Sat Sep 1 19:02:53 2018 UTC ()
prboom-plus: Update games/prboom-plus to 2.5.1.4

Changes:
2.5.1.4  @ 2016-Jan-10
[+]  Added "Fix clipping problems in large levels" option.
[+]  Added "gl_finish" config variable.
[+]  Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to
     fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to
     1000. 50 (default) exactly matches old behavior.
[+]  Added a "Health Bar Above Monsters" option (health_bar* config variables).
[+]  Added a "Things appearance" automap option. Possible values: "classic",
     "scaled" and "icons".
[+]  Added "notarget" and "fly" cheat codes.
[+]  Added MBF's "-beta" codepointers.
[+]  Added a new HUD.
[+]  Added "shaders" sector light mode.
[+]  Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian
     Greffrath.
[+]  Support for HACX 1.2 IWAD, by Fabian Greffrath.
[+]  Support up to eight joystick buttons instead of just four, by Fabian
     Greffrath. The fifth and sixth buttons are mapped to strafe left and right.
[+]  Mouse look now is available in software mode.
[+]  Added a crosshair. Three different crosshair graphics are for choice:
     cross, angle and dot. Extra features are changing crosshair colors
     according to the player's health and/or on sight of a target.
[+]  Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings"
     page. Implemented by Fabian Greffrath.
[+]  Added a "Backpack Changes Thresholds" option.
[+]  -skipsec accepts a minutes prefix followed by a colon.
[+]  Two-key strafe50: StrafeOn + MoveLR = strafe50
[+]  Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility
     settings" page.
[*]  Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12,
     SDL_net 1.2.8.
[*]  Brown color for weapons that cannot be fired on weapon HUD widget.
[*]  "Use GL surface for software mode" mode now works much faster if
     gl_finish is 0 in config.
[*]  process_affinity_mask config variable is removed. Single CPU core will be
     automatically forced if SDL MIDI player is used.
[*]  Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by
     fraggle in prboom-plus.wad.
[*]  Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches
     after DEHACKED lumps.
[*]  Improved rendering precision (wall wiggle), by kb1.
[*]  Realign automap grid with blockmap.
[-]  'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did
     not work after warping to level from command line since 2.4.8.1.
[-]  Buggy invulnerability effect if hi-res textures are used and there is no
     support for GL_ARB_framebuffer_object.
[-]  Simple shadows flicker during lowering lifts.
[-]  "Change palette on pain/bonus/power" settings did not work.
[-]  Lines of walls on automap were not displayed on Planisphere 2 at some zoom.
[-]  Fixed HOMs on Planisphere 2.
[-]  Incorrect clipping of automap in opaque mode after changing view window
     size. Affects only software mode.
[-]  Fixed long wall error.
[-]  Boom's ability to change floor and ceiling lighting independently was not
     applied to things in opengl.


(leot)
diff -r1.5 -r1.6 pkgsrc/games/prboom-plus/Makefile
diff -r1.2 -r1.3 pkgsrc/games/prboom-plus/distinfo

cvs diff -r1.5 -r1.6 pkgsrc/games/prboom-plus/Makefile (expand / switch to unified diff)

--- pkgsrc/games/prboom-plus/Makefile 2018/08/19 20:16:39 1.5
+++ pkgsrc/games/prboom-plus/Makefile 2018/09/01 19:02:53 1.6
@@ -1,17 +1,16 @@ @@ -1,17 +1,16 @@
1# $NetBSD: Makefile,v 1.5 2018/08/19 20:16:39 wiz Exp $ 1# $NetBSD: Makefile,v 1.6 2018/09/01 19:02:53 leot Exp $
2 2
3DISTNAME= prboom-plus-2.5.1.3 3DISTNAME= prboom-plus-2.5.1.4
4PKGREVISION= 1 
5CATEGORIES= games 4CATEGORIES= games
6MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=prboom-plus/} 5MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=prboom-plus/}
7 6
8MAINTAINER= pkgsrc-users@NetBSD.org 7MAINTAINER= pkgsrc-users@NetBSD.org
9HOMEPAGE= http://prboom-plus.sourceforge.net/ 8HOMEPAGE= http://prboom-plus.sourceforge.net/
10COMMENT= Multiplayer-capable and modified version of DOOM 9COMMENT= Multiplayer-capable and modified version of DOOM
11LICENSE= gnu-gpl-v2 10LICENSE= gnu-gpl-v2
12 11
13GNU_CONFIGURE= YES 12GNU_CONFIGURE= YES
14CONFIGURE_ARGS+= --with-waddir=${PREFIX}/share/doom 13CONFIGURE_ARGS+= --with-waddir=${PREFIX}/share/doom
15 14
16SUBST_CLASSES+= gamesdir 15SUBST_CLASSES+= gamesdir
17SUBST_STAGE.gamesdir= pre-configure 16SUBST_STAGE.gamesdir= pre-configure

cvs diff -r1.2 -r1.3 pkgsrc/games/prboom-plus/distinfo (expand / switch to unified diff)

--- pkgsrc/games/prboom-plus/distinfo 2015/11/03 20:57:01 1.2
+++ pkgsrc/games/prboom-plus/distinfo 2018/09/01 19:02:53 1.3
@@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
1$NetBSD: distinfo,v 1.2 2015/11/03 20:57:01 agc Exp $ 1$NetBSD: distinfo,v 1.3 2018/09/01 19:02:53 leot Exp $
2 2
3SHA1 (prboom-plus-2.5.1.3.tar.gz) = f7448128ac725d48325ed6bc4f613708501dc875 3SHA1 (prboom-plus-2.5.1.4.tar.gz) = 73b3b46c36aa693059f2762dcd807bfd0490f130
4RMD160 (prboom-plus-2.5.1.3.tar.gz) = 345ce730eb045f800d750fb90b2f603e9fe8e7d5 4RMD160 (prboom-plus-2.5.1.4.tar.gz) = ebb834844f6ca38aa55214ae8ee1d0cff5e2d5e8
5SHA512 (prboom-plus-2.5.1.3.tar.gz) = 6cad708d334b66e07c9343ebc30451c25f7188c220e9385d61ecf0bf06e0631e69024e1327dac518db9bdc557c0d19571c06bffea1f7e318abd2c770a9ba750d 5SHA512 (prboom-plus-2.5.1.4.tar.gz) = ca342bc2eac05458ed9c40aa781badc81416f25e51de23543f037df547d973dcca7522fb942160b7b797d24b6313a0e111afa11ad887199fbaab06240ffeb716
6Size (prboom-plus-2.5.1.3.tar.gz) = 1465003 bytes 6Size (prboom-plus-2.5.1.4.tar.gz) = 1627558 bytes