSITELIB}/OpenGL/GLES2/OVR/__init__.pyo +${PYSITELIB}/OpenGL/GLES2/OVR/multiview.py +${PYSITELIB}/OpenGL/GLES2/OVR/multiview.pyc +${PYSITELIB}/OpenGL/GLES2/OVR/multiview.pyo +${PYSITELIB}/OpenGL/GLES2/OVR/multiview2.py +${PYSITELIB}/OpenGL/GLES2/OVR/multiview2.pyc +${PYSITELIB}/OpenGL/GLES2/OVR/multiview2.pyo +${PYSITELIB}/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py +${PYSITELIB}/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.pyc +${PYSITELIB}/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.pyo +${PYSITELIB}/OpenGL/GLES2/QCOM/YUV_texture_gather.py +${PYSITELIB}/OpenGL/GLES2/QCOM/YUV_texture_gather.pyc +${PYSITELIB}/OpenGL/GLES2/QCOM/YUV_texture_gather.pyo ${PYSITELIB}/OpenGL/GLES2/QCOM/__init__.py ${PYSITELIB}/OpenGL/GLES2/QCOM/__init__.pyc ${PYSITELIB}/OpenGL/GLES2/QCOM/__init__.pyo @@ -2927,9 +3561,24 @@ ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_ ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_get2.py ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_get2.pyc ${PYSITELIB}/OpenGL/GLES2/QCOM/extended_get2.pyo +${PYSITELIB}/OpenGL/GLES2/QCOM/framebuffer_foveated.py +${PYSITELIB}/OpenGL/GLES2/QCOM/framebuffer_foveated.pyc +${PYSITELIB}/OpenGL/GLES2/QCOM/framebuffer_foveated.pyo ${PYSITELIB}/OpenGL/GLES2/QCOM/perfmon_global_mode.py ${PYSITELIB}/OpenGL/GLES2/QCOM/perfmon_global_mode.pyc ${PYSITELIB}/OpenGL/GLES2/QCOM/perfmon_global_mode.pyo +${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py +${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyc +${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyo +${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py +${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.pyc +${PYSITELIB}/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.pyo +${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated.py +${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated.pyc +${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated.pyo +${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py +${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.pyc +${PYSITELIB}/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.pyo ${PYSITELIB}/OpenGL/GLES2/QCOM/tiled_rendering.py ${PYSITELIB}/OpenGL/GLES2/QCOM/tiled_rendering.pyc ${PYSITELIB}/OpenGL/GLES2/QCOM/tiled_rendering.pyo @@ -2972,6 +3621,33 @@ ${PYSITELIB}/OpenGL/GLES3/__init__.pyo ${PYSITELIB}/OpenGL/GLES3/vboimplementation.py ${PYSITELIB}/OpenGL/GLES3/vboimplementation.pyc ${PYSITELIB}/OpenGL/GLES3/vboimplementation.pyo +${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.py +${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.pyc +${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.pyo +${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.py +${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.pyc +${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.pyo +${PYSITELIB}/OpenGL/GLSC2/OES/__init__.py +${PYSITELIB}/OpenGL/GLSC2/OES/__init__.pyc +${PYSITELIB}/OpenGL/GLSC2/OES/__init__.pyo +${PYSITELIB}/OpenGL/GLSC2/OES/depth24.py +${PYSITELIB}/OpenGL/GLSC2/OES/depth24.pyc +${PYSITELIB}/OpenGL/GLSC2/OES/depth24.pyo +${PYSITELIB}/OpenGL/GLSC2/OES/depth32.py +${PYSITELIB}/OpenGL/GLSC2/OES/depth32.pyc +${PYSITELIB}/OpenGL/GLSC2/OES/depth32.pyo +${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.py +${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.pyc +${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.pyo +${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.py +${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.pyc +${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.pyo +${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.py +${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.pyc +${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.pyo +${PYSITELIB}/OpenGL/GLSC2/SC/__init__.py +${PYSITELIB}/OpenGL/GLSC2/SC/__init__.pyc +${PYSITELIB}/OpenGL/GLSC2/SC/__init__.pyo ${PYSITELIB}/OpenGL/GLU/EXT/__init__.py ${PYSITELIB}/OpenGL/GLU/EXT/__init__.pyc ${PYSITELIB}/OpenGL/GLU/EXT/__init__.pyo @@ -3029,6 +3705,9 @@ ${PYSITELIB}/OpenGL/GLX/ARB/context_flus ${PYSITELIB}/OpenGL/GLX/ARB/create_context.py ${PYSITELIB}/OpenGL/GLX/ARB/create_context.pyc ${PYSITELIB}/OpenGL/GLX/ARB/create_context.pyo +${PYSITELIB}/OpenGL/GLX/ARB/create_context_no_error.py +${PYSITELIB}/OpenGL/GLX/ARB/create_context_no_error.pyc +${PYSITELIB}/OpenGL/GLX/ARB/create_context_no_error.pyo ${PYSITELIB}/OpenGL/GLX/ARB/create_context_profile.py ${PYSITELIB}/OpenGL/GLX/ARB/create_context_profile.pyc ${PYSITELIB}/OpenGL/GLX/ARB/create_context_profile.pyo @@ -3068,6 +3747,9 @@ ${PYSITELIB}/OpenGL/GLX/EXT/__init__.pyo ${PYSITELIB}/OpenGL/GLX/EXT/buffer_age.py ${PYSITELIB}/OpenGL/GLX/EXT/buffer_age.pyc ${PYSITELIB}/OpenGL/GLX/EXT/buffer_age.pyo +${PYSITELIB}/OpenGL/GLX/EXT/context_priority.py +${PYSITELIB}/OpenGL/GLX/EXT/context_priority.pyc +${PYSITELIB}/OpenGL/GLX/EXT/context_priority.pyo ${PYSITELIB}/OpenGL/GLX/EXT/create_context_es2_profile.py ${PYSITELIB}/OpenGL/GLX/EXT/create_context_es2_profile.pyc ${PYSITELIB}/OpenGL/GLX/EXT/create_context_es2_profile.pyo @@ -3083,6 +3765,12 @@ ${PYSITELIB}/OpenGL/GLX/EXT/framebuffer_ ${PYSITELIB}/OpenGL/GLX/EXT/import_context.py ${PYSITELIB}/OpenGL/GLX/EXT/import_context.pyc ${PYSITELIB}/OpenGL/GLX/EXT/import_context.pyo +${PYSITELIB}/OpenGL/GLX/EXT/libglvnd.py +${PYSITELIB}/OpenGL/GLX/EXT/libglvnd.pyc +${PYSITELIB}/OpenGL/GLX/EXT/libglvnd.pyo +${PYSITELIB}/OpenGL/GLX/EXT/no_config_context.py +${PYSITELIB}/OpenGL/GLX/EXT/no_config_context.pyc +${PYSITELIB}/OpenGL/GLX/EXT/no_config_context.pyo ${PYSITELIB}/OpenGL/GLX/EXT/stereo_tree.py ${PYSITELIB}/OpenGL/GLX/EXT/stereo_tree.pyc ${PYSITELIB}/OpenGL/GLX/EXT/stereo_tree.pyo @@ -3128,6 +3816,9 @@ ${PYSITELIB}/OpenGL/GLX/MESA/release_buf ${PYSITELIB}/OpenGL/GLX/MESA/set_3dfx_mode.py ${PYSITELIB}/OpenGL/GLX/MESA/set_3dfx_mode.pyc ${PYSITELIB}/OpenGL/GLX/MESA/set_3dfx_mode.pyo +${PYSITELIB}/OpenGL/GLX/MESA/swap_control.py +${PYSITELIB}/OpenGL/GLX/MESA/swap_control.pyc +${PYSITELIB}/OpenGL/GLX/MESA/swap_control.pyo ${PYSITELIB}/OpenGL/GLX/NV/__init__.py ${PYSITELIB}/OpenGL/GLX/NV/__init__.pyc ${PYSITELIB}/OpenGL/GLX/NV/__init__.pyo @@ -3143,12 +3834,18 @@ ${PYSITELIB}/OpenGL/GLX/NV/delay_before_ ${PYSITELIB}/OpenGL/GLX/NV/float_buffer.py ${PYSITELIB}/OpenGL/GLX/NV/float_buffer.pyc ${PYSITELIB}/OpenGL/GLX/NV/float_buffer.pyo +${PYSITELIB}/OpenGL/GLX/NV/multigpu_context.py +${PYSITELIB}/OpenGL/GLX/NV/multigpu_context.pyc +${PYSITELIB}/OpenGL/GLX/NV/multigpu_context.pyo ${PYSITELIB}/OpenGL/GLX/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/GLX/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/GLX/NV/multisample_coverage.pyo ${PYSITELIB}/OpenGL/GLX/NV/present_video.py ${PYSITELIB}/OpenGL/GLX/NV/present_video.pyc ${PYSITELIB}/OpenGL/GLX/NV/present_video.pyo +${PYSITELIB}/OpenGL/GLX/NV/robustness_video_memory_purge.py +${PYSITELIB}/OpenGL/GLX/NV/robustness_video_memory_purge.pyc +${PYSITELIB}/OpenGL/GLX/NV/robustness_video_memory_purge.pyo ${PYSITELIB}/OpenGL/GLX/NV/swap_group.py ${PYSITELIB}/OpenGL/GLX/NV/swap_group.pyc ${PYSITELIB}/OpenGL/GLX/NV/swap_group.pyo @@ -3275,6 +3972,9 @@ ${PYSITELIB}/OpenGL/WGL/ARB/context_flus ${PYSITELIB}/OpenGL/WGL/ARB/create_context.py ${PYSITELIB}/OpenGL/WGL/ARB/create_context.pyc ${PYSITELIB}/OpenGL/WGL/ARB/create_context.pyo +${PYSITELIB}/OpenGL/WGL/ARB/create_context_no_error.py +${PYSITELIB}/OpenGL/WGL/ARB/create_context_no_error.pyc +${PYSITELIB}/OpenGL/WGL/ARB/create_context_no_error.pyo ${PYSITELIB}/OpenGL/WGL/ARB/create_context_profile.py ${PYSITELIB}/OpenGL/WGL/ARB/create_context_profile.pyc ${PYSITELIB}/OpenGL/WGL/ARB/create_context_profile.pyo @@ -3317,6 +4017,9 @@ ${PYSITELIB}/OpenGL/WGL/ATI/__init__.pyo ${PYSITELIB}/OpenGL/WGL/ATI/pixel_format_float.py ${PYSITELIB}/OpenGL/WGL/ATI/pixel_format_float.pyc ${PYSITELIB}/OpenGL/WGL/ATI/pixel_format_float.pyo +${PYSITELIB}/OpenGL/WGL/ATI/render_texture_rectangle.py +${PYSITELIB}/OpenGL/WGL/ATI/render_texture_rectangle.pyc +${PYSITELIB}/OpenGL/WGL/ATI/render_texture_rectangle.pyo ${PYSITELIB}/OpenGL/WGL/DFX/__init__.py ${PYSITELIB}/OpenGL/WGL/DFX/__init__.pyc ${PYSITELIB}/OpenGL/WGL/DFX/__init__.pyo @@ -3332,6 +4035,9 @@ ${PYSITELIB}/OpenGL/WGL/DL/stereo_contro ${PYSITELIB}/OpenGL/WGL/EXT/__init__.py ${PYSITELIB}/OpenGL/WGL/EXT/__init__.pyc ${PYSITELIB}/OpenGL/WGL/EXT/__init__.pyo +${PYSITELIB}/OpenGL/WGL/EXT/colorspace.py +${PYSITELIB}/OpenGL/WGL/EXT/colorspace.pyc +${PYSITELIB}/OpenGL/WGL/EXT/colorspace.pyo ${PYSITELIB}/OpenGL/WGL/EXT/create_context_es2_profile.py ${PYSITELIB}/OpenGL/WGL/EXT/create_context_es2_profile.pyc ${PYSITELIB}/OpenGL/WGL/EXT/create_context_es2_profile.pyo @@ -3413,6 +4119,9 @@ ${PYSITELIB}/OpenGL/WGL/NV/float_buffer. ${PYSITELIB}/OpenGL/WGL/NV/gpu_affinity.py ${PYSITELIB}/OpenGL/WGL/NV/gpu_affinity.pyc ${PYSITELIB}/OpenGL/WGL/NV/gpu_affinity.pyo +${PYSITELIB}/OpenGL/WGL/NV/multigpu_context.py +${PYSITELIB}/OpenGL/WGL/NV/multigpu_context.pyc +${PYSITELIB}/OpenGL/WGL/NV/multigpu_context.pyo ${PYSITELIB}/OpenGL/WGL/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/WGL/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/WGL/NV/multisample_coverage.pyo @@ -3587,6 +4296,12 @@ ${PYSITELIB}/OpenGL/platform/win32.pyo ${PYSITELIB}/OpenGL/plugins.py ${PYSITELIB}/OpenGL/plugins.pyc ${PYSITELIB}/OpenGL/plugins.pyo +${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.py +${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.pyc +${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.pyo +${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.py +${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.pyc +${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.pyo ${PYSITELIB}/OpenGL/raw/EGL/ANDROID/__init__.py ${PYSITELIB}/OpenGL/raw/EGL/ANDROID/__init__.pyc ${PYSITELIB}/OpenGL/raw/EGL/ANDROID/__init__.pyo @@ -3611,6 +4326,9 @@ ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/__init ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.pyc ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.pyo +${PYSITELIB}/OpenGL/raw/EGL/ANGLE/device_d3d.py +${PYSITELIB}/OpenGL/raw/EGL/ANGLE/device_d3d.pyc +${PYSITELIB}/OpenGL/raw/EGL/ANGLE/device_d3d.pyo ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/query_surface_pointer.pyc ${PYSITELIB}/OpenGL/raw/EGL/ANGLE/query_surface_pointer.pyo @@ -3644,9 +4362,15 @@ ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_b ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_drm.py ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_drm.pyc ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_drm.pyo +${PYSITELIB}/OpenGL/raw/EGL/EXT/device_enumeration.py +${PYSITELIB}/OpenGL/raw/EGL/EXT/device_enumeration.pyc +${PYSITELIB}/OpenGL/raw/EGL/EXT/device_enumeration.pyo ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_openwf.py ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_openwf.pyc ${PYSITELIB}/OpenGL/raw/EGL/EXT/device_openwf.pyo +${PYSITELIB}/OpenGL/raw/EGL/EXT/device_query.py +${PYSITELIB}/OpenGL/raw/EGL/EXT/device_query.pyc +${PYSITELIB}/OpenGL/raw/EGL/EXT/device_query.pyo ${PYSITELIB}/OpenGL/raw/EGL/EXT/image_dma_buf_import.py ${PYSITELIB}/OpenGL/raw/EGL/EXT/image_dma_buf_import.pyc ${PYSITELIB}/OpenGL/raw/EGL/EXT/image_dma_buf_import.pyo @@ -3683,6 +4407,9 @@ ${PYSITELIB}/OpenGL/raw/EGL/EXT/stream_c ${PYSITELIB}/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py ${PYSITELIB}/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.pyc ${PYSITELIB}/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.pyo +${PYSITELIB}/OpenGL/raw/EGL/EXT/yuv_surface.py +${PYSITELIB}/OpenGL/raw/EGL/EXT/yuv_surface.pyc +${PYSITELIB}/OpenGL/raw/EGL/EXT/yuv_surface.pyo ${PYSITELIB}/OpenGL/raw/EGL/HI/__init__.py ${PYSITELIB}/OpenGL/raw/EGL/HI/__init__.pyc ${PYSITELIB}/OpenGL/raw/EGL/HI/__init__.pyo @@ -3716,6 +4443,12 @@ ${PYSITELIB}/OpenGL/raw/EGL/KHR/config_a ${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context.py ${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context.pyc ${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context.pyo +${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context_no_error.py +${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context_no_error.pyc +${PYSITELIB}/OpenGL/raw/EGL/KHR/create_context_no_error.pyo +${PYSITELIB}/OpenGL/raw/EGL/KHR/debug.py +${PYSITELIB}/OpenGL/raw/EGL/KHR/debug.pyc +${PYSITELIB}/OpenGL/raw/EGL/KHR/debug.pyo ${PYSITELIB}/OpenGL/raw/EGL/KHR/fence_sync.py ${PYSITELIB}/OpenGL/raw/EGL/KHR/fence_sync.pyc ${PYSITELIB}/OpenGL/raw/EGL/KHR/fence_sync.pyo @@ -3809,6 +4542,9 @@ ${PYSITELIB}/OpenGL/raw/EGL/MESA/__init_ ${PYSITELIB}/OpenGL/raw/EGL/MESA/drm_image.py ${PYSITELIB}/OpenGL/raw/EGL/MESA/drm_image.pyc ${PYSITELIB}/OpenGL/raw/EGL/MESA/drm_image.pyo +${PYSITELIB}/OpenGL/raw/EGL/MESA/image_dma_buf_export.py +${PYSITELIB}/OpenGL/raw/EGL/MESA/image_dma_buf_export.pyc +${PYSITELIB}/OpenGL/raw/EGL/MESA/image_dma_buf_export.pyo ${PYSITELIB}/OpenGL/raw/EGL/MESA/platform_gbm.py ${PYSITELIB}/OpenGL/raw/EGL/MESA/platform_gbm.pyc ${PYSITELIB}/OpenGL/raw/EGL/MESA/platform_gbm.pyo @@ -3854,6 +4590,12 @@ ${PYSITELIB}/OpenGL/raw/EGL/NV/post_conv ${PYSITELIB}/OpenGL/raw/EGL/NV/post_sub_buffer.py ${PYSITELIB}/OpenGL/raw/EGL/NV/post_sub_buffer.pyc ${PYSITELIB}/OpenGL/raw/EGL/NV/post_sub_buffer.pyo +${PYSITELIB}/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py +${PYSITELIB}/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.pyc +${PYSITELIB}/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.pyo +${PYSITELIB}/OpenGL/raw/EGL/NV/stream_metadata.py +${PYSITELIB}/OpenGL/raw/EGL/NV/stream_metadata.pyc +${PYSITELIB}/OpenGL/raw/EGL/NV/stream_metadata.pyo ${PYSITELIB}/OpenGL/raw/EGL/NV/stream_sync.py ${PYSITELIB}/OpenGL/raw/EGL/NV/stream_sync.pyc ${PYSITELIB}/OpenGL/raw/EGL/NV/stream_sync.pyo @@ -3923,9 +4665,21 @@ ${PYSITELIB}/OpenGL/raw/GL/AMD/depth_cla ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.py ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/draw_buffers_blend.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py +${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py +${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_sample_positions.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/framebuffer_sample_positions.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.py ${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/gcn_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_half_float.py +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_half_float.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_half_float.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int16.py +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int16.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int16.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.py ${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/gpu_shader_int64.pyo @@ -3959,6 +4713,18 @@ ${PYSITELIB}/OpenGL/raw/GL/AMD/seamless_ ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_ballot.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_ballot.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_ballot.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_image_load_store_lod.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/shader_image_load_store_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.py ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyo @@ -3971,6 +4737,9 @@ ${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_te ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.py ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyo +${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py +${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.pyc +${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.py ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyo @@ -4049,6 +4818,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compa ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.py +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyo @@ -4169,6 +4941,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_ ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.py +${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyo @@ -4187,12 +4962,18 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/get_progr ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.py ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.py +${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.py ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.py ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.py +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.py ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyo @@ -4244,6 +5025,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.py ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.py +${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyo @@ -4256,6 +5040,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/point_par ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.py ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.py +${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.py +${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyo @@ -4274,6 +5064,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/robustnes ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.py ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.py +${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyo @@ -4289,12 +5082,21 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_ ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.py ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyo @@ -4328,6 +5130,9 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_te ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyo @@ -4352,6 +5157,15 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_bu ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.py +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.py +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.py +${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.py ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyo @@ -4403,6 +5217,12 @@ ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_e ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.pyo +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.py +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.pyc +${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyo @@ -4577,6 +5397,12 @@ ${PYSITELIB}/OpenGL/raw/GL/DFX/texture_c ${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.py ${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/DMP/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_image_storage.py +${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_image_storage.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_image_storage.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_sync.py +${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_sync.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/EGL_sync.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.py ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/GL_422_pixels.pyo @@ -4655,6 +5481,9 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_inst ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_range_elements.py ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_range_elements.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/draw_range_elements.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/external_buffer.py +${PYSITELIB}/OpenGL/raw/GL/EXT/external_buffer.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/external_buffer.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/fog_coord.py ${PYSITELIB}/OpenGL/raw/GL/EXT/fog_coord.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/fog_coord.pyo @@ -4700,6 +5529,15 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/index_tex ${PYSITELIB}/OpenGL/raw/GL/EXT/light_texture.py ${PYSITELIB}/OpenGL/raw/GL/EXT/light_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/light_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object.py +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_fd.py +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_fd.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_fd.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_win32.py +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_win32.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/memory_object_win32.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/misc_attribute.py ${PYSITELIB}/OpenGL/raw/GL/EXT/misc_attribute.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/misc_attribute.pyo @@ -4709,6 +5547,15 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/multi_dra ${PYSITELIB}/OpenGL/raw/GL/EXT/multisample.py ${PYSITELIB}/OpenGL/raw/GL/EXT/multisample.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/multisample.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_texture_multisample.py +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_texture_multisample.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_texture_multisample.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_timer_query.py +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_timer_query.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/multiview_timer_query.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/packed_depth_stencil.py ${PYSITELIB}/OpenGL/raw/GL/EXT/packed_depth_stencil.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/packed_depth_stencil.pyo @@ -4754,12 +5601,27 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/rescale_n ${PYSITELIB}/OpenGL/raw/GL/EXT/secondary_color.py ${PYSITELIB}/OpenGL/raw/GL/EXT/secondary_color.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/secondary_color.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore.py +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_fd.py +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_fd.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_fd.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_win32.py +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_win32.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/semaphore_win32.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.py ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.py ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/separate_specular_color.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.py ${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/shader_image_load_formatted.pyo @@ -4847,9 +5709,15 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_p ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_R8.py +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_R8.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_R8.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_sRGB_decode.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shadow_lod.py +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shadow_lod.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shadow_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.py ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/texture_shared_exponent.pyo @@ -4880,6 +5748,12 @@ ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_sh ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.py ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/vertex_weighting.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/win32_keyed_mutex.py +${PYSITELIB}/OpenGL/raw/GL/EXT/win32_keyed_mutex.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/win32_keyed_mutex.pyo +${PYSITELIB}/OpenGL/raw/GL/EXT/window_rectangles.py +${PYSITELIB}/OpenGL/raw/GL/EXT/window_rectangles.pyc +${PYSITELIB}/OpenGL/raw/GL/EXT/window_rectangles.pyo ${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.py ${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.pyc ${PYSITELIB}/OpenGL/raw/GL/EXT/x11_sync_object.pyo @@ -4949,9 +5823,18 @@ ${PYSITELIB}/OpenGL/raw/GL/INGR/interlac ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.py ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/INTEL/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/INTEL/blackhole_render.py +${PYSITELIB}/OpenGL/raw/GL/INTEL/blackhole_render.pyc +${PYSITELIB}/OpenGL/raw/GL/INTEL/blackhole_render.pyo +${PYSITELIB}/OpenGL/raw/GL/INTEL/conservative_rasterization.py +${PYSITELIB}/OpenGL/raw/GL/INTEL/conservative_rasterization.pyc +${PYSITELIB}/OpenGL/raw/GL/INTEL/conservative_rasterization.pyo ${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py ${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.pyc ${PYSITELIB}/OpenGL/raw/GL/INTEL/fragment_shader_ordering.pyo +${PYSITELIB}/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py +${PYSITELIB}/OpenGL/raw/GL/INTEL/framebuffer_CMAA.pyc +${PYSITELIB}/OpenGL/raw/GL/INTEL/framebuffer_CMAA.pyo ${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.py ${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/INTEL/map_texture.pyo @@ -4976,27 +5859,51 @@ ${PYSITELIB}/OpenGL/raw/GL/KHR/context_f ${PYSITELIB}/OpenGL/raw/GL/KHR/debug.py ${PYSITELIB}/OpenGL/raw/GL/KHR/debug.pyc ${PYSITELIB}/OpenGL/raw/GL/KHR/debug.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/no_error.py +${PYSITELIB}/OpenGL/raw/GL/KHR/no_error.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/no_error.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/parallel_shader_compile.py +${PYSITELIB}/OpenGL/raw/GL/KHR/parallel_shader_compile.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py ${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.pyc ${PYSITELIB}/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.pyo ${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.py ${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.pyc ${PYSITELIB}/OpenGL/raw/GL/KHR/robustness.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/shader_subgroup.py +${PYSITELIB}/OpenGL/raw/GL/KHR/shader_subgroup.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/shader_subgroup.pyo ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.pyc ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.pyo ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.pyc ${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.pyo +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.pyc +${PYSITELIB}/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.pyo ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.py ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/MESA/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/MESA/framebuffer_flip_y.py +${PYSITELIB}/OpenGL/raw/GL/MESA/framebuffer_flip_y.pyc +${PYSITELIB}/OpenGL/raw/GL/MESA/framebuffer_flip_y.pyo ${PYSITELIB}/OpenGL/raw/GL/MESA/pack_invert.py ${PYSITELIB}/OpenGL/raw/GL/MESA/pack_invert.pyc ${PYSITELIB}/OpenGL/raw/GL/MESA/pack_invert.pyo +${PYSITELIB}/OpenGL/raw/GL/MESA/program_binary_formats.py +${PYSITELIB}/OpenGL/raw/GL/MESA/program_binary_formats.pyc +${PYSITELIB}/OpenGL/raw/GL/MESA/program_binary_formats.pyo ${PYSITELIB}/OpenGL/raw/GL/MESA/resize_buffers.py ${PYSITELIB}/OpenGL/raw/GL/MESA/resize_buffers.pyc ${PYSITELIB}/OpenGL/raw/GL/MESA/resize_buffers.pyo +${PYSITELIB}/OpenGL/raw/GL/MESA/shader_integer_functions.py +${PYSITELIB}/OpenGL/raw/GL/MESA/shader_integer_functions.pyc +${PYSITELIB}/OpenGL/raw/GL/MESA/shader_integer_functions.pyo +${PYSITELIB}/OpenGL/raw/GL/MESA/tile_raster_order.py +${PYSITELIB}/OpenGL/raw/GL/MESA/tile_raster_order.pyc +${PYSITELIB}/OpenGL/raw/GL/MESA/tile_raster_order.pyo ${PYSITELIB}/OpenGL/raw/GL/MESA/window_pos.py ${PYSITELIB}/OpenGL/raw/GL/MESA/window_pos.pyc ${PYSITELIB}/OpenGL/raw/GL/MESA/window_pos.pyo @@ -5012,6 +5919,9 @@ ${PYSITELIB}/OpenGL/raw/GL/MESAX/texture ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.py ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py +${PYSITELIB}/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py ${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.pyo @@ -5027,18 +5937,42 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equa ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/blend_minmax_factor.py +${PYSITELIB}/OpenGL/raw/GL/NV/blend_minmax_factor.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/blend_minmax_factor.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.py ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/blend_square.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/clip_space_w_scaling.py +${PYSITELIB}/OpenGL/raw/GL/NV/clip_space_w_scaling.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/clip_space_w_scaling.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/command_list.py +${PYSITELIB}/OpenGL/raw/GL/NV/command_list.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/command_list.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.py ${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/compute_program5.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/compute_shader_derivatives.py +${PYSITELIB}/OpenGL/raw/GL/NV/compute_shader_derivatives.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/compute_shader_derivatives.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.py ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/conditional_render.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.py ${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_dilate.py +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_dilate.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_dilate.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_underestimation.py +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_underestimation.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/conservative_raster_underestimation.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.py ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/copy_depth_to_color.pyo @@ -5057,6 +5991,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/depth_clam ${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.py ${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/draw_texture.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/draw_vulkan_image.py +${PYSITELIB}/OpenGL/raw/GL/NV/draw_vulkan_image.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/draw_vulkan_image.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.py ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/evaluators.pyo @@ -5090,6 +6027,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_p ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.py ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_program_option.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_barycentric.py +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_barycentric.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_barycentric.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.py ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/fragment_shader_interlock.pyo @@ -5108,6 +6048,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_s ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.py ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/geometry_shader_passthrough.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_multicast.py +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_multicast.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/gpu_multicast.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.py ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/gpu_program4.pyo @@ -5129,6 +6072,12 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/internalfo ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.py ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/light_max_exponent.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/memory_attachment.py +${PYSITELIB}/OpenGL/raw/GL/NV/memory_attachment.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/memory_attachment.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/mesh_shader.py +${PYSITELIB}/OpenGL/raw/GL/NV/mesh_shader.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/mesh_shader.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/multisample_coverage.pyo @@ -5165,24 +6114,42 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/present_vi ${PYSITELIB}/OpenGL/raw/GL/NV/primitive_restart.py ${PYSITELIB}/OpenGL/raw/GL/NV/primitive_restart.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/primitive_restart.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/query_resource.py +${PYSITELIB}/OpenGL/raw/GL/NV/query_resource.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/query_resource.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/query_resource_tag.py +${PYSITELIB}/OpenGL/raw/GL/NV/query_resource_tag.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/query_resource_tag.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.py ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.py ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/register_combiners2.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/representative_fragment_test.py +${PYSITELIB}/OpenGL/raw/GL/NV/representative_fragment_test.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/representative_fragment_test.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/robustness_video_memory_purge.py +${PYSITELIB}/OpenGL/raw/GL/NV/robustness_video_memory_purge.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/robustness_video_memory_purge.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.py ${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/sample_locations.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.py ${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/sample_mask_override_coverage.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/scissor_exclusive.py +${PYSITELIB}/OpenGL/raw/GL/NV/scissor_exclusive.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/scissor_exclusive.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_counters.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float64.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float64.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_float64.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.pyo @@ -5198,12 +6165,24 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/shader_buf ${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_storage_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_subgroup_partitioned.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_subgroup_partitioned.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shader_texture_footprint.py +${PYSITELIB}/OpenGL/raw/GL/NV/shader_texture_footprint.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shader_texture_footprint.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_group.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.py ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/shader_thread_shuffle.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/shading_rate_image.py +${PYSITELIB}/OpenGL/raw/GL/NV/shading_rate_image.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/shading_rate_image.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/stereo_view_rendering.py +${PYSITELIB}/OpenGL/raw/GL/NV/stereo_view_rendering.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/stereo_view_rendering.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.py ${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/tessellation_program5.pyo @@ -5231,6 +6210,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/texture_mu ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.py ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle_compressed.py +${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle_compressed.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/texture_rectangle_compressed.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/texture_shader.py ${PYSITELIB}/OpenGL/raw/GL/NV/texture_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/texture_shader.pyo @@ -5252,6 +6234,9 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/uniform_bu ${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.py ${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop2.py +${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop2.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/vdpau_interop2.pyo ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.py ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/vertex_array_range.pyo @@ -5288,15 +6273,30 @@ ${PYSITELIB}/OpenGL/raw/GL/NV/video_capt ${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.py ${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.pyc ${PYSITELIB}/OpenGL/raw/GL/NV/viewport_array2.pyo +${PYSITELIB}/OpenGL/raw/GL/NV/viewport_swizzle.py +${PYSITELIB}/OpenGL/raw/GL/NV/viewport_swizzle.pyc +${PYSITELIB}/OpenGL/raw/GL/NV/viewport_swizzle.pyo ${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.py ${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/NVX/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py +${PYSITELIB}/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyo ${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.py ${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.pyc ${PYSITELIB}/OpenGL/raw/GL/NVX/conditional_render.pyo ${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.py ${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.pyc ${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_memory_info.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_multicast2.py +${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_multicast2.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/gpu_multicast2.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/linked_gpu_multicast.py +${PYSITELIB}/OpenGL/raw/GL/NVX/linked_gpu_multicast.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/linked_gpu_multicast.pyo +${PYSITELIB}/OpenGL/raw/GL/NVX/progress_fence.py +${PYSITELIB}/OpenGL/raw/GL/NVX/progress_fence.pyc +${PYSITELIB}/OpenGL/raw/GL/NVX/progress_fence.pyo ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.py ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/OES/__init__.pyo @@ -5330,6 +6330,15 @@ ${PYSITELIB}/OpenGL/raw/GL/OML/resample. ${PYSITELIB}/OpenGL/raw/GL/OML/subsample.py ${PYSITELIB}/OpenGL/raw/GL/OML/subsample.pyc ${PYSITELIB}/OpenGL/raw/GL/OML/subsample.pyo +${PYSITELIB}/OpenGL/raw/GL/OVR/__init__.py +${PYSITELIB}/OpenGL/raw/GL/OVR/__init__.pyc +${PYSITELIB}/OpenGL/raw/GL/OVR/__init__.pyo +${PYSITELIB}/OpenGL/raw/GL/OVR/multiview.py +${PYSITELIB}/OpenGL/raw/GL/OVR/multiview.pyc +${PYSITELIB}/OpenGL/raw/GL/OVR/multiview.pyo +${PYSITELIB}/OpenGL/raw/GL/OVR/multiview2.py +${PYSITELIB}/OpenGL/raw/GL/OVR/multiview2.pyc +${PYSITELIB}/OpenGL/raw/GL/OVR/multiview2.pyo ${PYSITELIB}/OpenGL/raw/GL/PGI/__init__.py ${PYSITELIB}/OpenGL/raw/GL/PGI/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/PGI/__init__.pyo @@ -5417,9 +6426,9 @@ ${PYSITELIB}/OpenGL/raw/GL/SGIS/texture_ ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/__init__.pyo -${PYSITELIB}/OpenGL/raw/GL/SGIX/async.py -${PYSITELIB}/OpenGL/raw/GL/SGIX/async.pyc -${PYSITELIB}/OpenGL/raw/GL/SGIX/async.pyo +${PYSITELIB}/OpenGL/raw/GL/SGIX/async_.py +${PYSITELIB}/OpenGL/raw/GL/SGIX/async_.pyc +${PYSITELIB}/OpenGL/raw/GL/SGIX/async_.pyo ${PYSITELIB}/OpenGL/raw/GL/SGIX/async_histogram.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/async_histogram.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/async_histogram.pyo @@ -5612,6 +6621,9 @@ ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_ ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_5.py ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_5.pyc ${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_5.pyo +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_6.py +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_6.pyc +${PYSITELIB}/OpenGL/raw/GL/VERSION/GL_4_6.pyo ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.py ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/VERSION/__init__.pyo @@ -5693,6 +6705,9 @@ ${PYSITELIB}/OpenGL/raw/GLES1/EXT/__init ${PYSITELIB}/OpenGL/raw/GLES1/EXT/blend_minmax.py ${PYSITELIB}/OpenGL/raw/GLES1/EXT/blend_minmax.pyc ${PYSITELIB}/OpenGL/raw/GLES1/EXT/blend_minmax.pyo +${PYSITELIB}/OpenGL/raw/GLES1/EXT/debug_marker.py +${PYSITELIB}/OpenGL/raw/GLES1/EXT/debug_marker.pyc +${PYSITELIB}/OpenGL/raw/GLES1/EXT/debug_marker.pyo ${PYSITELIB}/OpenGL/raw/GLES1/EXT/discard_framebuffer.py ${PYSITELIB}/OpenGL/raw/GLES1/EXT/discard_framebuffer.pyc ${PYSITELIB}/OpenGL/raw/GLES1/EXT/discard_framebuffer.pyo @@ -5747,6 +6762,12 @@ ${PYSITELIB}/OpenGL/raw/GLES1/IMG/textur ${PYSITELIB}/OpenGL/raw/GLES1/IMG/user_clip_plane.py ${PYSITELIB}/OpenGL/raw/GLES1/IMG/user_clip_plane.pyc ${PYSITELIB}/OpenGL/raw/GLES1/IMG/user_clip_plane.pyo +${PYSITELIB}/OpenGL/raw/GLES1/KHR/__init__.py +${PYSITELIB}/OpenGL/raw/GLES1/KHR/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLES1/KHR/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES1/KHR/debug.py +${PYSITELIB}/OpenGL/raw/GLES1/KHR/debug.pyc +${PYSITELIB}/OpenGL/raw/GLES1/KHR/debug.pyo ${PYSITELIB}/OpenGL/raw/GLES1/NV/__init__.py ${PYSITELIB}/OpenGL/raw/GLES1/NV/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES1/NV/__init__.pyo @@ -5852,6 +6873,9 @@ ${PYSITELIB}/OpenGL/raw/GLES1/OES/stenci ${PYSITELIB}/OpenGL/raw/GLES1/OES/stencil_wrap.py ${PYSITELIB}/OpenGL/raw/GLES1/OES/stencil_wrap.pyc ${PYSITELIB}/OpenGL/raw/GLES1/OES/stencil_wrap.pyo +${PYSITELIB}/OpenGL/raw/GLES1/OES/surfaceless_context.py +${PYSITELIB}/OpenGL/raw/GLES1/OES/surfaceless_context.pyc +${PYSITELIB}/OpenGL/raw/GLES1/OES/surfaceless_context.pyo ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_cube_map.py ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_cube_map.pyc ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_cube_map.pyo @@ -5861,6 +6885,9 @@ ${PYSITELIB}/OpenGL/raw/GLES1/OES/textur ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.pyo +${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_npot.py +${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_npot.pyc +${PYSITELIB}/OpenGL/raw/GLES1/OES/texture_npot.pyo ${PYSITELIB}/OpenGL/raw/GLES1/OES/vertex_array_object.py ${PYSITELIB}/OpenGL/raw/GLES1/OES/vertex_array_object.pyc ${PYSITELIB}/OpenGL/raw/GLES1/OES/vertex_array_object.pyo @@ -5912,6 +6939,9 @@ ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compre ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.pyc ${PYSITELIB}/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.pyo +${PYSITELIB}/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py +${PYSITELIB}/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.pyc +${PYSITELIB}/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.pyo ${PYSITELIB}/OpenGL/raw/GLES2/AMD/performance_monitor.py ${PYSITELIB}/OpenGL/raw/GLES2/AMD/performance_monitor.pyc ${PYSITELIB}/OpenGL/raw/GLES2/AMD/performance_monitor.pyo @@ -6014,18 +7044,54 @@ ${PYSITELIB}/OpenGL/raw/GLES2/DMP/progra ${PYSITELIB}/OpenGL/raw/GLES2/DMP/shader_binary.py ${PYSITELIB}/OpenGL/raw/GLES2/DMP/shader_binary.pyc ${PYSITELIB}/OpenGL/raw/GLES2/DMP/shader_binary.pyo +${PYSITELIB}/OpenGL/raw/GLES2/ES/VERSION_3_2.py +${PYSITELIB}/OpenGL/raw/GLES2/ES/VERSION_3_2.pyc +${PYSITELIB}/OpenGL/raw/GLES2/ES/VERSION_3_2.pyo +${PYSITELIB}/OpenGL/raw/GLES2/ES/__init__.py +${PYSITELIB}/OpenGL/raw/GLES2/ES/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLES2/ES/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_array.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_array.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_array.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_storage.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_storage.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/EGL_image_storage.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/YUV_target.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/YUV_target.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/YUV_target.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/__init__.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/__init__.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/base_instance.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/base_instance.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/base_instance.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_func_extended.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_func_extended.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_func_extended.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_minmax.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_minmax.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/blend_minmax.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/buffer_storage.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/buffer_storage.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/buffer_storage.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clear_texture.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clear_texture.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clear_texture.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_control.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_control.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_control.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_cull_distance.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_cull_distance.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/clip_cull_distance.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_float.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_float.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_float.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_half_float.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/color_buffer_half_float.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/conservative_depth.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/conservative_depth.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/conservative_depth.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/copy_image.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/copy_image.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/copy_image.pyo @@ -6035,6 +7101,9 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_marker.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_marker.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/debug_marker.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/depth_clamp.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/depth_clamp.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/depth_clamp.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/discard_framebuffer.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/discard_framebuffer.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/discard_framebuffer.pyo @@ -6053,6 +7122,15 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_e ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_instanced.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_instanced.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_instanced.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_transform_feedback.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/draw_transform_feedback.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/external_buffer.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/external_buffer.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/external_buffer.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/float_blend.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/float_blend.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/float_blend.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/geometry_point_size.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/geometry_point_size.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/geometry_point_size.pyo @@ -6068,27 +7146,60 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/instan ${PYSITELIB}/OpenGL/raw/GLES2/EXT/map_buffer_range.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/map_buffer_range.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/map_buffer_range.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_fd.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_fd.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_fd.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_win32.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_win32.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/memory_object_win32.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_arrays.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_arrays.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multi_draw_indirect.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_compatibility.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_timer_query.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_timer_query.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/multiview_timer_query.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/post_depth_coverage.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/post_depth_coverage.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/primitive_bounding_box.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/primitive_bounding_box.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/protected_textures.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/protected_textures.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/protected_textures.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/raster_multisample.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/raster_multisample.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/raster_multisample.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/read_format_bgra.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/read_format_bgra.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/read_format_bgra.pyo @@ -6104,12 +7215,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB.p ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB_write_control.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB_write_control.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/sRGB_write_control.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_fd.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_fd.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_fd.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_win32.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_win32.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/semaphore_win32.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/separate_shader_objects.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_group_vote.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_group_vote.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_group_vote.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.pyo @@ -6119,15 +7245,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_io_blocks.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_io_blocks.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_io_blocks.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_texture_lod.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shader_texture_lod.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shadow_samplers.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shadow_samplers.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/shadow_samplers.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture2.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture2.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/sparse_texture2.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/tessellation_point_size.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/tessellation_point_size.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/tessellation_point_size.pyo @@ -6140,30 +7278,63 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/textur ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_buffer.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_buffer.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_buffer.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_bptc.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_bptc.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_cube_map_array.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_cube_map_array.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_minmax.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_norm16.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_norm16.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_norm16.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_query_lod.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_query_lod.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_query_lod.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_rg.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_rg.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_rg.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_shadow_lod.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_shadow_lod.pyo ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_storage.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_storage.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/texture_storage.pyo @@ -6176,6 +7347,12 @@ ${PYSITELIB}/OpenGL/raw/GLES2/EXT/textur ${PYSITELIB}/OpenGL/raw/GLES2/EXT/unpack_subimage.py ${PYSITELIB}/OpenGL/raw/GLES2/EXT/unpack_subimage.pyc ${PYSITELIB}/OpenGL/raw/GLES2/EXT/unpack_subimage.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.pyo +${PYSITELIB}/OpenGL/raw/GLES2/EXT/window_rectangles.py +${PYSITELIB}/OpenGL/raw/GLES2/EXT/window_rectangles.pyc +${PYSITELIB}/OpenGL/raw/GLES2/EXT/window_rectangles.pyo ${PYSITELIB}/OpenGL/raw/GLES2/FJ/__init__.py ${PYSITELIB}/OpenGL/raw/GLES2/FJ/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES2/FJ/__init__.pyo @@ -6185,6 +7362,12 @@ ${PYSITELIB}/OpenGL/raw/GLES2/FJ/shader_ ${PYSITELIB}/OpenGL/raw/GLES2/IMG/__init__.py ${PYSITELIB}/OpenGL/raw/GLES2/IMG/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES2/IMG/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES2/IMG/bindless_texture.py +${PYSITELIB}/OpenGL/raw/GLES2/IMG/bindless_texture.pyc +${PYSITELIB}/OpenGL/raw/GLES2/IMG/bindless_texture.pyo +${PYSITELIB}/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py +${PYSITELIB}/OpenGL/raw/GLES2/IMG/framebuffer_downsample.pyc +${PYSITELIB}/OpenGL/raw/GLES2/IMG/framebuffer_downsample.pyo ${PYSITELIB}/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py ${PYSITELIB}/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.pyc ${PYSITELIB}/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.pyo @@ -6203,9 +7386,21 @@ ${PYSITELIB}/OpenGL/raw/GLES2/IMG/textur ${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py ${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.pyc ${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.pyo +${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py +${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_filter_cubic.pyc +${PYSITELIB}/OpenGL/raw/GLES2/IMG/texture_filter_cubic.pyo ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/__init__.py ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/blackhole_render.py +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/blackhole_render.pyc +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/blackhole_render.pyo +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/conservative_rasterization.pyc +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/conservative_rasterization.pyo +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.pyc +${PYSITELIB}/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.pyo ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/performance_query.py ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/performance_query.pyc ${PYSITELIB}/OpenGL/raw/GLES2/INTEL/performance_query.pyo @@ -6224,18 +7419,42 @@ ${PYSITELIB}/OpenGL/raw/GLES2/KHR/contex ${PYSITELIB}/OpenGL/raw/GLES2/KHR/debug.py ${PYSITELIB}/OpenGL/raw/GLES2/KHR/debug.pyc ${PYSITELIB}/OpenGL/raw/GLES2/KHR/debug.pyo +${PYSITELIB}/OpenGL/raw/GLES2/KHR/no_error.py +${PYSITELIB}/OpenGL/raw/GLES2/KHR/no_error.pyc +${PYSITELIB}/OpenGL/raw/GLES2/KHR/no_error.pyo +${PYSITELIB}/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py +${PYSITELIB}/OpenGL/raw/GLES2/KHR/parallel_shader_compile.pyc +${PYSITELIB}/OpenGL/raw/GLES2/KHR/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.pyc ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.pyo ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robustness.py ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robustness.pyc ${PYSITELIB}/OpenGL/raw/GLES2/KHR/robustness.pyo +${PYSITELIB}/OpenGL/raw/GLES2/KHR/shader_subgroup.py +${PYSITELIB}/OpenGL/raw/GLES2/KHR/shader_subgroup.pyc +${PYSITELIB}/OpenGL/raw/GLES2/KHR/shader_subgroup.pyo ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.pyc ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.pyo ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.pyc ${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.pyo +${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py +${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.pyc +${PYSITELIB}/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.pyo +${PYSITELIB}/OpenGL/raw/GLES2/MESA/__init__.py +${PYSITELIB}/OpenGL/raw/GLES2/MESA/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLES2/MESA/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py +${PYSITELIB}/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.pyc +${PYSITELIB}/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.pyo +${PYSITELIB}/OpenGL/raw/GLES2/MESA/program_binary_formats.py +${PYSITELIB}/OpenGL/raw/GLES2/MESA/program_binary_formats.pyc +${PYSITELIB}/OpenGL/raw/GLES2/MESA/program_binary_formats.pyo +${PYSITELIB}/OpenGL/raw/GLES2/MESA/shader_integer_functions.py +${PYSITELIB}/OpenGL/raw/GLES2/MESA/shader_integer_functions.pyc +${PYSITELIB}/OpenGL/raw/GLES2/MESA/shader_integer_functions.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/__init__.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/__init__.pyo @@ -6248,9 +7467,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_e ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_minmax_factor.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_minmax_factor.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/blend_minmax_factor.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/clip_space_w_scaling.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/clip_space_w_scaling.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/compute_shader_derivatives.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/compute_shader_derivatives.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/conditional_render.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/conditional_render.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/conditional_render.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/copy_buffer.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/copy_buffer.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/copy_buffer.pyo @@ -6266,6 +7503,9 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_bu ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_instanced.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_instanced.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_instanced.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_vulkan_image.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_vulkan_image.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/draw_vulkan_image.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/explicit_attrib_location.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/explicit_attrib_location.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/explicit_attrib_location.pyo @@ -6275,15 +7515,36 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/fbo_col ${PYSITELIB}/OpenGL/raw/GLES2/NV/fence.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/fence.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/fence.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/fill_rectangle.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/fill_rectangle.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/fill_rectangle.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_interlock.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_blit.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_blit.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_blit.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_multisample.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_multisample.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/framebuffer_multisample.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/gpu_shader5.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/gpu_shader5.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/gpu_shader5.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/image_formats.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/image_formats.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/image_formats.pyo @@ -6293,12 +7554,27 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/instanc ${PYSITELIB}/OpenGL/raw/GLES2/NV/internalformat_sample_query.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/internalformat_sample_query.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/internalformat_sample_query.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/memory_attachment.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/memory_attachment.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/memory_attachment.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/mesh_shader.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/mesh_shader.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/mesh_shader.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/non_square_matrices.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/non_square_matrices.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/non_square_matrices.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/pixel_buffer_object.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/pixel_buffer_object.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/pixel_buffer_object.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/polygon_mode.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/polygon_mode.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/polygon_mode.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_buffer.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_buffer.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_buffer.pyo @@ -6314,18 +7590,45 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_de ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_stencil.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_stencil.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/read_stencil.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/representative_fragment_test.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/representative_fragment_test.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/representative_fragment_test.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/sRGB_formats.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/sRGB_formats.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/sRGB_formats.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_locations.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_locations.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_locations.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/scissor_exclusive.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/scissor_exclusive.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/scissor_exclusive.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_texture_footprint.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_texture_footprint.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/shader_texture_footprint.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/shading_rate_image.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/shading_rate_image.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/shading_rate_image.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_array.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_array.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_array.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_cube.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/shadow_samplers_cube.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/stereo_view_rendering.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/stereo_view_rendering.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/stereo_view_rendering.pyo ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture_border_clamp.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture_border_clamp.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture_border_clamp.pyo @@ -6338,6 +7641,18 @@ ${PYSITELIB}/OpenGL/raw/GLES2/NV/texture ${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array.py ${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array.pyc ${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array2.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array2.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_array2.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_swizzle.py +${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_swizzle.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NV/viewport_swizzle.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NVX/__init__.py +${PYSITELIB}/OpenGL/raw/GLES2/NVX/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NVX/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py +${PYSITELIB}/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyc +${PYSITELIB}/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.pyo ${PYSITELIB}/OpenGL/raw/GLES2/OES/EGL_image.py ${PYSITELIB}/OpenGL/raw/GLES2/OES/EGL_image.pyc ${PYSITELIB}/OpenGL/raw/GLES2/OES/EGL_image.pyo @@ -6494,6 +7809,24 @@ ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.pyc ${PYSITELIB}/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.pyo +${PYSITELIB}/OpenGL/raw/GLES2/OES/viewport_array.py +${PYSITELIB}/OpenGL/raw/GLES2/OES/viewport_array.pyc +${PYSITELIB}/OpenGL/raw/GLES2/OES/viewport_array.pyo +${PYSITELIB}/OpenGL/raw/GLES2/OVR/__init__.py +${PYSITELIB}/OpenGL/raw/GLES2/OVR/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLES2/OVR/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview.py +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview.pyc +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview.pyo +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview2.py +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview2.pyc +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview2.pyo +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.pyc +${PYSITELIB}/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.pyo +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.pyc +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.pyo ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/__init__.py ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/__init__.pyo @@ -6512,9 +7845,24 @@ ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/exten ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/extended_get2.py ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/extended_get2.pyc ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/extended_get2.pyo +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.pyc +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.pyo ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.pyc ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.pyo +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyc +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.pyo +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.pyc +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.pyo +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated.py +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated.pyc +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated.pyo +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.pyc +${PYSITELIB}/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.pyo ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/tiled_rendering.py ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/tiled_rendering.pyc ${PYSITELIB}/OpenGL/raw/GLES2/QCOM/tiled_rendering.pyo @@ -6566,6 +7914,33 @@ ${PYSITELIB}/OpenGL/raw/GLES3/_glgets.py ${PYSITELIB}/OpenGL/raw/GLES3/_types.py ${PYSITELIB}/OpenGL/raw/GLES3/_types.pyc ${PYSITELIB}/OpenGL/raw/GLES3/_types.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.py +${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.py +${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.py +${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.py +${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.py +${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.py +${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.py +${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.py +${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.pyo +${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.py +${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.pyc +${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.pyo ${PYSITELIB}/OpenGL/raw/GLU/__init__.py ${PYSITELIB}/OpenGL/raw/GLU/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLU/__init__.pyo @@ -6602,6 +7977,9 @@ ${PYSITELIB}/OpenGL/raw/GLX/ARB/context_ ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context.py ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context.pyc ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context.pyo +${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_no_error.py +${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_no_error.pyc +${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_no_error.pyo ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_profile.py ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_profile.pyc ${PYSITELIB}/OpenGL/raw/GLX/ARB/create_context_profile.pyo @@ -6641,6 +8019,9 @@ ${PYSITELIB}/OpenGL/raw/GLX/EXT/__init__ ${PYSITELIB}/OpenGL/raw/GLX/EXT/buffer_age.py ${PYSITELIB}/OpenGL/raw/GLX/EXT/buffer_age.pyc ${PYSITELIB}/OpenGL/raw/GLX/EXT/buffer_age.pyo +${PYSITELIB}/OpenGL/raw/GLX/EXT/context_priority.py +${PYSITELIB}/OpenGL/raw/GLX/EXT/context_priority.pyc +${PYSITELIB}/OpenGL/raw/GLX/EXT/context_priority.pyo ${PYSITELIB}/OpenGL/raw/GLX/EXT/create_context_es2_profile.py ${PYSITELIB}/OpenGL/raw/GLX/EXT/create_context_es2_profile.pyc ${PYSITELIB}/OpenGL/raw/GLX/EXT/create_context_es2_profile.pyo @@ -6656,6 +8037,12 @@ ${PYSITELIB}/OpenGL/raw/GLX/EXT/framebuf ${PYSITELIB}/OpenGL/raw/GLX/EXT/import_context.py ${PYSITELIB}/OpenGL/raw/GLX/EXT/import_context.pyc ${PYSITELIB}/OpenGL/raw/GLX/EXT/import_context.pyo +${PYSITELIB}/OpenGL/raw/GLX/EXT/libglvnd.py +${PYSITELIB}/OpenGL/raw/GLX/EXT/libglvnd.pyc +${PYSITELIB}/OpenGL/raw/GLX/EXT/libglvnd.pyo +${PYSITELIB}/OpenGL/raw/GLX/EXT/no_config_context.py +${PYSITELIB}/OpenGL/raw/GLX/EXT/no_config_context.pyc +${PYSITELIB}/OpenGL/raw/GLX/EXT/no_config_context.pyo ${PYSITELIB}/OpenGL/raw/GLX/EXT/stereo_tree.py ${PYSITELIB}/OpenGL/raw/GLX/EXT/stereo_tree.pyc ${PYSITELIB}/OpenGL/raw/GLX/EXT/stereo_tree.pyo @@ -6701,6 +8088,9 @@ ${PYSITELIB}/OpenGL/raw/GLX/MESA/release ${PYSITELIB}/OpenGL/raw/GLX/MESA/set_3dfx_mode.py ${PYSITELIB}/OpenGL/raw/GLX/MESA/set_3dfx_mode.pyc ${PYSITELIB}/OpenGL/raw/GLX/MESA/set_3dfx_mode.pyo +${PYSITELIB}/OpenGL/raw/GLX/MESA/swap_control.py +${PYSITELIB}/OpenGL/raw/GLX/MESA/swap_control.pyc +${PYSITELIB}/OpenGL/raw/GLX/MESA/swap_control.pyo ${PYSITELIB}/OpenGL/raw/GLX/NV/__init__.py ${PYSITELIB}/OpenGL/raw/GLX/NV/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLX/NV/__init__.pyo @@ -6716,12 +8106,18 @@ ${PYSITELIB}/OpenGL/raw/GLX/NV/delay_bef ${PYSITELIB}/OpenGL/raw/GLX/NV/float_buffer.py ${PYSITELIB}/OpenGL/raw/GLX/NV/float_buffer.pyc ${PYSITELIB}/OpenGL/raw/GLX/NV/float_buffer.pyo +${PYSITELIB}/OpenGL/raw/GLX/NV/multigpu_context.py +${PYSITELIB}/OpenGL/raw/GLX/NV/multigpu_context.pyc +${PYSITELIB}/OpenGL/raw/GLX/NV/multigpu_context.pyo ${PYSITELIB}/OpenGL/raw/GLX/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/raw/GLX/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/raw/GLX/NV/multisample_coverage.pyo ${PYSITELIB}/OpenGL/raw/GLX/NV/present_video.py ${PYSITELIB}/OpenGL/raw/GLX/NV/present_video.pyc ${PYSITELIB}/OpenGL/raw/GLX/NV/present_video.pyo +${PYSITELIB}/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py +${PYSITELIB}/OpenGL/raw/GLX/NV/robustness_video_memory_purge.pyc +${PYSITELIB}/OpenGL/raw/GLX/NV/robustness_video_memory_purge.pyo ${PYSITELIB}/OpenGL/raw/GLX/NV/swap_group.py ${PYSITELIB}/OpenGL/raw/GLX/NV/swap_group.pyc ${PYSITELIB}/OpenGL/raw/GLX/NV/swap_group.pyo @@ -6854,6 +8250,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/ARB/context_ ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context.py ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context.pyc ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context.pyo +${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_no_error.py +${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_no_error.pyc +${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_no_error.pyo ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_profile.py ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_profile.pyc ${PYSITELIB}/OpenGL/raw/WGL/ARB/create_context_profile.pyo @@ -6896,6 +8295,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/ATI/__init__ ${PYSITELIB}/OpenGL/raw/WGL/ATI/pixel_format_float.py ${PYSITELIB}/OpenGL/raw/WGL/ATI/pixel_format_float.pyc ${PYSITELIB}/OpenGL/raw/WGL/ATI/pixel_format_float.pyo +${PYSITELIB}/OpenGL/raw/WGL/ATI/render_texture_rectangle.py +${PYSITELIB}/OpenGL/raw/WGL/ATI/render_texture_rectangle.pyc +${PYSITELIB}/OpenGL/raw/WGL/ATI/render_texture_rectangle.pyo ${PYSITELIB}/OpenGL/raw/WGL/DFX/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/DFX/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/DFX/__init__.pyo @@ -6911,6 +8313,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/DL/stereo_co ${PYSITELIB}/OpenGL/raw/WGL/EXT/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/EXT/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/__init__.pyo +${PYSITELIB}/OpenGL/raw/WGL/EXT/colorspace.py +${PYSITELIB}/OpenGL/raw/WGL/EXT/colorspace.pyc +${PYSITELIB}/OpenGL/raw/WGL/EXT/colorspace.pyo ${PYSITELIB}/OpenGL/raw/WGL/EXT/create_context_es2_profile.py ${PYSITELIB}/OpenGL/raw/WGL/EXT/create_context_es2_profile.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/create_context_es2_profile.pyo @@ -6992,6 +8397,9 @@ ${PYSITELIB}/OpenGL/raw/WGL/NV/float_buf ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.py ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.pyo +${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.py +${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.pyc +${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.pyo @@ -7058,7 +8466,3 @@ ${PYSITELIB}/OpenGL/version.pyo ${PYSITELIB}/OpenGL/wrapper.py ${PYSITELIB}/OpenGL/wrapper.pyc ${PYSITELIB}/OpenGL/wrapper.pyo -${PYSITELIB}/${EGG_FILE}/PKG-INFO -${PYSITELIB}/${EGG_FILE}/SOURCES.txt -${PYSITELIB}/${EGG_FILE}/dependency_links.txt -${PYSITELIB}/${EGG_FILE}/top_level.txt Index: pkgsrc/graphics/py-OpenGL/distinfo diff -u pkgsrc/graphics/py-OpenGL/distinfo:1.6 pkgsrc/graphics/py-OpenGL/distinfo:1.7 --- pkgsrc/graphics/py-OpenGL/distinfo:1.6 Sun Jul 24 00:48:16 2016 +++ pkgsrc/graphics/py-OpenGL/distinfo Mon Jan 27 06:27:24 2020 @@ -1,6 +1,6 @@ -$NetBSD: distinfo,v 1.6 2016/07/24 00:48:16 kamil Exp $ +$NetBSD: distinfo,v 1.7 2020/01/27 06:27:24 adam Exp $ -SHA1 (PyOpenGL-3.1.1a1.tar.gz) = 54da288efb26d942774c3740fc08a46cb16e3c1f -RMD160 (PyOpenGL-3.1.1a1.tar.gz) = 1548317399f7da7cd6f8f95bace1d8233b7ff3de -SHA512 (PyOpenGL-3.1.1a1.tar.gz) = 8f4f57b153ee014dc238fe83180cc92f8e789a274fc6b0cbef6f5dec9dbc44cb1ae1f6b142a6c2b4c8c000709338d64f5968939eeb6a2384f87fb63ae99b40d8 -Size (PyOpenGL-3.1.1a1.tar.gz) = 1246773 bytes +SHA1 (PyOpenGL-3.1.5.tar.gz) = 16b2ca0502e2455d8212a5a8a5c901ae679dcd87 +RMD160 (PyOpenGL-3.1.5.tar.gz) = fdbc576953756c3eeeb552dbf1d18dcefee71698 +SHA512 (PyOpenGL-3.1.5.tar.gz) = 5d90fc68040b4886e46ff69a59be9e3a8e31e3e1295283756db86d50a1efe681986928e18eb55d20fd2660f863653301ea483425bbe24046f55085b44f4906eb +Size (PyOpenGL-3.1.5.tar.gz) = 1835295 bytes --_----------=_1580106444274440--