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2024-06-16 19:20:37 UTC Now

2022-01-03 07:40:27 UTC MAIN commitmail json YAML

scummvm: updated to 2.5.1

2.5.1 (2022-01-02)

General:
  - Ported ResidualVM GUI theme to remastered version.
  - Fixed edge case for Punycode.
  - Fixed checking for savegame overwrite in autosave slot.
  - Fixed moving savegame to new slot for most engines.
  - Scalers are now supported with the OpenGL graphics mode.

AGOS:
  - Fixed old Waxworks AdLib music regression.

AGS:
  - Detection list updates.

Grim:
  - Fixed default "Talk Speed" option value.
  - Fixed black screen while entering save game name.
  - OpenGL without shaders is preferred as default for Grim Fandango.

Kyra:
  - Fixed graphical glitch in Legend of Kyrandia 3.

SAGA:
  - Fixed digitized music not looping in Inherit the Earth.

SCUMM:
  - Improved support for the high-resolution text in the 16-color Macintosh
    versions of Loom and Indiana Jones and the Last Crusade.
  - Improved OPL3 sound emulation for Sam&Max.
  - Fixed music not looping in The Dig.
  - Fixed crash when loading savegames from Humongous Entertainment games.

Sherlock:
  - Fixed crash using matches on lab table.
  - Fixed character animation in Rose Tattoo.
  - Fixed glitch opening map in Rose Tattoo.
  - Fixed bell pull and fog horn sounds in Serrated Scalpel.
  - Fixed inventory not updating in Serrated Scalpel after examining watch.
  - Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  - Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  - Made Serrated Scalpel darts closer in speed to the original.
  - Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  - Process pending key presses in the order they were made, not the most
    recent first.
  - Fixed crash when using Delete key in Rose Tattoo save dialog.
  - Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
    Brumwell started talking to you while the inventory window was open.
  - Resume animations in Serrated Scalpel after conversations. This fixes the
    bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
    refusing to talk to you.
  - Fixed various user interface glitches in both games.

Stark:
  - Added OpenGL renderer (without shaders).
  - Added TinyGL renderer.
  - Fixed autosave handling.

TwinE:
  - Numerous bugfixes and stability improvements.

Xeen:
  - Fixed crash on startup loading constants from xeen.ccs.
  - Fixed spell selection aborting when characters were switched.
  - Fixed some bad memory accesses.
  - Various sound fixes.
  - Fixed the monster item drop probabilities.

(adam)