Tue Oct 4 07:54:28 2022 UTC ()
SDL2_sound: fix fetch stage


(wiz)
diff -r1.1 -r1.2 pkgsrc/audio/SDL2_sound/Makefile

cvs diff -r1.1 -r1.2 pkgsrc/audio/SDL2_sound/Makefile (expand / switch to unified diff)

--- pkgsrc/audio/SDL2_sound/Makefile 2022/10/02 13:41:55 1.1
+++ pkgsrc/audio/SDL2_sound/Makefile 2022/10/04 07:54:28 1.2
@@ -1,20 +1,21 @@ @@ -1,20 +1,21 @@
1# $NetBSD: Makefile,v 1.1 2022/10/02 13:41:55 nros Exp $ 1# $NetBSD: Makefile,v 1.2 2022/10/04 07:54:28 wiz Exp $
2 2
3DISTNAME= SDL_sound-2.0.1 3DISTNAME= SDL_sound-2.0.1
4PKGNAME= ${DISTNAME:S/SDL/SDL2/} 4PKGNAME= ${DISTNAME:S/SDL/SDL2/}
5CATEGORIES= audio 5CATEGORIES= audio
6MASTER_SITES= ${MASTER_SITE_GITHUB:=icculus/} 6MASTER_SITES= ${MASTER_SITE_GITHUB:=icculus/}
7GITHUB_TAG= refs/tags/v${PKGVERSION_NOREV} 7GITHUB_PROJECT= SDL_sound
 8GITHUB_TAG= v${PKGVERSION_NOREV}
8 9
9MAINTAINER= pkgsrc-users@NetBSD.org 10MAINTAINER= pkgsrc-users@NetBSD.org
10HOMEPAGE= https://icculus.org/SDL_sound/ 11HOMEPAGE= https://icculus.org/SDL_sound/
11COMMENT= SDL2 library to handle the decoding of different sound formats 12COMMENT= SDL2 library to handle the decoding of different sound formats
12LICENSE= zlib 13LICENSE= zlib
13 14
14WRKSRC= ${WRKDIR}/${DISTNAME} 15WRKSRC= ${WRKDIR}/${DISTNAME}
15 16
16USE_CMAKE= yes 17USE_CMAKE= yes
17USE_LANGUAGES= c c++ 18USE_LANGUAGES= c c++
18 19
19# dont't build and install playsound 20# dont't build and install playsound
20# to not conflict with audio/SDL_sound 21# to not conflict with audio/SDL_sound