| @@ -1,20 +1,21 @@ | | | @@ -1,20 +1,21 @@ |
1 | # $NetBSD: Makefile,v 1.1 2022/10/02 13:41:55 nros Exp $ | | 1 | # $NetBSD: Makefile,v 1.2 2022/10/04 07:54:28 wiz Exp $ |
2 | | | 2 | |
3 | DISTNAME= SDL_sound-2.0.1 | | 3 | DISTNAME= SDL_sound-2.0.1 |
4 | PKGNAME= ${DISTNAME:S/SDL/SDL2/} | | 4 | PKGNAME= ${DISTNAME:S/SDL/SDL2/} |
5 | CATEGORIES= audio | | 5 | CATEGORIES= audio |
6 | MASTER_SITES= ${MASTER_SITE_GITHUB:=icculus/} | | 6 | MASTER_SITES= ${MASTER_SITE_GITHUB:=icculus/} |
7 | GITHUB_TAG= refs/tags/v${PKGVERSION_NOREV} | | 7 | GITHUB_PROJECT= SDL_sound |
| | | 8 | GITHUB_TAG= v${PKGVERSION_NOREV} |
8 | | | 9 | |
9 | MAINTAINER= pkgsrc-users@NetBSD.org | | 10 | MAINTAINER= pkgsrc-users@NetBSD.org |
10 | HOMEPAGE= https://icculus.org/SDL_sound/ | | 11 | HOMEPAGE= https://icculus.org/SDL_sound/ |
11 | COMMENT= SDL2 library to handle the decoding of different sound formats | | 12 | COMMENT= SDL2 library to handle the decoding of different sound formats |
12 | LICENSE= zlib | | 13 | LICENSE= zlib |
13 | | | 14 | |
14 | WRKSRC= ${WRKDIR}/${DISTNAME} | | 15 | WRKSRC= ${WRKDIR}/${DISTNAME} |
15 | | | 16 | |
16 | USE_CMAKE= yes | | 17 | USE_CMAKE= yes |
17 | USE_LANGUAGES= c c++ | | 18 | USE_LANGUAGES= c c++ |
18 | | | 19 | |
19 | # dont't build and install playsound | | 20 | # dont't build and install playsound |
20 | # to not conflict with audio/SDL_sound | | 21 | # to not conflict with audio/SDL_sound |