Tue Jul 26 20:05:17 2016 UTC ()
Import wordwarvi-1.0.2 as games/wordwarvi
wordwarvi, or "Word War vi", is an old school '80's style side
scrolling space shoot'em up video game.
You pilot your "vi-per" craft through core memory, trying to avoid
OS defenses and wipe out the memory hogging emacs processes and
rescue lost vi-per pilots (.swp files) stranded from crashed vi
sessions before heading through the socket to the next node in the
cluster to do it all over again.
Originally packaged in pkgsrc-wip by:
- Thomas Klausner
- Aleksej Saushev
and
- myself.
(kamil)
diff -r0 -r1.1 pkgsrc/games/wordwarvi/DESCR
diff -r0 -r1.1 pkgsrc/games/wordwarvi/Makefile
diff -r0 -r1.1 pkgsrc/games/wordwarvi/PLIST
diff -r0 -r1.1 pkgsrc/games/wordwarvi/distinfo
diff -r0 -r1.1 pkgsrc/games/wordwarvi/patches/patch-Makefile
diff -r0 -r1.1 pkgsrc/games/wordwarvi/patches/patch-wordwarvi.c
wordwarvi, or "Word War vi", is an old school '80's style side
scrolling space shoot'em up video game.
You pilot your "vi-per" craft through core memory, trying to avoid
OS defenses and wipe out the memory hogging emacs processes and
rescue lost vi-per pilots (.swp files) stranded from crashed vi
sessions before heading through the socket to the next node in the
cluster to do it all over again.
# $NetBSD: Makefile,v 1.1 2016/07/26 20:05:17 kamil Exp $
#
DISTNAME= wordwarvi-1.0.2
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GITHUB:=smcameron/}
GITHUB_TAG= v${PKGVERSION_NOREV}
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= http://smcameron.github.io/wordwarvi/
COMMENT= Side-scrolling shoot 'em up '80s style arcade game
LICENSE= gnu-gpl-v2
USE_TOOLS+= gmake pkg-config
MAKE_FLAGS+= PREFIX=${PREFIX}
MAKE_ENV+= MANDIR=${PREFIX}/${PKGMANDIR}
.include "../../audio/libvorbis/buildlink3.mk"
.include "../../audio/portaudio-devel/buildlink3.mk"
.include "../../x11/gtk2/buildlink3.mk"
.include "../../mk/bsd.pkg.mk"
@comment $NetBSD: PLIST,v 1.1 2016/07/26 20:05:17 kamil Exp $
bin/wordwarvi
man/man6/wordwarvi.6
share/wordwarvi/sounds/UseTheSource.ogg
share/wordwarvi/sounds/aaaah_it_burns.ogg
share/wordwarvi/sounds/abducted.ogg
share/wordwarvi/sounds/big_explosion.ogg
share/wordwarvi/sounds/bodyslam.ogg
share/wordwarvi/sounds/bombexplosion.ogg
share/wordwarvi/sounds/clang.ogg
share/wordwarvi/sounds/destiny_facedown.ogg
share/wordwarvi/sounds/dtox3monomix.ogg
share/wordwarvi/sounds/fallingscreamhi.ogg
share/wordwarvi/sounds/flak_gun_sound.ogg
share/wordwarvi/sounds/flak_hit.ogg
share/wordwarvi/sounds/gravity_bomb.ogg
share/wordwarvi/sounds/gunwheel_sound.ogg
share/wordwarvi/sounds/help_down_here.ogg
share/wordwarvi/sounds/help_up_here.ogg
share/wordwarvi/sounds/highscoremusic.ogg
share/wordwarvi/sounds/hohoho.ogg
share/wordwarvi/sounds/hohoho_merry_xmas.ogg
share/wordwarvi/sounds/jetwash.ogg
share/wordwarvi/sounds/lucky-holiday-cornbread-stuffing-mono.ogg
share/wordwarvi/sounds/lucky13-steve-mono-mix.ogg
share/wordwarvi/sounds/metalbang1.ogg
share/wordwarvi/sounds/metalbang2.ogg
share/wordwarvi/sounds/metalbang3.ogg
share/wordwarvi/sounds/metalbang4.ogg
share/wordwarvi/sounds/metalbang5.ogg
share/wordwarvi/sounds/metalbang6.ogg
share/wordwarvi/sounds/metalbang7.ogg
share/wordwarvi/sounds/metalbang8.ogg
share/wordwarvi/sounds/missile_alarm.ogg
share/wordwarvi/sounds/missile_alarm_2.ogg
share/wordwarvi/sounds/missile_explosion.ogg
share/wordwarvi/sounds/missile_launch_2.ogg
share/wordwarvi/sounds/new_ground_smack.ogg
share/wordwarvi/sounds/nice_bank_shot.ogg
share/wordwarvi/sounds/ooooof.ogg
share/wordwarvi/sounds/ow_my_spine.ogg
share/wordwarvi/sounds/radar_fail.ogg
share/wordwarvi/sounds/radar_ready.ogg
share/wordwarvi/sounds/rocket_exhaust_1.ogg
share/wordwarvi/sounds/stonebang1.ogg
share/wordwarvi/sounds/stonebang2.ogg
share/wordwarvi/sounds/stonebang3.ogg
share/wordwarvi/sounds/stonebang4.ogg
share/wordwarvi/sounds/stonebang5.ogg
share/wordwarvi/sounds/stonebang6.ogg
share/wordwarvi/sounds/stonebang7.ogg
share/wordwarvi/sounds/stonebang8.ogg
share/wordwarvi/sounds/synthetic_bomb.ogg
share/wordwarvi/sounds/synthetic_gunshot_2.ogg
share/wordwarvi/sounds/synthetic_laser.ogg
share/wordwarvi/sounds/synthetic_thunder_short.ogg
share/wordwarvi/sounds/tesla_tower.ogg
share/wordwarvi/sounds/timpani_boing.ogg
share/wordwarvi/sounds/toyota_celica_cardoor_sample.ogg
share/wordwarvi/sounds/us_quarter.ogg
share/wordwarvi/sounds/volcano_eruption.ogg
share/wordwarvi/sounds/woohoo.ogg
share/wordwarvi/sounds/yay_santa.ogg
share/wordwarvi/sounds/zzzt.ogg
$NetBSD: distinfo,v 1.1 2016/07/26 20:05:17 kamil Exp $
SHA1 (wordwarvi-1.0.2.tar.gz) = 3db0e404113d0377c358083d78ee21645ab654b6
RMD160 (wordwarvi-1.0.2.tar.gz) = ab4a0442384610db3fd9d598c183638949612546
SHA512 (wordwarvi-1.0.2.tar.gz) = 231e02b339dc1f73345113ee37ddcd4fc5110e6e4402b46aee60a969c6b554cc59dc4bb6389f2537d1e418489831f84580fadb05df42ebeede7b56945389b86d
Size (wordwarvi-1.0.2.tar.gz) = 8814650 bytes
SHA1 (patch-Makefile) = 6bfbabe7d925e0332c482ba5d4d7911e66f22698
SHA1 (patch-wordwarvi.c) = 2317eaa5f8428b4831182b55723f81971c48c34c
$NetBSD: patch-Makefile,v 1.1 2016/07/26 20:05:17 kamil Exp $
Install executable into ${PREFIX}/bin
--- Makefile.orig 2016-03-11 15:16:11.000000000 +0000
+++ Makefile
@@ -116,10 +116,10 @@ wordwarvi.6.gz: wordwarvi.6
gzip -c wordwarvi.6 > wordwarvi.6.gz
install: wordwarvi wordwarvi.6.gz
- mkdir -p $(DESTDIR)$(PREFIX)/games
+ mkdir -p $(DESTDIR)$(PREFIX)/bin
mkdir -p $(DESTDIR)$(DATADIR)/sounds
mkdir -p $(DESTDIR)$(MANPAGEDIR)
- install -p -m 755 wordwarvi $(DESTDIR)$(PREFIX)/games
+ install -p -m 755 wordwarvi $(DESTDIR)$(PREFIX)/bin
install -p -m 644 sounds/*.ogg $(DESTDIR)$(DATADIR)/sounds
install -p -m 644 wordwarvi.6.gz $(DESTDIR)$(MANPAGEDIR)
$NetBSD: patch-wordwarvi.c,v 1.1 2016/07/26 20:05:17 kamil Exp $
Walk-around memory corruption (double-free(3)?)
Use standard getopt_long(3) - fixes NetBSD.
--- wordwarvi.c.orig 2016-03-11 15:16:11.000000000 +0000
+++ wordwarvi.c
@@ -11559,12 +11559,14 @@ void start_level()
srandom(level.random_seed);
generate_terrain(&terrain);
+#if 0
add_buildings(&terrain);/* Some FreeBSD users report that */
/*add_buildings() causes crashes. */
/* Commenting this out on FreeBSD */
/* may help, but, no buildings. */
/* I've looked at the code, but */
/* don't see anything wrong with it. */
+#endif
add_humanoids(&terrain);
add_bridges(&terrain);
add_socket(&terrain);
@@ -13967,7 +13969,7 @@ int main(int argc, char *argv[])
while (1) {
int rc, n;
- rc = getopt_long_only(argc, argv, "", wordwarvi_options, &opt);
+ rc = getopt_long(argc, argv, "", wordwarvi_options, &opt);
if (rc == -1)
break;
switch (rc) {