| @@ -1,135 +1,153 @@ | | | @@ -1,135 +1,153 @@ |
1 | .\" $NetBSD: phantasia.6,v 1.11 2004/01/03 13:32:23 wiz Exp $ | | 1 | .\" $NetBSD: phantasia.6,v 1.12 2009/05/26 00:58:59 dholland Exp $ |
2 | .\" | | 2 | .\" |
3 | .Dd April 1, 2001 | | 3 | .Dd April 1, 2001 |
4 | .Dt PHANTASIA 6 | | 4 | .Dt PHANTASIA 6 |
5 | .Os | | 5 | .Os |
6 | .Sh NAME | | 6 | .Sh NAME |
7 | .Nm phantasia | | 7 | .Nm phantasia |
8 | .Nd an interterminal fantasy game | | 8 | .Nd an interterminal fantasy game |
9 | .Sh SYNOPSIS | | 9 | .Sh SYNOPSIS |
10 | .Nm | | 10 | .Nm |
11 | .Op Fl abHmpSsx | | 11 | .Op Fl abHmpSsx |
12 | .Sh DESCRIPTION | | 12 | .Sh DESCRIPTION |
13 | .Nm | | 13 | .Nm |
14 | is a role playing game which allows players to roll up characters of | | 14 | is a role-playing game that allows players to roll up characters of |
15 | various types to fight monsters and other players. | | 15 | various types to fight monsters and other players. |
16 | Progression of characters is based upon gaining experience from fighting | | 16 | Progression of characters is based upon gaining experience from fighting |
17 | monsters (and other players). | | 17 | monsters (and other players). |
18 | .Pp | | 18 | .Pp |
19 | Most of the game is menu driven and self-explanatory (more or less). | | 19 | Most of the game is menu-driven and self-explanatory (more or less). |
20 | The screen is cursor updated, so be sure to set up the | | 20 | The screen is cursor updated, so be sure to set up the |
21 | .Ev TERM | | 21 | .Ev TERM |
22 | variable in your environment. | | 22 | variable in your environment. |
23 | .Pp | | 23 | .Pp |
24 | The options provide for a variety of functions to support the game. | | 24 | The options provide for a variety of functions to support the game. |
25 | They are: | | 25 | They are: |
26 | .Pp | | | |
27 | .Bl -tag -width aaa -offset indent | | 26 | .Bl -tag -width aaa -offset indent |
28 | .It Fl a | | 27 | .It Fl a |
29 | Get a listing of all character names on file. | | 28 | Get a listing of all character names on file. |
30 | .It Fl b | | 29 | .It Fl b |
31 | Show scoreboard of top characters per login. | | 30 | Show scoreboard of top characters per login. |
32 | .It Fl H | | 31 | .It Fl H |
33 | Print header only. | | 32 | Print header only. |
34 | .It Fl m | | 33 | .It Fl m |
35 | Get a monster listing. | | 34 | Get a monster listing. |
36 | .It Fl p | | 35 | .It Fl p |
37 | Purge old characters. | | 36 | Purge old characters. |
38 | .It Fl S | | 37 | .It Fl S |
39 | Turn on wizard options, if allowed, if running as | | 38 | Turn on wizard options, if allowed, if running as |
40 | .Dq root . | | 39 | .Em root . |
41 | .It Fl s | | 40 | .It Fl s |
42 | Invokes | | 41 | Invoke |
43 | .Nm | | 42 | .Nm |
44 | without header information. | | 43 | without header information. |
45 | .It Fl x | | 44 | .It Fl x |
46 | Examine/change a particular character on file. | | 45 | Examine/change a particular character on file. |
47 | .El | | 46 | .El |
48 | .Pp | | 47 | .Pp |
49 | The characters are saved on a common file, in order to make the game | | 48 | The characters are saved on a common file, in order to make the game |
50 | interactive between players. | | 49 | interactive between players. |
51 | The characters are given a password in order to retrieve them later. | | 50 | Each character is given a password which allows later retrieval. |
52 | Only characters above | | 51 | Only characters above |
53 | .Em level | | 52 | .Em level |
54 | zero are saved. | | 53 | zero are saved. |
55 | Characters unused for awhile will be purged. | | 54 | Characters unused for a while will be purged. |
56 | Characters are only placed on the scoreboard when they die. | | 55 | Characters are only placed on the scoreboard when they die. |
57 | .Sh PARTICULARS | | 56 | .Sh PARTICULARS |
58 | .Ss Normal Play | | 57 | .Ss Normal Play |
59 | A number of the player's more important statistics are almost always | | 58 | A number of the player's more important statistics are almost always |
60 | displayed on the screen, with maximums (where applicable) in | | 59 | displayed on the screen, with maximums (where applicable) in |
61 | parentheses. | | 60 | parentheses. |
62 | .Pp | | 61 | .Pp |
63 | The character is placed randomly near the center of a Cartesian | | 62 | The character is placed randomly near the center of a Cartesian |
64 | system. | | 63 | system. |
65 | Most commands are selected with a single letter or digit. | | 64 | Most commands are selected with a single letter or digit. |
66 | For example, one may move by hitting 'W', 'S', 'N', or 'E', | | 65 | For example, one may move by hitting |
67 | (lower case may also be used, at no time is the game case dependent). | | 66 | .Sq W , |
68 | One may also use 'H', 'J', 'K', 'L', | | 67 | .Sq S , |
69 | for movement, similar to | | 68 | .Sq N , |
| | | 69 | or |
| | | 70 | .Sq E , |
| | | 71 | (lower case may also be used; at no time is the game case-dependent). |
| | | 72 | One may also use |
| | | 73 | .Sq H , |
| | | 74 | .Sq J , |
| | | 75 | .Sq K , |
| | | 76 | and |
| | | 77 | .Sq L , |
| | | 78 | for movement, as with |
70 | .Xr vi 1 . | | 79 | .Xr vi 1 . |
71 | To move to a specific (x, y) coordinate, use the | | 80 | To move to a specific (x, y) coordinate, use the |
72 | .Ic move | | 81 | .Ic move |
73 | ('1') command. | | 82 | .Pq Sq 1 |
| | | 83 | command. |
74 | The distance a character can move is calculated by | | 84 | The distance a character can move is calculated by |
75 | 1 plus 1.5 per | | 85 | 1 plus 1.5 per |
76 | .Em level . | | 86 | .Em level . |
77 | Moving in a compass direction will move the player the maximum | | 87 | Moving in a compass direction will move the player the maximum |
78 | allowed distance in that direction. | | 88 | allowed distance in that direction. |
79 | .Pp | | 89 | .Pp |
80 | A player may see who else is playing by using the | | 90 | A player may see who else is playing by using the |
81 | .Ic players | | 91 | .Ic players |
82 | ('2') option. | | 92 | .Pq Sq 2 |
| | | 93 | option. |
83 | One may see the coordinates of those who are the same | | 94 | One may see the coordinates of those who are the same |
84 | distance or closer to the origin as he/she. | | 95 | distance or closer to the origin as the player. |
85 | .Em Kings , | | 96 | .Em Kings |
86 | and | | 97 | and |
87 | .Em council of the wise | | 98 | .Em council of the wise |
88 | can see and can be seen by everyone. | | 99 | can see and can be seen by everyone. |
89 | A | | 100 | A |
90 | .Em palantir | | 101 | .Em palantir |
91 | removes these restrictions. | | 102 | removes these restrictions. |
92 | .Pp | | 103 | .Pp |
93 | One can talk to other players with the | | 104 | One can talk to other players with the |
94 | .Ic talk | | 105 | .Ic talk |
95 | ('3') option. | | 106 | .Pq Sq 3 |
| | | 107 | option. |
96 | In general, this is a line or so of text. | | 108 | In general, this is a line or so of text. |
97 | To remove a current | | 109 | To remove the current message, just type |
98 | message, just type | | | |
99 | .Aq return | | 110 | .Aq return |
100 | when prompted for a message. | | 111 | when prompted for a message. |
101 | .Pp | | 112 | .Pp |
102 | The | | 113 | The |
103 | .Ic stats | | 114 | .Ic stats |
104 | ('4') option shows additional characteristics of a player. | | 115 | .Pq Sq 4 |
| | | 116 | option shows additional characteristics of a player. |
105 | .Pp | | 117 | .Pp |
106 | One may leave the game either with the | | 118 | One may leave the game with the |
107 | .Ic quit | | 119 | .Ic quit |
108 | ('5') option. | | 120 | .Pq Sq 5 |
| | | 121 | option. |
109 | .Pp | | 122 | .Pp |
110 | One may rest by default. | | 123 | One may rest by default. |
111 | Resting lets one regain maximum | | 124 | Resting lets one regain maximum |
112 | .Em energy level , | | 125 | .Em energy level , |
113 | and also lets one find | | 126 | and also lets one find |
114 | .Em mana | | 127 | .Em mana . |
115 | (more is found for larger levels and further distances from the origin). | | 128 | More mana is found at larger levels and further distances from the origin. |
116 | .Pp | | 129 | .Pp |
117 | One may call a monster by hitting '9' or 'C'. | | 130 | One may call a monster by hitting |
| | | 131 | .Sq 9 |
| | | 132 | or |
| | | 133 | .Sq C . |
118 | .Pp | | 134 | .Pp |
119 | Use 'X' to examine other players. | | 135 | Use |
| | | 136 | .Sq X |
| | | 137 | to examine other players. |
120 | .Pp | | 138 | .Pp |
121 | One may quit or execute a sub-shell by hitting interrupt. | | 139 | One may quit or execute a sub-shell by hitting interrupt. |
122 | Quitting during battle results in death for obvious reasons. | | 140 | Quitting during battle results in death, for obvious reasons. |
123 | .Pp | | 141 | .Pp |
124 | Several other options become available as the player progresses in | | 142 | Several other options become available as the player progresses in |
125 | .Em level | | 143 | .Em level |
126 | and | | 144 | and |
127 | .Em magic , | | 145 | .Em magic , |
128 | or to other stations in the game | | 146 | or to other stations in the game |
129 | .Em ( valar , | | 147 | .Em ( valar , |
130 | .Em council of the wise , | | 148 | .Em council of the wise , |
131 | .Em king ) . | | 149 | .Em king ) . |
132 | These are described elsewhere. | | 150 | These are described elsewhere. |
133 | In general, a control-L will force the redrawing of the screen. | | 151 | In general, a control-L will force the redrawing of the screen. |
134 | .Pp | | 152 | .Pp |
135 | Other things which may happen are more or less self-explanatory. | | 153 | Other things which may happen are more or less self-explanatory. |
| @@ -167,27 +185,27 @@ Decreases the monster's | | | @@ -167,27 +185,27 @@ Decreases the monster's |
167 | an amount proportional to the amount granted. | | 185 | an amount proportional to the amount granted. |
168 | This also increases the monster's quickness. | | 186 | This also increases the monster's quickness. |
169 | Paralyzed monsters wake up very fast when nicked. | | 187 | Paralyzed monsters wake up very fast when nicked. |
170 | .It Ic luckout | | 188 | .It Ic luckout |
171 | This is essentially a battle of wits with the monster. | | 189 | This is essentially a battle of wits with the monster. |
172 | Success is based upon the player's and the monster's | | 190 | Success is based upon the player's and the monster's |
173 | .Em brains . | | 191 | .Em brains . |
174 | The player gets credit for slaying the monster if he/she succeeds. | | 192 | The player gets credit for slaying the monster if he/she succeeds. |
175 | Otherwise, nothing happens, and the chance to | | 193 | Otherwise, nothing happens, and the chance to |
176 | .Ic luckout | | 194 | .Ic luckout |
177 | is lost. | | 195 | is lost. |
178 | .El | | 196 | .El |
179 | .Ss Character Statistics | | 197 | .Ss Character Statistics |
180 | .Bl -tag -width quickness -offset indent | | 198 | .Bl -tag -width energyXlevel -offset indent |
181 | .It Em strength | | 199 | .It Em strength |
182 | determines how much damage a character can inflict. | | 200 | determines how much damage a character can inflict. |
183 | .It Em quickness | | 201 | .It Em quickness |
184 | determines how many chances a character gets to make decisions while fighting. | | 202 | determines how many chances a character gets to make decisions while fighting. |
185 | .It Em energy level | | 203 | .It Em energy level |
186 | specifies how much damage a character may endure before dying. | | 204 | specifies how much damage a character may endure before dying. |
187 | .It Em magic level | | 205 | .It Em magic level |
188 | determines which spells a character may throw, and how effective those | | 206 | determines which spells a character may throw, and how effective those |
189 | spells will be. | | 207 | spells will be. |
190 | .It Em brains | | 208 | .It Em brains |
191 | basically, the character's intelligence; used for various fighting options | | 209 | basically, the character's intelligence; used for various fighting options |
192 | and spells. | | 210 | and spells. |
193 | .It Em mana | | 211 | .It Em mana |
| @@ -226,30 +244,27 @@ and | | | @@ -226,30 +244,27 @@ and |
226 | weak in other areas. | | 244 | weak in other areas. |
227 | Must rely on wits and magic to survive. | | 245 | Must rely on wits and magic to survive. |
228 | .It Em fighter | | 246 | .It Em fighter |
229 | good in | | 247 | good in |
230 | .Em strength | | 248 | .Em strength |
231 | and | | 249 | and |
232 | .Em energy level , | | 250 | .Em energy level , |
233 | fairly good in other areas. | | 251 | fairly good in other areas. |
234 | This adds up to a well-equipped fighter. | | 252 | This adds up to a well-equipped fighter. |
235 | .It Em elf | | 253 | .It Em elf |
236 | very high | | 254 | very high |
237 | .Em quickness | | 255 | .Em quickness |
238 | and above average | | 256 | and above average |
239 | .Em magic level | | 257 | .Em magic level . |
240 | are | | | |
241 | .Em elves | | | |
242 | selling points. | | | |
243 | .It Em dwarf | | 258 | .It Em dwarf |
244 | very high | | 259 | very high |
245 | .Em strength | | 260 | .Em strength |
246 | and | | 261 | and |
247 | .Em energy level , | | 262 | .Em energy level , |
248 | but with a tendency to be rather slow and not too bright. | | 263 | but with a tendency to be rather slow and not too bright. |
249 | .It Em halfling | | 264 | .It Em halfling |
250 | rather quick and smart, with high | | 265 | rather quick and smart, with high |
251 | .Em energy level , | | 266 | .Em energy level , |
252 | but poor in | | 267 | but poor in |
253 | .Em magic | | 268 | .Em magic |
254 | and | | 269 | and |
255 | .Em strength . | | 270 | .Em strength . |
| @@ -277,27 +292,27 @@ Halfling 20-25 34 25-45 55-90 40-75 1-4 | | | @@ -277,27 +292,27 @@ Halfling 20-25 34 25-45 55-90 40-75 1-4 |
277 | Experimento 25 27 100 35 25 2 | | 292 | Experimento 25 27 100 35 25 2 |
278 | .TE | | 293 | .TE |
279 | .\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" | | 294 | .\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" |
280 | .\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic | | 295 | .\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic |
281 | .\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 | | 296 | .\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 |
282 | .\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 | | 297 | .\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 |
283 | .\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 | | 298 | .\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 |
284 | .\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 | | 299 | .\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 |
285 | .\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 | | 300 | .\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 |
286 | .\" .It Experimento 25 27 100 35 25 2 | | 301 | .\" .It Experimento 25 27 100 35 25 2 |
287 | .\" .El | | 302 | .\" .El |
288 | .Pp | | 303 | .Pp |
289 | Not only are the starting characteristics different for the different | | 304 | Not only are the starting characteristics different for the different |
290 | character types, the characteristics progress at different rates for the | | 305 | character types, but the characteristics progress at different rates for the |
291 | different types as the character goes up in | | 306 | different types as the character goes up in |
292 | .Em level . | | 307 | .Em level . |
293 | .Em Experimentoes Ns ' | | 308 | .Em Experimentoes Ns ' |
294 | characteristics progress randomly as one of the other types. | | 309 | characteristics progress randomly as one of the other types. |
295 | The progression as characters increase in | | 310 | The progression as characters increase in |
296 | .Em level | | 311 | .Em level |
297 | is summarized in the following table. | | 312 | is summarized in the following table. |
298 | .Pp | | 313 | .Pp |
299 | .TS | | 314 | .TS |
300 | nokeep ; | | 315 | nokeep ; |
301 | l c c c c c | | 316 | l c c c c c |
302 | l n n n n n. | | 317 | l n n n n n. |
303 | Type Strength Mana Energy Brains Magic | | 318 | Type Strength Mana Energy Brains Magic |
| @@ -328,27 +343,27 @@ These cases are described below. | | | @@ -328,27 +343,27 @@ These cases are described below. |
328 | 35 plus 3 per rest period | | 343 | 35 plus 3 per rest period |
329 | .br | | 344 | .br |
330 | Used during normal play. | | 345 | Used during normal play. |
331 | Prevents monsters from finding the character, | | 346 | Prevents monsters from finding the character, |
332 | as well as hiding the player from other players. | | 347 | as well as hiding the player from other players. |
333 | His/her coordinates show up as '?' in the | | 348 | His/her coordinates show up as '?' in the |
334 | .Ic players | | 349 | .Ic players |
335 | option. | | 350 | option. |
336 | Players cannot collect | | 351 | Players cannot collect |
337 | .Em mana , | | 352 | .Em mana , |
338 | find trading posts, or discover the | | 353 | find trading posts, or discover the |
339 | .Em grail | | 354 | .Em grail |
340 | while cloaked. | | 355 | while cloaked. |
341 | Calling a monster uncloaks, as well as choosing this option while cloaked. | | 356 | Calling a monster uncloaks, as does choosing this option while cloaked. |
342 | .It Ic teleport | | 357 | .It Ic teleport |
343 | .Em magic level necessary : | | 358 | .Em magic level necessary : |
344 | 40 (plus level 12) | | 359 | 40 (plus level 12) |
345 | .br | | 360 | .br |
346 | .Em mana used : | | 361 | .Em mana used : |
347 | 30 per 75 moved | | 362 | 30 per 75 moved |
348 | .br | | 363 | .br |
349 | Used during normal play. | | 364 | Used during normal play. |
350 | Allows the player to move with much more freedom than with the | | 365 | Allows the player to move with much more freedom than with the |
351 | .Ic move | | 366 | .Ic move |
352 | option, at the price of expending mana. | | 367 | option, at the price of expending mana. |
353 | The maximum distance possible to move is based upon | | 368 | The maximum distance possible to move is based upon |
354 | .Em level | | 369 | .Em level |
| @@ -399,27 +414,27 @@ expended and | | | @@ -399,27 +414,27 @@ expended and |
399 | Guaranteed to hit at least 10 per | | 414 | Guaranteed to hit at least 10 per |
400 | .Em mana . | | 415 | .Em mana . |
401 | .It Ic force field | | 416 | .It Ic force field |
402 | .Em magic level necessary : | | 417 | .Em magic level necessary : |
403 | 15 | | 418 | 15 |
404 | .br | | 419 | .br |
405 | .Em mana used : | | 420 | .Em mana used : |
406 | 30 | | 421 | 30 |
407 | .br | | 422 | .br |
408 | Used during monster combat. | | 423 | Used during monster combat. |
409 | Throws up a shield to protect from damage. | | 424 | Throws up a shield to protect from damage. |
410 | The shield is added to actual energy level, and is a fixed number, based | | 425 | The shield is added to actual energy level, and is a fixed number, based |
411 | upon maximum energy. | | 426 | upon maximum energy. |
412 | Normally, damage occurs first to the shield, and then to the players actual | | 427 | Normally, damage occurs first to the shield and then to the players actual |
413 | .Em energy level . | | 428 | .Em energy level . |
414 | .It Ic transform | | 429 | .It Ic transform |
415 | .Em magic level necessary : | | 430 | .Em magic level necessary : |
416 | 25 | | 431 | 25 |
417 | .br | | 432 | .br |
418 | .Em mana used : | | 433 | .Em mana used : |
419 | 50 | | 434 | 50 |
420 | .br | | 435 | .br |
421 | Used during monster combat. | | 436 | Used during monster combat. |
422 | Transforms the monster randomly into one of the 100 monsters from | | 437 | Transforms the monster randomly into one of the 100 monsters from |
423 | the monster file. | | 438 | the monster file. |
424 | .It Ic increase might | | 439 | .It Ic increase might |
425 | .Em magic level necessary : | | 440 | .Em magic level necessary : |
| @@ -480,49 +495,49 @@ If it fails, nothing happens. | | | @@ -480,49 +495,49 @@ If it fails, nothing happens. |
480 | .Em magic level necessary : | | 495 | .Em magic level necessary : |
481 | none | | 496 | none |
482 | .br | | 497 | .br |
483 | .Em mana used : | | 498 | .Em mana used : |
484 | 1000 | | 499 | 1000 |
485 | .br | | 500 | .br |
486 | Used during monster combat only by | | 501 | Used during monster combat only by |
487 | .Em valar | | 502 | .Em valar |
488 | or | | 503 | or |
489 | .Em council of the wise . | | 504 | .Em council of the wise . |
490 | Allows the player to pick which monster to fight. | | 505 | Allows the player to pick which monster to fight. |
491 | .El | | 506 | .El |
492 | .Ss Monsters | | 507 | .Ss Monsters |
493 | Monsters get bigger as one moves farther from the origin (0,0). | | 508 | Monsters get bigger farther from the origin (0,0). |
494 | Rings of distance 125 from the origin determine the size. | | 509 | Rings of distance 125 from the origin determine the size. |
495 | A monster's | | 510 | A monster's |
496 | .Em experience , | | 511 | .Em experience , |
497 | .Em energy level , | | 512 | .Em energy level , |
498 | and | | 513 | and |
499 | .Em brains | | 514 | .Em brains |
500 | are multiplied by the size. | | 515 | are multiplied by the size. |
501 | .Em Strength | | 516 | .Em Strength |
502 | is increased 50% per size over one, and | | 517 | is increased 50% per size over one, and |
503 | .Em quickness | | 518 | .Em quickness |
504 | remains the same, regardless of size. | | 519 | remains the same, regardless of size. |
505 | .Pp | | 520 | .Pp |
506 | Also, nastier monsters are found as one progress farther out from the origin. | | 521 | Also, nastier monsters are found as one progresses farther out from the origin. |
507 | Monsters also may flock. | | 522 | Monsters also may flock. |
508 | The percent chance of that happening is designated as | | 523 | The percent chance of that happening is designated as |
509 | .Em flock% | | 524 | .Em flock% |
510 | in the monster listing. | | 525 | in the monster listing. |
511 | Monsters outside the first ring | | 526 | Monsters outside the first ring |
512 | may carry treasure, as determined by their treasure type. | | 527 | may carry treasure, as determined by their treasure type. |
513 | Flocking monsters, and bigger monsters increase the chances of treasure. | | 528 | Flocking monsters, and bigger monsters, increase the chances of treasure. |
514 | .Pp | | 529 | .Pp |
515 | Certain monsters have special abilities; they are as follows: | | 530 | Certain monsters have special abilities, as follows: |
516 | .Bl -tag -width "Assorted Faeries" | | 531 | .Bl -tag -width "Assorted Faeries" |
517 | .It Em Unicorn | | 532 | .It Em Unicorn |
518 | can only be subdued if the player is in possession of a | | 533 | can only be subdued if the player is in possession of a |
519 | .Em virgin . | | 534 | .Em virgin . |
520 | .It Em Modnar | | 535 | .It Em Modnar |
521 | has random characteristics, including treasure type. | | 536 | has random characteristics, including treasure type. |
522 | .It Em Mimic | | 537 | .It Em Mimic |
523 | will pick another name from the list of monsters in order to confuse. | | 538 | will pick another name from the list of monsters in order to confuse. |
524 | .It Em Dark Lord | | 539 | .It Em Dark Lord |
525 | very nasty person. | | 540 | very nasty person. |
526 | Does not like to be hit (especially nicked), | | 541 | Does not like to be hit (especially nicked), |
527 | and many spells do not work well (or at all) against him. | | 542 | and many spells do not work well (or at all) against him. |
528 | One can always | | 543 | One can always |
| @@ -610,27 +625,27 @@ or | | | @@ -610,27 +625,27 @@ or |
610 | .It Em Morgoth | | 625 | .It Em Morgoth |
611 | actually | | 626 | actually |
612 | .Em Modnar , | | 627 | .Em Modnar , |
613 | but reserved for | | 628 | but reserved for |
614 | .Em council of the wise , valar , | | 629 | .Em council of the wise , valar , |
615 | and | | 630 | and |
616 | .Em ex-valar . | | 631 | .Em ex-valar . |
617 | Fights with | | 632 | Fights with |
618 | .Em Morgoth | | 633 | .Em Morgoth |
619 | end when either he or the player dies. | | 634 | end when either he or the player dies. |
620 | His characteristics are calculated based upon the player's. | | 635 | His characteristics are calculated based upon the player's. |
621 | The player is given the chance to ally with him. | | 636 | The player is given the chance to ally with him. |
622 | No magic, except | | 637 | No magic, except |
623 | .Ic force field | | 638 | .Ic force field , |
624 | works when battling | | 639 | works when battling |
625 | .Em Morgoth . | | 640 | .Em Morgoth . |
626 | .It Em Troll | | 641 | .It Em Troll |
627 | may regenerate its | | 642 | may regenerate its |
628 | .Em energy | | 643 | .Em energy |
629 | and | | 644 | and |
630 | .Em strength | | 645 | .Em strength |
631 | while in battle. | | 646 | while in battle. |
632 | .It Em Wraith | | 647 | .It Em Wraith |
633 | may make a player blind. | | 648 | may make a player blind. |
634 | .El | | 649 | .El |
635 | .Ss Treasures | | 650 | .Ss Treasures |
636 | The various treasure types are as follows: | | 651 | The various treasure types are as follows: |
| @@ -757,27 +772,27 @@ to -2, or subtracts two from | | | @@ -757,27 +772,27 @@ to -2, or subtracts two from |
757 | .Em poison , | | 772 | .Em poison , |
758 | whichever is better. | | 773 | whichever is better. |
759 | .br | | 774 | .br |
760 | .Em transporter | | 775 | .Em transporter |
761 | \- allows finder to move anywhere. | | 776 | \- allows finder to move anywhere. |
762 | .br | | 777 | .br |
763 | .Em sword | | 778 | .Em sword |
764 | \- like a | | 779 | \- like a |
765 | .Em war hammer , | | 780 | .Em war hammer , |
766 | but bigger. | | 781 | but bigger. |
767 | .It Type nine | | 782 | .It Type nine |
768 | .Em golden crown | | 783 | .Em golden crown |
769 | \- allows the player to become | | 784 | \- allows the player to become |
770 | .Em king , | | 785 | .Em king |
771 | by going to (0,0). | | 786 | by going to (0,0). |
772 | .br | | 787 | .br |
773 | .Em blessing | | 788 | .Em blessing |
774 | \- cuts | | 789 | \- cuts |
775 | .Em sin | | 790 | .Em sin |
776 | to 1/3, adds | | 791 | to 1/3, adds |
777 | .Em mana , | | 792 | .Em mana , |
778 | rests to maximum, kills | | 793 | rests to maximum, kills |
779 | .Em Dark Lord | | 794 | .Em Dark Lord |
780 | with a | | 795 | with a |
781 | .Em charm , | | 796 | .Em charm , |
782 | and gives bearer first hit on all monsters. | | 797 | and gives bearer first hit on all monsters. |
783 | .br | | 798 | .br |
| @@ -818,48 +833,48 @@ One may carry 1000 plus 200 per | | | @@ -818,48 +833,48 @@ One may carry 1000 plus 200 per |
818 | .Em level | | 833 | .Em level |
819 | of | | 834 | of |
820 | .Em gold . | | 835 | .Em gold . |
821 | A | | 836 | A |
822 | .Em gem | | 837 | .Em gem |
823 | weighs one half a gold piece. | | 838 | weighs one half a gold piece. |
824 | Monsters of treasure type 7 or higher may carry | | 839 | Monsters of treasure type 7 or higher may carry |
825 | .Em gems . | | 840 | .Em gems . |
826 | .Pp | | 841 | .Pp |
827 | The chance of a cursed treasure is based upon treasure type. | | 842 | The chance of a cursed treasure is based upon treasure type. |
828 | The more valuable treasures have a greater chance of being cursed. | | 843 | The more valuable treasures have a greater chance of being cursed. |
829 | A cursed treasure knocks | | 844 | A cursed treasure knocks |
830 | .Em energy level | | 845 | .Em energy level |
831 | very low, and adds 0.25 | | 846 | very low and adds 0.25 |
832 | .Em poison . | | 847 | .Em poison . |
833 | .Ss Rings | | 848 | .Ss Rings |
834 | .Em Rings | | 849 | .Em Rings |
835 | are only carried by | | 850 | are only carried by |
836 | .Em nazguls | | 851 | .Em nazguls |
837 | and | | 852 | and |
838 | .Em Dark Lords . | | 853 | .Em Dark Lords . |
839 | They come in four different flavors. | | 854 | They come in four different flavors. |
840 | All | | 855 | All |
841 | .Em rings | | 856 | .Em rings |
842 | rest the player to maximum and cause him/her to hit much harder | | 857 | rest the player to maximum and cause him/her to hit much harder |
843 | in battle with monsters (assuming one has chosen to use the | | 858 | in battle with monsters (assuming the |
844 | .Em ring | | 859 | .Em ring |
845 | for battle.) | | 860 | is being used for battle.) |
846 | .Pp | | 861 | .Pp |
847 | Two types of | | 862 | Two types of |
848 | .Em rings | | 863 | .Em rings |
849 | are cursed and come either from | | 864 | are cursed and come either from |
850 | .Em nazguls | | 865 | .Em nazguls |
851 | or | | 866 | or |
852 | .Em Dark Lord . | | 867 | .Em Dark Lords . |
853 | After a few times of using these types, the player falls | | 868 | After a few times of using these types, the player falls |
854 | under the control of the | | 869 | under the control of the |
855 | .Em ring , | | 870 | .Em ring , |
856 | and strange, random things will occur. | | 871 | and strange, random things will occur. |
857 | Eventually, the player dies, and gives his/her name to a monster | | 872 | Eventually, the player dies, and gives his/her name to a monster |
858 | on the file. | | 873 | on the file. |
859 | Dying before the | | 874 | Dying before the |
860 | .Em ring | | 875 | .Em ring |
861 | is used up also renames the monster. | | 876 | is used up also renames the monster. |
862 | .Pp | | 877 | .Pp |
863 | The two remaining types of | | 878 | The two remaining types of |
864 | .Em rings | | 879 | .Em rings |
865 | are much more benign. | | 880 | are much more benign. |
| @@ -951,27 +966,28 @@ The | | | @@ -951,27 +966,28 @@ The |
951 | .Em king | | 966 | .Em king |
952 | may also | | 967 | may also |
953 | .Ic teleport | | 968 | .Ic teleport |
954 | anywhere for free by using the origin as a starting place. | | 969 | anywhere for free by using the origin as a starting place. |
955 | .Ss Council of the Wise, Valar | | 970 | .Ss Council of the Wise, Valar |
956 | A player automatically becomes a member of the | | 971 | A player automatically becomes a member of the |
957 | .Em council of the wise | | 972 | .Em council of the wise |
958 | upon reaching level 3000. | | 973 | upon reaching level 3000. |
959 | Members of the council cannot have | | 974 | Members of the council cannot have |
960 | .Em rings . | | 975 | .Em rings . |
961 | Members of the council have a few extra options which they can exercise. | | 976 | Members of the council have a few extra options which they can exercise. |
962 | These are exercised with the | | 977 | These are exercised with the |
963 | .Ic intervene | | 978 | .Ic intervene |
964 | ('8') option. | | 979 | .Pq Sq 8 |
| | | 980 | option. |
965 | All | | 981 | All |
966 | .Ic intervene | | 982 | .Ic intervene |
967 | options cost 1000 mana. | | 983 | options cost 1000 mana. |
968 | One | | 984 | One |
969 | .Ic intervene | | 985 | .Ic intervene |
970 | option is to | | 986 | option is to |
971 | .Ic heal | | 987 | .Ic heal |
972 | another player. | | 988 | another player. |
973 | This is just a quick way for that player to be rested | | 989 | This is just a quick way for that player to be rested |
974 | to maximum and lose a little | | 990 | to maximum and lose a little |
975 | .Em poison . | | 991 | .Em poison . |
976 | The main purpose in life for members of the council is to seek the | | 992 | The main purpose in life for members of the council is to seek the |
977 | .Em Holy Grail . | | 993 | .Em Holy Grail . |
| @@ -1021,45 +1037,47 @@ or call monsters. | | | @@ -1021,45 +1037,47 @@ or call monsters. |
1021 | finds a | | 1037 | finds a |
1022 | .Em transporter . ) | | 1038 | .Em transporter . ) |
1023 | This is to allow him/her to dispose of excess | | 1039 | This is to allow him/her to dispose of excess |
1024 | .Em gold . | | 1040 | .Em gold . |
1025 | Any monsters which a | | 1041 | Any monsters which a |
1026 | .Em valar | | 1042 | .Em valar |
1027 | encounters are based upon his/her size. | | 1043 | encounters are based upon his/her size. |
1028 | Only one valar may exist at a time. | | 1044 | Only one valar may exist at a time. |
1029 | The current valar is replaced when another player finds the grail. | | 1045 | The current valar is replaced when another player finds the grail. |
1030 | The valar is then bumped back to the council of the wise. | | 1046 | The valar is then bumped back to the council of the wise. |
1031 | .Ss Wizard | | 1047 | .Ss Wizard |
1032 | The | | 1048 | The |
1033 | .Em wizard | | 1049 | .Em wizard |
1034 | is usually the owner of the game, and the one who maintains | | 1050 | is usually the owner of the game and the one who maintains |
1035 | the associated files. | | 1051 | the associated files. |
1036 | The | | 1052 | The |
1037 | .Em wizard | | 1053 | .Em wizard |
1038 | is granted special powers within the game, if it is invoked | | 1054 | is granted special powers within the game, if it is invoked |
1039 | with the | | 1055 | with the |
1040 | .Fl S | | 1056 | .Fl S |
1041 | option. | | 1057 | option. |
1042 | Otherwise, the | | 1058 | Otherwise, the |
1043 | .Em wizard | | 1059 | .Em wizard |
1044 | plays no different from other players. | | 1060 | plays no different from other players. |
1045 | The | | 1061 | The |
1046 | .Em wizard | | 1062 | .Em wizard |
1047 | abilities are outlined below. | | 1063 | abilities are outlined below. |
1048 | .Bl -tag -width "super character type" | | 1064 | .Bl -tag -width "super character type" |
1049 | .It Ic change players | | 1065 | .It Ic change players |
1050 | When examining a player, (game invoked with | | 1066 | When examining a player, (game invoked with |
1051 | .Fl x , | | 1067 | .Fl x , |
1052 | or use 'X' from within game), the | | 1068 | or |
| | | 1069 | .Sq X |
| | | 1070 | is used from within game), the |
1053 | .Em wizard | | 1071 | .Em wizard |
1054 | may also change the player. | | 1072 | may also change the player. |
1055 | .It Ic intervention | | 1073 | .It Ic intervention |
1056 | The | | 1074 | The |
1057 | .Em wizard | | 1075 | .Em wizard |
1058 | may do all the | | 1076 | may do all the |
1059 | .Ic intervention | | 1077 | .Ic intervention |
1060 | options. | | 1078 | options. |
1061 | One extra option, | | 1079 | One extra option, |
1062 | .Ic vaporize , | | 1080 | .Ic vaporize , |
1063 | is added to kill any offensive players. | | 1081 | is added to kill any offensive players. |
1064 | .It Ic super character type | | 1082 | .It Ic super character type |
1065 | An extra character type is added. | | 1083 | An extra character type is added. |
| @@ -1124,30 +1142,30 @@ Offering more than one has, or a negativ | | | @@ -1124,30 +1142,30 @@ Offering more than one has, or a negativ |
1124 | who will make the player worse (add one | | 1142 | who will make the player worse (add one |
1125 | .Em poison ) . | | 1143 | .Em poison ) . |
1126 | .Pp | | 1144 | .Pp |
1127 | The | | 1145 | The |
1128 | .Em Holy Grail | | 1146 | .Em Holy Grail |
1129 | does little for those who are not ready to behold it. | | 1147 | does little for those who are not ready to behold it. |
1130 | Whenever anyone finds it, it moves. | | 1148 | Whenever anyone finds it, it moves. |
1131 | It is always located within 1e+6 in any compass direction of the origin. | | 1149 | It is always located within 1e+6 in any compass direction of the origin. |
1132 | .Pp | | 1150 | .Pp |
1133 | There is a maximum amount of | | 1151 | There is a maximum amount of |
1134 | .Em mana | | 1152 | .Em mana |
1135 | and | | 1153 | and |
1136 | .Em charms | | 1154 | .Em charms |
1137 | a player may posses, based upon | | 1155 | a player may possess, based upon |
1138 | .Em level . | | 1156 | .Em level . |
1139 | .Em Quicksilver | | 1157 | .Em Quicksilver |
1140 | is always limited to to a maximum of 99. | | 1158 | is always limited to a maximum of 99. |
1141 | .Pp | | 1159 | .Pp |
1142 | .Em Books | | 1160 | .Em Books |
1143 | bought at a | | 1161 | bought at a |
1144 | .Em trading post | | 1162 | .Em trading post |
1145 | increase | | 1163 | increase |
1146 | .Em brains , | | 1164 | .Em brains , |
1147 | based upon the number bought. | | 1165 | based upon the number bought. |
1148 | It is unwise, however to buy more than 1/10 of one's | | 1166 | It is unwise, however to buy more than 1/10 of one's |
1149 | .Em level | | 1167 | .Em level |
1150 | in books at a time. | | 1168 | in books at a time. |
1151 | .Pp | | 1169 | .Pp |
1152 | Players over level 10000 are automatically retired. | | 1170 | Players over level 10000 are automatically retired. |
1153 | .Pp | | 1171 | .Pp |