Received: by mail.netbsd.org (Postfix, from userid 605) id 12D7484D8E; Sat, 3 Apr 2021 18:03:14 +0000 (UTC) Received: from localhost (localhost [127.0.0.1]) by mail.netbsd.org (Postfix) with ESMTP id 4CB0084D32 for ; Sat, 3 Apr 2021 18:03:13 +0000 (UTC) X-Virus-Scanned: amavisd-new at netbsd.org Received: from mail.netbsd.org ([127.0.0.1]) by localhost (mail.netbsd.org [127.0.0.1]) (amavisd-new, port 10025) with ESMTP id r7fLjDXUV1EU for ; Sat, 3 Apr 2021 18:03:12 +0000 (UTC) Received: from cvs.NetBSD.org (ivanova.NetBSD.org [IPv6:2001:470:a085:999:28c:faff:fe03:5984]) by mail.netbsd.org (Postfix) with ESMTP id 7EFAD84D1F for ; Sat, 3 Apr 2021 18:03:12 +0000 (UTC) Received: by cvs.NetBSD.org (Postfix, from userid 500) id 6DD4EFA95; Sat, 3 Apr 2021 18:03:12 +0000 (UTC) Content-Transfer-Encoding: 7bit Content-Type: multipart/mixed; boundary="_----------=_161747299251060" MIME-Version: 1.0 Date: Sat, 3 Apr 2021 18:03:12 +0000 From: "Nia Alarie" Subject: CVS commit: pkgsrc/games/ioquake3 To: pkgsrc-changes@NetBSD.org Reply-To: nia@netbsd.org X-Mailer: log_accum Message-Id: <20210403180312.6DD4EFA95@cvs.NetBSD.org> Sender: pkgsrc-changes-owner@NetBSD.org List-Id: Precedence: bulk List-Unsubscribe: This is a multi-part message in MIME format. --_----------=_161747299251060 Content-Disposition: inline Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset="US-ASCII" Module Name: pkgsrc Committed By: nia Date: Sat Apr 3 18:03:12 UTC 2021 Modified Files: pkgsrc/games/ioquake3: Makefile PLIST Added Files: pkgsrc/games/ioquake3/files: ioq3ded.6 ioquake3.6 Log Message: ioquake3: add symlinks to binaries / man pages from debian should make it easier to run this. To generate a diff of this commit: cvs rdiff -u -r1.14 -r1.15 pkgsrc/games/ioquake3/Makefile cvs rdiff -u -r1.4 -r1.5 pkgsrc/games/ioquake3/PLIST cvs rdiff -u -r0 -r1.1 pkgsrc/games/ioquake3/files/ioq3ded.6 \ pkgsrc/games/ioquake3/files/ioquake3.6 Please note that diffs are not public domain; they are subject to the copyright notices on the relevant files. --_----------=_161747299251060 Content-Disposition: inline Content-Length: 6173 Content-Transfer-Encoding: binary Content-Type: text/x-diff; charset=us-ascii Modified files: Index: pkgsrc/games/ioquake3/Makefile diff -u pkgsrc/games/ioquake3/Makefile:1.14 pkgsrc/games/ioquake3/Makefile:1.15 --- pkgsrc/games/ioquake3/Makefile:1.14 Tue Aug 18 17:57:51 2020 +++ pkgsrc/games/ioquake3/Makefile Sat Apr 3 18:03:12 2021 @@ -1,8 +1,8 @@ -# $NetBSD: Makefile,v 1.14 2020/08/18 17:57:51 leot Exp $ +# $NetBSD: Makefile,v 1.15 2021/04/03 18:03:12 nia Exp $ # DISTNAME= ioquake3-1.36.20200125 -PKGREVISION= 4 +PKGREVISION= 5 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_GITHUB:=ioquake/} GITHUB_PROJECT= ioq3 @@ -15,10 +15,9 @@ LICENSE= gnu-gpl-v2 USE_TOOLS+= gmake BUILD_TARGET= release +INSTALL_TARGET= copyfiles -do-install: - ${INSTALL_DATA_DIR} ${DESTDIR}${PREFIX}/lib/ioquake3 - cd ${WRKSRC} && ${GMAKE} copyfiles COPYDIR=${DESTDIR}${PREFIX}/lib/ioquake3 +MAKE_FLAGS+= COPYDIR=${DESTDIR}${PREFIX}/lib/ioquake3 .include "../../mk/bsd.prefs.mk" @@ -38,6 +37,18 @@ PLIST_SUBST+= QUAKE_ARCH=${QUAKE_ARCH:Q} NOT_PAX_MPROTECT_SAFE+= lib/ioquake3/ioq3ded.${QUAKE_ARCH} NOT_PAX_MPROTECT_SAFE+= lib/ioquake3/ioquake3.${QUAKE_ARCH} +INSTALLATION_DIRS+= bin +INSTALLATION_DIRS+= ${PKGMANDIR}/man6 +INSTALLATION_DIRS+= lib/ioquake3 + +post-install: +.for prog in ioquake3 ioq3ded + ${LN} -sf ${DESTDIR}${PREFIX}/lib/ioquake3/${prog}.${QUAKE_ARCH} \ + ${DESTDIR}${PREFIX}/bin/${prog} + ${INSTALL_MAN} ${FILESDIR}/${prog}.6 \ + ${DESTDIR}${PREFIX}/${PKGMANDIR}/man6 +.endfor + .include "../../audio/openal-soft/buildlink3.mk" .include "../../devel/SDL2/buildlink3.mk" .include "../../graphics/MesaLib/buildlink3.mk" Index: pkgsrc/games/ioquake3/PLIST diff -u pkgsrc/games/ioquake3/PLIST:1.4 pkgsrc/games/ioquake3/PLIST:1.5 --- pkgsrc/games/ioquake3/PLIST:1.4 Sat Jan 25 20:13:49 2020 +++ pkgsrc/games/ioquake3/PLIST Sat Apr 3 18:03:12 2021 @@ -1,4 +1,6 @@ -@comment $NetBSD: PLIST,v 1.4 2020/01/25 20:13:49 jmcneill Exp $ +@comment $NetBSD: PLIST,v 1.5 2021/04/03 18:03:12 nia Exp $ +bin/ioq3ded +bin/ioquake3 lib/ioquake3/baseq3/cgame${QUAKE_ARCH}.so lib/ioquake3/baseq3/qagame${QUAKE_ARCH}.so lib/ioquake3/baseq3/ui${QUAKE_ARCH}.so @@ -9,3 +11,5 @@ lib/ioquake3/missionpack/qagame${QUAKE_A lib/ioquake3/missionpack/ui${QUAKE_ARCH}.so lib/ioquake3/renderer_opengl1_${QUAKE_ARCH}.so lib/ioquake3/renderer_opengl2_${QUAKE_ARCH}.so +man/man6/ioq3ded.6 +man/man6/ioquake3.6 Added files: Index: pkgsrc/games/ioquake3/files/ioq3ded.6 diff -u /dev/null pkgsrc/games/ioquake3/files/ioq3ded.6:1.1 --- /dev/null Sat Apr 3 18:03:12 2021 +++ pkgsrc/games/ioquake3/files/ioq3ded.6 Sat Apr 3 18:03:12 2021 @@ -0,0 +1,96 @@ +.TH IOQ3DED 6 "2010-10-15" + +.SH NAME +ioq3ded \- ioQuake3 game engine (dedicated server) + +.SH SYNOPSIS +.BR ioq3ded " [" +set " " +.IR option " " value ]... + +.SH DESCRIPTION +\fBioquake3-server\fP is the dedicated server for the ioQuake3 game engine. + +.SH OPTIONS +.PP +Any console command can be prefixed with \fB+\fR and used as a +command-line option (run the server in a terminal to use the console). +The \fB+set\fR command is generally the most useful to use on the command line, +but things like \fB+map\fR also work. +.PP +Options that can be set with \fB+set\fR +(note that this is not a full list!) include: +.PP +\fBcapturelimit\fR +.PP +\fBdedicated\fR +.PP +\fBfraglimit\fR +.PP +\fBfs_basepath\fR +.PP +\fBfs_game\fR +.PP +\fBg_allowVote\fR +.PP +\fBg_banIPs\fR +.PP +\fBg_doWarmup\fR +.PP +\fBg_friendlyFire\fR +.PP +\fBg_gametype\fR +.PP +\fBg_gravity\fR +.PP +\fBg_inactivity\fR +.PP +\fBg_maxGameClients\fR +.PP +\fBg_motd\fR +.PP +\fBg_needpass\fR +.PP +\fBg_password\fR +.PP +\fBg_quadfactor\fR +.PP +\fBg_weaponrespawn\fR +.PP +\fBnet_ip\fR +.PP +\fBnet_port\fR +.PP +\fBnet_qport\fR +.PP +\fBnextmap\fR +.PP +\fBsv_allowDownload\fR +.PP +\fBsv_floodProtect\fR +.PP +\fBsv_fps\fR +.PP +\fBsv_hostname\fR +.PP +\fBsv_maxclients\fR +.PP +\fBsv_maxPing\fR +(Measurd in milliseconds) +.PP +\fBsv_minPing\fR +(Measurd in milliseconds) +.PP +\fBsv_pure\fR +.PP +\fBtimelimit\fR +(Measured in minutes) + +.SH SEE ALSO +.BR ioquake3 (6) + +.SH AUTHOR +ioQuake3 was written by id Software Inc. and the ioQuake3 Team. +.PP +This manual page was written by Bruno "Fuddl" Kleinert +and Simon McVittie , for the Debian project +(but may be used by others). Index: pkgsrc/games/ioquake3/files/ioquake3.6 diff -u /dev/null pkgsrc/games/ioquake3/files/ioquake3.6:1.1 --- /dev/null Sat Apr 3 18:03:12 2021 +++ pkgsrc/games/ioquake3/files/ioquake3.6 Sat Apr 3 18:03:12 2021 @@ -0,0 +1,51 @@ +.TH IOQUAKE3 6 "2010-10-15" + +.SH NAME +ioquake3 \- ioQuake3 game engine (client) + +.SH SYNOPSIS +.BR ioquake3 " [" +set " " +.IR option " " value ]... + +.SH DESCRIPTION +This manual page documents briefly the +.B ioquake3 +command. +.PP +\fBioquake3\fP is the game engine client for ioQuake3 based games. + +.SH OPTIONS +.PP +Any console command can be prefixed with \fB+\fR and used as a +command-line option (press Shift+Esc to access the in-game console), including: +.TP +\fB+set\fR \fIoption\fR \fIvalue\fR +Set an option (see below for some options) +.TP +\fB+connect\fR \fIserver\fR[\fB:\fIport\fR] +Connect to a server +.PP +Options which can be set using \fB+set\fR include: +.TP +\fBr_fullscreen\fR +1: Play in fullscreen mode; 0: Play in window mode +.TP +\fBr_mode\fR +Sets the screen resulotion mode. Set num to \-1 to use a customized resolution. See also r_customheight and r_customwidth! +.TP +\fBr_customwidth\fR +Use \fUpixels\fR as width if r_mode is set to \-1. +.TP +\fBr_customheight\fR +Use \fUpixels\fR as height if r_mode is set to \-1. +.PP + +.SH SEE ALSO +.BR ioquake3-server (6) + +.SH AUTHOR +ioquake3 was written by id Software Inc. and the ioQuake3 Team. +.PP +This manual page was written by Bruno "Fuddl" Kleinert +and Simon McVittie , for the Debian project +(but may be used by others). --_----------=_161747299251060--