Sun Dec 14 11:02:30 2008 UTC ()
Import clutter-box2d-0.8.0 as graphics/clutter-box2d.
A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.
Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).
Status:
Vendor Tag: TNF
Release Tags: pkgsrc-base
(obache)
diff -r0 -r1.1.1.1 pkgsrc/graphics/clutter-box2d/Makefile
diff -r0 -r1.1.1.1 pkgsrc/graphics/clutter-box2d/PLIST
diff -r0 -r1.1.1.1 pkgsrc/graphics/clutter-box2d/distinfo
diff -r0 -r1.1.1.1 pkgsrc/graphics/clutter-box2d/DESCR
# $NetBSD: Makefile,v 1.1.1.1 2008/12/14 11:02:30 obache Exp $
#
DISTNAME= clutter-box2d-0.8.0
CATEGORIES= graphics
MASTER_SITES= http://www.clutter-project.org/sources/clutter-box2d/0.8/
MAINTAINER= obache@NetBSD.org
HOMEPAGE= http://www.clutter-project.org/
COMMENT= Clutter Box2D integration library
PKG_DESTDIR_SUPPORT= user-destdir
GNU_CONFIGURE= yes
USE_LIBTOOL= yes
USE_TOOLS+= pkg-config
USE_LANGUAGES= c c++
PKGCONFIG_OVERRIDE+= clutter-box2d.pc.in
.include "../../graphics/clutter/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"
@comment $NetBSD: PLIST,v 1.1.1.1 2008/12/14 11:02:30 obache Exp $
include/clutter-0.8/clutter-box2d/clutter-box2d-joint.h
include/clutter-0.8/clutter-box2d/clutter-box2d-util.h
include/clutter-0.8/clutter-box2d/clutter-box2d.h
lib/libclutter-box2d-0.8.la
lib/pkgconfig/clutter-box2d-0.8.pc
share/gtk-doc/html/clutter-box2d/ch01.html
share/gtk-doc/html/clutter-box2d/ch02.html
share/gtk-doc/html/clutter-box2d/clutter-box2d-ClutterBox2D-Actor.html
share/gtk-doc/html/clutter-box2d/clutter-box2d-ClutterBox2D-Joint.html
share/gtk-doc/html/clutter-box2d/clutter-box2d.devhelp
share/gtk-doc/html/clutter-box2d/clutter-box2d.devhelp2
share/gtk-doc/html/clutter-box2d/home.png
share/gtk-doc/html/clutter-box2d/index.html
share/gtk-doc/html/clutter-box2d/index.sgml
share/gtk-doc/html/clutter-box2d/left.png
share/gtk-doc/html/clutter-box2d/license.html
share/gtk-doc/html/clutter-box2d/right.png
share/gtk-doc/html/clutter-box2d/style.css
share/gtk-doc/html/clutter-box2d/up.png
@dirrm share/gtk-doc/html/clutter-box2d
@dirrm include/clutter-0.8/clutter-box2d
$NetBSD: distinfo,v 1.1.1.1 2008/12/14 11:02:30 obache Exp $
SHA1 (clutter-box2d-0.8.0.tar.gz) = 4697cf4626a9db6bf7f9bb5bf80b537834ff7470
RMD160 (clutter-box2d-0.8.0.tar.gz) = 23f7d35abaec15e2148032defa48836e23bbe020
Size (clutter-box2d-0.8.0.tar.gz) = 479436 bytes
A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The
source tree currently contains an embedded version of box2d trunk.
Features:
- Children of the ClutterBox2d group can be simulated as static or dynamic
rigid bodies. Collision detection.
- Specifying the gravity of the world.
- play/pause control over the box2d physics engine
- Setting linear and angular velocities of simulated children.
- automatic position synchronization between clutter and box2d.
- joints
- prismatic.
- revolute.
- distance (spring)
- mouse (for dragging objects around and manipulating them).