Tue May 26 00:58:59 2009 UTC ()
Assorted fixes (mostly grammar, some markup) from OpenBSD.


(dholland)
diff -r1.11 -r1.12 src/games/phantasia/phantasia.6

cvs diff -r1.11 -r1.12 src/games/phantasia/phantasia.6 (expand / switch to unified diff)

--- src/games/phantasia/phantasia.6 2004/01/03 13:32:23 1.11
+++ src/games/phantasia/phantasia.6 2009/05/26 00:58:59 1.12
@@ -1,135 +1,153 @@ @@ -1,135 +1,153 @@
1.\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ 1.\" $NetBSD: phantasia.6,v 1.12 2009/05/26 00:58:59 dholland Exp $
2.\" 2.\"
3.Dd April 1, 2001 3.Dd April 1, 2001
4.Dt PHANTASIA 6 4.Dt PHANTASIA 6
5.Os 5.Os
6.Sh NAME 6.Sh NAME
7.Nm phantasia 7.Nm phantasia
8.Nd an interterminal fantasy game 8.Nd an interterminal fantasy game
9.Sh SYNOPSIS 9.Sh SYNOPSIS
10.Nm 10.Nm
11.Op Fl abHmpSsx 11.Op Fl abHmpSsx
12.Sh DESCRIPTION 12.Sh DESCRIPTION
13.Nm 13.Nm
14is a role playing game which allows players to roll up characters of 14is a role-playing game that allows players to roll up characters of
15various types to fight monsters and other players. 15various types to fight monsters and other players.
16Progression of characters is based upon gaining experience from fighting 16Progression of characters is based upon gaining experience from fighting
17monsters (and other players). 17monsters (and other players).
18.Pp 18.Pp
19Most of the game is menu driven and self-explanatory (more or less). 19Most of the game is menu-driven and self-explanatory (more or less).
20The screen is cursor updated, so be sure to set up the 20The screen is cursor updated, so be sure to set up the
21.Ev TERM 21.Ev TERM
22variable in your environment. 22variable in your environment.
23.Pp 23.Pp
24The options provide for a variety of functions to support the game. 24The options provide for a variety of functions to support the game.
25They are: 25They are:
26.Pp 
27.Bl -tag -width aaa -offset indent 26.Bl -tag -width aaa -offset indent
28.It Fl a 27.It Fl a
29Get a listing of all character names on file. 28Get a listing of all character names on file.
30.It Fl b 29.It Fl b
31Show scoreboard of top characters per login. 30Show scoreboard of top characters per login.
32.It Fl H 31.It Fl H
33Print header only. 32Print header only.
34.It Fl m 33.It Fl m
35Get a monster listing. 34Get a monster listing.
36.It Fl p 35.It Fl p
37Purge old characters. 36Purge old characters.
38.It Fl S 37.It Fl S
39Turn on wizard options, if allowed, if running as 38Turn on wizard options, if allowed, if running as
40.Dq root . 39.Em root .
41.It Fl s 40.It Fl s
42Invokes 41Invoke
43.Nm 42.Nm
44without header information. 43without header information.
45.It Fl x 44.It Fl x
46Examine/change a particular character on file. 45Examine/change a particular character on file.
47.El 46.El
48.Pp 47.Pp
49The characters are saved on a common file, in order to make the game 48The characters are saved on a common file, in order to make the game
50interactive between players. 49interactive between players.
51The characters are given a password in order to retrieve them later. 50Each character is given a password which allows later retrieval.
52Only characters above 51Only characters above
53.Em level 52.Em level
54zero are saved. 53zero are saved.
55Characters unused for awhile will be purged. 54Characters unused for a while will be purged.
56Characters are only placed on the scoreboard when they die. 55Characters are only placed on the scoreboard when they die.
57.Sh PARTICULARS 56.Sh PARTICULARS
58.Ss Normal Play 57.Ss Normal Play
59A number of the player's more important statistics are almost always 58A number of the player's more important statistics are almost always
60displayed on the screen, with maximums (where applicable) in 59displayed on the screen, with maximums (where applicable) in
61parentheses. 60parentheses.
62.Pp 61.Pp
63The character is placed randomly near the center of a Cartesian 62The character is placed randomly near the center of a Cartesian
64system. 63system.
65Most commands are selected with a single letter or digit. 64Most commands are selected with a single letter or digit.
66For example, one may move by hitting 'W', 'S', 'N', or 'E', 65For example, one may move by hitting
67(lower case may also be used, at no time is the game case dependent). 66.Sq W ,
68One may also use 'H', 'J', 'K', 'L', 67.Sq S ,
69for movement, similar to 68.Sq N ,
 69or
 70.Sq E ,
 71(lower case may also be used; at no time is the game case-dependent).
 72One may also use
 73.Sq H ,
 74.Sq J ,
 75.Sq K ,
 76and
 77.Sq L ,
 78for movement, as with
70.Xr vi 1 . 79.Xr vi 1 .
71To move to a specific (x, y) coordinate, use the 80To move to a specific (x, y) coordinate, use the
72.Ic move 81.Ic move
73('1') command. 82.Pq Sq 1
 83command.
74The distance a character can move is calculated by 84The distance a character can move is calculated by
751 plus 1.5 per 851 plus 1.5 per
76.Em level . 86.Em level .
77Moving in a compass direction will move the player the maximum 87Moving in a compass direction will move the player the maximum
78allowed distance in that direction. 88allowed distance in that direction.
79.Pp 89.Pp
80A player may see who else is playing by using the 90A player may see who else is playing by using the
81.Ic players 91.Ic players
82('2') option. 92.Pq Sq 2
 93option.
83One may see the coordinates of those who are the same 94One may see the coordinates of those who are the same
84distance or closer to the origin as he/she. 95distance or closer to the origin as the player.
85.Em Kings , 96.Em Kings
86and 97and
87.Em council of the wise 98.Em council of the wise
88can see and can be seen by everyone. 99can see and can be seen by everyone.
89A 100A
90.Em palantir 101.Em palantir
91removes these restrictions. 102removes these restrictions.
92.Pp 103.Pp
93One can talk to other players with the 104One can talk to other players with the
94.Ic talk 105.Ic talk
95('3') option. 106.Pq Sq 3
 107option.
96In general, this is a line or so of text. 108In general, this is a line or so of text.
97To remove a current 109To remove the current message, just type
98message, just type 
99.Aq return 110.Aq return
100when prompted for a message. 111when prompted for a message.
101.Pp 112.Pp
102The 113The
103.Ic stats 114.Ic stats
104('4') option shows additional characteristics of a player. 115.Pq Sq 4
 116option shows additional characteristics of a player.
105.Pp 117.Pp
106One may leave the game either with the 118One may leave the game with the
107.Ic quit 119.Ic quit
108('5') option. 120.Pq Sq 5
 121option.
109.Pp 122.Pp
110One may rest by default. 123One may rest by default.
111Resting lets one regain maximum 124Resting lets one regain maximum
112.Em energy level , 125.Em energy level ,
113and also lets one find 126and also lets one find
114.Em mana 127.Em mana .
115(more is found for larger levels and further distances from the origin). 128More mana is found at larger levels and further distances from the origin.
116.Pp 129.Pp
117One may call a monster by hitting '9' or 'C'. 130One may call a monster by hitting
 131.Sq 9
 132or
 133.Sq C .
118.Pp 134.Pp
119Use 'X' to examine other players. 135Use
 136.Sq X
 137to examine other players.
120.Pp 138.Pp
121One may quit or execute a sub-shell by hitting interrupt. 139One may quit or execute a sub-shell by hitting interrupt.
122Quitting during battle results in death for obvious reasons. 140Quitting during battle results in death, for obvious reasons.
123.Pp 141.Pp
124Several other options become available as the player progresses in 142Several other options become available as the player progresses in
125.Em level 143.Em level
126and 144and
127.Em magic , 145.Em magic ,
128or to other stations in the game 146or to other stations in the game
129.Em ( valar , 147.Em ( valar ,
130.Em council of the wise , 148.Em council of the wise ,
131.Em king ) . 149.Em king ) .
132These are described elsewhere. 150These are described elsewhere.
133In general, a control-L will force the redrawing of the screen. 151In general, a control-L will force the redrawing of the screen.
134.Pp 152.Pp
135Other things which may happen are more or less self-explanatory. 153Other things which may happen are more or less self-explanatory.
@@ -167,27 +185,27 @@ Decreases the monster's @@ -167,27 +185,27 @@ Decreases the monster's
167an amount proportional to the amount granted. 185an amount proportional to the amount granted.
168This also increases the monster's quickness. 186This also increases the monster's quickness.
169Paralyzed monsters wake up very fast when nicked. 187Paralyzed monsters wake up very fast when nicked.
170.It Ic luckout 188.It Ic luckout
171This is essentially a battle of wits with the monster. 189This is essentially a battle of wits with the monster.
172Success is based upon the player's and the monster's 190Success is based upon the player's and the monster's
173.Em brains . 191.Em brains .
174The player gets credit for slaying the monster if he/she succeeds. 192The player gets credit for slaying the monster if he/she succeeds.
175Otherwise, nothing happens, and the chance to 193Otherwise, nothing happens, and the chance to
176.Ic luckout 194.Ic luckout
177is lost. 195is lost.
178.El 196.El
179.Ss Character Statistics 197.Ss Character Statistics
180.Bl -tag -width quickness -offset indent 198.Bl -tag -width energyXlevel -offset indent
181.It Em strength 199.It Em strength
182determines how much damage a character can inflict. 200determines how much damage a character can inflict.
183.It Em quickness 201.It Em quickness
184determines how many chances a character gets to make decisions while fighting. 202determines how many chances a character gets to make decisions while fighting.
185.It Em energy level 203.It Em energy level
186specifies how much damage a character may endure before dying. 204specifies how much damage a character may endure before dying.
187.It Em magic level 205.It Em magic level
188determines which spells a character may throw, and how effective those 206determines which spells a character may throw, and how effective those
189spells will be. 207spells will be.
190.It Em brains 208.It Em brains
191basically, the character's intelligence; used for various fighting options 209basically, the character's intelligence; used for various fighting options
192and spells. 210and spells.
193.It Em mana 211.It Em mana
@@ -226,30 +244,27 @@ and @@ -226,30 +244,27 @@ and
226weak in other areas. 244weak in other areas.
227Must rely on wits and magic to survive. 245Must rely on wits and magic to survive.
228.It Em fighter 246.It Em fighter
229good in 247good in
230.Em strength 248.Em strength
231and 249and
232.Em energy level , 250.Em energy level ,
233fairly good in other areas. 251fairly good in other areas.
234This adds up to a well-equipped fighter. 252This adds up to a well-equipped fighter.
235.It Em elf 253.It Em elf
236very high 254very high
237.Em quickness 255.Em quickness
238and above average 256and above average
239.Em magic level 257.Em magic level .
240are 
241.Em elves 
242selling points. 
243.It Em dwarf 258.It Em dwarf
244very high 259very high
245.Em strength 260.Em strength
246and 261and
247.Em energy level , 262.Em energy level ,
248but with a tendency to be rather slow and not too bright. 263but with a tendency to be rather slow and not too bright.
249.It Em halfling 264.It Em halfling
250rather quick and smart, with high 265rather quick and smart, with high
251.Em energy level , 266.Em energy level ,
252but poor in 267but poor in
253.Em magic 268.Em magic
254and 269and
255.Em strength . 270.Em strength .
@@ -277,27 +292,27 @@ Halfling 20-25 34 25-45 55-90 40-75 1-4 @@ -277,27 +292,27 @@ Halfling 20-25 34 25-45 55-90 40-75 1-4
277Experimento 25 27 100 35 25 2 292Experimento 25 27 100 35 25 2
278.TE 293.TE
279.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 294.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
280.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 295.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic
281.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 296.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9
282.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 297.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6
283.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 298.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7
284.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 299.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5
285.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 300.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4
286.\" .It Experimento 25 27 100 35 25 2 301.\" .It Experimento 25 27 100 35 25 2
287.\" .El 302.\" .El
288.Pp 303.Pp
289Not only are the starting characteristics different for the different 304Not only are the starting characteristics different for the different
290character types, the characteristics progress at different rates for the 305character types, but the characteristics progress at different rates for the
291different types as the character goes up in 306different types as the character goes up in
292.Em level . 307.Em level .
293.Em Experimentoes Ns ' 308.Em Experimentoes Ns '
294characteristics progress randomly as one of the other types. 309characteristics progress randomly as one of the other types.
295The progression as characters increase in 310The progression as characters increase in
296.Em level 311.Em level
297is summarized in the following table. 312is summarized in the following table.
298.Pp 313.Pp
299.TS 314.TS
300nokeep ; 315nokeep ;
301l c c c c c 316l c c c c c
302l n n n n n. 317l n n n n n.
303Type Strength Mana Energy Brains Magic 318Type Strength Mana Energy Brains Magic
@@ -328,27 +343,27 @@ These cases are described below. @@ -328,27 +343,27 @@ These cases are described below.
32835 plus 3 per rest period 34335 plus 3 per rest period
329.br 344.br
330Used during normal play. 345Used during normal play.
331Prevents monsters from finding the character, 346Prevents monsters from finding the character,
332as well as hiding the player from other players. 347as well as hiding the player from other players.
333His/her coordinates show up as '?' in the 348His/her coordinates show up as '?' in the
334.Ic players 349.Ic players
335option. 350option.
336Players cannot collect 351Players cannot collect
337.Em mana , 352.Em mana ,
338find trading posts, or discover the 353find trading posts, or discover the
339.Em grail 354.Em grail
340while cloaked. 355while cloaked.
341Calling a monster uncloaks, as well as choosing this option while cloaked. 356Calling a monster uncloaks, as does choosing this option while cloaked.
342.It Ic teleport 357.It Ic teleport
343.Em magic level necessary : 358.Em magic level necessary :
34440 (plus level 12) 35940 (plus level 12)
345.br 360.br
346.Em mana used : 361.Em mana used :
34730 per 75 moved 36230 per 75 moved
348.br 363.br
349Used during normal play. 364Used during normal play.
350Allows the player to move with much more freedom than with the 365Allows the player to move with much more freedom than with the
351.Ic move 366.Ic move
352option, at the price of expending mana. 367option, at the price of expending mana.
353The maximum distance possible to move is based upon 368The maximum distance possible to move is based upon
354.Em level 369.Em level
@@ -399,27 +414,27 @@ expended and @@ -399,27 +414,27 @@ expended and
399Guaranteed to hit at least 10 per 414Guaranteed to hit at least 10 per
400.Em mana . 415.Em mana .
401.It Ic force field 416.It Ic force field
402.Em magic level necessary : 417.Em magic level necessary :
40315 41815
404.br 419.br
405.Em mana used : 420.Em mana used :
40630 42130
407.br 422.br
408Used during monster combat. 423Used during monster combat.
409Throws up a shield to protect from damage. 424Throws up a shield to protect from damage.
410The shield is added to actual energy level, and is a fixed number, based 425The shield is added to actual energy level, and is a fixed number, based
411upon maximum energy. 426upon maximum energy.
412Normally, damage occurs first to the shield, and then to the players actual 427Normally, damage occurs first to the shield and then to the players actual
413.Em energy level . 428.Em energy level .
414.It Ic transform 429.It Ic transform
415.Em magic level necessary : 430.Em magic level necessary :
41625 43125
417.br 432.br
418.Em mana used : 433.Em mana used :
41950 43450
420.br 435.br
421Used during monster combat. 436Used during monster combat.
422Transforms the monster randomly into one of the 100 monsters from 437Transforms the monster randomly into one of the 100 monsters from
423the monster file. 438the monster file.
424.It Ic increase might 439.It Ic increase might
425.Em magic level necessary : 440.Em magic level necessary :
@@ -480,49 +495,49 @@ If it fails, nothing happens. @@ -480,49 +495,49 @@ If it fails, nothing happens.
480.Em magic level necessary : 495.Em magic level necessary :
481none 496none
482.br 497.br
483.Em mana used : 498.Em mana used :
4841000 4991000
485.br 500.br
486Used during monster combat only by 501Used during monster combat only by
487.Em valar 502.Em valar
488or 503or
489.Em council of the wise . 504.Em council of the wise .
490Allows the player to pick which monster to fight. 505Allows the player to pick which monster to fight.
491.El 506.El
492.Ss Monsters 507.Ss Monsters
493Monsters get bigger as one moves farther from the origin (0,0). 508Monsters get bigger farther from the origin (0,0).
494Rings of distance 125 from the origin determine the size. 509Rings of distance 125 from the origin determine the size.
495A monster's 510A monster's
496.Em experience , 511.Em experience ,
497.Em energy level , 512.Em energy level ,
498and 513and
499.Em brains 514.Em brains
500are multiplied by the size. 515are multiplied by the size.
501.Em Strength 516.Em Strength
502is increased 50% per size over one, and 517is increased 50% per size over one, and
503.Em quickness 518.Em quickness
504remains the same, regardless of size. 519remains the same, regardless of size.
505.Pp 520.Pp
506Also, nastier monsters are found as one progress farther out from the origin. 521Also, nastier monsters are found as one progresses farther out from the origin.
507Monsters also may flock. 522Monsters also may flock.
508The percent chance of that happening is designated as 523The percent chance of that happening is designated as
509.Em flock% 524.Em flock%
510in the monster listing. 525in the monster listing.
511Monsters outside the first ring 526Monsters outside the first ring
512may carry treasure, as determined by their treasure type. 527may carry treasure, as determined by their treasure type.
513Flocking monsters, and bigger monsters increase the chances of treasure. 528Flocking monsters, and bigger monsters, increase the chances of treasure.
514.Pp 529.Pp
515Certain monsters have special abilities; they are as follows: 530Certain monsters have special abilities, as follows:
516.Bl -tag -width "Assorted Faeries" 531.Bl -tag -width "Assorted Faeries"
517.It Em Unicorn 532.It Em Unicorn
518can only be subdued if the player is in possession of a 533can only be subdued if the player is in possession of a
519.Em virgin . 534.Em virgin .
520.It Em Modnar 535.It Em Modnar
521has random characteristics, including treasure type. 536has random characteristics, including treasure type.
522.It Em Mimic 537.It Em Mimic
523will pick another name from the list of monsters in order to confuse. 538will pick another name from the list of monsters in order to confuse.
524.It Em Dark Lord 539.It Em Dark Lord
525very nasty person. 540very nasty person.
526Does not like to be hit (especially nicked), 541Does not like to be hit (especially nicked),
527and many spells do not work well (or at all) against him. 542and many spells do not work well (or at all) against him.
528One can always 543One can always
@@ -610,27 +625,27 @@ or @@ -610,27 +625,27 @@ or
610.It Em Morgoth 625.It Em Morgoth
611actually 626actually
612.Em Modnar , 627.Em Modnar ,
613but reserved for 628but reserved for
614.Em council of the wise , valar , 629.Em council of the wise , valar ,
615and 630and
616.Em ex-valar . 631.Em ex-valar .
617Fights with 632Fights with
618.Em Morgoth 633.Em Morgoth
619end when either he or the player dies. 634end when either he or the player dies.
620His characteristics are calculated based upon the player's. 635His characteristics are calculated based upon the player's.
621The player is given the chance to ally with him. 636The player is given the chance to ally with him.
622No magic, except 637No magic, except
623.Ic force field 638.Ic force field ,
624works when battling 639works when battling
625.Em Morgoth . 640.Em Morgoth .
626.It Em Troll 641.It Em Troll
627may regenerate its 642may regenerate its
628.Em energy 643.Em energy
629and 644and
630.Em strength 645.Em strength
631while in battle. 646while in battle.
632.It Em Wraith 647.It Em Wraith
633may make a player blind. 648may make a player blind.
634.El 649.El
635.Ss Treasures 650.Ss Treasures
636The various treasure types are as follows: 651The various treasure types are as follows:
@@ -757,27 +772,27 @@ to -2, or subtracts two from @@ -757,27 +772,27 @@ to -2, or subtracts two from
757.Em poison , 772.Em poison ,
758whichever is better. 773whichever is better.
759.br 774.br
760.Em transporter 775.Em transporter
761\- allows finder to move anywhere. 776\- allows finder to move anywhere.
762.br 777.br
763.Em sword 778.Em sword
764\- like a 779\- like a
765.Em war hammer , 780.Em war hammer ,
766but bigger. 781but bigger.
767.It Type nine 782.It Type nine
768.Em golden crown 783.Em golden crown
769\- allows the player to become 784\- allows the player to become
770.Em king , 785.Em king
771by going to (0,0). 786by going to (0,0).
772.br 787.br
773.Em blessing 788.Em blessing
774\- cuts 789\- cuts
775.Em sin 790.Em sin
776to 1/3, adds 791to 1/3, adds
777.Em mana , 792.Em mana ,
778rests to maximum, kills 793rests to maximum, kills
779.Em Dark Lord 794.Em Dark Lord
780with a 795with a
781.Em charm , 796.Em charm ,
782and gives bearer first hit on all monsters. 797and gives bearer first hit on all monsters.
783.br 798.br
@@ -818,48 +833,48 @@ One may carry 1000 plus 200 per @@ -818,48 +833,48 @@ One may carry 1000 plus 200 per
818.Em level 833.Em level
819of 834of
820.Em gold . 835.Em gold .
821A 836A
822.Em gem 837.Em gem
823weighs one half a gold piece. 838weighs one half a gold piece.
824Monsters of treasure type 7 or higher may carry 839Monsters of treasure type 7 or higher may carry
825.Em gems . 840.Em gems .
826.Pp 841.Pp
827The chance of a cursed treasure is based upon treasure type. 842The chance of a cursed treasure is based upon treasure type.
828The more valuable treasures have a greater chance of being cursed. 843The more valuable treasures have a greater chance of being cursed.
829A cursed treasure knocks 844A cursed treasure knocks
830.Em energy level 845.Em energy level
831very low, and adds 0.25 846very low and adds 0.25
832.Em poison . 847.Em poison .
833.Ss Rings 848.Ss Rings
834.Em Rings 849.Em Rings
835are only carried by 850are only carried by
836.Em nazguls 851.Em nazguls
837and 852and
838.Em Dark Lords . 853.Em Dark Lords .
839They come in four different flavors. 854They come in four different flavors.
840All 855All
841.Em rings 856.Em rings
842rest the player to maximum and cause him/her to hit much harder 857rest the player to maximum and cause him/her to hit much harder
843in battle with monsters (assuming one has chosen to use the 858in battle with monsters (assuming the
844.Em ring 859.Em ring
845for battle.) 860is being used for battle.)
846.Pp 861.Pp
847Two types of 862Two types of
848.Em rings 863.Em rings
849are cursed and come either from 864are cursed and come either from
850.Em nazguls 865.Em nazguls
851or 866or
852.Em Dark Lord . 867.Em Dark Lords .
853After a few times of using these types, the player falls 868After a few times of using these types, the player falls
854under the control of the 869under the control of the
855.Em ring , 870.Em ring ,
856and strange, random things will occur. 871and strange, random things will occur.
857Eventually, the player dies, and gives his/her name to a monster 872Eventually, the player dies, and gives his/her name to a monster
858on the file. 873on the file.
859Dying before the 874Dying before the
860.Em ring 875.Em ring
861is used up also renames the monster. 876is used up also renames the monster.
862.Pp 877.Pp
863The two remaining types of 878The two remaining types of
864.Em rings 879.Em rings
865are much more benign. 880are much more benign.
@@ -951,27 +966,28 @@ The @@ -951,27 +966,28 @@ The
951.Em king 966.Em king
952may also 967may also
953.Ic teleport 968.Ic teleport
954anywhere for free by using the origin as a starting place. 969anywhere for free by using the origin as a starting place.
955.Ss Council of the Wise, Valar 970.Ss Council of the Wise, Valar
956A player automatically becomes a member of the 971A player automatically becomes a member of the
957.Em council of the wise 972.Em council of the wise
958upon reaching level 3000. 973upon reaching level 3000.
959Members of the council cannot have 974Members of the council cannot have
960.Em rings . 975.Em rings .
961Members of the council have a few extra options which they can exercise. 976Members of the council have a few extra options which they can exercise.
962These are exercised with the 977These are exercised with the
963.Ic intervene 978.Ic intervene
964('8') option. 979.Pq Sq 8
 980option.
965All 981All
966.Ic intervene 982.Ic intervene
967options cost 1000 mana. 983options cost 1000 mana.
968One 984One
969.Ic intervene 985.Ic intervene
970option is to 986option is to
971.Ic heal 987.Ic heal
972another player. 988another player.
973This is just a quick way for that player to be rested 989This is just a quick way for that player to be rested
974to maximum and lose a little 990to maximum and lose a little
975.Em poison . 991.Em poison .
976The main purpose in life for members of the council is to seek the 992The main purpose in life for members of the council is to seek the
977.Em Holy Grail . 993.Em Holy Grail .
@@ -1021,45 +1037,47 @@ or call monsters. @@ -1021,45 +1037,47 @@ or call monsters.
1021finds a 1037finds a
1022.Em transporter . ) 1038.Em transporter . )
1023This is to allow him/her to dispose of excess 1039This is to allow him/her to dispose of excess
1024.Em gold . 1040.Em gold .
1025Any monsters which a 1041Any monsters which a
1026.Em valar 1042.Em valar
1027encounters are based upon his/her size. 1043encounters are based upon his/her size.
1028Only one valar may exist at a time. 1044Only one valar may exist at a time.
1029The current valar is replaced when another player finds the grail. 1045The current valar is replaced when another player finds the grail.
1030The valar is then bumped back to the council of the wise. 1046The valar is then bumped back to the council of the wise.
1031.Ss Wizard 1047.Ss Wizard
1032The 1048The
1033.Em wizard 1049.Em wizard
1034is usually the owner of the game, and the one who maintains 1050is usually the owner of the game and the one who maintains
1035the associated files. 1051the associated files.
1036The 1052The
1037.Em wizard 1053.Em wizard
1038is granted special powers within the game, if it is invoked 1054is granted special powers within the game, if it is invoked
1039with the 1055with the
1040.Fl S 1056.Fl S
1041option. 1057option.
1042Otherwise, the 1058Otherwise, the
1043.Em wizard 1059.Em wizard
1044plays no different from other players. 1060plays no different from other players.
1045The 1061The
1046.Em wizard 1062.Em wizard
1047abilities are outlined below. 1063abilities are outlined below.
1048.Bl -tag -width "super character type" 1064.Bl -tag -width "super character type"
1049.It Ic change players 1065.It Ic change players
1050When examining a player, (game invoked with 1066When examining a player, (game invoked with
1051.Fl x , 1067.Fl x ,
1052or use 'X' from within game), the 1068or
 1069.Sq X
 1070is used from within game), the
1053.Em wizard 1071.Em wizard
1054may also change the player. 1072may also change the player.
1055.It Ic intervention 1073.It Ic intervention
1056The 1074The
1057.Em wizard 1075.Em wizard
1058may do all the 1076may do all the
1059.Ic intervention 1077.Ic intervention
1060options. 1078options.
1061One extra option, 1079One extra option,
1062.Ic vaporize , 1080.Ic vaporize ,
1063is added to kill any offensive players. 1081is added to kill any offensive players.
1064.It Ic super character type 1082.It Ic super character type
1065An extra character type is added. 1083An extra character type is added.
@@ -1124,30 +1142,30 @@ Offering more than one has, or a negativ @@ -1124,30 +1142,30 @@ Offering more than one has, or a negativ
1124who will make the player worse (add one 1142who will make the player worse (add one
1125.Em poison ) . 1143.Em poison ) .
1126.Pp 1144.Pp
1127The 1145The
1128.Em Holy Grail 1146.Em Holy Grail
1129does little for those who are not ready to behold it. 1147does little for those who are not ready to behold it.
1130Whenever anyone finds it, it moves. 1148Whenever anyone finds it, it moves.
1131It is always located within 1e+6 in any compass direction of the origin. 1149It is always located within 1e+6 in any compass direction of the origin.
1132.Pp 1150.Pp
1133There is a maximum amount of 1151There is a maximum amount of
1134.Em mana 1152.Em mana
1135and 1153and
1136.Em charms 1154.Em charms
1137a player may posses, based upon 1155a player may possess, based upon
1138.Em level . 1156.Em level .
1139.Em Quicksilver 1157.Em Quicksilver
1140is always limited to to a maximum of 99. 1158is always limited to a maximum of 99.
1141.Pp 1159.Pp
1142.Em Books 1160.Em Books
1143bought at a 1161bought at a
1144.Em trading post 1162.Em trading post
1145increase 1163increase
1146.Em brains , 1164.Em brains ,
1147based upon the number bought. 1165based upon the number bought.
1148It is unwise, however to buy more than 1/10 of one's 1166It is unwise, however to buy more than 1/10 of one's
1149.Em level 1167.Em level
1150in books at a time. 1168in books at a time.
1151.Pp 1169.Pp
1152Players over level 10000 are automatically retired. 1170Players over level 10000 are automatically retired.
1153.Pp 1171.Pp